Lucius Posted January 21, 2009 Report Posted January 21, 2009 Code: Radius (Lv3) |- 1 - Drain Life (Lv5) |- 1 - Soul Expansion (Lv5) --- 3 - White Imprison (Lv5) -- 3 -| | | |-------------------------------------- 1 - Stasis (Lv5) -- 1 -|--Recognized Spell (Lv 5) | Release (Lv2) -- 2 -| Meteor Storm |- 1 - Summon Fire Ball (Lv5) |- 3 - Hell Inferno (Lv5) |- 3 - Comet (Lv5) ------- 5 -| | Storm Gust | |- 1 - Summon Water Ball (Lv5) | |- 1 - Frost Misty (Lv5) | |- 3 - Jack Frost (Lv5) -- 5 -| | Lord of Vermillion |-- Tetra Vortex (Lv5) |- 1 - Summon Ball Lighting (Lv5) | |- 1 - Chain Lightening (Lv5) - 5 -| | Heavens Drive | |- 1 - Summon Stone (Lv5) | |- 1 - Sienna Execrate (Lv5) | |- Earth Strain (Lv5) ---- 5 -| Quagmire --- 1 - Marsh of Abyss (Lv5) Skill tree for Warlocks. Max level of the skill is in quotes, prereqs are listed on the lines. Radius Max Lv 3 Prereq: None (Warlock Basic Skill) Type: Passive Description: Increases the range of warlock magic skills and increases speed of casting. [Level 1] : Range +1 Cell / Cast time - 4% [Level 2] : Range +2 Cell / Cast time - 6% [Level 3] : Range +3 Cell / Cast time - 8% Drain Life Max Lv 5 Prereq: Radius 1 Type: Damage / Recovery Description: Strikes a single target with magical damage, and absorb some of that damage as HP. [Level 1] : Neutral Element Magic Damage 500% / 10% Absorption of damage / 62% chance to absorb [Level 2] : Neutral Element Magic Damage 500% / 15% Absorption of damage / 64% chance to absorb [Level 3] : Neutral Element Magic Damage 500% / 20% Absorption of damage / 66% chance to absorb [Level 4] : Neutral Element Magic Damage 500% / 25% Absorption of damage / 68% chance to absorb [Level 5] : Neutral Element Magic Damage 500% / 30% Absorption of damage / 70% chance to absorb Soul Expansion Max Lv 5 Prereq: Drain Life 1 Type: Active / Damage Description: Strikes a target at long distance with ghost element damage. If used against a player in White Imprison, the skill deals double damage. [Level 1] : Ghost Element Magic Damage 200% [Level 2] : Ghost Element Magic Damage 300% [Level 3] : Ghost Element Magic Damage 400% [Level 4] : Ghost Element Magic Damage 500% [Level 5] : Ghost Element Magic Damage 600% White Imprison Max Lv 5 Prereq: Soul Expansion 3 Type: Status Effect Description: Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state you cannot take damage other than ghost property attacks. You can use this skill on yourself, however you will take 2000 hp damage when it ends. [Level 1] : Success Rate 50% [Level 1] : Success Rate 60% [Level 1] : Success Rate 70% [Level 1] : Success Rate 80% [Level 1] : Success Rate 90% Stasis Max Lv 5 Prereq: Drain Life 1 Type: Status Effect Description: Distorts the air around the caster, making it impossible for targets within its radius to cast magic. [Level 1] : 10s Duration [Level 2] : 15s Duration [Level 3] : 20s Duration [Level 4] : 25s Duration [Level 5] : 30s Duration Release Max Lv: 2 Prereq: None (Warlock basic Skill) Type: Active / Special Description: Throws your active Fire Ball / Ball Lightening / Water Ball / Stone that you currently have summoned to deal damage to a single target. [Level 1] : Throws a single magic stone at the target. [Level 2] : Throws all remaining magic stones at the target. Recognized Spell Max Lv: 5 Prereq: Release 2, Stasis 1, White Imprison 3 Type: Self Buff Description: By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. However, skills consume 25% more SP. [Level 1] : 20s Duration [Level 2] : 30s Duration [Level 3] : 40s Duration [Level 4] : 50s Duration [Level 5] : 60s Duration Marsh of Abyss Max Lv: 5 Prereq: Quagmire 1 Type: Debuff Description: Curse a target with the marsh of abyss, slowing their movement and decreasing their dex/agi. This skill only applies half the reduction to players. [Level 1] : Agi / Dex - 6% [Level 2] : Agi / Dex - 12% [Level 3] : Agi / Dex - 18% [Level 4] : Agi / Dex - 24% [Level 