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CarlyRae

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Everything posted by CarlyRae

  1. Yeah, you have a point but I think the GMs really did not intend the shield to be included in order for the set bonus to take effect which means a fix in its description is needed.
  2. How am I rejecting the inputs? Can you please point out exactly what I said that rejected the inputs from other players? I am merely suggesting but that doesn't necessarily mean I am rejecting inputs. Let me clarify: Us, having different opinions is not equal to rejecting inputs. We are here to discuss things to come up with the best solution. As you have said, the GMs can test whatever we say here so what's the big fuss about me giving my ideas and suggesting? I am here giving my ideas, and the GMs may test it and decide whether to implement them or not. Everyone has the liberty to suggest, and nobody can take that liberty away from them. Anyway, let me reiterate what I said:
  3. Again, as I have said, there is the SinxCard that basically gives you the same immunity that Pneuma gives you. Someone asking that Pneuma be maintained as a WS skill is tantamount to someone asking for a HUGE ADVANTAGE in PVP because there are readily available options to address that issue, hence Pneuma is no longer needed. Winning PVPs because you got a huge advantage is not sweet. You asking someone to stop making suggestions because you think they don't go to PVP is like saying Mark Zuckerberg shouldn't be a programmer because he never got a programming degree from any university. And if we follow your logic, then maybe we won't have airplanes today, because then the Wright Brothers wouldn't have pushed through with their desire to someday be able to fly because they were never pilots. Regards~
  4. The rule is simple: When you get something, you gotta lose something. What did you lose when you got that Pneuma skill? What did other classes gain to counter that skill? None. You can't be getting something without losing something in return. Were the other classes, or at least its overall impact in PVP, even taken into consideration when that skill was given to them? I'm not just talking about Snipers here. I'm talking about Champs, Clowns, Ranged Stalkers, Creators, Paladins, Assassin Crosses that will suffer because of this skill imbalance. Giving them Pneuma is tantamount to making them OP because there are other alternatives to that such as the Sinx Card. You want immunity? Sure, you can have that, but you gotta lose one Skoll card or 1 Noxious Card or 1 Raydric Card or 1 Deviling card in exchange of not getting hit from afar. You can't be giving them Pneuma and have them not lose anything in return. The idea of giving them Pneuma is like saying sure, you can have all the resistance gears/cards that you want and on top of that you can defend yourself using this powerful skill. That's OP. That's unfair. Again, The WS class doesn't need that skill. There are other alternatives to that such as the sinx Card that is more fair and balanced because when u receive its immunity, you are not able to attack as well else u get exposed. Unlike that Pneuma skill, you get immunity and at the same time be able to deal massive damage. That's unfair That will be all for now. Btw, just because you don't like my suggestion doesn't mean they're dumb. I'm letting your insult fly but I would like to put on record that you insulted me and called my suggestions "dumb". Regards~ I think maren was referring to Brianology and not me. Regards~
  5. Hi Genesis. May I know what's causing the massive server lag that the server is experiencing lately and what the admins are doing to prevent this from further happening? Thanks.

    1. Genesis

      Genesis

      No one has control when you lag. There are a million factors that determine that. Many of which are out of our control (look up what hops your ISP is directing you through). I will tell you this, I have RO running 24/7 on a laptop. I rarely disconnect. Maybe once a week. 

  6. Bump I just recently discovered that Whitesmiths are able to use the Pneuma Skill, hence I am posting again. I am suggesting that they be stripped of that ability because a powerful damaging class such as Whitesmith shouldn't have a good damage output and at the same time be able to defend itself using a skill that is not originally a part of its skill tree. That is unfair to so many classes that will continuously receive massive damage but do no damage in return because of Pneuma. Secondly, Creators were given Land Pro because they need that to have a chance at winning (but again LP is not good because they get way more than what they need.) However, for WS I don't think they need Pneuma. They can win without it - they have decent damage, they destroy armors and weapons, and they can carry way more berries than most classes, and they can use Sinx Card that basically gives them the same defense benefits. There's really no point in giving them that skill. It just makes them OP. I have a lot more to say but I'll keep them for when the need arises. I'm suggesting that they be prevented from using Pneuma, if not, give everyone 1000% resistance to whitesmiths so it's a fair game. Regards~ BTW, I edited the title of this thread to reflect this new suggestion.
  7. Aight, I'll leave it at that. I was also thinking that if everyone enjoys the defense abilities of Pneuma and Safetywall, then that would mean people wouldn't berry as much, which in effect would mean longer battles. However, I really want this suggestion because of the Priest-Wizard scenario I have laid out. We could increase the weight of the berries so people could carry less but then that would be too big of a change in a community that has been used to the berries being the way they are now and I wouldn't go into pushing that far. Regards and thanks for your reply.
