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Increase Conversation rate of Event tokens to F.Tokens in Event reward Npc and It would be fun if we add more Items that we could actually use for mid to end tier items. We could also add Supplies so that we value e.toks more ingame.
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(This suggestion was suggest because of Problems we are having right now in FRO. Topic:) Hello Everyone We should have A daily quest system in FRO :DLike it has Difficulty: Easy, Medium, Hard, Extremely Hard.Depending on the Quest.. the reward should only be fix F.Tokens.Like we can only Take 1 Daily quest for a day. Easy Quest = 1-2 tokens. (can be done with 1 players) <------ good for newbies and also old players for passing time.---------------------------------------------------- Medium Quest = 3-5 tokens <------ good for newbies and also old players Hard Quest = 10-30 tokens <------ good for mid-geared players and also Geared Players it might need party also. Extremely Hard Quest = 50-100 tokens.<------ Needs party and geared players.---------------------------------------------------------------------------------------------------------- - or We can make the quest like it opens only in certain time in certain day. Daily Quest = East Quest = once a day. Medium Quest = Once per two days. Hard Quest = Once per 3-4 days. Extremely Hard Quest = once a week. this will fix the Currency problem in FRO. It also makes sense cause in old fro we work hard for zeny but this time zeny is not the currency in FRO but tokens. #2 Solution (alternatives) Make an NPC Conversion Like Exchange 1b = Certain amount of token. #3 Solution (alternatives) Like GM held Event They should Make an event that rewards Fro tokens. and Thats what i think. #1 Solution ( I think the Daily Quest system will make the server more lively and Busy. I see AFK Player everywhere almost 60-70% of players is afk.)
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So... I was just thinking..... I hope they give attention to the unbalance Items, Set and Sprites Next update :) Like The Sprite for Godslayer Sword Like The Set for Soul Linker Guardian, Sinx Guardian,LK Guardian, WS B/C Set, Ninja Guardian, and Such and many more. Kinda Excited to think about it.
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Introduction: What is Claymore Traps? So as you can see, There is a Lot of People Complaining about How OP it is. because you can Stack it right? But, No its not that op. Claymore is Like Napalm Vulcan. it has certain weakness. you just need proper gear for it. Guide on card: you just need this 2 items on your armor and garment.(cloak) armor: 1 Pasana card + 1 TGK card on Armor. Garment: 2 Firering Card. Pasana Card: Enchant Armors with the Fire Property.DEF + 1 Firering Card: Increase Resistance to Fire Property Attack by 33% thats all you need to counter the "Stacking Power" of Claymore. I'll Show you How it works. ^_^ Claymore Mine is Fire Property. and Fire prperty attack is weakened against Fire property Enemy. Watch: No matter How many Stack they put you will not Die :) all you need to do now is dodge those other property attack mine. but atleast you can't die from it. Good Luck and Have fun :D
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Hello Guys, Sorry If i Suggest to much and if I am a bit of Inconvenience to y'all. But, I just want to make "Fro" better. So, Here is another Suggestion. PS. Guys, this is different suggestion compare to the Sinx Katar. That suggestion is about bringing back the Katar Crit type. "This suggestion is All about All-in one Sinx Bless Set Suggestion". I want this Suggestion to be Specific as possible. I Thought of this suggestion for days and hours. I hope you like it guys. Thank you :) OBJECTIVE: to make Sinx Bless More Interesting and Fun. Not too OP or Nerf. But, Balance Comparing it to the Curse Set. IDEA: To Make Sinx Bless Set Have The correct Stat distribution, To Fix The Wasted Stat in The Items and to Improved it overall comparing to the Curse/O.Dex/Loki and ETC. Okay guys Lets begin our discussion. #1. Pertaining to the Bless Ring/Scarf/Jacket and ETC. #2 Compare it to the Curse Bless/Ring/Jacket Etc. If I were going to choose between the two I would Choose The Curse Ring because it has more benefit compare to the Bless. If you don't agree about this I have an illustration of stat Comparing the Crit of Bless. As you can see here, the Bonus Crit was not necessary because we already have high crit in the first place and we dont need to put luk anymore because we already have enough crit. So, My Propose Effect Would be Like this; Here is my Propose Effect. As you can see, I remove the Crit + 30 and replace it with 10% more dmg with critical Attack. why 10%? we should have put 20%? No, 10% is the balance one. but, I cant say for sure only gm has the Freedom to test this. Another Question. Why didn't you just put 10% more damage to demi-human or Atk +8%? Answer: 10% More damage to demi-human can be abuse by not just crit user but thana users. Answer: Atk+8% Would only serve as the same purpose as curse ring so it is not a good idea. So the best answer should be + critical damage. it has more sense that way. So that way, Sinx Bless Ring/jacket/scarf would serve a purpose. nowadays crit users will choose curse compare to the bless. because, the crit+30 isn't really helpful. Next One. O.Crit Vs. O.Dex As you can see, The O.Dex has The Significant Advanatage Compare to O.Crit. Vs. Question: The O.dex has only slight stat change and additional effect compare to o.crit there is no problem with it. Answer: No, There is a problem. O.dex can be used with thana and Loki with additional advanatage. Because With Loki: STR + 15, AGI + 15, VIT + 10, INT + 15, ATK + 5.Unbreakable.