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Everything posted by lllKurolll
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T/S> Pally Curse Ring Set = Soul Linker Curse or Bless Set Leave your IGN name so I can pm you.
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hello guys i just want to know how :D its my first time doing the quest its seems that when i type this coords (@warp storyline13 262 199) it says not authorized i already did the knight quest. I wanted to start the quest but i dont know how to get to loki. help guys :D.
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-1 just let them teleport. it just means that they can't take you on head to head on battle. :)
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+1
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Wow, Cool. ok ill just post it here. if i finish it.
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cool. are we just gonna put the link here? in the reply box? if so (Reserved.)
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+1. This is A Great suggestion i've been looking for. We need a room for Test Breaking EMP that also shows damage. Great Idea.
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+1 Great Sprites. I like the Gioia (The circle thingy).
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That's Why we have two suggestion, 1 for pure melee and 1 for melee and asura. one way to find out if it has a flaw is for A GM to Test it Out. If its unbalanced or Over-Powered. If the Asura is too over-powered. why not cast low -level ASURA. If I remeber asura has max level of 5.
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OK GUYS YOU ARE VERY HELPFUL. LET'S WAIT FOR GM'S TO REPLY ON THIS MATTER. THANK YOU FOR THE DATA YOU HAVE GIVEN FOR ME AND THIS SERVER. WE DID OUR PART.
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Yup, we cannot implement this without the Help of an Administrator or GM to Test the damage. Also, if gm impelement this. he will used our proposed effect and will slightly change if its out of balanced or over-powered. It will be very helpful, alot with GM's Help. hehehehe and You're right. We did Our part. We Experimented, Implement and Give an example w/ picture. All we need to do is Wait. I guess? or Wait for more suggestion?
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I think the Effect you propose is Perfect. Think About it, if you saw my Final experimentation/pictures,this will be the perfect Effect for the weapon. Making the Damage Balanced and The support of Auto-Asura. The Final Damage output w/ full Buffs, converters and aloes is 5k maximum. Don't you think its pretty low, right? If people will say, ITS OP because lex atherna+Asura. NO, You're Wrong Because Lex Atherna Will be cancelled by Physical Attack. Its very very Rare for Lex + asura on the same time. Thank you :) Also, there is an Accessory card that will let you cast Level 5 Call Spirit I think. Greatest general card? 0.5% and 2% for acolyte class. if i remember? This will help a little bit.
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For This; This is The Final Chapter of Experimentation. #1: The Gear of My Opponent. Class: Lord Knight Gear: Semi-Geared/LOW-GEARED. HP: 300k #2 The Stats of The Priest: I Mainly Focus on STR for the Possibilities of it. Final: The Damage Testing. #1 No Damaging Card/ No FBH on Boots #2: 1pcs Turtle General Card / Without FBH #3: 2pcs Turtle General Card and 2pcs FBH Card The Damage is doubled because of Magnum Break. as you can see, I only used STR Gaunt here both is 35 + 35 = 70. #4: 3x Turtle General and 2x FBH // This Time no Magnum Break #4.1: 3x Turtle General and 2x FBH // This Time Magnum Break #5: 4x TG / 2x FBH. Final Damage Output of No Buffs No Converters FINAL DAMAGE OUTPUT OF ''STRIKE EAGLE'' WITH BUFFS, CONVERTERS, ALOE. AS YOU CAN SEE, THE FINAL DAMAGE OUTPUT IS TOO LOW, EVEN ON LOW-GEARED PLAYER. I KILLED HIM FULLY BUFFS FOR 7-10 SECONDS WITH LEX ATERNA ALSO. THATS TOO SLOW IF YOU ASK ME. WHAT IF MID-GEARED PLAYER? ASURA TESTING DAMAGE: AS YOU CAN SEE IT DIDN'T KILL HIM AND HE ONLY GETS SLIGHT DAMAGE WHAT THEEEEEE??? But, because I used 2x fbh. it would damage him highly if i removed 1x fbh and change it into SP card. But, I think it will never die, it will regain some little HP.
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We know you are both right :) you guys are very helpful. thank you :) Hyun is talking about the Base Damage of a Normal attack of strike eagle While Victoria is pointing out what is the maximum attack or maximum capability of it. The point is that this weapon needs to be balance. that's why you two are thinking of a way to balance it out. :) The point is we need to discuss what will be the final output of this weapon. Like Victoria Said: Strike Eagle Users is like a troll build. its not really that helpful. only Asura and Coma =.= First: remove the magical and Increase of Holy light Damage Second: remove Auto-Kyrie.(optional) Third: Change Demi-human into ?% physical attack. (Demi-human does not help on the damage output I think. Like Rayray Said.) and what's next? :th_meow: :th_meow: Increased of HP? or VIT ?? Increased of STR (Moderately) ?? or Like Rayray Proposed as it Follows; ORIGINAL EFFECT OF THE WEAPON:
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Yes, you are right Victoria :) . We Are experimenting With different build So that we Will know it maximum capability and Limitation.
