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Everything posted by OnosakiHito
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Right now I feel like beeing back in the year 2005. Nothing more to add here. I'm speechless.
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いええ、僕は日本人じゃない。セルビア人です、そして僕は日本語を習えます。w Justiceさんの「Onosakiさんの方が上手ですね。ハハハハ!」は当を得ないです。wwwww 僕は日本語まだまだよく分からない。でも漢字を読みます。何があっても、僕も手伝いますよ!(。・ω・。)ノ♡ (No, I'm not japanese. I'm serbian and I learn japanese. Justice's "Onosaki is better than me. HAHAHAHA! " isn't true at all. Hahahaha I still don't understand the japanese language well enough, but I'm able to read Kanjis. No matter what it is, I will help you too! (。・ω・。)ノ♡) Justice is better than me :D
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Hahahaha. I love you for this.
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Why They Need To Remove The Pk In Tur_Dun04?
OnosakiHito replied to gagosila123's topic in General Discussion
Wow, I didn't know about this. That changes the whole story of course. -
Why They Need To Remove The Pk In Tur_Dun04?
OnosakiHito replied to gagosila123's topic in General Discussion
Sorry gagosila, but I don't understand what you support right now. Could you explain/edit it one more time? Haha At least I can refer to what I said before above your post. About the advantages and disadvantages. I think I stated it clearly in context to yours. :p -
Just wait for more posts in form of jameslamelas one. I agree with it. And that's why I'm really sad that I didn't noticed Event GM Capuccino event, even thought I was nearly 24 hours online. Automated events are great, not blameing them. But having more Events made by real GM's would be great as well. Healthy alternaiting between GM's Event and automated Events is in my view important. (I used a german proverb, so I hope it fits in the english language)
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Why They Need To Remove The Pk In Tur_Dun04?
OnosakiHito replied to gagosila123's topic in General Discussion
I don't mind if PvP is on or not, so that's why I am asking: Isn't that the reason to keep PvP on? Because it is so easy to find him...? lol A server who stands for making hard quests and not agreeing in making them easier, but then making MvP hunting easier is in my view kinda contradicting. Even if this are two different rubrics. I just waited for this because this makes not even sense. tur_dun04 is most of the time full of players or has at least someone who is really strong geard. Now imagine TG appears and the strong and low player attack him at the same time. Who receives the MvP and items...? rofl The chances are nearly the same as before for the lower geard players, just with the difference that some higher players might get bored from now on. So now when I think about it... I would support the request of reenable PvP on tur_dun04. Also because players will get faster bored when they are able to receive all cards that fast. -
[sneaks in] Zero, you love to use the reason "annoying", do you? xD Well, since I don't know the items, I have nothing to say here. [/sneaks in]
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Sorry, I disagree here. I can understand that this might be annoying for some guys, but "beeing annoyed" is no real reason at all to disband skills of a certain job in this Event or anywhere else(at least as long as it is no REAL distraction/not fitting to an event/etc.). It's the same like the Card case, one skill annuls another. In this case it would be the traps from Sniper which prevents people to "run" around with their skills. Or e.g. Paladins Skill "Grand Cross", you can stop the running players for a second and attack then. We also have quagmire and many more... heya. No, beeing not able to strike such a player with these "stop"-skills has nothing to do in this discussion, just in case if you plan to use this argument. You choosed a character for dmg, so you need unfotunaley to deal with other classes skills. And its also no excuse, that you are not used to the "stop"-skills. That's your own problem. Do you want in future to prevent Paladin to ride their pecos with moonlight flower and buffs? Or maybe disband Profs skill quagmire? Which is by the way the controvers skill of snap, backslide and etc.. You can't reach the prof and the prof is faster than you again. That's my view here. Makes no sense to not allow certain skills. Makes everything just messy and brings up more complaints.
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Reduce Or Remove The Hp Effects In Lady Tanee :)
OnosakiHito replied to gagosila123's topic in Reviewed Suggestions
Seems like people disagree with it already. But I would like to post this anyway: http://www.forsaken-ro.net/forum/index.php?showtopic=24279&st=20#entry275619 No worries, I'm not angry or so. lol -
よろしく!(Nice too meet you!) 貴方の日本語は良いです。 (Your japanese is good) Meh, how lame to translate it. Hahaha
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Just Novices. The GM's are able to check their EQ. Or make an NPC who disallowes it in the whole fild.