5] : Agi / Dex - 30% Summon Fire Ball Max Lv: 5 Prereq: Meteor Storm 1 Type: Active / Damage Description: Summons a ball of fire near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drains SP over time. [Level 1] : Max 1 Fire Ball / Deals 100% Fire Element Magic Damage / 30s Duration [Level 2] : Max 2 Fire Ball / Deals 150% Fire Element Magic Damage / 40s Duration [Level 3] : Max 3 Fire Ball / Deals 200% Fire Element Magic Damage / 50s Duration [Level 4] : Max 4 Fire Ball / Deals 250% Fire Element Magic Damage / 60s Duration [Level 5] : Max 5 Fire Ball / Deals 300% Fire Element Magic Damage / 70s Duration Crimson Rock Max Lv: 5 Prereq: Summon Fire Ball 1 Type: Active / Damage Description: Summons a huge meteorite on the target, striking all targets nearby. When the meteorite hits the ground it lets out a shock wave that throws enemies back and causes stun. [Level 1] : 500% Fire Element Magic Damage [Level 2] : 550% Fire Element Magic Damage [Level 3] : 600% Fire Element Magic Damage [Level 4] : 650% Fire Element Magic Damage [Level 5] : 700% Fire Element Magic Damage Hell Inferno Max Lv: 5 Prereq: Crimson Rock 3 Type: Damage / Status Effect Description: Conjures the fires of hell to burn a target. The skill causes [burning] status effect, which continually deals fire element damage over time. [Level 1] : 500% Fire Element Magic Damage [Level 2] : 550% Fire Element Magic Damage [Level 3] : 600% Fire Element Magic Damage [Level 4] : 650% Fire Element Magic Damage [Level 5] : 700% Fire Element Magic Damage Comet Max Lv: 5 Prereq: Hell Inferno 3 Type: Damage / Status Effect Description: Calls a comet from space to crash down down into the ground dealing huge fire element damage in a 15x15 radius. The skill causes [burning] status effect, which continually deals fire element damage over time. Enemies closer to the center of the blast takes increased damage. This skill requires two Warlocks to be together to cast. [Level 1] : 800% ~ 2000% Fire Element Magic Damage [Level 2] : 1000% ~ 2500% Fire Element Magic Damage [Level 3] : 1200% ~ 3000% Fire Element Magic Damage [Level 4] : 1400% ~ 3500% Fire Element Magic Damage [Level 5] : 1600% ~ 4000% Fire Element Magic Damage Summon Water Ball Max Lv: 5 Prereq: Storm Gust 1 Type: Active / Damage Description: Summons a ball of water near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drains SP over time. [Level 1] : Max 1 Water Ball / Deals 100% Water Element Magic Damage / 30s Duration [Level 2] : Max 2 Water Ball / Deals 150% Water Element Magic Damage / 40s Duration [Level 3] : Max 3 Water Ball / Deals 200% Water Element Magic Damage / 50s Duration [Level 4] : Max 4 Water Ball / Deals 250% Water Element Magic Damage / 60s Duration [Level 5] : Max 5 Water Ball / Deals 300% Water Element Magic Damage / 70s Duration Frost Misty Max Lv: 5 Prereq: Summon Water Ball 1 Description: Covers a 15x15 area in a freezing mist, causing damage and inflicting [Freezing] status to targets that enter. Targets caught with [Freezing] status have their defense, attack speed and movement speed lowered, and take longer to cast spells. [Level 1] : 30% chance to cause freezing status [Level 2] : 40% chance to cause freezing status [Level 3] : 50% chance to cause freezing status [Level 4] : 60% chance to cause freezing status [Level 5] : 70% chance to cause freezing status Jack Frost Max Lv: 5 Prereq: Frost Misty 3 Description: Deals water element damage to all targets in [Freezing] status effect. [Level 1] : Water Element Magic Damage 300% [Level 2] : Water Element Magic Damage 400% [Level 3] : Water Element Magic Damage 500% [Level 4] : Water Element Magic Damage 600% [Level 5] : Water Element Magic Damage 700% Summon Ball Lightening Max Lv: 5 Prereq: Lord of Vermilion 1 Type: Active / Damage Description: Summons a ball of lightning near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drains SP over time. [Level 1] : Max 1 Ball