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Warlock Update! kRO Renewal

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Radius (Lv3)

|- 1 - Drain Life (Lv5)

|- 1 - Soul Expansion (Lv5) --- 3 - White Imprison (Lv5) -- 3 -|

| |

|-------------------------------------- 1 - Stasis (Lv5) -- 1 -|--Recognized Spell (Lv 5)

|

Release (Lv2) -- 2 -|

Meteor Storm

|- 1 - Summon Fire Ball (Lv5)

|- 3 - Hell Inferno (Lv5)

|- 3 - Comet (Lv5) ------- 5 -|

|

Storm Gust |

|- 1 - Summon Water Ball (Lv5) |

|- 1 - Frost Misty (Lv5) |

|- 3 - Jack Frost (Lv5) -- 5 -|

|

Lord of Vermillion |-- Tetra Vortex (Lv5)

|- 1 - Summon Ball Lighting (Lv5) |

|- 1 - Chain Lightening (Lv5) - 5 -|

|

Heavens Drive |

|- 1 - Summon Stone (Lv5) |

|- 1 - Sienna Execrate (Lv5) |

|- Earth Strain (Lv5) ---- 5 -|

Quagmire --- 1 - Marsh of Abyss (Lv5)

Skill tree for Warlocks. Max level of the skill is in quotes, prereqs are listed on the lines.

Radius

Max Lv 3

Prereq: None (Warlock Basic Skill)

Type: Passive

Description: Increases the range of warlock magic skills and increases speed of casting.

[Level 1] : Range +1 Cell / Cast time - 4%

[Level 2] : Range +2 Cell / Cast time - 6%

[Level 3] : Range +3 Cell / Cast time - 8%

Drain Life

Max Lv 5

Prereq: Radius 1

Type: Damage / Recovery

Description: Strikes a single target with magical damage, and absorb some of that damage as HP.

[Level 1] : Neutral Element Magic Damage 500% / 10% Absorption of damage / 62% chance to absorb

[Level 2] : Neutral Element Magic Damage 500% / 15% Absorption of damage / 64% chance to absorb

[Level 3] : Neutral Element Magic Damage 500% / 20% Absorption of damage / 66% chance to absorb

[Level 4] : Neutral Element Magic Damage 500% / 25% Absorption of damage / 68% chance to absorb

[Level 5] : Neutral Element Magic Damage 500% / 30% Absorption of damage / 70% chance to absorb

Soul Expansion

Max Lv 5

Prereq: Drain Life 1

Type: Active / Damage

Description: Strikes a target at long distance with ghost element damage. If used against a player in White Imprison, the skill deals double damage.

[Level 1] : Ghost Element Magic Damage 200%

[Level 2] : Ghost Element Magic Damage 300%

[Level 3] : Ghost Element Magic Damage 400%

[Level 4] : Ghost Element Magic Damage 500%

[Level 5] : Ghost Element Magic Damage 600%

White Imprison

Max Lv 5

Prereq: Soul Expansion 3

Type: Status Effect

Description: Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state you cannot take damage other than ghost property attacks. You can use this skill on yourself, however you will take 2000 hp damage when it ends.

[Level 1] : Success Rate 50%

[Level 1] : Success Rate 60%

[Level 1] : Success Rate 70%

[Level 1] : Success Rate 80%

[Level 1] : Success Rate 90%

Stasis

Max Lv 5

Prereq: Drain Life 1

Type: Status Effect

Description: Distorts the air around the caster, making it impossible for targets within its radius to cast magic.

[Level 1] : 10s Duration

[Level 2] : 15s Duration

[Level 3] : 20s Duration

[Level 4] : 25s Duration

[Level 5] : 30s Duration

Release

Max Lv: 2

Prereq: None (Warlock basic Skill)

Type: Active / Special

Description: Throws your active Fire Ball / Ball Lightening / Water Ball / Stone that you currently have summoned to deal damage to a single target.

[Level 1] : Throws a single magic stone at the target.

[Level 2] : Throws all remaining magic stones at the target.