[Black Oriental Dexterity Sword] STR + 10, VIT + 20, Max HP + 10%Increase damage to demihuman by 10%. it has more additional effect and The O.dex has the Effect of Sniper Card. That Effect of Sniper Card helps the Survival of the O.dex Class. So, I research A lot on the Old Suggestion on this forum and going back to the past. There is an argument pertaining that O.crit should have the same effect as o.dex Like Sniper Card But It is not possbile because it would destroy the purpose of it. We already bring Back The O.Dex Back to life but many people complaining about the O.crit and its lack of stat. If we Boost the O.crit Stat to the point that it would over power the O.dex The O.dex would lose its purpose again. its like a Paradox So Going Back to Others People Opinion. We only need to thread the O.crit or the weapon softly so we won't make it too op. Old Fenrir's Effect Str + 8 Agi + 8 Luck + 8 Max SP + 15%Increase damage on demihumans by 5%Increase damage on Small sized monsters by 10% Old O.Crit Effect Agi + 20, Luk + 30, Str + 20,Critical rate + 30, Perfect Dodge + 10,Increase damage on Demihumans by 15%, ASPD + 5,Unbreakable. So, My Propose Idea Would Be Like This; Agi + 20, Luk + 30, Str + 20,Critical rate + 30, Perfect Dodge + 10,Increase damage on Demihumans by 15%, ASPD + 5,Unbreakable. + the New Effect I Propose ( Reference of Effect is Vanberk Card) As you can see, The Fenrir Has more additional now, but comparing it to loki, loki has more bonus than fenrir. O.dex with thana has more benefit of survival because of its sniper card. Perfect combination of O.Dex Hitter + Lifesteal. So, What would come first in mind when you hear the word Crit Card? Paper Card? No. Obviously its Vanberk Card. But, We don't Need the Additional 100 Crit. So, I change it to 10% More dmg with critical attack. So, Now Lets Comapre the Two Weapon with this Effect O.Dex+Loki = More Survival Because of Sniper Card Effect. O.Crit+Fenrir= More Damage Compare to Last time but won't survive that long compare to O.dex's Life steal. Would O.Crit Be Op that way? No, As an Experience Crit Typle Player. The Extra Effect on O.Crit (Vanberk+paper Effect) is not that op. it only triggers in certain percentage chance % We need to tread it so that i wont be too op. (Like maybe Lower than Vanberk's percent chance or Rangris 1% or lower.) That Way we don't destroy Both Weapon's Purpose. I Like to Hear your Opinion guys about this. Thanks For Taking Time to Read this ^_^ I Really Appreciate it. and Also Sorry for Suggesting Too much I just want to make Fro Better.
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As you can see Stalker this days needs attention. I propose changes similar to Soul linker. There is similarity between these two. Like The Headgear for example. "On the Stalker's Side " All Stats + 10[ Stalker ] Enable the use of level 10 Cold Bolt.[+ Forsaken King’s Cloak, Forsaken King’s Armor, Forsaken King’s Boots] Immunity to Freeze All Stats + 10 Max HP + 5% "On The Soul Linker's Side" All Stats + 10[ Soul Linker ] Max HP + 15%, Matk + 20%, Int + 10, Vit + 10Enable use of Level 10 Lightning Bolt[+ Forsaken King’s Cloak, Forsaken King’s Armor, Forsaken King’s Boots] Immunity to Freeze All Stats + 10 Max HP + 5% Like The Weapon for example "On The Stalker's Side" Stalker Oriental Sword [4] Int + 60, Max HP + 20%, MATK + 35%, Max SP + 15%, APD + 5,Allow the use of Level 10 Enlarge Weight Limit,When receiving damage there is a 2% chance of casting Level 1 Mind Breaker,When receiving damage there is a 30% chance of casting Level 5 Reject Sword,Unbreakable. "On The Soul Linker's Side" Soul Linker Highness Staff [4] Str + 20, MATK + 35%, Int + 25, Max HP + 30%,Allow the use of Level 10 Enlarge Weight Limit,Enable the use of Level 5 Stave Crasher,Allow the use of Level 10 Fire Bolt,Allow the use of Level 10 Cold Bolt,When receiving physical damage there is a 5% chance of Level 3 Kaupe.Unbreakable. Can you see the similarity? I propose that we should add the same effect on Stalker New Stalker Oriental Sword Effect. Stalker Oriental Sword [4] Int + 60, Max HP + 20%, MATK + 35%, Max SP + 15%, APD + 5,Allow the use of Level 10 Enlarge Weight Limit,Allow the use of Level 10 Fire Bolt,Allow the use of Level 10 Lightning Bolt, When receiving damage there is a 2% chance of casting Level 1 Mind Breaker,When receiving damage there is a 30% chance of casting Level 5 Reject Sword,Unbreakable. Also if possible on headgear for Stalker. Slight boost on Magical attack or int. Tnx :) Disregard my post if its irrelevant. :)
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