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Posted

Lets put it this way :

Skoll

[ Gypsy, Clown ]

Decreases vit defense by a further 20%, totalling [60%]

Max HP + 25% ( + 6% ) i.e: 130k = 170k.

(or 15%, since 2 skolls can be used)

+

Assassin Cross :

Enables use of Level 3 Cloaking.

[ Gypsy, Clown ]

+ 30% resistance against Neutral property

+gr/rsx armor --> you wouldnt survive full asura in anycase .

OR

Skoll

[ Gypsy, Clown ]

Decreases vit defense by a further 20%, totalling [60%]

Max HP + 25% ( + 6% ) i.e: 130k = 170k.

(or 15%, since 2 skolls can be used)

+

Skoll

[ Gypsy, Clown ]

Decreases vit defense by a further 20%, totalling [60%]

Max HP + 25% ( + 6% ) i.e: 130k = 170k.

(or 15%, since 2 skolls can be used)

+gr/rsx armor --> you wouldnt surive .

OR

Assassin Cross :

Enables use of Level 3 Cloaking.

[ Gypsy, Clown ]

+ 30% resistance against Neutral property

+

Assassin Cross :

Enables use of Level 3 Cloaking.

[ Gypsy, Clown ]

+ 30% resistance against Neutral property

+gr/rsx armor --> you wouldnt surive and it wouldnt be fair coz you wouldnt have the debuff .

IF , instead of thinking about cloak cards , you think more at making tao more powerfull for gypsies/clowns and you put something like :

gr+tao ( +60 or 70% on gypsy/clown )

+

2devs -->im sure you can surive asuras and if you switch to skolls trust me you will have MUCH more than 130k hp vs other classes which arent champs/palas .

Only you would need fcp .. but you would be balanced .

Posted

So, where is the problem in this ?

Apart from getting fcp .

You could have a hp bonus which would balance you , you will surive one-shotting asuras .

Posted

maybe a small hp boost but not on a card that only gives them exclusively various stat boosts.

But i agree with shanks, they are really strong when used correctly.

Posted

Gypsys/clowns are anoying as hell, just tarot card can make you virtually unable to atack a gypsy, and force you to change equipment like a bitch so you dont get owned, particulary Ive been tripled Death card (quadruple but the fourth killed me so...).

and use devs for god sake no class can survive Full asura without devs exept for paladins and lord knights.

Oh and if u spect to beat

John with whatever cheap strategy.... sell you pixie powder bfore =(, thats just not happening.

Oh whatever if you want to know a really underpowered class then : Super Novice, Soul link, ninja (not really...)

Posted
Gypsys/clowns are anoying as hell, just tarot card can make you virtually unable to atack a gypsy, and force you to change equipment like a bitch so you dont get owned, particulary Ive been tripled Death card (quadruple but the fourth killed me so...).

and use devs for god sake no class can survive Full asura without devs exept for paladins and lord knights.

Oh and if u spect to beat

John with whatever cheap strategy.... sell you pixie powder bfore =(, thats just not happening.

Oh whatever if you want to know a really underpowered class then : Super Novice, Soul link, ninja (not really...)

fcp dur hurrr

and uhm, my creator/priests survive full asura without devs. :]

& a class being annoying is totally a valid reason they shouldn't have a hp boost. sinx's are annoying, lets take down their hp.

Posted

theyre not anoying, they are basically all brawn no brain, the most fun you get out of sinx is changing equipment wich is exactly what every other class can do.

Champs are hard as hell since you need to have a good conection to be able to stack skills properly

Gyspsy/Clowns are a nuisance since they can lock you on the ground,coma, sp drain, shield break, helmet break, high as hell damage if you dont have a shield on.

Priest arent meant to fight thus they have better defenses against most skills (sw,asumpt, pneuma).

Every class have drawbacks Gypsys and clowns may have a low hp but the skills they have can totally own you if you go unprepared and even when prepared you will get owned by an skilled person and when you run out of luck.

Posted

fcp.

& i was proving you wrong that only 2 classes can survive full asura with devs. no need to go into what classes are meant for.

Posted
paladins just got a nerfed QQ tats y i QQin

Really? I thought you said knights. So Paladins got boosted then nerfed back?

Posted

Yeah, apparently Paladins / LKs / Sinx ( maybe more classes? ) got nerfed, due to new cards being released or something of the sort. Imo the cards should've been released first. -.-

Posted

iono so far only seen paladins got nerfed our walking speed with defender is freaking slow as hell, yes it suppose to slow us down but how come buffs or speed pots dont effect our speed lol, -30k hp is not too much but still herts lolQQ

slowness thing makes us vulnerable to all range now QQ i hate dis

Posted
iono so far only seen paladins got nerfed our walking speed with defender is freaking slow as hell, yes it suppose to slow us down but how come buffs or speed pots dont effect our speed lol, -30k hp is not too much but still herts lolQQ

slowness thing makes us vulnerable to all range now QQ i hate dis

Ya, I guess let's see what the new cards do.

Posted

..oh wait, you use *defender* on Paladin?

I default it off for walking speed, especially when devoing either way. ._.

Idk about you.

Posted

try fighting a clown/gypsy with defender on lol QQ no gtb get coma'd,no defender they do 10k avs lol, defender on they can effing walk away from me and tarot QQ pallies phail D;

Posted

Nothing was nerfed. The Walking speed is the new official walking speed allowing other items to be used to modify temporary variables thus allowing things like WoE:SE. This update took 20ish hours ( during which I did not take a break ) we'll release cards that increase the HP of the "nerfed" classes If you want to speed up the process suggest some for x class.

Posted

Classes that need a boost:

Gypsy&Clown (obviously, lol), High Wizard (whoa crappy HP).

Classes that might need a boost:

HP, Proff.

(:

Oh& you're awesome. <3




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