  8. Hi jloh. It's not like only my party or your party or any other party for that matter, would benefit from this. Everyone, and not just one party alone, may enjoy the stacking of safety wall and Pneuma once it gets implemented. Also, what you said seems as though you are looking at it as 1 vs a couple, which indeed would be hard to win.
  9. I am proposing that we replace our marketplace with something that has a wide, continuous, unobstructed surface. The current map that we have now is not an ideal map as it has this maze-like feature that discourages people to roam around that's why people often hardly ever sell anything. Map suggestions: guild_vs2 / guild_vs3 / bat_c01 / bat_c02 / louyang 217 122 / other similar maps
  10. Oh yeah? I bet an experienced player would have known that the use of 2 Deviling cards against champ and creator is stupid and that Arrow repel and Arrow Shower don't work with Pneuma. Regards~
  11. You read his reply then tell me if a wizard is able to do something. I'll give you 3 letters as a clue: G. T. B. Go figure.
  12. Hearing what Yatogami said, I would like to answer this one. Ok so you are a priest and your friend is a wizard. You are fighting a champ, using usakoring, and casting Safety wall, then a wild creator suddenly appears. So what do you do? You use 2xDevC Garment which allows you to tank Asura and AD. You, being the winning champion that you are, with the help of 2x DevC, decide to leave the safety wall because you believe that you can tank the asura, while your friend, being the awesome AD- tanking Wizard that he is, decides to stay inside the safety wall because he can attack the champ and the creator from a far. You are both constantly being attacked and constantly receive low damage. The champ and the creator noticed the low damage and sensed that you are using Deviling card so they changed strategies. The creator decides to summon his Homunculus which happens to be a Vanilmirth who can fire magic skills. The Creator targets your friend! HOLY GUACAMOLE, 500 Million damage. "Why is he doing so much damage on me?", asked your friend who swtiched to a GTB shield to prevent the creator from doing that much damage again. "It's the DevC, dumbass! While it gives u resistance to neutral property, it makes you receive more damage from other properties, 50% in fact!!! You're wearing two so that makes it 100%", you replied to your bewildered friend.. Given that the creator hardly does any damage because the wizard is now wearing GTB and still is wearing DevC, the champ then decides to use Finger Offensive and targets your friend.. Holy guacamole again! 600 Million damage!!! "How is he able to do this? Pneuma me!!", said your bewildered friend! "His weapon has property, get out of the safety wall, for Pneuma and safety wall do not stack!!" Knowing that you are still wearing the 2 DevC and could very much tank the asura, you decided that you no longer need the protection of safety wall and has a higher chance of winning this fight by relying on Pneuma because that prevents the champ from doing so much damage with his long range attack. The wizard then gets out of the safetywall, and receives the protection of Pneuma instead. The champ sees this and decides to use Asura. He took the bait, cast a powerful asura, and failed miserably. "I must do something!", said the champ. "My Asura doesn't kill them, and my Finger Offensive wouldn't work either because of Pneuma", he added. Then a dark powerful idea came to his mind. "I will use the combo", the champ thought and immediately targets your friend! HO HO HO HOLY GUACAMOLE!!! 500 Million damage! Your friend then decides to switch to a different garment and equips the Usakoring card but the champ senses this, "FURY!!" "Oh my God, I know what he is about to do!", you said to your self, "ZEN!!!", You knew the champ was about to cast the powerful asura and so you hurriedly try to cast Safety wall to protect your friend! "Skill has failed!!!" "BAAAAAAAAAAAM!" and then there was silence. After the clearing of the smoke and the settling of dust, you see your friend lying on the ground, lifeless. You then realized that no matter how experienced you are, if the game is set to prevent you from winning, you will never win.
  13. Aight, thanks for clarifying that.
  14. Mea culpa.
  15. Tell me, are you the only one who decides about implementing the suggestions? Because if you are, and given this kind of reply, I wouldn't bother replying any further. The new arguments are too far-fetched and downright stupid, too, anyway. Sorry but I have to call a spade, a spade. One took everything literally. He literally assumed that in the scenario I gave, the priest and the Wizard are just only defending themselves and not attacking. Afther that, he said I mentioned about FCP here but I don't remember mentioning it ever on this thread. It's the same guy who said that Arrow Shower and Arrow Repel works against Pneuma! LOL! The other quoted only a part of my suggestion and tries very hard to twist it to give it a different meaning. Lol.
