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warrior911

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Everything posted by warrior911

  1. i think it would be helpful if you provide a link of what quest you are talking about. I don't think most people know what this is
  2. what's the easiest way to get blood thirst?
  3. I need help in English class, where can i sign up?
  4. While I don't agree to the suggestion, I feel what he is trying to say. Why is it that people prefer going to the fild as opposed to the PVP room?? Don't tell me that more people go to fild because they just like to chat because I see people who just go to fild to do nothing else but kill yet they do prefer going to fild than PVP room. Possible reasons I could think of is because when you die in PVP room your name gets broadcasted all over and another reason is that PVP room has no portal and you can't use poison bottle to kill yourself so to exit you either have to be killed or log out which some people don't like because they are going for the activity tokens. I don't agree with turning PK off at fild as already explain by others up there but it does raise a question as to why people go to fild for pvp instead of pvp room even though for_fild could be just as unfriendly and competitive as in pvp room. Basically, modify the PVP room to make it as attractive as for_fild if not more attractive for people who like to PVP
  5. What do you mean exactly by "these types of events"? I think it could be as much fun as BR or GvG and if enough people support it GMs would host it. It shouldn't be hard to be hosted by GM since they can warp people or jail those who disrupt the event but it would be difficult for normal players to host
  6. Oh yeah, I know and I totally agree that it would be difficult now to host a tournament on our own like what Hollister what saying. Because people who lost are probably frustrated and would use alts and disrupt the event. What I was saying though is that if this would be automated or GM hosted then normal players can’t simply warp to the location when they die. This is what I want to happen and I am disappointed that people are not talking about this – no opinions, not saying whether they like this suggestion or not, no feedback. I’m thinking maybe I’ll oversimplify the thread so more people would read it and more discussion then add the details later if it gets a GM’s attention
  7. I'm disappointed that this isn't getting any support. I'd think the server would be interested with organized PvP like this :/
  8. Straight up trade lokis = freyr Leave IGN and i will pm you BOUGHT
  9. I can see the stats suggested looks like the Stalker SB bow just the Agi is changed into Str. I agree with what Rayray is saying that Enlarge Weight Limit should be replaced by +100 hit since this will be now STR based build and not DEX based anymore +30 STR & DEX might be too much? How about reduce it to 15-20 and like Talbyy suggested add an enabled-skill like Mammonite or make Back stab spammable. SinX have so many valk weapons and Stalker doesn’t even have a STR weapon. Why hasn’t this happened yet?
  10. Exactly what Hollister said. What would happen is people would make allies with different parties like what is happening on BR. I see BR as the same concept as GvG, just that BR is at smaller scale which is why I made this suggestion just so we have something new. I don't think people would support this, like Rayray said bio vs bio is the most boring fight he's done. I could see the same thing going on with other job classes, and the winner would just be who can spam the longest. Part of the fun in this suggestion is that you don't know what job type you would be facing. Besides, I don't see how it could be unfair because each job classes are supposed to be balanced in this server. No one could beat everyone and each class has their own strengths and weaknesses
  11. True but what would happen is that most of the players that make it to the top 8 would have support of some sort. They could even hire a personal support player just for the first round. I could play a GS then hire a taroter/magic string then kill my biggest threats in the competition. There could be other combos like a champ and support priest for lex. The point is people could get other people to help them get lots of kills. Also, people could bring their alt characters if this would be the set up. That beats the purpose of my suggestion
