Hey! It's me again! So, I have a few suggestions about snipers! I know that the community is used to snipers being the way they are now, however, I think there are certain changes that could be done and wouldn't affect the game play as much.
First: ABOUT TRAPS
I suggest that traps be allowed to stack one of top of the other. I mean, what's the worst thing that could happen when traps are allowed to stack? You have Ankle snare and Shockwave trap stacked together or you have a couple of landmines stacked together or a couple of shockwave traps stacked together. How bad could that be? I'm guessing not that bad. There are berries and seeds and you wouldn't need to use much, in fact you'll only need 1 because once a player steps on the traps, they(the traps) are gone for good. This will encourage the use of other traps, like shockwave or landmine, and what not.
Second, don't you find it annoying that Champs are able to bypass traps? WHY??????? What gives them the immunity? Champs are way too powerful for a sniper to handle - they have pneuma and then you make them immunre to traps? WHY?????? Another is that, in a server where berries and resist sets are rampant, it's not good that a champ is able to bypass traps because there are other implications too like they sneaking in castles and ecalling using only GTB, pneuma and berries. Boom goes the dynamite and you can say good bye to your castle. I suggest that their immunity from traps be removed.
Third, allow traps to be set underneath players. It wouldn't be bad because to be able to set traps underneath players, snipers need to be in close contact with the target which means they are losing their range and if they lose their range, they become vulnerable, easy targets. Also, snipers are designed to be traps specialists but they have become Focused Arrow Shooting machines instead... Do you realize how many trap skills they have? They have quite a number. But how many of those traps do you see being used? Ankle snare and maybe, very rarely, Shockwave traps.. It's about time we encourage snipers to play with their traps.
Second: ABOUT PNEUMA
Ok, so in our server, creators are given land pro and I'm guessing it was because the community wanted to give them a chance in PVP for when their enemies use erende ebecee or pneuma. If that has been done for creators, who in my opinion isn't a ranged class, then how come it wasn't done for snipers - the one and only ranged class whose skills are mostly blocked by pneuma? Well, of course I would not ask for land pro for sniper because I dislike that idea as I have pointed here, and so, I propose the following to help solve this problem.
1. Just like what I suggested in the Land Pro and Creator thread, I suggest that snipers be allowed to use Ganbantein; allow traps to be set underneath players and prevent champs to bypass traps or they will just body reloc away.
2. Another possible suggestion is make snipers bypass pneuma for a certain percentage. Say 3%? 5%? 10%? It's a decision that I leave to the community should this suggestion be chosen.
I think that will be all for now. If you have any other ideas, feel free to share them here. I encourage you to say your opinion because they are important so we can determine the best possible solution to all these.
Regards!
View my other suggestions about Land Pro and Creator here and about Safetywall and Pneuma here