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Xtopher

Lets Talk About Priests

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Posted (edited)

Ok, first of all... there is already a topic about Priests I created a while back that I would like to request that a Mod/Gm delete or close. I made it in a bit of a haste and I feel this one will be a much better suggestion.

So this post is all about things I think should be changed about the priest class. Before anyone jumps in here and tries to discredit me by saying I just want to make Priest OP because it is my main I will go ahead and say this: Yes, High Priest is my main character (Father Xtopher). But I'm not interested in making this class anything it's not... Please take all of my suggestions from the viewpoint of someone who uses the class a lot (actually probably more than almost everyone else on the server) not from the viewpoint of someone who's just looking to beef himself up. I feel the class incredibly underpowered on this server... I believe it's on the borderline of complete uselessness and that is a damn shame.

I'm going to break my suggestions down into segments.

1: Heal.

Here is a picture of my character using the skill:

b550901c.jpg

As you can see my Priest has 291+62 Intelligence and is healing for 7,660. I don't feel this is an adequate amount for the skill. I know there are Bacsojin Cards that will increase the amount heal does but even with them I don't feel that this skill is particularly useful on this server. I would like for it to be put on par with the other boosts that other classes have gotten. There are two ways I could see this being done. 1: Increase the amount healed. (Classes are spitting out 100k's easy in damage and this skill has a range of about 5-11k) One way of doing this is increasing the Meditatio heal bonus. Right now it adds 20% but if we increase this then we help Priests without making Champions any stronger. 2: Decrease the after cast delay. Heal is not effected by Kiel D-01 card at all, if the delay was taken away one could spam it and it would perhaps be more useful. (It can be spammed while being hit, but not otherwise)

2: Sanctuary.

Here is a picture of my character using the skill:

fac59142.jpg

As of right now Sanctuary does 777 at level 10 without Bacsojin cards. With Bacsojin cards it's still not very useful at all. This skill is a big player in WOE defense so I understand not wanting to beef it up too much, but given the amount of HP characters and the emps on this server have I feel 777-1400 is not adequate.

The above two issues have not always been around. I used to play a long time ago and my priest healed/sanctuary for much more with less int than I have now. People have told me that this was some sort of bug that happened in one of the updates and was never fixed. But it has been about 6-9 months and this still hasn't been fixed.. Is there a reason for this?

3: Scarves.

bc489abf.jpg

I understand that the administration is hesitant to give the Acolyte branch a scarf because it would be easy to over power champions. I think that the Acolyte branch should get +20 int and +20 agility. Both Priest and Champions would benefit from this and I don't see how it would overpower Champions anymore. If anyone has any other suggestions for this please add them.

4: Elite Weapons.

As of right now we have this: 27e9d976.jpg

It adds 10 int 10 str 15 dex 15% more dmg to demi-humans and 10% hp. I don't have any problems with this weapon but I was really disappointed that there isn't an elite rod, staff, or mace for Priests. I expected something that added some Magic Attack and int, maybe even a bonus to heal and/or sanctuary but was let down to see they only get a book (Yet, it is a very good book).

Possible Suggestions:

High Priest Elite Staff[4]

INT +15 VIT +15 MAtk +20%-Allows Magnus Exorcismus to affect Demi-Human monsters

High Priest Elite Staff[4]

Int +15 Vit +15 Matk+ 20% Heal and Sanctuary amount +10%

*High Priest Elite Mace[4]

AGI +15 STR +30 +15%Damage to demi-human monster-Allows the use of LV10 Mammonite/Bash.

(Thanks to Sorrow for suggestions)

5: HP.

Priests have pretty measily HP on this server. They are generally meant to heal and support, but it can be very difficult to do if you die in just a few hits. Below I have provided some pics of my Priest, his HP,stats, and equipment.

6862c4cf.jpg

No Skolls, but well equipped.

ad2f433e.jpg

Skolls

827c4439.jpg

Added Priest Book (10%hp)

As you can see my Priest has pretty high end gear stat wise... Yet the hp is still low given my gear and vit, especially compared to other similar classes on this server (Professor for example). I believe High Priest and Champions both get 30% from Tao Gunka. I would like to suggest that the High Priest's bonus be bumped up to about 35-40%. This isn't a huge change but I feel it will help with supporting other players and self defense.

6: Basilica.

I've noticed a boatload of things with Basilica that I don't think are correct. It's suppose to be an impenetrable area where all within are safe from outside attack... sadly it falls very short of this. Clowns/Gypsies/Stalkers/Paladins/Professors can all penetrate Basilica.