  12. @Hollister Your suggestion is almost like the LMS event. And just like in LMS, people could still work together to get lots of kills. Say there is a group of 8 friends that are well coordinated (a prof, champ, sniper etc.), it’s likely a couple of them could just go there as support (tarot, MB, provoke, magic strings etc.). Whereas if they were randomly assigned to different blocks then they can’t be sure what allies they can get. If you happened to be lucky to have your ally in your block then you’ll have to kill him anyway so then you can’t rely on having support for the next round. Anyway, I still just want to do the 1v1 tournament unless there are obvious flaws in my original suggestion. This gladiator style was gonna be my last resort if the pure 1v1 really can’t be done But yeah having spectators would be really cool either gladiator style as you suggested, or the Championship round in my 1v1 suggestion :th_bawi:
  13. Everyone gets warped to a battle room randomly with 2 people max per room. There will be a countdown then PK will be activated similar to how it is for LMS. There will be no need to keep track of anyone, they will be both be warped to the refilling room once someone dies and the winner simply gets a point. Yes I love this idea too! It could also be done like how it was done in the anime One Piece where the participants are divided into 4 blocks: A, B, C, and D. Then the winners of each block could fight 1v1 and paired randomly. I like your version too but if everyone was just put in one arena then there could be alliance and a group of friends could be those top 8 players. Whereas if players were put in a block randomly then they can’t be sure their friends will be there and they’ll have to be prepared to fight on their own. Even if their friends were there, only 1 of them will win the whole block and proceed. I really love the gladiator idea, my only problem with it is that there would be alliance and some ganging involved. I’d like to make it more 1v1 as much as possible because there are already lots of events that involve team work. In my revised suggestion, it is a point system so the “cheesy” classes would have to fight and actually win to earn themselves points or they won’t proceed. For example after 5 rounds, only the top 8 players with most kills continue to the playoff rounds (similar to the diagram you posted)
  14. I wouldn't even argue about the pallies. I can't think of any other job class that could beat a pally with FCP 1v1. Is it possible that pallies are not allowed in the event simply because they are the most OP in the server? Unless their skills get nerfed for the event, I don’t know what to do with them. I can see the problem with stalkers and biochems so perhaps level 5 FCP would be the best. Regarding the soul linker, they should be warped when they die just like in other events so they can’t resu themselves I can also see the problem with redux build and trolls. So how about this: - Point system instead of elimination - You get 1 point per kill and 0 if the time expires and opponent is still alive - Everyone gets warped back to the refilling room once the 10 minutes expire - 5 rounds - Top 8 or so players (depending on the number limit) with the most points proceed to the semi-finals This way people who rely on stripping/coma or just staying alive wouldn’t get any points so they can’t proceed because there is FCP and could just wear GTB to counter the coma Thanks for the feedback. So yes, I’m now suggesting to make it a point system so there would just be 5 rounds and not until it is down to 2 people. It wouldn’t be beneficial to use multiple accounts because all battle starts at the same time, so you will have to focus on just 1 character if you want to win
  15. Would battle pallies be unkillable 1v1 in 10 minutes? I was thinking that if pallies are built to kill then they are also vulnerable. If the pally was built to tank, then he probably won't be able to kill either so it would be pointless for them to go. Then I wouldn't bring a tank pally unless I am trolling. The trolls won’t make it past the first round and they’ll just waste seeds if they keep coming. They might also be paired against their friends or against other trolls so I’m thinking there won’t be as much players with this build. As for the stalkers, they won’t be sure to win since they could be facing a biochemist so they can’t just rely on their strip. For other job classes, they have 6 minutes to kill the stalker and that’s doable if they’re good and know how to fight a stalker. If that’s not fair enough then maybe it could be increased to LvL 4 FCP (8minutes). But if this part is ruining the event, and people really are just using mostly stalkers then perhaps it could be change to Lvl 5 FCP. What do you think?