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Yes, You are definitely Right hyun. even with curse ring its not enough to balance the weapon itself. The Strike eagle is not balance well. it should be balance like The Sniper SB without the ring of the sniper. They're damage output is pretty high if you ask me. (just a theory) also, we made different build and tested it out. So, that we will know its maximum capacity or Damaging capability. To know the limitation of the weapon. (definitely not the build) xD :D :th_meow: :th_meow: :th_meow: :th_meow: They should Balance the Strike Eagle Weapon for it to make it viable. also like rayray and hyun said, the priest is not the intimidating or scary at all. its not like the have EDP or something. they are not that OP if we make a slight change on the weapon. Forget the Dramatically increase of STR just increase the Atk or Phyisical damage. I have a battle priest and its str is 245. I can Carry almost 500 - 550 seed maximum. I think it will be too much to carry more seed. and Let just say that, Priest without ring but he has the weapon his Normal Damage Output is 5k like victoria mentioned earlier. adding the ring's 20% just hypothetically thinking that its damage is 8-10k I presume. (Semi-Geared Enemy) Also, you have a point there hyun. we need to used ifrit to kill. we rely on them too much for us too kill enemy. the kill chance is a luck. without it we cannot kill a single opponent at all.
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I edited the Last Comment Read Please. Also, Your Damage output w/ inca is that your damage stays the same. but, it slightly increase the damage of your auto-skill. As Far As I can Go, My Best Build for This Battle priest is 2x TG, 1xMao guai, 1x Valkyrie Rangris or 3x TG 1x VR. it makes the class strong w/ VR. it dispells the pally and LK and has a chance of battling them.
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The Pally is Semi-Reduc. I have new Report About it. Battle Priest vs. Dual Dagger SinX Normal Damage: 5k - 6k Critical Damage: 8K Semi-Geared Champion (I think he is moderately Geared. he is only knight set i think.) Only Random Encounter. Normal Damage: 4k - 6k Critical Damage: 7k but, they both die on Lucky Asura but it takes 1-3 minutes for asura to kick in. And you are right you can't kill Pally/LK its impossible. but, i killed them w/ Coma/Grim Reaper. but, it almost takes 3 minutes and that was just too lucky. Also, you can't kill geared Snipers. If you are wondering about why damage output is higher than w/ converter is that I was battling different class and sometimes without converters on the first Experiment but, on my second experiment w/ provoke and converters is slightly different. "Important" As I mention Earlier, My Damage on Geared Player is 100-150dmg and Critical = 1k is I base them according to The Lk I random encounter on PVP field. My Damage to Lk is 100dmg - 1k and i'm not even damaging him. But, Luckily I killed him once w/ Tarot Grim Reaper. Its impossible to kill him or other LK /PALLY. the Second Experiment on the Semi-geared pally is very accurate, I attack him and observed carefully. The first is Random encounter w/ Aggressive players. That's why its not very accurate. The Second is Very accurate. because, I ask him to help me w/ this experiment.(PS: Without Buffs, he does not use any buffs.)
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ok here it is. I Tested this on my friends Pally. without buffs his card is GR + TAO and Raydric + Skoll Semi-Geared Pally. Experiment #1: (Ifrit Rings) Cursed Water Aloevera buffs BOS Normal Damage: 2300-2700 Critical Damage: 3600 Sonic Blow: 1300 per hit. 1300x8= 10400 Bowling Bash: 5400 Experiment #2 (Str Belts) Cursed Water Aloevera buffs BOS Normal Damage: 3400-3600 Critical Damage: 4600 Turtle General's Magnum Break: 7k of Damage I used Different Cards and It still the same Except w/ 2x TG 2x Paper Nomal Damage: 2200 - 2500 Critical Damage: 3500 Asura Didn't Kill Him. Mostly Semi-Geared SinX, Snipers, and other Class Dies W/ Priest Asura. I removed 1 FBH and i used 1x FBH and 1x Firelock/Tanee. I think Firelock is enough for asura. because, priest has a considerable high amount of int to make its SP 6k. Almost any Semi-geared player died from asura exept for Anti-Asura Gear like 2x Raydric/GR ETC. Mostly This Class Weakness is an opponent w/ 2x amon ra or D.Wiz. You Can't Hit Them at all because of Auto Kyrie.
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Okay, ill try one more time, I Will maximize its gear and capability. ill test every thing. w/ different gear,converters and different cards. and; on medium size, i don't really know i just follow rayray suggestion and I saw it on L.Pally weap or valk weapon. maybe Atk or more Physical dmg boost is more viable.
