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Genesis

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Everything posted by Genesis

  1. Seeing as so many people are against this, I'll move it to rejected for now. -Rejected-
  2. Ice Pick [0] will be restored to 1% next update. -Accepted-
  3. Genesis

    Guild Vs Guild

    Word of mouth when it comes to rival guilds is never reliable. Plus, I was on during GvG. I didn't see any questionable activity, if I'm wrong that's what the Ticket system is for. A dedicated Gm for GvG isn't going to work unless it's someone like Miracle/Seraphine who is on most of the time. Even then, not a good idea in practice.
  4. Genesis

    @whodrops

    I believe this command was removed because it feed false data to users as to what drops what and where. Whenever we add new mobs/items it would mess up.
  5. Genesis

    Guild Vs Guild

    Example: Entire guild is on the top right of the map. Hidden person is on the top left of the map. If a GM broadcasts that the hidden person is on the top left and the person moves, the guild should catch the person running to the right of the map, or to the lower section of the left if they act quick enough. We could also make it so if the first broadcast doesn't do a anything to stop the hiding/running, after x amount of time the GMs rebroadcast the location.
  6. Genesis

    Friggs

    Going to move this to the correct section then.
  7. I'm able to see WoE damage on my GM and on a legit account with the client that was patched the last update. This client is currently in the installers. No one is able to see WoE damage?
  8. Genesis

    Guild Vs Guild

    Proposition: If a person keeps running/hiding, after x amount of time GMs broadcast what sector of the map this person is in. 1 Person hiding isn't going to be able to take a guild of people.
  9. The latest client that was released allows you to see WoE damage, or at least I have been able to see it. Patch your clients or redownload the small patch, it should have it. Let me know if you can see it. =]
  10. Genesis

    Friggs

    Those players, on the last oath, would have to look for the last NPC anyways. Unless they were using the leaked text file.
  11. Genesis

    Guild Vs Guild

    Yeah, that's what I meant. It's ben added for GvG to the test server. It will be implemented on the next patch.
  12. Genesis

    Guild Vs Guild

    I made it so it does that on the Test server. Should be implemented next patch. PS: When you say "I agree", please specific what exactly do you agree with.
  13. Genesis

    Guild Vs Guild

    I can probably make it so when someone dies they get auto warped out. Isn't that what happens in LMS right now?
  14. Genesis

    Guild Vs Guild

    memory was never a senior GM. Just a note.
  15. Still have problems with the installer?

  16. Genesis

    Friggs

    All the npcs are on maps that relate to what you are looking for.
  17. I added a fix for Sanctuary to the SVN. That should be added next update. More suggestions please.
  18. Shouldn't affect the economy in a negative manner. They only spawn once every hour. If anything, you should see new players selling MvP cards. Thus, they are more likely to stay. That means more people consuming, which means more people having to farm giving new players even more ways to obtain items. Supply of cards will stay the same, demand will go up which is exactly what our economy needs.
  19. Elite Stalker Bow/Questable Rucksacks are fixed. So is the .act for the Skull Auroras.
  20. Genesis