  16. How it works: - People are randomly warped in a room against another player - Duel for 10 minutes with FCP for both players and storage disabled - Winner gets a point. No points for a tie or lose - 1 minute rest after every round to refill items - After 5 rounds the top 8 scoring proceed to playoffs - Championship is best of 3 rounds in an Arena where there could be spectators around but cannot interfere Please leave feedback if you like this suggestion or not and leave comments. Let’s make this happen guys!! :th_bo: :th_e9: :th_thx:
  17. If I'm not mistaken @noks prevents other players to attack the mob you are already attacking. But this wouldn't prevent other players from interfering since they can still kill you then kill the mob. Also, if @noks is already difficult to implement, how much harder would it be to do your anti KS code? I think the OP's suggestion to turn PK off or Rayray's other suggestion would be easier. Regarding the Wizard's SG, I'm talking about for the MVP. Let's say there are lots of farmers casting SG all over, and one of them happen to hit Detale first is it really fair that he gets the drop just because the wiz hit the MVP first? I'm not saying fully geared are always stronger or smarter, I was just making an analogy. It is true that you aren't necessarily better at hunting just because you have good gears since there are other factors involve. But your suggestion seems to want to eliminate the gearing factor since it would just be based purely on who gets there first. If we would do my revised suggestion where we have PK off during weekdays (so the ungeared could come too) and PK on during weekends, I'd say about 7-8% on weekdays and 14-15% on weekends so it's more competitive. Alright, just making sure you read the other posts. Perhaps then ask me a series of questions or highlight/quote parts of my post that you found confusing instead of just saying my statements are ironical and misleading in general so I can actually reply properly?
  18. It is true that EoF plays a bigger concern since it can be hoarded and not the zeny, the OP was trying to say that if PK would be disabled then the ungeared zeny farmers would also benefit. The rest of the discussion was mainly focused on the EoF side because it was assumed that turning PK off was for the good of ungeared farmers and there was nothing else to argue on that. How does the anti KS code/script work? Don’t we already have @noks for that? And it’s not really helping in the case as it is happening right now. I read from your previous post that first hit gets the loot, so does that mean if wizards were casting SG all over and happened to hit Detale even if they don’t even know it was there and it died, they get the loot? That is how life is. People who are smarter, stronger or other advantageous trait generally win against their competitors. When I said this, I was referring to the fully geared players deserving to have a higher chance of winning the loot because they will outdamage the less geared ones. I was describing how it is, not how it should be. There’s a difference. What I’ve been trying to argue is that the fully geared ones should still gain advantage but to a lesser extent. With PK off the fully geared players no longer have the advantage to kill the ungeared players but they will still have the advantage of outdamaging the ungeared ones. We can’t take out the fact that fully geared players will deal greater damage and I think it’s fair that they keep that advantage. They would only be able to use this advantage anyway if the difference in time arrival is just by a few seconds. What I mean is that to make the % reasonable. I didn’t say to make it exactly the same EoF drop rates per week but around the number we have right now. Maybe round up the % slightly so the price would go down a bit, as long as it is near to what we have now and doesn’t have to be exact. My previous posts might’ve confused you because I am choosing neither extreme sides but rather trying to moderate them. My statements that you’ve highlighted have been discussed further in my other posts following my post that you quoted. I suggest you read those first if you are confused then I won’t be repeating stuff that I already said so if others were to read this it wouldn’t be too redundant.
  19. I got lazy in my last post which is why it might’ve gotten confusing. First, I was using the terms “hoarder” and “elites” interchangeably. I did that because “hoader” just sounds so evil but I guess “elite” was not the right word. Anyway, it’s not really that I like hoarders to keep doing what they’re doing but I was saying that there should be moderation because if it got too easy then it wouldn’t be fair for those who worked hard. What I was saying earlier was that it would be hard to argue how much difficult acquiring EoF should be. We both agree it should be easier than how it is now, but to what extent? I think with the MVP room it would be much easier to do the quest and with my revised suggestion just a bit easier for newbies. I was saying veterans would have a better gut feeling how much easier it should be. (If this still doesn’t make sense, just forget this part/paragraph >_<) Your suggestion leans against the elites/”hoarders” since it’s their business to raise its price but otherwise it would benefit everyone else. I don’t want to get in the argument again of how PK off would reduce hoarding. I’ll just repeat what I have already said and what the original poster was trying to say. Basically with PK off, the MVP guilds can’t kill the solo hunters or semi geared so there would be more of those to come. Say there are 5 people in MVP guild hunting for detale, and an average of 2-3 solo hunters. This number could increase to 7-10 solo hunters cause they won’t die (Detale is weak and can’t die from players) and they have actually have a chance to kill Detale. That chance might be low per person but adding those up, it would be more likely that a solo hunter would find and kill the MVP before others arrive. You’d be right to think that the semi-geared ones who hunt might keep it to themselves and try to sell it for the high price it is today. But at least, the price would remain as opposed to the steady increase right now. If PK was off, huge portion of your success is based on being lucky to warp at the right spot when Detale is spawned. If it’s mostly luck then you can’t secure the drop and control the price therefore no monopoly. If the goal was to completely remove hoarding then the MVP room would definitely do that. But to just reduce hoarding to a lesser extent turning PK off would do it. As to what action should be taken, it should be considered how much easier acquiring EoF should be.