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Hey guys, some of you might already noticed, that some suggestions go really slowly forward even if they are pretty good or obviously ready for being removed due to various reasons. The slow progress of reviewing such threads is in my opinion effected by two things: The current "voting-system" and the disregard of the rules in some threads, which make the forum harder transparent. The rules I'm talking about are stated in this thread, which some of them are more or less often disregarded: You must put the specific thing you are suggesting in the title of your topic. It has to be to the point so we can tell what it is by looking at the title. Make sure your suggestion is clear and that you back it up with solid reasoning. Be as specific as possible in your suggestion. (e.g., if you want a new item, suggest specific effects for it) Threads are insufficiently named or their opening posts are written in a way which users can't take serious at all. The GameMasters work is becoming because of this harder and players start to insult; make joke posts or spam around, which makes the thread even more messy and harder to be reviewed and moved to the Reviewed Suggestions. They are just distractions and take off the attention from more importand threads, not to mention that the whole Suggestion Forum becomes less transparent. Threads might become forgotten. Good ideas gone. - But for that, double, triple, even quatro-reposts appear and we end up into an infinity loop. After some runs... the suggestion might be finaly reviewed, but the older posts remain. - Not a way of keeping such important Sup-Forum clean. It also can animate people to reopen them again, since they think it hasn't been reviewed. Avoiding such cases - which I tried approximately to describe - could be done by giving the users a draft which describes how to make such thread or what not to do, e.g.: capslog, joking around, beeing unreasonable, etc. and which needs to be followed. No, I don't want to make the forum unemotional and too strict. Its not like fun is not allowed. But it is really, really advicable to be in first place serious and say in a clear way what you want, and why, since you are suggesting something that changes a part of the server. - Which by the way, can be suggested also in a serious but also funny/cute/whatever way. ;) Of course, sometimes it can't be avoided that someone is breaking the rule. Some are new and didn't saw the rules and some don't speak the english language too well to be be able to understand them all. But that's not a problem. Its about minimating the cases, not eliminating, which could be also helped by having someone in the team who really checks the forum and keeps it by him-/her-self clean. Preferably a new Forum-Moderator or GameMaster who is enthusiastic with his job. It is a common and normal behavior that older / longer employed people are less enthusiastic as newer, which is one of the reasons I would really appreciate to see it, since it is important. One of the GMs said few days ago, that we should write a PM to Genesis about our suggestions if he didn't saw it. Another one said we should not depend to much on them. I'm kinda dissapointed here and sad about it, and I know that I'm not the only one here. Many people yearn to it to have contact to the GMs, beeing able to talk to them and give support or suggestions. But right now this importance has been forgotten, no,rather not been able to kept as years ago(this information is said by older players I heard the last weeks) due to time consuming work or other reasons. Because of that one more reason, there should be someone who has an eye on the forum and who is in contact with the community, so he / she is able to contact Genesis when needed. In this way the Admins would have more time for them and time for scripting and etc.. It's also about having trust in to the team(just mentioning it). Posting sometimes here and there isn't enough at all. Interaction is the key. - By the way, about this "yearn to it having contact to GM's" topic is also in-game seeable. Sad to listen to old people what they have to say, really... :/ but that isn't the topic right now- Now we come to the second problem: I noticed that voting / supporting for something is high wighted on this server, so there should be a appropriated system for it. Not just a blank "+1" which the Admin / GM needs later to search for. It should be something that can show the Admin(or new moderator) what users want the most, so he can set priorities right after seeing just the Headline or the OP. And it is possible to do such kind of voting, just by using a simple feature which is given by the forum already: A poll. Instead of writing "+1" in the thread, players could just vote for the suggestion-thread by using the poll which the OP-Maker has made. An example is the current pole I've made for this thread, which you can use after reading this post by supporting it with "yes", or by not supporting it with "no". A third button for "abstention" is optional possible. In this way the Admin(or new moderator) could see what is supported by players and what not, and would be able to makes his move imidiately. It would save the GM-Staff much time and give players a higher chance of becoming a certain feature. Plus, negative progression due to kinda weird/messy posts could be avoided when putting these two "systems" together. Rate or comment about this topic. Maybe you have some imporvements or questions? You support it or don't do it, but pressing just the poll is not enough? Feel free to say what's in your mind and maybe we can find a consensus at the end of the story! ^^ (Note: With this post I don't criticize anyting, I rather give suggestions where improvement might be possible and I'm glad when you don't take it negative, since it isn't meant in this way, atl all) (Note2: I know... ... long post.)
