Ok, I've been thinking about how this could work for a while. I find the GH (Guild Hideout) buffer a bit too elitist. The server is already highly elitist (catering to the heavily geared/richer crowd). The fact that the npc is a guild thing only makes it more so. Richer players can pool their tokens and buy out the buffer over and over, hell they can do it just out of spite to keep others from having it (I believe Ming and Som have done this in the past).
What I'm suggesting is something for the whole server to be able to use. Read what I'm saying carefully.
An NPC in Forsaken City or another map that people can warp to that gives similar buffs as the guild buffer. The cost to the player will be X amount of tokens for Y hours of buff service. So, in essence you talk to the npc, buy the buff totem for lets say 3 tokens (amounts can be negotiated) and this totem allows you to be buffed. After, lets say 2-3 hours your totem leaves your inventory and you must repurchase. You could make it cost event tokens, activity tokens, or any combination of the like 10 types of tokens we have.
I understand the point of the GH is to drain tokens from the economy, but I feel in its present form its entirely too elitist. The rich get more powerful, and through using it in WoE get richer as well.
If this was implemented the GH would have to be changed obviously. Maybe make it a GvG prize? One GvG token to access the GH for your guild for a week or two? This may require making more than one hideout for multiple guilds to occupy, but whats the problem with that? I believe you would just have to make similar NPCs in another spot.
GH would still have the advantage of the disguise npc, item previewer, and as well as a great home base for the guild. The universal buff doesn't have to give the same buffs, just something similar.
************************************Update Below*************************************
Ok, so I added up the last 3 auctions of GH last bid. The total for 3 auctions is 7897 tokens (This is artificially inflated because Som paid a super high premium to be the first to get it, 4k tokens.)
Now, divide this number by 3 for 3 auctions and we get 2632.33 (Remember, still artificially inflated), which is the average token drain from one GH auction over the last 3 auctions.
Now we divide the 2632.33 by 336 (the number of hours in two weeks). Thus, on average the GH is draining 7.834 tokens per hour (artificially inflated, thanks Som).
This number is only going to go down in time because people aren't going to be paying 4k tokens per auction.
So, if we charge 1 Donation token and 2 event tokens for a buff (Event tokens trade at 1 Event for 2 Donations I believe, correct me if I'm wrong) that's a total token value of 5 per hour for unlimited buffs in that hour.
This is with only one person, imagine 10-15 people using this npc per hour (If we truly have 250-300 players this is possible) and about 50-60 using it during WoE. Over time I think even if you charged 3 tokens for 2 hours of buff you will drain more tokens than the guild hideout.
This will probably even spark pvp more. People can full buff themselves and run in to destroy people... Bringing mid-geared players closer to pvp-able status.
It has been brought to my attention that people use the hideout buffs for farming too. This would be great for new players, pay a fee for full buffs for an hour which will greatly increase your farming capacity!