My 2 cents, not that it matters. I'm going with the side that thana nerf is okay (at least for now), no offense to my many friends who are supporting the other side. Although it takes out one available dynamic to the class, in terms of "balance," it's just simply more reasonable at the moment.
1. Saying that thana nerf ruins the class just doesn't make sense in light of the fact that 95-99% of the populace doesn't even have thana to begin with. It's like saying the rest of the server can never effectively pvp on champ, period (because they could never use it to begin with).
Side rebuttal: [i kinda get Pete's argument of "only 3 champs can be called good", and in looking at those cases, there are no more "good" champs anymore cause of nerf? (hope im not misunderstanding). It's basically saying, "yea, 99% of the server DOESN'T pvp effectively" in response to above. But such a statement also implies that thana is a considerable reason why you guys are at the top if you look at it the other way around (which also argues for the other side). Personally, I know that's not true. You guys are skilled for many more reasons than just that. My belief is that you guys could easily remain at the top of the champ class even without thana.]
2. I don't think people are being too wrong when they talk about one shotting. Someone who can effectively switch between thana TSS, full asura, and coma can slice through people like butter. Champs are the only class with a reliable one hit kill (even against people in GR). Every other class could thana you, and force you into skolls, yet not monopolize on the fact that you aren't in immunes anymore. Sure AD and sacrifice can do a little more damage, but if the opponent has GR, they can still survive. Against a champ, if you can't be in full reduction, it just means you lost instantly. Champs have so many skills going for them (SNAP in and away from combat easily, root denies melee coma so you can stay in usakoring, a great ranged skill and a dangerous one hit damage nuke, pps, etc).
3. I do enjoy the deadly battles against arcanum, crono, limitless and other skilled, thana-using, champs. I feel pvp would be more challenging, fast paced, and more complex if we could have more classes deadly like this. Less battles where both have to just milk berries till one runs out, the better (more dynamics = less boring). But the fact of the matter is, at the moment, there is only one class that benefits this greatly from one card.
My posts are always too long. I don't expect anyone to read. =P