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Showing content with the highest reputation on 05/13/11 in all areas

  1. Try downloading this Click here! Extract it into your RO folder and overwrite all. (You might use up a little more space than you are right now but it's worth a try.) Regards, Ryuk
    2 points
  2. i have her too letz play.
    2 points
  3. So, while I was opening tickets, 4 tickets opened then open storage (repeat the same step until u finish all your tickets), so I though a bag that can give you Enlarge Weight Limit lvl 200 or at least that can open enough tickets to fill your storage till 30k of each usable etc. Item Name:Novice Bag Class:Novice Lvl 1/1 Possible Sprite: (still lookin for 1) Equipped: Lower Defense:1337 Weight:0 Slot None Description: Gives weight Limit lvl 200 ~ Reduce hp and sp -100% or something better Lol Price: 5 million zeny novice is the perfect class for this. -They cant join events -If someone keeps the bag on and lvls up the "negative" hp and sp will leave them on 1hp and 1sp :o? -This can help new people make their ticket, zeny is really easy to get. So, what you guys think ? sry fur mi abd inglishg waaaa
    1 point
  4. Hi. I'm Kuoch for those who don't know me, and I think I'll host a little personal PvP server tournament of my own. Here is how it's going to go, there are 2 barracks of different people. All going to be a 1v1 battles. It's going to be a 3 out of 5 battle. Winner proceed to the next, fighting the next player. But if you lose, you're still in the tournament, you'll just be fighting a different player. You're going to keep fighting everyone that participated in the tournament. The one with the best winning ratio win the tournament plus the prize. Simple enough? The rules are simple. Anything goes do whatever you can to win, but here is the catch, you're not allowed to use any Valkyrie weapons. Seeing it's OP and annoying enough already. Only basic forsaken weapons. You're also not allowed to use a frig shield/Skull aura/Rentals STRICTLY FORSAKEN WEAPONS. You will receive FCP on the start of every match. I will be the one supplying and giving those FCP, But you only receive one. So make those 10 minute count in that duel. You can only have a dual with me around. So don't try anything silly. You cannot have any personal buff of your own. (ie:Soul link, Gospel, Assumption, etc.) FCP is the only buff you'll be getting. You may use food buffs. Here is another thing, you cannot go double orc lords for a last resort. For example, if you're down to your last couple of Yggdrasil berries and you're having a champ vs champ battle, or going double Orc Lords on a champ to get a draw, the win is going to go to the champ. Simple as that. With that over with, I'll come down with the prizes. First Place: 300 Tokens Second Place: 150 Tokens Third Place: 75 Tokens (I would offer more on the tokens, but I don't know how big the tournament is going to be, so I'll make the offer low until next time when I decide to host another.) So, with all that out of the way, for those who want to partake in the event, please post your in game name in this thread so I can add you to the list. I myself will partake in this event. I'll be using a randomization with the players so everything is at random. None of these will be fixed. Any other questions, ask here. Note: If I don't get the extensive amount of people I plan on getting, this tournament will not go on, and will be canceled.
    1 point
  5. So, clicking a button and opening your storage over and over is a challenge to you, yea? Lol
    1 point
  6. Cool idea, especially since you thought of the negative effects on it so no one can use it for anything else. Not sure if it's so needed though, but maybe someone else has more ideas to this :)
    1 point
  7. Don't worry, we're going to add slots to them! It's already been suggested and accepted. (:
    1 point
  8. Yes it is true that you'd last longer with Assumptio, but we have to consider that if the person doesn't want to be dispelled, he'd be wearing GTB, so he just lost 35% reduction. And Energy coat reduces damage by 30% when you have 81~100% of your sp. On the other hand, if you really check it, it would only reduce about 20~25%. So basically you give up 5~10% reductions, compared to when you have usakoring.
    1 point
  9. If used during woe, it is still the same altogether. It's not a 1v1 arena where only 1 player hits the other. Even if you have assumptio and energy coat, if you have a whole guild attacking you, the damage would still be high, it's just basically who spams yggs faster. Although removing some features of the guild hideout should trigger an increase in features as well. Let's say you remove Improve Concentration and Falcon Eyes (No boost to stalker), you can add a +10 all stat buff instead. +10 to dex would only mean 500~1k damage at most depending on the reducts of the target and the items of the attacker. Removing every "special" buffs the guild hideout provides makes it just an easier way to buff yourself rather than with 2 or 3 characters and wouldn't be that much of an incentive to bid for it. But that is again only in my personal opinion.
