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Shadow Cloner

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Everything posted by Shadow Cloner

  1. Found this today: My Old Paladin (before adjusted) has around 380k hp at 300+110 vit. Now it's only 320k hp. (With Faith Level 10 (+25000 hp)) Means w/o faith my paladin hp is 295k My SinX has 310k hp with 300+103 vit. Both has only 2 vit belt and 1 f.elite armor + 1 tao. In short: Now Paladin HP is lower than SinX!!!! How good is that!!!
  2. I hate to say that I have to QUIT from FRO Earlier than I expected. It is not because IRL problems or matter or duty. It's because of Forsaken Ragnarok Online itself that makes stuffed up! Here I found from ratemyserver.net 6k/6k/100% ( MvP Cards drop at 10%) Balanced gameplay! Over 40 + Custom NPCs, Daily MvP,PvP,Poring Events Stable Economy, Latest Kro updates! Professional dedicated server running on a 100 mbits which means 0 lags UP 24/7 ! Join us today! Let's review all of this: Balance Gameplay- It is fine as long as GTB is not an issue to some Daily Events - The last time I saw event when I'm online is 2 weeks ago. Stable Economy - The new items coming brings huge fluctuation to economy. Items which used to be high price (like Sun/Moon Aura) is now in slump. Consumable items are now very abundant that causes prices to slump. On the other hand donation/non-donation equipments (like Forsaken King Helm) is on the rise. Prices is set too high for selling and negotiation is never working. Buying price is set at F***ing noob price as well. Latest Kro updates - OK Uptime - Not as in advertisement. In 2 months, counted 3 server downtimes and countless LAG spike. Remember though that in USA if you can't bring your words, you can get sued. BYE!!!!
  3. Humph.... I don't like the sound of this considering I pay quite a price to buy recently. It took me 5 months to get 1 and All the sudden it's gone to smoke. What a SHIT is that?! :mad:
  4. hello too. how's goin