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Yeah, thought so. That's why I put it as near as possible, but also as decent as possible.
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fcity 94 93 fcity 106 136 fcity 80 141 Maybe?
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I agree when you say, that some people can become rude without a good reason and that this isn't a good behaviour. Absolutely. But it also depends on the opening post, how its structure is and in what way it has been written down. A post with capslock or "okay, support for items, bye" can't be taken by everyone serious at all, compared to one which states its suggestion clearly and "unemotional". Not well enough stated suggestions can't expect well enough stated answers, which by the way, is one of the reasons I didn't replay to it. Though, some other guys could prefer the way of just beeing silence, too. I see it neutral, so don't get me wrong...
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Someone should really start to clean the forum here.
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http://www.forsaken-ro.net/forum/index.php?showtopic=24246
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Thank you Kireien, I mentioned this before as well, but kinda nothing happened. Rolling this up is good. Genesis should just increase the number of cells, so this wouldn't be a problem anymore. As all of us who had something with RO's source to do know, it is easy to increase the number of cells just by pushing some buttons. Adding this imidiately to the next update would help @ Veracity. So instead us, it would be nice if you could mention this to Genesis since it isn't a big work at all... ._."
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If I may be honest: I didn't read most posts here and just half of the opening post. I can understand that this is a "Highrate Server" and that due to this reason, the effect of cards is becoming stronger. But this dosen't effect only one card, rather all cards in Ragnarok Online(oh, captain obvious here). But what isn't for most people obvious anymore in the world of Ragnarok Online, is that for every card-A, there is another card-B which annuls card-A's effect. Sometimes there is even a sequence of annulations: Card A gets annuled by Card B, while Card B gets annuled by Card C. This system can be even more complex by considering the usage of a job's skill. But that is something people like to forget. Removing one high wighted card in a server can endanger a big area of its complex Card-System. Remove even more or make big changes, and the server threatens to get down due to the reason beeing unbalanced, which is by the way reason Numero 1 for players to bitch Admins or quit the game. The problem aren't the cards, rather the player himself, which is due to non-experience in Low Rate Servers. They are getting blank by just using the same pattern of cards. There is a lack of knowledge up to no knowledge about this system which can endanger the fun and people on a server or the server itself. Maybe there was a card change before on fRO and maybe nothing happened because of an even remove. But if not, these problems can come slowly to this server. Just wait for the day when someone finds a card out of this huge card-column, which will be treated as unfair but was able to be annuled in the past by a card people have wanted to be removed. Yes, I react kinda allergic to such topics since they just confuse people or even the staffs. In the last 8 years I've played Ragnarok, I was forced to see such an end for a server due to such banal reasons too often, which nowadays normaly shouldn't be ever discussed about again. Removing cards... changing them... some people like to run into the wall, really hard. With this post I just want to achieve that next time, people are going to think about such suggestions before posting it. The cards system is by far more sensitive as some people might think of. (Note: Adding cards is another topic. In case someone should refere to fROs custom cards)
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Now able to edit models. Soon I'll be able to make own models. Maybe we can use this later. Check out my profile.
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I'm suprised that you are interested into this beauty event. haha About the Combo Color Event I can just say that the taking care of users is pretty simple. Everyone sits beside the other with a distance of one space. They just need to fit into the GM's screen which he/she is able to monitor. Everything else is depending of the offset which the GM will give(by activating the potions in a constant tact/beat) the players. If someone hits the wrong potion or is too slow or too fast, the GM will notice it pretty quick and disqualify the user. I done it as well with about 30~50 people. It worked pretty well. If you want to be sure that everything works well, you can have another GM on your site. Double save. Of course, there is a border of users you can monitor. lol
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