    Skullring Aura

    I apologize for this. It was a mistake on my part, that version was a test .act and wasn't meant for public release. I'll be re-adding the old sprite tomorrow.
  21. I made it so Elite Stalker bow is 1 handed and fixed the Soaring Bow breaking issue.
  22. I'm going to move this to accepted as a lot of fixes were done. If there are any other points you guys want to make, please make another topic.
  23. Note: All Weapon Changes are in italics.
  24. Presents… We have a lot of assorted new goodies, updates, and fixes this time around! A NEW Support Center map where GMs will stay unhidden while they are online and not hosting events! Come here and get instant support from our large staff if you have any questions or need any assistance at all. The warp is prt_vilg00. A NEW novice map for new players to get accustomed to ForsakenRO! We have a variety of custom mobs as well as a Help NPC that explains all of the important basics of fRO! This map will lead to the GM center map. Poringball makes its return! Join 1 of 2 GMs’ teams and play a soccer match…with a poring as a ball! We have PvP and Non-PvP, as well as Donation and non-Donation Poringball matches! Quest rucksacks make a splash on the server! Choose from poring, poporing, and drops! Stats: +5 all stats, -10% walking speed, 1 slot each! New permanent quest auras! These auras have been removed from vote rewards and made available exclusively via quest! Unlike the day and night auras, these offer +15 all stats regardless of the time of day (not to mention, they look much hotter… no pun intended!). Forsaken Elite Improvements Forsaken Assassin Cross Dagger[4] Str + 5, Agi + 5, Int + 10 SP + 10% Increase damage on DemiHuman enemies by 5%. Forsaken Assassin Cross Katar[4] Add a 8% chance of auto casting Level 1 Sonic Blow on an enemy when attacking. -5% delay, 5% redux, +5% SP + 5 dex + 5 vit Forsaken Stalker Bow[4] Agi + 20 Dex + 20 Max HP + 15% Increase damage of demihumans by 20% 5% reduction against Medium monsters Allows use of Level 10 Enlarge Weight Limit Forsaken Champion Mace[4] Increase Damage done to Demi Humans by 8% Dex + 5 Str + 5 Int + 5 Forsaken High Wizard Staff[4] STR + 30, MATK + 20% Int + 20 Max SP + 5%, +10% hp, -5% damage from medium-sized monsters, +10% damage to Stave Crasher Enable the use of Level 1 Deluge and Level 1 Volcano Allows use of Level 10 Enlarge Weight Limit Forsaken High Priest Book[4] INT + 15 Str + 10 Dex + 15 Increase Damage on Demihumans by 15% Max HP + 10% + 10% matk Increase heal and sanctuary effectiveness by 5%. Forsaken Paladin One-Handed Spear[4] Increase damage done to Demi Humans by 7% Str + 10 Dex + 10 +5% HP Forsaken Clown Bow[4] *NOW ONE HANDED* Agi + 15 Dex + 15 +10% damage with double strafe 3% chance of auto-casting Lv. 5 tarot card of fate when attacking Forsaken Gypsy Bow[4] *NOW ONE HANDED* Agi + 15 Dex + 15 +10% damage with double strafe 3% chance of auto-casting Lv. 5 tarot card of fate when attacking Forsaken Sniper Bow[4] *NOW ONE HANDED* Agi + 20 Dex + 20 Max HP + 10% Increase damage of demihumans by 15% Arrow Strafe & sharp shooting +20% damage, Falcon Assault +5% damage, a .01% chance of casting strip helm, weapon, shield, or armor Forsaken Professor Book[4] INT + 25 Str + 15 Max HP + 10% Increase damage on Demihumans by 15% Forsaken Professor Staff[4] STR + 30, MATK + 20% Int + 30 +5% SP Forsaken Creator Dagger[4] Increase damage on DemiHuman enemies by 5%. Int + 20 MATK + 5% .01% chance of casting coma Forsaken Creator Axe[4] Increase damage on DemiHuman enemies by 8%. Str + 15 Forsaken Whitesmith Dagger[4] Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 5%. + 10% CT damage, +20% hp, str + 10, dex + 5 Forsaken Whitesmith Axe[4] Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 10%. Str + 10 + 5% hp Forsaken Ninja Shuriken[4] Increase damage on DemiHuman enemies by 5%. Int + 15 +10% MATK, +5% HP Forsaken Gunslinger Pistol[4] Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 5%. Dex + 15 -15% damage from demi-humans Forsaken Star Gladiator Book[4] INT + 10 Str + 15 Max HP + 5% Forsaken Soul Linker Staff[4] A staff constructed for the Forsaken Elite Soul Linker. STR + 10, MATK + 25% Int + 15 +20% hp, enlarge weight limit lv. 10 enable use of lv. 3 stave crasher, lv. 5 fire and ice bolt -5% cast delay Forsaken RO Client with 3rd Class Sprites enabled: http://www.multiupload.com/6UWXPDDA56 Note: it's exactly the same client as everyone else has at the moment, but with 3rd class sprites