  5. S>2xDeviling [10each], Maya [5], Atroce[5] or all trade for Gloom PM Magpies or leave ur IGN name here Sold
  6. gonna buy ur +10 wings both of them. pm Ullemulle or I'll pm you when I'm online.
  7. how much +10 gs set? pm me Ullemulle
  8. Pally armor (3*4=12) pm me ingame Ullemulle. won't online for long though. And stalker(3*4=12) and gunslinger set w/o shield (3*3=9) and 15k hydra card pm me later. gonna play cricket. catch me 12 hours for now otherwise.
  9. Besides the first time I vote and redeem, I have to wait for 24 hours to be able to vote again. I checked every 12 hours but I still can't re-vote. Why was that?
  10. I would like to see the poll of this. Thank you. If there is no proof that full of people support this idea, I can't accept just that. Suggestion doesn't means no critism. As we are trying for the same purpose, we have different ideas. It's normal even in suggestion section to have opposition. It's the thing that I guess you never learned. Pointless or not, it already tells something: not everyone behind your idea. Maybe some parts of you ideas but not totally. It is not about changing one card, mind you. FCP dispell is additional code to the current existed skills of either FCP or Dispell. Not only that, adding Dispell to bypass GTB is also additional code to either Dispell or GTB. Even your code are wrong in some way. Here using eAthena-TXT-13075(Stable). { bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace2,5,10; bonus3 bAutoSpell,"SA_DISPELL",1,10; if(BaseClass == Job_Mage (or Job_Wizard) ) {skill "SA_DISPELL",1},{},{}
  11. I would like to see that one. ;) That change will be far easier than to allow dispell pass GTB or clean FCP. It's the matter of changing dmg modifier then changing mechanism and also far less problems will be encountered during compilation and running or so. ;) The only question is that since this skill is physical telekinesis based (that's why it's affecting DEF), how huge the dmg modifier can go. It's also noticing that Wiz don't have any supportive skill is why Stave Crasher is there (unlike prof which still can endow at least). See below. Giving dispell to Wiz is not just a tick on the box dude. It needs huge amount of coding and trial and errors to get it works. Skill bypass (look the skill tree below dispell. There is one skill that is passive special only for sage/professors) is what makes the problem which makes the coding will be so though than to change figures. Not to mentioned can caused client error and caused even more troubles. That's why server not normally like to make substantial changes to mechanism systems unless they sure what they're doing. Item coding is more simpler though. In every server, there are item_db and item_db2 files, changes to items can be made there with slight changes in coding if the db is changed substantially. It's also need to be redescribed in the client grf package therefore shouldn't make a false claim of what the items can do.
  12. What is FMA and Who is Ernest Gary Gygax? :blink: I'm not American so I don't know what are those. It's up to you to think that way, but I believe they are different (in terms of input-perform-output). In the past science are not as advanced as now therefore ability to make rubber band is already considered extraordinary. For me, A slight difference mith means they are different. Whether it is affecting each other or not, it still does't make either one controls the other. Priest are as same as human. It's the skill which has Holy effect but still even priest's magic has limitation (HL can't strike (at least reduced to 50%) angeling card users. MA still can't damage others but Undead, Ghost, Demon and Shadows). In the game, as far as I remember, it is only Defender's Holy Avenger/Gloria Domini which has total divine powers. I do agree. That's why if this pass through, I see 2/4 (depend how you see it) classes overpower the rest.
  13. 1. Even if you say it is a buff (whatever the reason) still doesn't change the fact that it's chemical (by Alchemy). 2. The words ALMOST divine powers already told one thing. IT IS NOT DIVINE POWER!!!! Therefore it has limits and barriers. 3. Alchemy and Magic are two different kinds. Magic can use chemicals to produce effects but the way it performed is understandably unknown (other than the fact it usually chanted in nonsensical way). It has some result but it is more of a Mental performance and has close relation to religion. Alchemy on the other hand is the ART OF TRANSFORMING substances into another by THE KNOWLEDGE OF CHEMICHAL PROPERTIES of substances. It has clear items to make, it also has clear items to produced. The 'old' rules of alchemy is weight to weight, which means to produce a pruduct weight 1kg it need 1kg of materials. Close relation to modern pharmacy. Not for me for sure. As I mentioned, ability for Dispel to pass GTB and clean FCP is just too much. How that can bring the balance in High Rate Server considering that every characters now have nothing to go with. Remember that strip/break equip is the game of chance. This only means that those with physical attack and high aspd is in benefit. Those who don't have will screwed. (Valk has lvl1 dispel which has low chance). In High Rate Server, players tends to run on their own compared to go with Party in Low Rate Server. Unless you play GANG this has little benefit anyone other than STALKER the most, as I concern. Overall, just let it go to Admin and FRO Community. I just predict what will POSSIBLY happen. Well, at least you don't have to guess if you got Coma, [GM]Defiance. :lol:
  14. At least dilute them so not as dangerous as it should be or just let choked to death by antidote or detergent poisoning :lol: Mental Attributes skill is skills which is depends on the state of mind of the user, not only magic. Attn-Cons and Falcon's Eyes are affecting it as well. I had never imagine about Wind Walk so I won't comment on that, but I do think it is not running as well B) (It's like an old Chinese Kung-Fu skill). I had seen someone hits me 2000 something with FBH, so that's not the only one (HWiz Mdef ignorance is good indeed. ;) ). It's off topic now... There are Pros and Contras of every rate of server so I kinda let you think why on your own (Otherwise it will be another boring lecture I make every day).
  15. I do honestly think that the game has some logical aspect at least. Dispell is mental attribute cleaner/debuffer as well as Status canceller and that makes Assumptio can be dispelled while FCP and EDP can't (unless you dispell them using wet cloth and detergent ^_^ ). Some expanded classes skills can't also get dispelled (It's just because sages depends on old dusty book too much, I think). GTB card is fair enough cancel all mental attribute magic and support skills. It is because in Low Rate, it is almost impossible to attain Mdef 99+ compared to Def 99+. With magic is huge dmg and doesn't affected by ASPD, it's a huge benefit to Magic class. In High Rate, GTB is a bit of nuisance indeed, but as well as in Low Rate, strategies are needed to combat the disadvantage (and it is to change disadvantage into advantage) if you want to survive, otherwise, Poring will rule the world. I also don't see why Dispell can hurt someone even if it pass through GTB anyway, unless you're GvG/WoE/Party vs Party, but it still make Sages just a support. It's better to just endow and let the Tarot work in (It can also coma someone B) ) I can understand about this in suggestion forum, but the idea has some weaknesses: 1. There is/are alternative/s to counter such problem and still winning. Or at least, there is a suggestion about GTB only covers 80% MATK. (Well, I would rather to go to 98+303 Mdef if that happens. It hits me 1 all the time even with Int Belt :D ). 2. Letting Dispell pass GTB won do any damage at all. It only debuff but you still can't kill. This idea is brought to this forum in the consideration of Party v Party/GvG/WoE not PvP. 3. Allowing Dispell pass GTB will let 2/4 (Sage, Rogue, Prof, Stalker) Classes kill all 39 classes (Novice can't PvP which already set by sakray clients unless hacked). It's just make the game useless to play anymore.
  16. It is about the game mechanics. The game was made to have a link to reality anyway. Otherwise it will be just another WoW. <_< I don't see FCP is a buff since it doesn't affect any stats at all, mechanic wise. It is just we're facing full equip enemy for longer when someone FCPed. Let's just consider the chance of breaking or stripping doesn't appear. Then you hasn't know anything yet. :P NOT always the case. I already told. In Ragnarok, there IS some ways to counter such situation. And in High Rate, they are even more abundand. The question is, were they overlooked by you? I guess the last sentence from my old message already gives you some hint. ^_^
  17. --------- FCP by its name already told it is based on CHEMICAL. NOT MAGIC. Therefore it is logic that Dispell cannot erase the effect. Instead, there is TAROT, which is based of LUCK destroy the equipment even on FCP. FCP also there to counter equipment destroyer/stripper. In this case reducing the power of Stalker and any equip destroyer card. Otherwise Stalker and its counterpart will be the Lord of The Game. (Even with 15% chance of Strip or some% of destroy. It's killer) --------- Dispell as any other magic is Mental Attribute. Since all Mental Attribute Skill are nullified by GTB card, why not Dispell? Sages specialities are not only anti-magic anyway. They can also Endow, Support (increasing effectiveness of some element as well as as the base for Wizard Waterball), and Fibre Lock. --------- FCP+GTB make doesn't necessarily make Sages/Wiz useless. It only lock them into defensive/support duties then to attack and make havoc. However, Ragnarok Online has the counter to such Combo as well.... (Those who get killed by their own attack already know this ^_^) ---------
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