A) Tarot - I don't think Tarot should get through Basilica. Basilica should have a GTB effect for all magic, but as you can see from the picture Clowns/Gypsies can coma you and kill you through Basilica.

0df7bb44.jpg

B) Divest - The Stalker in the following picture was using RSX card to avoid the push-back of Basilica. Thus he could walk in and fully divest me. Even without RSX Stalkers can continue to attempt to strip you while being pushed back and eventually will succeed seeing how you can't do anything while in Basilica.

779a72ec.jpg

C) Gloria Domini: Gloria Domini can penetrate Basilica and do damage to the people it's suppose to be protecting.

598ee47b.jpg

D) Magnetic Earth: I believe that Magnetic Earth should nullify Basilica. But on this server I think it's bugged: if a Professor casts it while the skill is up it closes the box, but the Priest still has the Basilica affect (He cannot move, use skills, and cannot be hit or struck with magic). The Priest can also cast Basilica on top of Magnetic Earth, I don't think this should be possible. Here are some screenshots.

aa63817a.jpg

Basilica is cast.

ba2d8cf8.jpg

Magnetic Earth is cast.

4407d781.jpg

Basilica is cast on top.

Also, if people have RSX card and enter an enemy Priest's Basilica they have no after cast delay (meaning skills like Sonic Blow and Vulcan Arrow can be spamed like Firebolt).

I may add/edit more to this topic later. Feel free to contribute.

Edited by Xtopher
Posted

I cannot agree with everything though. I agree on the sanctuary, the basilica and the heal to be honest. I get killed in basilica by spamming gloria domini since you cannot do anything when you cast basilica. Their HP is fine in my opinion since they got a buff that acts as a reduction to damage. Their HP is way fine than WS so I think HP is not the issue. The sad part on basilica is that i think it is not server side(eAthena changed it if im not mistaken) so I dunno if we can fix that. :(

Posted

I agree with this suggestion, just not all of it.

I can agree with the heal, because priest is my favorite class and I have been unable to play it without the aide of SOME healing item, even with 2-3 bacsojins, my heal would do 12~14k each time.

Sanctuary, same as healing, only like 5~7k on sanctuary...

I think basilica is good the way it is though, except for the fact that you can still be hit with some skills... makes it pretty useless... Magnetic Earth, however shouldn't cancel it, as it PROTECTS the user.

Posted

I dont agree with all your suggestions. Sanctuary cannot heal for xx K , because of woe. Priest are hard to kill, change build and try playing battle priest like Dr. Tran.

Posted

You can use strips, reducts, ifrit rings, and try to coma. They are support class, I can agree with only increasing Heal skill.

Posted

I agree with Heal & Sanctuary, as always. Sanctuary SHOULD Heal for xx K exactly because of WoE.

The elite weapon suggestions were done some time ago, should be implemented soon™. Not really sure when. The rental book is a temporary solution (note use for "temporary") since it gives some %MATK as well.

As for HP... I'm not really so sure if they should have it buffed to even a Professor's level, as HP's do have the most defensive skills in the game. It's looking fine as of now... though a bit low they're still hard to kill. More of support and kinda "useless" offensively, but still, that's the primary objective, support.

Basilica... mixed. Magnetic Earth nullifies the area of knockback (not sure, I didn't test) but keeps the HP "immune" to the stuff it's supposed to block. The only real thing you can do to dispell this effect is Dispell itself and the High Priestess Tarot Card. Though I think Magnetic Earth should cancel it entirely. Gloria Domini... it's not supposed to miss, but I dunno. That part about Full Strip though, lol. At least it's still just a few classes that's easily countered (?) that can "pierce" through the previously impenetrable Basilica.

Posted (edited)

Well said Adam, someone is a heavily geared priest and does decent damage, hence a buff is completly useless let's all be Dr. Tran, just kidding, it's god damn ridiculous. Most buff as you said used to work and were randomly taken off and never been put back for an unkown reason, the only skill that really bothers me is basilicia, its too easily recasted when down, delay should be bigger than this or give it a cast time that can't be reduced by dex else the priest can just lay there and spam it at his own free will without any problems. And on a side note, you may get coma'd on your priest but there'll never be any offensive spell that will finish you off from tarot so you can just ygg it.

