We have updated the src to the latest, stable release. There seems to be no issues we added a few things as well as some fixes:
* Merged the Acid Demonstration crash fix
* Fixed newly invited party members not displaying correctly
* Added missing party leader check when changing party settings
* Added missing chatroom owner check when parsing kick requests
* Merged the updates to minimize the packets sent when warping
* Merged fixes to land skill code
- added flag UF_PATHCHECK for wall-ignoring land skills
- allowed casting of ground-targeted skills over 'gaps'
* Merged script function 'query_logsql'
* Merged support for the 'view player equip' feature
* Merged r12293, r12299, r12300 and r12310
- Updated firepillar so it cannot be placed on top of others
- Updated the firepillar code so it behaves like the other traps
- Changed the default format for @me and @main to avoid client crashes
- Additional status changes now only trigger if the attack did damage
(prevents getting bash-stunned through kyrie/safetywall, for example)
- Fixed no-equip restrictions not applying to cards properly
- Fixed the session_data de-association in chrif_auth_delete
- Added Firepillar's 'target cannot move for 0.2 sec x hit' property
- Corrected Earthquake so it behaves as explained in the dev topics
- Added code to unequip restricted compounded cards when changing maps
- Modified mapflag loading code to handle whitespace problems better
* Merged various fixes that accumulated over time:
- corrected uninitialized login_fd/char_fd in the char servers
- limited base_atk calculations to avoid overflows
- fixed an exploit with delayed consumption items
- added +1 MDEF bonus from LK's Concentration
- added status_calc_life() to do safe hp/maxhp % calculation
- fixed logarithmic drops turning 0% drop rates into 100%
- correct Bard/Dancer spirit walk-speed bonus
- removed the problematic max. send buffer size limit
- increased the max amount of autocast skills from 5 to 10
- fixed Apple of Idun not checking for bard soul link
- fixed Advanced Adrenaline Rush not working barehanded
- patched an unresolved case regarding bard/dancer knockback
- fixed @reloadmobdb producing memory leaks in pet db
- graceful socket shutdown when exiting
- fixed 'cleararray' not able to erase array entry 127
- added check to chrif_authok() to detect data size mismatches
* Merged improvements to the auth system
- made autotraders be kicked instead of reporting double login
- players in auth/logout process are now stored separately
- removed lots of now unneccessary management variables and code
- corrected display problems with party invite/leave
* Fixed a crash when a homun kills a mvp and the char that did
the most damage is unable to carry the mvp reward
* Merged adjustments to the cell system
- Icewall now uses basic cell type 5 (nonwalkable, shootable)
- as a consequence, it is now possible to warp to a nonwalkable cell
* Merged the improved memory manager system
- added timestamps to memory leak logging
* Merged the enhanced 'input' script command
- two new optional arguments 'min' and 'max'
- return value indicating if it's in the correct range
- added config settings to allow adjusting min/max allowed value
* Fixed @whomap not unlocking the player db
* Fixed db_obj_get not handling deleted nodes correctly.
We also added a few cool things:
When you type @go 25, Forsaken City is displayed.
We also added some chrif.c edits which will reduce strain on the CPU.
Current Issues:
None, awaiting WoE to see if there are any there..