Lightening / Deals 100% Wind Element Magic Damage / 30s Duration [Level 2] : Max 2 Ball Lightening / Deals 150% Wind Element Magic Damage / 40s Duration [Level 3] : Max 3 Ball Lightening / Deals 200% Wind Element Magic Damage / 50s Duration [Level 4] : Max 4 Ball Lightening / Deals 250% Wind Element Magic Damage / 60s Duration [Level 5] : Max 5 Ball Lightening / Deals 300% Wind Element Magic Damage / 70s Duration Chain Lightening Max Lv: 5 Prereq: Summon Ball Lightening 1 Description: Deals wind element damage to a single target. When a target is struck by chain lightening, chain lightening will also chain to enemies near the target. Higher levels of the skill increase the amount of times it can chain. [Level 1] : Wind Element Magic Damage 300% / 5 Chain [Level 1] : Wind Element Magic Damage 400% / 6 Chain [Level 1] : Wind Element Magic Damage 500% / 7 Chain [Level 1] : Wind Element Magic Damage 600% / 8 Chain [Level 1] : Wind Element Magic Damage 700% / 9 Chain Summon Stone Max Lv: 5 Prereq: Heavens Drive 1 Type: Active / Damage Description: Summons a magic stone near the caster that explodes when attacked. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stone drains SP over time. [Level 1] : Max 1 Stone / Deals 100% Earth Element Magic Damage / 30s Duration [Level 2] : Max 2 Stone / Deals 150% Earth Element Magic Damage / 40s Duration [Level 3] : Max 3 Stone / Deals 200% Earth Element Magic Damage / 50s Duration [Level 4] : Max 4 Stone / Deals 250% Earth Element Magic Damage / 60s Duration [Level 5] : Max 5 Stone / Deals 300% Earth Element Magic Damage / 70s Duration Sienna Execrate Max Lv: 5 Prereq: Summon Stone 1 Description: Causes petrification status to a single target and all targets nearby. [Level 1] : 50% Success / 3 x 3 Area [Level 2] : 55% Success / 5 x 5 Area [Level 3] : 60% Success / 5 x 5 Area [Level 4] : 65% Success / 7 x 7 Area [Level 5] : 70% Success / 7 x 7 Area Earth Strain Max Lv: 5 Prereq: Sienna Execrate Type: Damage / Debuff Description: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm. [Level 1] : Earth Element Magic Damage 360% / Divest Weapon & Divest Helm Effect Chance 3% [Level 2] : Earth Element Magic Damage 420% / Divest Weapon & Divest Helm Effect Chance 5% [Level 3] : Earth Element Magic Damage 500% / Divest Weapon & Divest Helm Effect Chance 7% [Level 4] : Earth Element Magic Damage 600% / Divest Weapon & Divest Helm Effect Chance 9% [Level 5] : Earth Element Magic Damage 700% / Divest Weapon & Divest Helm Effect Chance 11% Tetra Vortex Max Lv: 5 Prereq: Comet, Jack Frost, Chain Lightening, Earth Strain 5 Type: Damage / Debuff Description: Summons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Ball Lightening, and Stone before casting or the skill will fail. Targets struck by Tetra Vortex will receive one status effect from Burning, Freezing, Stun, and Bleeding status ailments. [Level 1] : 4 Element Magic Damage 500% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding [Level 2] : 4 Element Magic Damage 600% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding [Level 3] : 4 Element Magic Damage 700% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding [Level 4] : 4 Element Magic Damage 800% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding [Level 5] : 4 Element Magic Damage 900% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding
Kusanagi Posted January 21, 2009 Report Posted January 21, 2009 In two words... HOLY CRAP! would be amazing to see this implemented in the server but who knows how long would that take
Ethereal Posted January 21, 2009 Report Posted January 21, 2009 This makes me want to start playing HW again, but I can't wait for the other classes.
Armani Posted January 21, 2009 Report Posted January 21, 2009 That ghost attack 600% damage to ghost... Would be such an essential skill since everyone wears Ghostring. o_o Amazing I wonder what the other updates are for the other classes.