  20. Lmao, we make them sound so evil. But even so I still consider them because they are part of the community, and people who are very committed to fRO since if they were not committed they wouldn't be able to hoard. Nonetheless they do exploit the system and harm newbies but some would argue that it's just part of the game. Newbies keep the server fresh and growing while the elites make it harder for them to get to the top which makes it more worth it when you get geared up. I think there should be a balance in between and so I made the revised suggestion. The consequence shouldn't be too drastic since it considers both sides. Like mine, your suggestion is also aimed at preventing hoarding EoF but yours leans more against the elites. What I was arguing was that newbies should be given better chance, but to what extent-- it is not for me to say anymore because I cannot do any reasoning on how valuable the two sides are. I think veterans would have a better intution on this and I'd stop commenting if this would be the discussion to follow.
  21. It’s the same idea with the floating rates we have on the weekend, I don’t see people complain about that and I don’t know why they should in this case. They still can hunt Detale during weekdays anyway I am with you on this and if it was just me to decide, I would just implement it and prevent the hoarding. But I do not hunt Detale as a way to get rich so I don’t know how hard it is to come up with a system and hoard EoF. So I don’t know how much we should consider the efforts of those who hoard EoF but if we are only finding the solution to prevent hoarding, then I do agree that putting Detale in MVP room would be the best way to do it. Thanatos is a different case because you can only go on certain times, he can be summoned limited times and only some people can get in so it can be hoarded which explains its hiked up price. It’s a different case with Kiel, FBH etc. If we put him in that system then Detale could be summoned non-stop even at lower % drop rate there would be a significant increase in EoF drops/week. I can almost guarantee the price for EoF would decrease if the supply increases. As a non-EoF-hoarder, I agree that this isn’t a bad thing because of how the EoF price is steadily increasing. However if we take the EoF hoarders into account, I think my suggestion would be better but otherwise I do support the MVP room idea. Not everyone joined fRO because it is a PK server. Maybe they joined fRO because it's awesome. For_fild06 has PK off, and it makes sense because that’s where you would usually level up and the max leveled can bully the lower leveled if PK was on. The same could be argued for abyss_03 but it would be undergeared vs fully geared as opposed to level difference. The case for abyss_03 is not as clear cut as for_fild06 which is why we try to discuss it here in the suggestion thread. It is true newbies should expect getting killed often in a PK server, but we should help them out a bit so more would stay. The purpose of topics like this is to make changes that would help the server grow. We shouldn’t adhere to tradition just because that’s how it’s been if it’s causing problems. My point is we should be discussing the consequences and make necessary changes that would benefit the majority in the long run.