Edited by Apo
Posted
Well said Adam, someone is a heavily geared priest and does decent damage, hence a buff is completly useless let's all be Dr. Tran, just kidding, it's god damn ridiculous. Most buff as you said used to work and were randomly taken off and never been put back for an unkown reason, the only skill that really bothers me is basilicia, its too easily recasted when down, delay should be bigger than this or give it a cast time that can't be reduced by dex else the priest can just lay there and spam it at his own free will without any problems. And on a side note, you may get coma'd on your priest but there'll never be any offensive spell that will finish you off from tarot so you can just ygg it.

There are tarot cards that do damage. If you get hit with coma+a damaging card you're dead.

Thanks for all the comments so far guys.

Posted
^True, and since tarot can be spammed so fast it's not rare that that doesn't happen right away without you even noticing you've been hit with a coma card.

I don't get why anyone would disagree with raising HP's.. HP. I don't get why GRAVITY, not just this server, would make a support class so low on health. Paladins, which are also a support class, have the second highest HP mod in the game. Why not priests? And if you argue that they aren't meant to be offensive, then at least give them that. Otherwise their existence is to bap a person then just try to survive with measly HP unless they're full vit? I'm sorry that doesn't sound very balanced in comparison to other "support" classes that are majoooorly buffed on high rates (par example Paladins again)

ahrm. pallies have the highest hp in the game. fkro nerfed it a while back. on the official server priest lvled by selling themselves as buff and healing slaves so no they are not battle characters. Also their buffs gave them the ability to survive until the people they are fighting with could kill the monsters. gravity did notice the problem with priest hence the third class gives them incredible offensive abilities that make them magic and melee type. but since fkro dosent have third classes were stuck with full support.

Posted

ur right lk dose have higher hp. priest hp dose need help. but they dont need a huge hp boost. i dont know what thats going to do. they cant fight, this will just increase them running around more.

Posted (edited)

An you are wrong, every lk got higher hp than pally with same stats and equips. On płaty i can like mąż 580k hp on lk 750k hp.

Tarot is huge problem for every class, isn't it?

Edited by Adamxd
Posted

I highly agree with both the sanctuary and heal effect changes. It's been accepted in the past, but has yet to be implemented soon™.

As for elite weapons, I agree with them too. If you want new ones, suggest the effects for it. Saying you want new elite weapons won't do any good. Expand on it.

Basilica is a bit iffy for me. I believe I heard that toying with Basilica's effect or some other skills' effects may affect other skills; which can have a high probability of unwanted bugs. Correct me if I'm wrong. I'm not 100% sure.

Posted

You can use strips, reducts, ifrit rings, and try to coma. They are support class, I can agree with only increasing Heal skill.

So what if they're a suport class. Yes buff them let them have a chance on the battlefield, balance is the key and that's what make this server so good and fun and people coming back.

Posted

As for elite weapons, I agree with them too. If you want new ones, suggest the effects for it. Saying you want new elite weapons won't do any good. Expand on it.

I mentioned a few things that could be done for a new elite weapon. I'll go back and be more specific, thanks.

Posted

I agree with the heal and sanctuary change. Heal is practically useless right now, so in sanctuary. And I want sanc to be buffed because of WoE. Maybe we'll finally see some proper defences and guarding of a castle for once instead of everyone rushing to the emp and breaking it asap.

As for basillica, these were all official changes and the skill works like it's supposed to work, Even though I'd like to see it a bit more useful as well.

As for the priest hp. It's not amazing but it's better than WS's + priest have decent survivability skills. If their hp would be increased it should be a slight increase not a big one.

Posted

Yes for all.

The healing skill for Priests was indispensable for Low rates and their 'core' per say. It needs a solid boost; we can start with a x10+. Priests were able to repleinish a Lord Knight's HP with 5~6 conssecutive Heals, that's what they are supposed to do.

Sanctuary made priests also very important for castle defending, and i do recall a time sanctuary healed for 7777...the nerf was uncalled for. It should have been improved, if anything.

Basillica...it used to be a great skill and i'd like to see it changed back, but it's been discussed; it's impóssible to do so it seems. Sad...

New weapons? Heck yeah.

Two at least; Priests in general are a more Magic related class, i don't have any idea why it doesn't have an Elite staff. And Priests have the skill Mace Mastery, they sure should have an Elite Mace as well.

*High Priest Elite Staff[4]

INT +15 VIT +15 MAtk +20%-Allows Magnus Exorcismus to affect Demi-Human monsters (mwahaha >:3)

*High Priest Elite Mace[4]

AGI +15 STR +30 +15%Damage to demi-human monster-Allows the use of LV10 Mammonite/Bash.

More HP? Hnn...sure! i do believe a suitable amount of HP is obtained with 200k HP using only one Tao and natural Vit around 150~180. Everyone should be able to do this...