Lucius Posted January 21, 2009 Author Report Posted January 21, 2009 Dude White Imprison Max Lv 5 Prereq: Soul Expansion 3 Type: Status Effect Description: Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state you cannot take damage other than ghost property attacks. You can use this skill on yourself, however you will take 2000 hp damage when it ends. [Level 1] : Success Rate 50% [Level 1] : Success Rate 60% [Level 1] : Success Rate 70% [Level 1] : Success Rate 80% [Level 1] : Success Rate 90% This will save us from Asura Strike, Throw Spirit Sphere, etc.. and 2000HP is nothing lost in a High Rate. I'ma like this class :]
Kusanagi Posted January 21, 2009 Report Posted January 21, 2009 Those 2k HP would probably be buffed to 30-50k hp (In lowrates high wizards hp get arround 5k-7k)
Lucius Posted January 21, 2009 Author Report Posted January 21, 2009 Those 2k HP would probably be buffed to 30-50k hp (In lowrates high wizards hp get arround 5k-7k) With how underpowered HWs here are, I doubt it'll be brought up to 30-50k. Not only that, but these are Warlocks, not High Wizards.
geldaz Posted January 21, 2009 Report Posted January 21, 2009 Me too. Sounds way to incredible to my eyes. I'll play this for sure.
Lucius Posted January 22, 2009 Author Report Posted January 22, 2009 I'd join fRO again for sure. Like, definitely.
geldaz Posted January 22, 2009 Report Posted January 22, 2009 But like Warlocks are going to be strong,all the other new classes will have their own feature too. Will have to test them all out to know which one to use. But definitely I'll be trying Warlocks first.
Lacey Posted January 22, 2009 Report Posted January 22, 2009 In two words... HOLY CRAP! would be amazing to see this implemented in the server but who knows how long would that take Actually It Takes Nothing to Implement Because KRO auto updates all Pservers The only Hard part is Implementing it into Job Changer in town The Custom NPCs were made from scritpers who knew what they were doing, and Most of the scripts were just passed around and Changed maybe a little bit.
Lucius Posted January 22, 2009 Author Report Posted January 22, 2009 Actually It Takes Nothing to Implement Because KRO auto updates all Pservers The only Hard part is Implementing it into Job Changer in town The Custom NPCs were made from scritpers who knew what they were doing, and Most of the scripts were just passed around and Changed maybe a little bit. Do you know what you're talking about? Balancing them is going to be difficult.
Genesis Posted January 22, 2009 Report Posted January 22, 2009 Actually It Takes Nothing to Implement Because KRO auto updates all Pservers The only Hard part is Implementing it into Job Changer in town The Custom NPCs were made from scritpers who knew what they were doing, and Most of the scripts were just passed around and Changed maybe a little bit. No they do not...? Adding "custom" classes is not hard, constructing skill formulas and defining variables is what takes time. Any server that "has" any of the 3-1/3-2 classes are guessing simply because KRO themselves have no idea what the final result will be.
Kusanagi Posted January 22, 2009 Report Posted January 22, 2009 so in short we better wait until we have a clear Idea of the classes right?
Genesis Posted January 22, 2009 Report Posted January 22, 2009 In short eA, will not be working on these classes till official solid information is released. You cannot emulate something that has not yet been completed. And God knows when Gravity will complete them.
Forum~ Posted January 22, 2009 Report Posted January 22, 2009 damn HW might get some pretty cool skills... wonder how they'll look? :lmaosmiley:
Yusuke Posted January 22, 2009 Report Posted January 22, 2009 I prefered the previous sprite the rune knight had to be honest. This one reminds me of some star wars character and not a real cool knight like before.
» Pat Posted January 22, 2009 Report Posted January 22, 2009 Earth Strain Max Lv: 5 Prereq: Sienna Execrate Type: Damage / Debuff Description: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm. [Level 1] : Earth Element Magic Damage 360% / Divest Weapon & Divest Helm Effect Chance 3% [Level 2] : Earth Element Magic Damage 420% / Divest Weapon & Divest Helm Effect Chance 5% [Level 3] : Earth Element Magic Damage 500% / Divest Weapon & Divest Helm Effect Chance 7% [Level 4] : Earth Element Magic Damage 600% / Divest Weapon & Divest Helm Effect Chance 9% [Level 5] : Earth Element Magic Damage 700% / Divest Weapon & Divest Helm Effect Chance 11% This could be suuuuuuuuch a big help. :< Edit: These sprites are the gayest sh!t I've ever seen.
Lucius Posted January 22, 2009 Author Report Posted January 22, 2009 LOL. Doctor: Ok, cough! (If you get the joke it'll be funny)
» Pat Posted January 22, 2009 Report Posted January 22, 2009 LOL. Doctor: Ok, cough! (If you get the joke it'll be funny) LOL.
Defiance Posted January 22, 2009 Report Posted January 22, 2009 Good thing they have nerfed GTB on iRO. Or was it returned to normal?