You call us bias, but what are you? You're literally saying that us, who have been here for 4 years plus, have a biased points of view on this. Isn't that biased from the start already? We are just trying to make you understand what would have happened if the server would suddenly go through no ygg spam change. Call us bias for that, but you are no better than us then. I've been here myself for more than four years too, and trust me I know through what the server has gone, and what would benefit it and what not. This doesn't make me tell you that you are biased in some way, it should just explain to you there's people who know about the server a little bit more than you do. Please try to understand us in order to make us understand you. Calling people biased just because they're "seniors" of the server and thingking your own, isn't understanding them.
What you're trying to make us understand is the fact something that's been suggested so many times and people did not like it for a reason - otherwise it would've been accepted quite of the time ago. It's what makes fRO, maybe a tiny bit different from other servers, since Ygg Seeds and Berries are able to use on WoEs and in PvP. It should benefit both "sides" - the "newbies" and the "seniors". Don't you think that if we disable them, or make a cooldown for them it's going to make a huge imbalance? Let's try to explain it to you this way:
Example 1
Player A is a not fully geared player entering a PvP map. He's been spending time on fRO for few months, so he has some basic stuff. Player B is infact a veteran of the server, he's skilled, he knows what he's doing, and he has all the gears he needs. What would've happened if A and B happen to either WoE against each other, or clash together in PvP? Ofcourse B has a huge advantage. On Warpable maps, A could just simply warp away. But in other unwarpable areas, berries or seeds could help keeping him alive - especially on WoEs where there's a possiblity of people either helping him, or B just simply start aiming someone else. Without berries, with the current damage output he's dead in 1 second. Literally.
Example 2
Player A and Player B are both veterans of the game. Both geared, both with same chance of survivability. Now let's check if these two people would participate GvG with their guilds (with all pretty much geared up members) without berries. Paladins would eventually fall off, since Devotion is pretty much relied on Yggdrasil spam. GvG would last, well, let's say, 5 to 10 minutes. People would die in span of 3-5 seconds. Is that fun? I don't think so.
You can say, they can all just warp away or they can use any other kinds of healing stuff. But to put it bluntly, we've had an Annhilation event here already, where Yggdrasil berries use was disabled, and if you check up on it now, it was closed down - probably because of lack of participation. That should explain to you that, people here are not exactly interested in disabling Ygging system or nerfing it, or whatever it is. But even if we do make a PvP room like this, it'll just be as kuoch said - empty, and outside there will still be a lot of fun.
Don't get me wrong though - it seems like you have a lot of knowledge about Ragnarok servers in general, and it seems like you are a great person when it comes to point something out, but I highly doubt that, even after two or three years, if you come up with a suggestion to disable/nerf Yggdrasil Berries or Seeds, with how the server stands at the moment, that it will be accepted.