  16. As I have said, stacked traps inside the castles are prepositioned traps which is triggered by one person alone which means 1 casualty, and in effect makes the issue of AOE irrelevant. Say, a trapper decides to put 10 or 12 (I also do not know how many you can set up at a time) traps stacked one on top of the other right at the spawn point and a character from an opposing guild enters the portal and moves, the traps are triggered, 1 character is vanished. And when the sniper decides to put 4 sets of traps with 3 claymore traps each, which has much lesser damage compared to 10 claymore traps stacked altogether, the player who triggered the trap has the chance to still use some berry before triggering the other sets of stacked claymore traps. If a guild dedicates their trappers to be Claymore trappers, then they lose 3 three ankle snare trappers, which makes their castle vulnerable to breaking. But they can bypass it, that's my point. Remove their ability to bypass traps because of body reloc. I have rebutted Fenrir's argument, I'll let the staff to decide about it. And....... No, people aren't able to do that at the moment. Because being able to set traps directly underneath players has 100% certainty of trapping the character while what you mentioned has less than that amount of certainty.
  17. Hi, May I know what you meant by this? I hope this is not about the number of people who support or oppose an idea. Because if our way of looking at a certain suggestion is by the numbers, then there's a big chance that we miss implementing a good suggestion. I hope the staff examine every single argument raised and how they are rebutted. By the way, I would like to reiterate why this suggestion was made in the first place. Regards~
  18. I'm alive, I'm awake, enthusiastic. Edit: Waaah.. Sorry double post. My intention was to edit my last reply and just simply add this..
  19. Now, try to combine your explanation about pneuma and Safetywall. Imagine you're a priest and you're with your friend who happens to be a Wizard. You and your friend are fighting a champ and so you cast safetywall on yourself and your friend casts a safetywall on herself to prevent yourselves from getting hit by the asura then comes a Bio who happens to have a powerful skill that can be blocked by pneuma. You need to cast Pneuma, but given the current state of Pneuma and Safety wall, do you think you will be able to cast pneuma on top of that safety wall or at least meet your explanation on Pneuma? You don't wanna leave that safetywall or you'll taste the delicious asura. The scenario above is a 2v2 that was fair until the priest was not able to use one of its most powerful skills because it wouldn't stack with Safety wall. This, btw, is the primary reason behind this suggestion. My original suggestion is to allow Safety wall and Pneuma to stack. Pneumas, stacking, is only a byproduct of allowing safetywall and Pneuma to stack. Casting Pneuma on emp to prevent the casting of Safety wall is lame, not the casting of pneuma on emperium per se. EDIT: By the way, I was only rude to that one person who insulted my idea saying my idea lacks a lot. The rest, I was civil with.
  20. That is a fair warning that if you try to insult me or my ideas, I'll embarrass you. He insulted my idea saying "My argument lacks... a lot" and so I replied the way I did and I did that only to him not the other ones.
  21. Additional ideas that would help us decide whether what I am saying is indeed reasonable not 1. The only reason why Snipers are OP in WOE castles is because Pneumas do not stack. Allow it to stack and it will be a big solution against snipers being trigger happy killing machines. This wouldn't be unfair to snipers because we are not nerfing their damage output nor are we taking away their ability to kill. We are only making it harder for them to kill. 2. RSX is a card that does nothing but give you anti knock back. That's it. It doesn't give you any property nor does it give you any resistance. It has nothing. If a character decides to wear it, then it's as if he is wearing nothing and would take full damage as there is no resistance whatsoever. 3. There is a card that allows you to strip an armor at a certain percentage. You could use that to remove the priest's armor. 4. I have played priest all my life and so I know what I am talking about. As you may have noticed, I have tried my best to discuss every possible aspect of this topic. My goal is to not make priest OP, because what's the worse thing that could happen if you are unable to kill a priest? Well, nothing really because priests couldn't kill on its own. 5. I have played countless servers where pneuma and safetywall can be stacked, and it is not as bad as you think it is. 6. I think I have said everything I need to say about this topic and so it is time to rest my case. I will no longer be posting unless interesting new ideas come. 'Til then.... Regards~ And what's the worst thing that could happen if a priest doesn't die? I have already said this: "they are designed to last long because they are the life of a team aside from professors. They have defensive skills which, indeed, makes them hard to kill. This is compensated however by the fact that they do not have the ability to kill and if they do not die but the rest of their team mates die, they are useless, aren't they? (CarlyRae, 2018) LOL!" You should. It is important to point out the faults so we can see the entire picture and decide whether to approve this suggestion or not aside from that fact that it raises your convincing power and credibility. I have destroyed this argument. You can't just simply call an idea as stupid without providing the reasons why. Explain further please. Also, if you think priests will be OP in PVP event, then go bring a priest into a PVP Event and see whether what you are saying is true or not. Let's all bring priests to PVP events then because that would mean absolute win as you insinuated. Haha. Just because it wouldn't make a difference against land protector doesn't mean it wouldn't make a difference in the over all game play.. The only reason why Snipers are over powered inside WOE castles is because Pneumas do not stack. If Pneuma is allowed to stack, then you'll see how big of a solution it is to the trigger happy killing spree of Snipers. It wouldn't be unfair to snipers either because it doesn't reduce their damage output, all it does is it makes it harder for them to kill.