  22. Semi-geared ones would be more worried getting killed than getting outdamaged. Getting outdamaged is one thing; getting killed by bullies is another. (I have more explanations on this below in response to your other questions.) You make the assumption that the newbies have about a minute to kill Detale when typically there are MVP guilds out there roaming few minutes before Detale would spawn. Your friend was lucky to have 2 mins before anyone else arrived. Usually the time is much shorter than a minute before someone else arrives. You can kill Detale in seconds only with MVP gears but you can’t just do that with PK on. For example, a champ wearing gloom cards and hollowring cards should be able to kill Detale in just a couple of Asura but I can’t be confident doing that because an Asura from any champ would kill me. Or if there was a thana user, I would die from FAS before I can even see there’s a sniper around. If PK was off, I wouldn’t have to worry about any of these things. PK plays a huge factor of who gets the drop, it’s a good assumption that fully geared players have better chance in PK. We both agree that fully geared would outdamage the semi-geared so they’re already favored. If PK was turned off then the fully geared no longer have the advantage of killing the weaker ones, but they can still outdamage the weaker ones which is what I meant by “they would dominant less” in my earlier post. Disregarding the PK advantage, semi-geared would have a better shot and more solo hunters would come since they won’t need friends to back them up. Thus more distribution and less monopoly/hoarding If I want EoF for myself and having a hard time getting it, I would’ve just agreed to your suggestion. But I’m not arguing for my personal interest and I’m trying not to choose either extreme sides which is why I might’ve confused you. I was also confused with your suggestion because I thought you meant as either A or B&C and not all of them. The problem I have with the MVP room is that we cannot control the number of EoFs obtained and this would really drop the price of the loot, even at lower drop rates. If it was put in a timed manner to control the number of times Detale could be summoned, then it would still be hoarded but by different people since it would be based on how good you are getting in as on the case with Thanatos. I can’t even make arguments with the rest of the suggestion because it relies that Detale on MVP room is implemented. Turning PK off in abyss is good for newbie farmers but putting Detale on a different map doesn’t change the status with EoF (again it’s pointless making argument with the rest of suggestion if I already don’t agree with part A). Just to summarize: newbies would be favored with PK off because the last thing they would want is to compete against fully geared ones; but then the fully geared ones deserve to get most of the loot. I do not want for newbies to be spoon fed but I also don’t want the fully geared to be hoarding which is why I made the revised suggestion to moderate both sides. I hope that make sense P.S. Please also read my discussion with Sartorius19 and comment on my revised suggestion as I’m sure you have thoughts on what could be wrong with it and how it could be modified.
  23. Yes, it is true that geared players will always have the advantage of getting EoF but PK status is not completely irrelevant. It would be easier to camp the place but that is not a disadvantage for semi-geared players since they can camp there too. This would actually encourage semi-geared players to hunt since they cannot be targeted by the MVP guilds. A semi-geared sniper can actually kill Detale in less than a minute with the proper cards. If he can’t afford that then, as you said it yourself, he shouldn’t even be hunting Detale. The original suggestion for turning PK off was meant for semi-geared players or solo hunters who are actually looking for Detale. But they have a slim chance because they not only have to compete warping at the right spot at the right time before others arrive but they also have to survive against the bullies. If hoarding EoF has been the case for years, maybe because the system hasn’t changed? Maybe if we changed things a bit, then it would disrupt their system for hoarding. How can you be so certain just comparing it to TG situation? His drop is much less valuable to Detale which is actually worth camping and hoarding for. Even if the analogy was true for back then, we can’t say the same for how it would be now that the market is changing and with more people coming in the server. There are many factors involved in this hoarding issue and we cannot prevent that but I think with PK off, those who hoard can dominate less. Frigg quest is difficult only for the newbies. It’s already challenging enough to find the NPCs and get all the other quest items so at this point the experienced players are already at the advantage. Then most newbies would realize that you need a rare drop to finish the quest, so what ends up happening is likely they just buy the EoF or the Frigg shield itself and not do the quest. I’m not saying we should spoon feed the newbies, and I also acknowledge the effort of what the old players had to go through to finish the quest, but I’m saying we should encourage newbies to actually try the quest and experience the whole thing by themselves. I think it would be better if Detale is out on the wild because if we put him in the same summoning room as Kiel, TGK and the rest then it would defeat the purpose of Frigg quest. Also Detale has the best MVP drop in the server that you can hunt as a group. There would probably be very few MVP guilds left if we put Detale in the summoning room. If we put Detale in the case like Thanatos, then the hoarding would just make it worse. What I was trying to say is newbies can farm where they do right now but if PK was turned off in abyss then they could there as well since they don’t need any gear to kill the mobs. But if it is as we predicted that there would be too many people, then they could still return where they use to farm. And if this is the case that there are too many people then that means many are benefitting. If you make the argument that the value of zeny decreases for them to be viable, then again they could just farm where they use to farm be it seeds or quest items. The only downside I see in this is it would take out the fun of being in PK server, because honestly some people just like to kill farmers. As others have said this is a PK server so it shouldn’t be completely changed just like that. This is why I made the revised suggestion and it’s based on the premise that turning PK off favors the newbies (as I try to discuss above there with rayray ^_^). Basically encourages the ungeared to come so they can farm without getting killed and they are also given better chance to actually fight Detale but at a lower drop rate. Though the strong and the geared deserve to get more of the EoF drop which is why I suggested increased % on weekends to spice things up and more competition. The numbers I gave were just an example but it could be modified by someone who knows more about drop statistics so that there would be the same EoF drops/week as there are now thus the loot doesn’t depreciate. I don’t think the price will hike because if the MVP guilds do overprice, then it would just encourage the newbies to hunt the EoF themselves even more.