Posted

magnus can effect demi humans. I SUGGEST BS SAC TURN ARMOR TO UNDEAD INSTEAD. AHEHAEHA

Posted
we can start with a x10+

I agree on the changes but that seems a bit too much, priests would be able to easily get over 100k heals with those. and dont forget it can be spammed ridiculously fast when someones attacking you.

Other than that, I agree on the mace suggested by Sorrow.

Posted (edited)
New weapons? Heck yeah.

Two at least; Priests in general are a more Magic related class, i don't have any idea why it doesn't have an Elite staff. And Priests have the skill Mace Mastery, they sure should have an Elite Mace as well.

*High Priest Elite Staff[4]

INT +15 VIT +15 MAtk +20%-Allows Magnus Exorcismus to affect Demi-Human monsters (mwahaha >:3)

*High Priest Elite Mace[4]

AGI +15 STR +30 +15%Damage to demi-human monster-Allows the use of LV10 Mammonite/Bash.

I've been trying to think of things for a new weapon(s). Thanks for the tips!

Edit: I've added some suggestions for new weapons in the original post!

Edited by Xtopher
Posted (edited)

1: Heal should be buffed up 3x (~21k without Bascojins, ~60k with Bascojins---Putting it in perspective with our type of healers, it's not too bad). At the moment, it is a useless skill that is out done by the bountiful amount of Yggdrasil berries/seeds on this server. It should be of some use- at least to the priest himself.

2: With the nerf of Sanctuary a couple of months back (actually almost a year), it destroyed the Bascojin economy as well as the utility of priests during WoE. This skill should be restored to its former self. Nothing more and nothing less.

3: Regarding scarves, I have mixed opinions. I believe that if Acolyte class received the benefits, other classes such as GS, Taekwon, and Merchant should also receive it. In this way, it has more benefits than drawbacks by helping the weaker, unused classes on this server. Also, by making the scarves usable by every job, more people will vote for the server in order to obtain them.

4: Priests are more magic-based than they are melee-based (Suggesting to go melee with a Thanatos card is not a feasible response as the card is very rare). Being magic oriented, they should have an Elite rod/staff in order to increase the damage output of the Holy Light skill.

5: Because Priests have the skill Assumptio, I am uncertain whether they require an HP modification change. It think it is assumed that their HP modifier is a bit lower than expected because it is also expected that they will have Assumptio on themselves at all times.

6: As Xtopher said, "It's suppose to be an impenetrable area where all within are safe from outside attack". This skill also should be restored to its former self. As of now, it doesn't protect those within it, it makes them sitting ducks.

In all, I agree with Xtopher's suggestion on the Priest class.

Edited by Forum~
Posted
magnus can effect demi humans. I SUGGEST BS SAC TURN ARMOR TO UNDEAD INSTEAD. AHEHAEHA

Supream's idea here is interesting. We tested some things with undead armor in game and you can still wear gtb/maya to counter this.

Also, I know some people might be afraid that boosting heal would help out champions too much, well all we have to do is boost the amount that Meditatio helps heal. ATM its 20%... We can raise this and still keep champions the way they are.

Posted
I agree on the changes but that seems a bit too much, priests would be able to easily get over 100k heals with those. and dont forget it can be spammed ridiculously fast when someones attacking you.

Other than that, I agree on the mace suggested by Sorrow.

I think it's fair; Yggs can be spammed ridiculously fast by just about anyone. XD

One of the atractives of the priest class always was the ability to heal very well without the need to waste to many items. Besides, 100k heals with some sprite delay and SP coast, is still pretty inferior to full-heal of HP+SP with no delay whatsoever. Just my opinion xD Not that i have any hope of anyone agreeing with me ^^"

I've been trying to think of things for a new weapon(s). Thanks for the tips!

Edit: I've added some suggestions for new weapons in the original post!

No problem, i'm glad you liked ^^

Supream's idea here is interesting. We tested some things with undead armor in game and you can still wear gtb/maya to counter this.

Also, I know some people might be afraid that boosting heal would help out champions too much, well all we have to do is boost the amount that Meditatio helps heal. ATM its 20%... We can raise this and still keep champions the way they are.

Good point! Overly buffing the skill heal itself would also power up champions and we really don't need that XD That seems like a very good solution, yeah Meditatio Max Lv; Heal Bonus=1000% >:}

As for the Undead armor enchantment, i don't know, armor property change is considered OP by RO mechanics; Profesor's armor enchanting skill don't work on players for that reason ^^"




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