Search the Community
Showing results for tags 'weed'.
-
Okay since the death of the GS Guardian ring, I think it now has room for improvements as a supporting killer class. Right now the Ring only has 420%(Blaze it) to Tracking and its cast time has been increased by 25%, adding the new rifle to it, it reduces max HP by 15% and the GS receives 10% more damage from Demi-humans, the only buff the weapon gives is that it reduces cast time by 15%. So if my math is correct, cast time increased would only be 10%. Thats still a set back for the GS Guardian. (not that I'm complaining) Damage wise, I can deal 100k - 200k or less(depending on weapon build or opponents armor) per 3 seconds on phen card/2 seconds on 2 berzebub cards. Piercing shot feels kind of useless even if it was increased by 300% as it only deals around 20k - 25k fixed damage So im gonna list a few possible suggestions that would make the class viable again Increase the damage for Tracking on the Nari's Harbinger by just a bit more so that players will purchase the rifle instead of using valis Add "Skill casting can not be interrupted" to weapon Increase the % damage of piercing shot so it has a secondary skill other than Tracking. Add Enlarge Weight Limit to the Nari's Harbinger since we need seeds to survive The point of this suggestion is NOT so I can make GS guardian a 1 shot kill again, but to make it USEFUL in team fights and so that it can be playable in 1 on 1 fights Thank you very much for reading, and please offer your much appreciated opinion on the matter.
- 46 replies
-
- 2
Footer title
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.
Footer title
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.
Footer title
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.