  24. In your example, you were likely geared for PVP which is what this original suggestion is arguing about. If you were geared properly, 2 mins is a LOT of time for a solo hunter to kill Detale. It only takes a few asura to kill Detale with the right gear and build. In your scenario, you should’ve killed Detale already if not dealt a lot of damage such that you will still get the drop regardless of how many others arrive. The MVP drop should be secured if PK was off in this case. In your scenario, you were lucky that you are stronger than those who tried kill-stealing. But if there was more of them and they were more experienced they still have a great chance to get the drop. Sure you can do your warp trick if PK was on but my point was that PK off would be better securing MVP drop for those who find it first. With PK on, you just need strong killers and you can monopolize the drop. I’m not talking about just the MVP guilds but also the elite geared players in the server who have geared friends and can kill off the hunters. So basically, the ones getting the drop are those that have connections and keep getting richer. __________________________________________________________________________________________ This is quite contradictory to your opinion earlier. Up there you were saying that it would be difficult if we change PK setting since MVP guilds can monopolize it and now you are suggesting that it is meant to be difficult so we should keep PK setting as it is? __________________________________________________________________________________________ As Sartorius mentioned, the map would be flooded with farmers since many people would want to farm here but they can’t because of PK. Not saying this map is the best way to make zeny but not everyone finds stone of sages or fire armors to be better. If implemented, this would be an extra option for farmers. It’s true EoF is a bigger issue here but for many newbies, abyss is their work place. Newbies who have complete legendary gears can kill Detale if it wasn’t for other players. They should be given better chance and not only to fully geared ones. I bet they get killed all the time perhaps before they could even warp if they come close to Detale __________________________________________________________________________________________ Is it really fine as it is? If you look at the market, EoF price keeps increasing because it’s being hoarded. You can see so many people always buying Frigg yet you also see often people selling EoF/Frigg overpriced because they are the same people who have it. This suggestion may or may not fix the problem but I don’t think the situation couldn’t be better ________________________________________________________________________________________________ ________________________________________________________________________________________________ Yes this is what I was saying :) Except that I don’t see how that is a bad thing. This would allow for newbies to have extra spot to farm on since they wouldn’t need any gear to kill the mobs and they wouldn’t have to worry about other players. There would be less loots per person but there would be greater distribution and more newbies would benefit. __________________________________________________________________________________________ Again I don’t fully support the original suggestion, and I have another idea but I don’t know if it’s even possible so please don’t kill me on this. Revised suggestion would be to turn off PK during weekdays so newbies can farm all they want without getting killed. For the MVP aspect, lower the EoF drop rate to about 7% on weekdays and increase the drop rate on weekends to 15% or so, thus EoF drops per week remains about the same. Just a suggestion :)
  25. Combining this with what Rayray just mentioned, EoF would still be "rare" since solo player or not, an MVP guild there will get it anyway and turning PK off is not going to affect the MVP aspect of this topic. If it does, it would only make the EoF drop more rare since the MVP guilds can't be killed. So turning PK off would reinforce the purpose of frigg quest which is meant to be difficult, besides newbies have no necessity to actually kill Detale With regards to the farming aspect, I don't see what's wrong with having less treasure box per person (assuming the rate of mob respawn is actually slower than the rate they are getting killed). The overall gain would still be more because there will be more players who can farm
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