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nilo16

Enlarge Weight Limit

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Either all classes be normalized to lvl7 or every one upgraded to 10.

Merchants are of course not part of this.

Especially considering str classes like sword and thief based classes are being given lvl 10

even thought they already stack str. So why should any of the other clases that don't even stack str be

Denied this.

so suggest all kings weapons be given the same lvl 10 or as decided same bonuses on enlarge weight.

And a weaker say lvl 7 be on legendary ones.

Unless some one cab convince me why it should not be normalized.

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Either all classes be normalized to lvl7 or every one upgraded to 10.

Merchants are of course not part of this.

Especially considering str classes like sword and thief based classes are being given lvl 10

even thought they already stack str. So why should any of the other clases that don't even stack str be

Denied this.

so suggest all kings weapons be given the same lvl 10 or as decided same bonuses on enlarge weight.

And a weaker say lvl 7 be on legendary ones.

Unless some one cab convince me why it should not be normalized.

Where are str based classes being given Weight Limit?

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Ah that's right .. Str based classed don't have it...

Sorry completely wrong info there..

Only dex /int based classes have it.

So lets normalize all the dex/int classes on a acquired skill

That's so very critical for any battle..as berries/seeds are the

Only regen worth considering.

Also to more would be GS extremely low sp leading to much heavier use of seeds

Than any other similar job add to that lower weight capacity.

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Don't really see any harm adding lvl 10 enlarge weight limit to the valis and the l,gun. Should solve the survivability issues somewhat.

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