added, this is the only difference. Combat knife, santa poring hat, and deviling hat no longer stack with Frigg Shield or Forsaken King shield. *THESE EFFECTS MAY BE CHANGED, DEPENDING HOW THEY EFFECT PVP* New custom card art for our custom monsters courtesy of Muffin Master! MvPs made more friendly to help our new players – HP reduced! Kills toward the PvP ladder only count in the PvP rooms now. Candy stats added. Blue/Green Scarves fixed. Concentrated Speed potion tickets fixed. Donation items prevented from entering ND PvP events. Storage disabled on Baby LMS events. Removed three-word filter. Fixed so you can now log off after 10 seconds instead of 20. Several other bugs fixed! Special thanks to Sensation for all of his amazing work in this update! Newbie zone map by Genesis, with help from Lilium! Previews and texture edits to GM Support Center by Barbie Quest rucksacks originally by Happy, recolors by Leni, edited by Barbie Custom card art thanks to Muffin Master New song for Poring Ball thanks to [GM]Rune Coding by Genesis, Sensation, and Wish Elite and Rental fixes by Veracity, Wish and Genesis
  25. Going to clear something up. We are a PK server, not a PvP server like iRO is. Here are the damage outputs for WoE: WoE: Short ranged melee attacks (non skills): 80% of your damage is done. (20% reduction you could say) Long range attacks (non skills): 80% of your damage is done. (20% reduction you could say) Weapon skill damage: 60% of your damage is done. (40% reductions you could say) Magic skill damage: 60% of your damage is done. (40% reductions you could say) Misc skill damage: 60% of your damage is done. (40% reductions you could say) PK: Short ranged melee attacks (non skills): 80% of your damage is done. (20% reduction you could say) Long range attacks (non skills): 70% of your damage is done. (30% reduction you could say) Weapon skill damage: 60% of your damage is done. (40% reductions you could say) Magic skill damage: 60% of your damage is done. (40% reductions you could say) Misc skill damage: 60% of your damage is done. (40% reductions you could say) We are a PK server, not a PvP server. Some of you will remember when we tried to move to a PvP status, it was chaos (e.i. Asura killing you no matter what you wore). If you are thinking we have iRO damage reductions you are dead wrong. PvP gives 100% damage, PK does not as you can see. My Comments: Now, I warn you, I am stating my opinion based on my experience watching WoE on this server for 3+ years and participating in WoE in the past. WoE, as it stands, is a breaker's paradise, castles are being broken constantly and with good reason. it has become increasingly difficult to defend because 1~3 people can tank a guild of 15~20 players. The main problem, is because of the reductions. Reductions were never meant to be this high. Yeah, if they go full reductions they can't do much damage, but you can attack, period. WoE isn't about who does the most damage, it's about who breaks it last. But let's imagine these "tankers" don't attack the emp for a second. If 1~3 people can keep an entire guild busy, what's to stop a few Assassin Crosses from sneaking in and taking the Emperium. This, from what I have seen in the last 4 WoEs, is what is happening. Granted it is a strategy, but a very anti-fun and boring one. Because you no longer need a large number of guild members to attack, it has caused the formation of several small/medium sized guilds. This is why the emps keeps breaking. It has become impossible for any guild to defend. It is no longer large guilds vs large guilds (which is what we want here), it's a bunch of people running in and breaking the emp. This has also caused alot of people to just not participate in WoE. I remember when with the same amount of people we have now, we use to get 450+ people on for WoE. That was when reductions weren't as bad as they are now. I think we should go back to that, however, I do not believe nerfing is the best way. Read my suggestion before for my input. My Suggestion: I would suggest that we add checks to items. Meaning, if you have a santa poring hat, and let's say other reduction items, you can't get past 70~75% reductions. This seems fair to me, and it was what was done when WoE was actually fun. I'm not saying we should reduce Valkyrie Weapons or anything else, simply add checks to prevent reductions from going past 70~75%. This is already in effect with the Deviling Hat.
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