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qperteplex

Forsaken Supreme Counselor
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Everything posted by qperteplex

  1. Sounds reasonable but I feel that the myth aura should be different from the other auras as I have suggested and not to make it a cheap knock off. I feel the same way for the LHZ and ribbon aura they should have a different attribute than its predecessor - ROP. Going back to topic, for me it would also seem that it would turn into an all in one aura that can possibly withstand almost all forms of attack just with lesser stats bonus. Thats my opinion though. Anyway. I believe thats 3 votes to modify the myth aura. Keep em coming
  2. Hi. If you read my comment in the update then you would probably know my concern based on the title. So I'll repeat it incase you failed to notice or read it. The myth aura as I remember, are reward based like the sacred wings. Think it uses e.toks. Rarely used in comparison with other auras but seeing as we now have the l.myth aura(legendary myth aura) I can see that the use for this aura would be boosted up. It has the same stat boost as l.zod and l.lhz, is as fashionable as l.lhz and not to mention it can be made faster compared to l.zod or l.lhz. The attributes Myth aura(original) +15 All stat +10% Resistance to earth, fire, water, wind Slotted Myth aura(legendary) +20 All stat Slotted The advantage the orig. one has over the leg. is the resistance while the leg. has the advantage of the +5 additional stat. Personally, If I would use either of the 2 auras, I would choose the leg. one because of the bonus stats it gives as it would be more useful against the other classes. Unlike the orig. aura, it has limited resistance like snipers(even though some of them primary imma), wiz, prof. TL;DR Overall, My suggestion would be to make the Myth orig. to be +20 stats and keep its resistance as well. This would be the advantage it has over the leg. one. Similar to what was suggested with the sacred wing as its leverage over the vote fluffy would be the slot as well as being tradable and fashionable. Myth aura(original) +20 All stat +10% Resistance to earth, fire, water, wind Slotted Cheers!
  3. Yes. Make sure it finishes
  4. Nice update. Im just concerned with the l.myth aura. I think giving it +20 overshadows the +15 on the orig 1. Yeah, I know the orig has elemental redux but to me it cant compare with the +20 the legendary one has. Why not make the orig myth +20 stats as well and the leverage it has over the legendary would be the redux. Same as the sacred wing buff. Just my two cents.
  5. As a tip, if you are also farming where there is small quantity of mobs, lets say you are hunting wooden heart and your target then would be wooden golem and there are like 10 of them on each um_fild map. This would be disadvantageous for wiz. Use a stalker like what I do or as long as you have the steal skill. You can gain 2 wooden heart in 1 monster, steal then kill.
  6. AFAIK , Wiz dont stand a chance against mvps like randgris. Unless you are persistent you can try to stave them and probably do better damage. Just not sure if it would work or if you would run out of seeds before you could kill it. Like when heha always hunts randgris before, he would always call me up just to kill it for him. So it would be better to use a different class for mvp'ing.
  7. Wack MVP to death. Nuff said
  8. Close this or dump it in archive. Im already sold.
  9. Tell me the details about your guild -- Salary, supplies, drops, etc. I posted here coz I cant be OL while Im at work except for forums xD
  10. Sadly, It is being reviewed by the GMs. I am also against this. Come on, there are like a bunch of breaker guides out there which I used some as reference. I even made a word file with lots and lots damage calculations with various card combinations using skeggiold as my target(reason why you would see me in odin_tem03) and it took me months to test it all out. I even posted a question once about the breaker build not to suggest something like this, but just to ask some stuff(http://www.forsaken-ro.net/forum/index.php?showtopic=23883). Nothing I can do as it is being reviewed but still -1 spoon feeding
  11. Obviously you didnt get my point. You want a NEW ring to be made for the sinx class made specifically for the SBK(soul breaker) build. Since the sinx bless is intended for crit and curse for SB/dag, an extension to the ring quest would be made in order to make way for the NEW ring that you are suggesting. As we know, the ring quest is divided right after a certain point in the quest. Thus, an extension is necessary to the quest so that a 3rd ring would be made possible. Unless you or someone can suggest a 3rd ring for all the other classes, your suggestion would be declined or on hold as it is only beneficial for the sinx class ONLY. Now if you would suggest to modify a ring to be made for SBK type, it may be plausible but I see alot would be against it. And to your remark for the arrow shower thing, I was being sarcastic /swt. I am aware of how snipers utilize that skill. I made use of that skill as well as the crit and bltiz type as a possible 3rd ring skill improvement as the other rings do. As I implied in my earlier statement. You have to consider a 3rd ring for all the other class just to make an extension to the quest. I mean why put all the effort to make an extension to the quest now, where it would only benefit the sinx class. BE CONSIDERATE
  12. Gave a fair attribute to the ring but in adding a 3rd ring for the sinx class means that a 3rd ring should be added to the other class just to balance it out. But with regards to that, what other attributes would the 3rd ring of each class possess. Would we vouche for a 3rd ring for a sniper crit type, arrow shower or blitz type seeing that the primary skills of a sniper, which is FAS and DS, is already taken. WS can gain mammonite buff for a 3rd ring as well but CT afaik is much stronger than mammonite type. The quest was only for a blessed and cursed ring meaning if we add a 3rd, there would be a 3rd quest meant to achieve the 3rd ring. "*Insert job class here* Ring of the Neutral" -1 for the 3rd sinx ring unless all the other class gain a 3rd ring as well But all in all I would like to see the sinx class gain diversity but the approach with the ring was not fully thought about. Noi's suggestion seems more like a better approach.
  13. In no particular order: Bob Lee Swagger - *cough* items *cough* Alvarez - hate this guy xD Supreamus Seeing you are in PE guild, Im guessing you know Ryan. You should take him on 1 on 1 then
  14. Since alot are complaining about farming on the map, why not create a new for_fild like say for_fild00 where in no mobs, purely random pvp goodness or theres also an option to move the mobs. I think D.wiz is the only mob worthy to kill in that fild and we can move it to for_fild03 and if necessary the other mobs as well, AFAIK for_fild03 doesnt have an mvp unlike the rest +1 for the earlier suggestion though with the delay when hit, since I came from a server that had this feature and would be benficial for people targetting kills. Can be useful for a class like mine(sinx) that dont rely on a 1 hit move or attacks that deal 1/4 to 2/3 of full HP
  15. ^ What they coincide with
  16. Use any basic wep for a gypsy first then do F.knight quest first which will make you eligible to do L.wep quest then The quest can be found on the wiki page of the site among other quests
  17. PRO!!
  18. Wyatte, you that sinx I talked to in for_fild a couple of days ago? And yeah, screw doppel put something else
  19. single guy conversation heha learning philippine language
  20. We do got active GM. Sensation most active of all the event GMs ive seen. We just need more GMs like him. Give me items Sensation
  21. No offense to the server but if ever it would go down, where would you guys go then? Meaning other RO server or different game. Just curious :p Im thinking of myRO since a friend of mine is there
  22. -1 go to VanRO then as they have this. Server is well balanced as it is despite the latency
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