Assassin Cross:
Dagger: Attack = 100, +10% damage to demi-humans.
Katar: Attack = 120, +5% damage to demi-humans.
Stalker:
Dagger: Attack = 90, +15 int, +10% HP, level 10 enlarge weight limit.
Bow (Two-handed): Attack = 120, +20 agi/dex, +10% HP, +20% damage to demi-humans, -20% damage from Demi-humans.
Lord Knight
One-handed sword: Attack = 130, +10 str/dex, +10% damage to demi-humans.
Two-handed sword: Attack = 190, +15 str, +12 dex, +15% damage to demi-humans.
One-handed spear: Attack = 120, +10 str/dex, +10% damage to demi-humans.
Two-handed spear: Attack = 160, +10 str, +8 dex, +10% damage to demi-humans.
Champion:
Mace: +10 dex, +5 str, +10 int, +10% damage to demi-humans.
Knuckle: +10 dex, +7 str, +10 int, +10% damage to demi-humans.
High Wizard:
Staff: Attack = 150, +30 str, +20 int, +10% HP, +25% MATK, level 10 enlarge weight limit. Enable the use of Level 2 Deluge and Level 2 Volcano.
High Priest:
Book: +20 int, +15 str/dex, +20% damage on demi-humans, +15% HP, +20% matk, increase heal and sanctuary effectiveness by 10%.
Paladin:
One-handed spear: Attack = 120, +5 str/dex, +10 vit, +12% damage to demi-humans,
One-handed sword: Attack = 150, +5 str/dex, +10 vit, +12% damage to demi-humans.
Clown:
Bow (Two-handed): Attack = 150, +20 agi/dex, +20% more damage with double strafe, -20% damage from demi-humans.
Guitar: Attack = 150, Level 2 Jupitel Thunder, +12 dex/int.
Gypsy:
Harp: Level 2 Jupitel Thunder, +12 dex/int
Whip: +12 str, +15 dex, +10 int
Bow (Two-handed): +20 agi/dex, +15% damage on demi-humans
Sniper:
Bow (One-handed): Attack = 120, +20 agi/dex, +10% HP, +20% damage with double strafe and sharp shooting, level 10 enlarge wieght limit.
Professor:
Book: Attack = 170, +30 int, +20 str, +10% HP, +20% damage to demi-humans..
Staff: Attack = 130, +30 str/int, +25% MATK, level 10 increase weight limit.
Creator:
Dagger: Attack = 90, +20 int, +10% matk, +10% damage to demi-humans, enable the use of level 5 cold bolt.
Axe: Attack = 150, +20 str, +15% damage to demi-humans.
Whitesmith:
Dagger: Attack = 100, +10% HP, +5% damage to demi-humans.
Axe: Attack = 150, +15 str, +10% HP, +15% damage to demi-humans.
Ninja:
Shuriken (One-handed): Attack = 150, +20 int, +20% matk, +10% HP, +10% damage to demi-humans.
Gunslinger:
Revolver: Attack = 120, +20 dex, +10% damage to demi-humans, -20% damage from demi-humans. Star Gladiator:
Book: Attack = 170, +20 str, +10 int, +10% HP.
Soul Linker:
Staff: Attack = 150, +20 int, +10 str,30% matk.
Taekwon:
Weapon: Attack = 100, +10 str/dex.
To me, the last three have qualities that are way too low compared to others. At least give them +?? more damage to demi-humans. And no offense, but I do not think SG needs the +10 int. Better replace it to +10 dex. And does SL need +10 str? I don't play SL, so I don't really know. But based on my little knowledge, SL needs dex more.
Hope that this is to be paid attention. Thank you.