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Yup, Your right about that. but, we cannot always rely on coma and asura. its only a low chance. Battling a Single target or 1 vs 1 removes the ODDS. unless your enemy is geared. only chance of killing him is coma. if he wears gtb coma will not work hahahaha. and; About the STR boost, we are kinda wrong about that. We cannot always rely on STR. just remove the magical attack and increase ?% atk or Physical Damage. cause, even w/ Ifrit rings I can Carry 500-550 Seed. For me That's a Lot. xD increasing the str will make you carry more seed and it means more survivality. xD We drifted away on what's more important. Str Boost should be moderate. the ?% Atk or Physical attack is the essential point here. and" Well yes we can use cloaking but, it will disrupt your damage per second and you will give your enemy a chance of survivality" Huhehehehe. :th_meow: :th_meow: :th_meow: also you need to always change gear to 2x Raydric // 2x Skoll/ 1x Sinx 1x Raydric// 1x Sinx 1x Skoll/ PS: Not while using Pneuma or Safety Wall" but, while using Auto- BB and Sonic Blow. But, its not really a problem just continue hitting him until he runs out of seed or you just die. because, of weak damage and the Asura / Coma did not appear. hahahaha
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Good Offense is what we are talking here :). The Battle Priest or The Strike Eagle Weapon lack this components, he Can't even kill a Knight Set Player. The only hope is the Lucky Asura of Ifrit Rings. Yes, We can say that Priest has Safety Wall and Pneuma. but, that doesn't mean you can use them at the same time. Even Good defense is not enough to kill. Yes, We can say we have pneuma and Safety Wall. but, that's far as it goes it will only use pneuma and safety wall until it dies. PS: Even W/ Safety Wall A Champ's Skill Can Knock You back. Even W/ Pneuma their melee friends will attack you. Also you need to go near them to attack them. you will be force to move from your position and you will leave your safety wall or pnuema. and putting a Safety wall will also cancel out your pneuma. because, you can't put pneuma or safety wall on the same Cell or around it. "MOST OF ALL". Player w/ Valk Rangris Card on their Weapon is a Priest Scariest Nightmare. Think About it, you need to cast atleast 3-8 skill buffs to survive attacks. and you will get dispelled again. It's Frustrating and Scary right? hahahaha. As I said if you can't put the effects of ring on the weapon just Increase the Str or good damage capability. :) :th_ok: :th_ok: :th_ok: :th_heh: :th_heh: :th_heh: NOTE: Here is The "BIG PART". As I Experiment With "Strike Eagle" Lately W/ Different Opponent here is my Calculation as follows; (STR BELTS) No Geared or Naked = 8k-11k of Physical Damage. thats the Maximum. Semi-Geared Player= 3k-7k of Physical Damage. (Maximum) Geared Player (w/Friggs or F.King Shield)= 150Dmg - 1k Physical Damge. (That's The Maximum) Even the Damage of Asura is like a Baby hahaha :D. (Ifrit Rings) No Geared or Naked = 7k-9k of Physical Damage. thats the Maximum. Auto Bowling Bash w/ Converters is 10k-12k of Damage/ While Sonic Blow is 1k - 1500k of damage per hit = 1000 x 8Hits of Sonic Blow = 8k. Semi-Geared Player= 3k-5k of Physical Damage. (Maximum) Bowling Bash = 6-8k // Sonic Blow pure = 5-7k Geared Player (w/Friggs or F.King Shield)= 100Dmg - 1k Physical Damge. (That's The Maximum) I Even Wear E.Noble hat for Extra "Str" both of This Experiment. hahahaha Also, The Big Problem is While The Bowling Bash is Auto-Casting The Enemy/Opponent will be knock-back and you need to get closer. The Damage per second or The Damage rate will be disrupt. and; The Sonic Blow Will Slow You, you need to click again to hit the enemy or it will attack automatically. but, your damage per second and Auto-casting will be disrupt also. The Damage is LOW and This Skills will Hinder Your attack and Damage resulting in delay or obstruction.
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Yup, it is not much. just str boost and remove the magical attack + holy light damage and change it to something else. The 30% Damage to demi-human can be change to Atk + 25-30% or Medium size. (that's all, the purpose of the str boost is that we can stick to ifrit rings or make the weapon wield the effect of it. So, that we can use either str or lokis.) PS. Also remove the Auto-Kyrie cause when we used assump they will cancel each other and We will be vulnerable.
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i think Rayray is just right on the track, cause w/ Str Belt the Damage is only 5-6k. if you add another 80 str like rayray said it will just increase correctly. its like wearing Str belt while you have ifrit rings. it just supports the build of the character :th_meow: :th_meow: :th_meow:. also, Status ailment does not stack quite well in this server. they mostly work on mobs/monster.
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Nice :) I love how you make this. :th_meow: :th_meow: :th_meow: :th_meow:
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