    1 point
  10. QQ indeed. he too good for us now. playing with pros only.
    1 point
  11. Bestowing exclusive self buffs into anyone is too much of a game breaker, its not just an edge, its abusive. As stated before, with both assumptio and energy coat a player doesn't need to wear usakoring to supress ridiculous amounts of damage(math is a bit merciless here; 20% from a fshield of deaf, 30% from energy coat, 50% from assumptio...if you throw in a stalker with a sacred wing and devilings i'm almost sure Asura won't even tickle), and the other buffs will see that this person with this high reduction will also have an incredibly cheap damage output. The Hideout has a good 'mission' but with the buffer NPC this broken, its draning some money out of the economy but breaking ingame balance at the same time. Adding other attractive non-game breaking features to the hideout is the prefferable option rather than making it be just like before or dropping it altogether. The exclusive map with MvPs is an awesome asset. What about an NPC that sells things like Bloody Branches for zenny?
    1 point
  12. ^ o i get it. u dun wanna play with me and kuoch ha
    1 point
  13. Lol, sorry. I put my guild into inactive. Maybe when I decide to bring it back.
    1 point
  14. Reinforcing what was said before; *Stalker Magic Black Oriental Sword* -Bonuses for Int 30 and Vit +30, Matck +35% -As an Int based weapon for an Int based build, Enlarge Weight Limit Lv10 -1 or 2 Spells at Lv 10(5) seeing as Stalkers lack spells of their own and over reliance on the plagiarized skill can be a fatal flaw in this build. Among choices we have Lightning Spear of Ice, Fire Bolt, Kamaitachi, Quagmire and Crimson Fire Dragon. My favorite choice would be a combo of Lightning Spear of Ice(free spell) and Kamaitachi(Wind Stone Catalyst required). If not 2, just Lightning Spear of Ice. -Reduction same as the Bow has; Dex built stalkers have far too many advantages over the magic type, and GTB is a flaw the magic type has that's hard to overcome, if the bow has, the sword should have too. If the reduction is not implemented into it, it should have another substantial advantage that would favor this build like delay reduction(30%) or extra HP 20~30%. -Take out the Reject Sword Auto-cast, its not really needed; an hydrance if anything. Anything else people? xD
    1 point
  15. i'm not against the buffer NPC, it is one utility that gives meaning to the guild hideout, i just think its a bit overboard to give buffs which can't be acquired naturaly in game without the use of autocast. Namely, buffs such as Energy Coat, Attention Concentrate, Falcon's Eyes, Poison React, Concentration, Aura Blade, Spirit Spheres, Fury, Shield Reflect, Guard...seeing as such buffs are selfbuffs that belong to separate classes and can't be bestowed upon others in any other way; if you're not said class that should posses that buff, you shouldn't be able to use it. But i'm not against any other buff that can be bestowed upon others naturaly such as pretty much any Priest Buff, or party buffs such as Whitesmith's and things like Wind Walker. Also, none of the Paladin's Gospel Buffs, seeing as they are given randomly and are a tad OP if could be easily acquired by talking to a NPC. The NPC could also be able to bestow the character with Full Chemical Protections, Soul Links or Elemental Endows...i do not mind those.
    1 point
  16. Hi Boss. Welcome to the server Boss.
    1 point
  17. Small guilds as in...3 breakers? Solo'ers? There are ways to counter safety wall you know, by asking to disable it on woe, you're taking out a very important role 3 classes have during woe, rendering them much less useful. Not to mention reducing the defensive aspect of woe by a lot, seeing as during woe, people mainly rush for the emp and ignore everyone in their way(as best as they can that is), protecting the emp itself is, more often than not, the only way to really stop/delay a prepared/solid invader squad, specially if someone manages to make a recall right to the face of the emp. Big guilds didn't start as they are, it takes time to aquire trusty allies, and during woe they work a lot to keep their castle/take one. Its a team based event where offense and defense play vital and equally important roles...not a race to see who breaks first. Some tactics for your consideration; *No matter how many casters are around, The safety wall can be cast only one per tile and is not renewable, its easy to explore this weakness of the skill. *Safety walls don't spring out of mid air...they are signature skills of three jobs; Professor, Wizzard and Priests. The Safety wall is constantly being re-created? Attack and kill nearby Professors/Wizards/Priests, after that you're home free. *An ally Professor can cast Magnetic Earth on the emp preventing the cast of further safety walls, bring one with you. *An ally Wizzard can cast Gambatein on any ground spell(includes Safety Wall) to destroy them, additionally, wizzards can wrack havoc with their nuke spells, bring one with you. *An ally Priest or Champion can cast Pneuma, Pneuma and Safety wall are barrier spells that protect against ranged and meelee attacks respectively, the thing is...they don't stack in the same area and Pneuma has a wider area of effect, a Priest and/or a Champion can stop the cast of Safety wall if they can fit one pneuma in the gap between their casts, bring one with you. *But if you hate having friends and allies and want to do all by yourself, consider using Detale and/or Errende cards, Detale is more effective; it activates by being hit with magic and casts ME around you, if you're at the emp and someone is using SW...chances are that you ARE being hit with magic, don't Use GTB or else ME won't activate. Errende is less reliable...but it can work and when it does its pretty...interesting. As you can see, Safety Wall is FAR from an invincible skill.
