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killee07

Forsaken Elder
  • Posts

    158
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About killee07

  • Rank
    Holy Priest
    Holy Priest
  • Birthday 05/30/1989

Contact Methods

Profile Information

  • Gender
    Male
  • Location
    Philippines
  • Interests
    RO, Basketball, Girls

Previous Fields

  • Real Name
    Patrick
  • Ingame Character Names
    Killee
  • Guild
    Loli Kingdom
  1. So, we get the stat bonus according to the character's rank? It is not equipment based. Correct me if I'm wrong. Anyway, brilliant update guys. Kudos to you.
  2. DD/Crit SinX all the way. Point and click.
  3. That's why the exclusivity of skills should've been preserved (and 2-handed weapons should've always been 2-handed). So topics like these would've never been discussed. But it's too late for that. GS's are okay the way they are now (wield a shield while Desping), and honestly I consider them OP that way. So still -1 for EWL. Focus more on under-powered classes (Biochem, etc.).
  4. -1. I totally support Shadi's arguments. For me, the Enlarge Weight Limit skill should be exclusive to the merchant class in the first place. I don't understand why exclusive skills are being given to other classes. There are advantages and disadvantages in every class. If you want HP, go Paladin. If you want melee DPS, go SinX. If you want magic DPS, go Prof. And so on. A certain class shouldn't have everything (damage,HP,reductions,etc.). Cheers!
  5. Yes, 300 please. Come on people, let's vote for 300!
  6. Should be unfair for other the classes. -1.
  7. Than practice on real WoE's. More realistic experience.
  8. Make all belts weigh 250-300, including the Str ones. Carrying more stuff is a natural advantage of the str classes. Need not to be changed. Make everyone think that the "bugged" belt was the str one, not the others. Lower its weight the same as the other belts before the update. Editing the original effect (weight) of items is long before an option, since the GVH was changed. Does not hurt to do it again. For the good.
  9. Made my day. Anyway, good work fRO.
  10. I totally support this idea. I assumed that the runes are only compoundable on the new donation accessories. This fact (slot and runes) plus the 100 weight puts the new accessories on a way too much advantage than the old Forsaken King Belts. I know that is costs 25$ each and should have an advantage over the old ones, but this is way too much. I have no concrete explanations/proofs as they only came out today. I know the server needs funds, but you also have to consider the non-donors. What is happening to this server, really. For me, it all goes down to the strong (rich) being stronger, and the weak(poor), weaker. It's only my opinion and I'll wait for what others have to say.
  11. Supporting. +1. And if possible, add a status icon showing if the effect is still in duration.
  12. Exactly the point. They are keeping it because they don't much have a choice. It's a waste to just throw them away. And a few bothers to buy them. The only option is to keep them. In my opinion, very little or none keeps them in the hopes of them being buffed in the future.
  13. You don't see them today because no one, or few, chooses to use them. These auras don't just disappear to nothing, they are there. We just don't see them that often being used. There was a time back then that everyone wears them. Not anymore.
  14. I think changing previously released items, either donation or non-donation, is a real no no. Leave it as is. Suggest new ones.
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