  22. Profs have Land Protector for that very reason - to remove ground targeted magic skills such as Pneuma, safety wall, sanctuary storm gust etc. Casting pneuma on emps to prevent the casting of safety wall is lame and is a disservice to professors. If a guild couldn't invest in a professor then they might as well disband their guild. 2. When I said that the RSX card is useless, I was exaggerating. My point only is that in a 1v1 scenario, meaning without a paladin, a priest is more likely to die when he is using RSX+GR or Tao Gunka compared to him using GR+Tao Gunka. 3. Nope, not worried as I expect priests to last long because of their defensive skills and even if they do not die, they are basically helpless and couldn't do much when they are alone as they lack the ability to kill. 4. Very much so. I have laid out scenarios on how to outplay the stacked safety wall and pneuma. While it is true that the knock back effect is disabled inside the castles, there are more ways to get rid of that pneuma and safety wall. Remember that WOE is a team game, and so you got Ganbantein and Land Protector to remove the Safety wall and pneuma for you. Also, the King's set gives you the mistress effect which means you don't need to carry gemstones to cast the skills that require them. Regards.
  23. Ah, really? It's not like High Wizard only has Storm Gust right? I think you forgot about ganbantein and Stave crasher? It's sad that you don't know how to maximize the use of your High Wizard. And besides, if a Priest decides to use GTB, he loses 35% demi human resistance. Do you realize this? RSX card, seriously? You raise that argument? Who uses RSX card nowadays? Do you realize how vulnerable priests become if they use RSX? It would mean lower HP or No GR which means instant death. I'd go for GR+Tao Gunka any day because that gives me a higher chance of survival from asura than that, atm, useless RSX card. Since when did Pneuma bypass Land Protector? Are you kidding me? Before you call my argument as lacking, maybe assess your arguments first? Because they are weak as hell. Regards.
  24. Okay, I now understand the reason behind this suggestion but just because you find something hard to do doesn't mean other people find it hard, too. And I think, the desire of the community to modify a particular skill outweighs the difficulty of doing source edits. I'm not saying however that the community likes this suggestion, what I am saying is that the wants and the needs of the community must always be addressed, else the server risks losing them. Regards.
  25. Wow! When I replied to you the first time, I was thinking that you were referring to a scenario inside WOE castles but then there was no indication of that and so I just assumed that you were actually talking of a scenario outside the castles because it made much more sense and so I replied to you using that scenario. However, now that you replied again, it has become clear that you are indeed talking about a WOE castle scenario, which is funny because you just revealed that you lack the knowledge about snipers. It's evident that you think Arrow shower would behave with traps inside the castles the same way it would outside. But you are wrong. When you arrow shower traps outside the castles, you are able to move them towards any direction, however, if you do that inside castles, the traps won't be moved but instead, "die", unless of course if you have thana in your weapon because traps don't have def and so they don't die when they are hit with a thana bow. Your idea of a sniper being able to kill an entire guild inside WOE castles using arrow shower and traps is so far-fetched because arrow shower wouldn't move traps in the first place. Haha! Man, are you sure you know anything about snipers? It's also funny that you raised the idea of "team work" and yet you keep on floating the idea of a LONE sniper being able to kill your entire guild. I feel sad that a sniper is able to wipe your entire guild off the face of the earth completely. I suggest that you examine what you have been doing wrong to prevent this from further happening. Don't you think that maybe if a sniper is able to wipe your guild completely, then there is something wrong with your guild? Traps being stacked inside castles wouldn't be OP either because stacked traps are prepositioned traps, and prepositioned traps are always triggered by just 1 person alone, which means 1 casualty. You can't set it right beneath the ecaller either because then that would be triggered almost instantaneously and thus preventing the Guild Master from doing the ecall. He will just simply evade you. This is full of ironies. You say give the snipers Charge attack and yet you point out that range is their advantage. If you give them charge attack, then you remove their advantage. Haha. Come on, man. Get serious. Yeah, maybe trolls don't care about defending the emp but those who need the devo, or those who need to protect the breaker surely care and so they will do anything to prevent that sniper from trolling. Teamwork, bruh, teamwork. It doesn't matter whether they lose a LITTLE or a HUGE amount of buffs, the point is they LOSE buffs. To say snipers are not afraid of dispel is to mislead.
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