    1 point
  18. lets go competitive LoL this summer! :O
    1 point
  19. Yes. Focused Arrow Strike has a range of 14 cells on kRO, that is the original range of the skill. But hey, Gravity created GTB too so the fact they're out of their minds is already past clear & proved. But i don't see reason to change it(even if it was possible). The server has abundance in yggs anything that doesn't one-shot you, is perfectly fine. Clowns and gypsies are a far greater nuisance than snipers. The greatest damages outputs i've seen from FAS were around 70k on people without any preparation for it(reductions, skolls...) and that's perfectly tankable, specially after nerfing it to 30~40k with the proper reductions. Just know what you're up against and change accordingly, in many cases taking off your GR is enough to reduce an archer class's damage by 25~50%, try noxorius cards in the cloak or skolls, usakoring on your favorite shield, plus your reduction wing available in the vote NPC for only 90 vote tokens and you can easily ygg only once every 10 shots. From this, i find it completely unecessary such complains against the skill, which has proven to be a sniper's core lately, its perfectly conterable(and i didn't even mention pneuma up there), its just that it is a bit outside the confort zone of the 'standard equipment'.
    1 point
  20. Is there a catastrophic need to drain tokens from the server? Things seem to be working out quite well token wise if you ask me. This would be an on going thing as well so the tokens will be reduced eventually. No class specific buffs from the npc is fair.
    0 points
  21. HI I DONE WITH THIS SEMESTER. Play :D add me! "gamingnewb" XDDD
    0 points
  22. As an owner of a white rucksack, I don't agree. Even if these added effects are "minimal", I think that the uniqueness, cosmetic advantages, and high prices are enough. Nothing is warranting an immediate change on those rucksacks. I sincerely don't believe that your proposed buff will increase competition that much, or if at all because: 1. One reason many players don't attend is because either they just lack interest or they feel that winning is out of their reach (for whatever reasons that may be) and this "mere" change you propose would "merely" change that interest level. 2. A good amount of players who propose a significant threat to GvG already have white rucksacks, thus many of those opt out. 3. Current status of the game, which is some sort of monopoly on GvG and just lack of "good" people willing to participate. 4. I don't GvG anymore, probably discourages the masses. I think that this really is just a point of view issue and there's no best path to go on, only thing you can do is keep fighting for what you want. tl dr; hell na nigga
    -1 points
  23. -1 points
  24. Bring it back without that buffer npc please.
    -1 points
  25. Well then have the buffs only for the guild hideout areas and not outside of them like @ woe for example.
    -1 points
  26. She has a nice idea! +1
    -1 points
  27. Perhaps the buffs that the NPC will give should be established first since 700 tokens is a high price to pay for an NPC that just gives priest buffs and FCP. The reason why bids hit 5 digits was because of the fact that the NPC gave those class exclusive buffs. Take those out of the question and you just get a minimally token draining event that the GMs have to fuss over every two weeks. In my opinion, it's not worth it if any changes are made since it will not have much impact on the economy. tl;dr, I reject the suggestion of bringing back the Hideout. Find your own city to relax in and tell your guild and dual client a priest and creator.
    -1 points
  28. I dont like the idea of special buffs to any one character at all. The hideout will still drain tokens even if the buffs are reduced a bit. Maybe a map with some of the mvps spawning could be added too.
    -1 points
  29. Perishable. - Champion
    -1 points
  30. I like tha idea but its not really that needed right now . I remember converting 180 Ygg berry Ticket in 1 day when we still had tha 3x @storage limit . (I didn't convert it all in one go . I took a break/Pvp/Farm for a while then convert again .) In addition tha GMs accepted unlimited @storage and others because of this as number of players was complaining on how they have to type in different words* in order to use @storage once again. Sorry correct me if I'm right . Disagree .
    -1 points
  31. I agree with this. Some of the items are useless without a slot. People may still get them for looks but lets face it, with a slot on some of these items they can be quite exciting for pvp!
    -2 points
  32. I agree. It would be nice to be able to change many ygg tickets at once instead of 4 at a time like I have to do on my ws! The effects for the item are good except one thing which is 1337 def should be -50 def and -50 mdef.
    -2 points
  33. This hideout 'event' was created for the sole purpose of draining tokens from the server, so if it isn't reinstated for the same purpose, then don't bring it back at all, imo. Everyone gets butthurt no matter how few or how many buffs an opposing player has, so why bring it back if Tokens don't need to be drained?
    -3 points
  34. Having so many class specific buffs just make characters very overpowered. All class reduction skills and damage boosting skills on one character is like walking around as a GM without the stats. There is a good reason some skills cant be used by every class. I still disagree that these buffs should be given by that buffer. A solution to this is either keep the current buffs but restrict them to maps of the hideout or take away the class specific buffs so the npc becomes a way to get all party buffs easily.
    -3 points
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