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Everything posted by zergling
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For the record my Star Gladiator can break faster than a SinX can on the emp. You just don't have the build to do it, or the knowledge base of the class to do it properly. I agree that the emp HP is a bit too high, and should be reduced to maybe 1b at the most, but that's my opinion and as of right now it's not all about breakers it's more of a team effort which is one positive thing that the new emp HP has going for it.
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Yay, people actually agree with me for once. In any case some GM interaction?
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Old players? 99% of the "old players" have either left or been banned. The castles at the moment are kinda retarted. I personally would rather have different castles, simply due to the fact that the current castles are the most unused out of them all. On most servers the castles that are normally used are kriemhild/fadhgridh, hohenschwangau/neuschwanstein, sacred altar/scarlet palace, repherion/bergel/eyeolbrigger. This server they decided to use the most off the wall castles for woe, it's kind of retarted from what I have seen to be honest. There's few defensive positions that the current castles have(which is why they are almost never used) and this makes it very difficult for defending guilds to actually put up a hard defense. With the new emp HP there should be a revision of castles to allow guilds to better defend their castles, that way guilds will actually have to devote their team to attacking that one castle and not spreading their breakers between them all.
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Actually back when Apil Juice was alive, they held a castle for several weeks straight. Thus proving that the emp HP was not a factor in play. Also look at it this way 1 priest spamming safety wall on the emp now will be able to hold the castle for several minutes(5-15) just because of the emp HP. You might say "get a prof to land protector then." but even with that a good prof will counter LP that and then boom same story no solution. You might think it's easy to just "kill the priest" but if the priest is using full gear on top of devo it's going to be a hell of a time trying to kill it simply because of the woe reductions and devo on top of the resist the priest will use. This will cause a lot of people holding castles with just a priest, prof and pally. The saddest part is that there's almost nothing anyone can do if the priest, prof and pally actually know what they are doing.
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Yea, and the sword is OP just for the parry. They shouldn't be able to have that much HP, on top of damage with shield AND parry. If anything force the sword to have an HP reduction, that way they can choose to have either parry+shield with an HP decrease or spear+shield and no HP decrease.
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The thing is though a geared lord knight can wear GTB with the sword and unless they are fighting a champ, they can tank whatever they get hit by, just because of the parry. If it was to be removed the sword still has increased damage with bowling bash so it will still be better than the spear for that purpose. The class has a shit ton of HP, on top of the DPS they can deal while wearing a shield, and with parry, the parry makes it imbalanced.
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I made a post about this a while ago and got flamed to hell about it, but yea the parry+shield is retarted and should be removed.
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The emp has retarted high HP. It needs to be reduced (perhaps only triple of the old emp max HP?).
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I can agree with a 30-40% damage increase on holy cross, but at most another 10% increase on shield chain. I have seen pally hitting for more than 5k per hit with shield chain against fully geared players. You said that a whitesmith can hit for 70-100k but they can't tank as much as a pally can even on a str build pally have higher HP than a whitesmith.
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How about reducing the reward from 100m to 20m per win(40m being on hard), and you can add some headgears to the honor token prize list(since the suggestion was accepted) that way players can still get the pikachu hat and stuff through the honor prizes instead of vote/event prizes.
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Squirtle balloon pls(can anyone say Squirtle Rucksack?) <3 yea and +1 to all the others.
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AD does nothing to ninja, because of the flip tatami and the fact that they can spam it endlessly makes chemist completely useless against them, as well as the fact that if they wear GR+RSX you can't even knock them back to hit them with AD. So chemist isn't even a decent counter to the class.
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Why not have the unreleased headgears set as donation items as well? That way we have a bit more of the old days to tie in all the new stuff.
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Ninja's are hitting for up to 16k without 2x atk, on top of not being able to be hit by physical attacks or magic attacks, as well as being able to spam their skills. Seems legit. Fixes are needed for the class, just because you're using one doesn't mean that the class isn't broken.
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I was just fighting a ninja, and with full gear they hit for 12-16k with kunai, on top of never getting hit, and the fact that they can main GTB and survive is another one of the reasons why the ninja skills need to be fixed. The knockback from cicada needs to be removed, and the tatami needs to have a hard delay of 2 seconds. You can say "Ninja don't have the tanking ability that other classes do" but it's bullshit because they can tank just fine, they don't tank because they all main GTB. If you play a ninja you would see that they tank fine if they wear a usk shield. You can say anything you want about how ninja isn't OP but you're full of shit. The class is the most broken class in the game, and the only reason you don't want it changed is because you're the one using it. Nobody wants their class to be fixed.
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2Thana+Fbh Stuck On Champion Class? Any Suggestions?
zergling replied to bakal123's topic in General Discussion
On champion the card has been changed to a race modifier, increasing damage by 28% to demi human. In any case with 1 FBH+1 thanatos+1 goldenring card it would bring the damage up to 100% without forcing the use of 2 fbh. Although that bring up the question, what about using 2 goldenring cards with 1 FBH would that not bring the damage up to 100% increase? Or why not just use 4 goldenring cards and be able to remain with the 2 firelocks? Either way you slice it the damage is pretty much the same. When it comes down to the calculations thanatos isn't that important on a champion since it can theoretically be replaced by goldenring. -
2Thana+Fbh Stuck On Champion Class? Any Suggestions?
zergling replied to bakal123's topic in General Discussion
I believe he's talking about 1 FBH not 2. -
Yes please, the pikachu had is adorable, and I want one.
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Actually the wizard skill ganban, requires 1 red gemstone and 1 yellow gemstone, with the king cloak the class still requires a yellow gemstone to cast.
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-1, I have played RO for a very long time, and have done the damage calculations all on my own without the calculators, you don't need a damage calculator here to figure out the best combo of cards to use. This would be a waste of a lot of time when that time could be spent on improving the server and fixing problems.
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Weeeeeeeeee..... The Power Of Crayons * W *
zergling replied to ScarletDevilmoon's topic in Reviewed Suggestions
Err.... No. Sorry, but the current weapons are dealing some serious damage and there doesn't need to be even more weapons that will cause even more problems. -
Yea, how about reducing the emp HP by half with leaving the same amount of time that way players can break the emp.
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Thanatos Anti-Ksing Suggestion [Please Read And Comment]
zergling replied to barsoomjasoom's topic in Reviewed Suggestions
Exactly, and that's a real pain when it's not even a person doing the thanatos hunting. I had to fight bots to kill thana and so I would just let them summon it and I would KS the bot. It's almost impossible to take the SS on top of summoning thana. So yea something needs to happen to fix this. For those that think I was just KSing players and not bots, unless a player can instantly type the fragment in as soon as they warp to the crest then it's not a person and it's a program. -
I have played ninja and can say that yes the cicada and tatami need a delay, their damage is hella good for the fact that they don't have that much HP(which can be looked at once the cicada and tatami are delayed). The kunai hit for between 9 and 15k per hit x3 makes it a rather strong skill since it can be spammed while in the cover of cicada and tatami. The class as it stands is broken and so a 2 second delay on tatami and cicada along with a slight HP boost wouldn't hurt the class, you ninja are having the problem with tanking because you're using 2 tao gunka along with GTB and you wonder why you drop like flies. As far as the int ninja, it's your own fault that you're dying and can't carry the stones, you need to fix your build, although unlimited stones can be looked at AFTER the tatami and cicada have been dealt with.
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No, because it will still allow the ninja's to warp away when they are getting close to the walls.
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