Recognized Spell

Max Lv: 5

Prereq: Release 2, Stasis 1, White Imprison 3

Type: Self Buff

Description: By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. However, skills consume 25% more SP.

[Level 1] : 20s Duration

[Level 2] : 30s Duration

[Level 3] : 40s Duration

[Level 4] : 50s Duration

[Level 5] : 60s Duration

Marsh of Abyss

Max Lv: 5

Prereq: Quagmire 1

Type: Debuff

Description: Curse a target with the marsh of abyss, slowing their movement and decreasing their dex/agi. This skill only applies half the reduction to players.

[Level 1] : Agi / Dex - 6%

[Level 2] : Agi / Dex - 12%

[Level 3] : Agi / Dex - 18%

[Level 4] : Agi / Dex - 24%

[Level 5] : Agi / Dex - 30%

Summon Fire Ball

Max Lv: 5

Prereq: Meteor Storm 1

Type: Active / Damage

Description: Summons a ball of fire near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drains SP over time.

[Level 1] : Max 1 Fire Ball / Deals 100% Fire Element Magic Damage / 30s Duration

[Level 2] : Max 2 Fire Ball / Deals 150% Fire Element Magic Damage / 40s Duration

[Level 3] : Max 3 Fire Ball / Deals 200% Fire Element Magic Damage / 50s Duration

[Level 4] : Max 4 Fire Ball / Deals 250% Fire Element Magic Damage / 60s Duration

[Level 5] : Max 5 Fire Ball / Deals 300% Fire Element Magic Damage / 70s Duration

Crimson Rock

Max Lv: 5

Prereq: Summon Fire Ball 1

Type: Active / Damage

Description: Summons a huge meteorite on the target, striking all targets nearby. When the meteorite hits the ground it lets out a shock wave that throws enemies back and causes stun.

[Level 1] : 500% Fire Element Magic Damage

[Level 2] : 550% Fire Element Magic Damage

[Level 3] : 600% Fire Element Magic Damage

[Level 4] : 650% Fire Element Magic Damage

[Level 5] : 700% Fire Element Magic Damage

Hell Inferno

Max Lv: 5

Prereq: Crimson Rock 3

Type: Damage / Status Effect

Description: Conjures the fires of hell to burn a target. The skill causes [burning] status effect, which continually deals fire element damage over time.

[Level 1] : 500% Fire Element Magic Damage

[Level 2] : 550% Fire Element Magic Damage

[Level 3] : 600% Fire Element Magic Damage

[Level 4] : 650% Fire Element Magic Damage

[Level 5] : 700% Fire Element Magic Damage

Comet

Max Lv: 5

Prereq: Hell Inferno 3

Type: Damage / Status Effect

Description: Calls a comet from space to crash down down into the ground dealing huge fire element damage in a 15x15 radius. The skill causes [burning] status effect, which continually deals fire element damage over time. Enemies closer to the center of the blast takes increased damage. This skill requires two Warlocks to be together to cast.

[Level 1] : 800% ~ 2000% Fire Element Magic Damage

[Level 2] : 1000% ~ 2500% Fire Element Magic Damage

[Level 3] : 1200% ~ 3000% Fire Element Magic Damage

[Level 4] : 1400% ~ 3500% Fire Element Magic Damage

[Level 5] : 1600% ~ 4000% Fire Element Magic Damage

Summon Water Ball

Max Lv: 5

Prereq: Storm Gust 1

Type: Active / Damage

Description: Summons a ball of water near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drains SP over time.

[Level 1] : Max 1 Water Ball / Deals 100% Water Element Magic Damage / 30s Duration

[Level 2] : Max 2 Water Ball / Deals 150% Water Element Magic Damage / 40s Duration

[Level 3] : Max 3 Water Ball / Deals 200% Water Element Magic Damage / 50s Duration

[Level 4] : Max 4 Water Ball / Deals 250% Water Element Magic Damage / 60s Duration

[Level 5] : Max 5 Water Ball / Deals 300% Water Element Magic Damage / 70s Duration

Frost Misty

Max Lv: 5

Prereq: Summon Water Ball 1

Description: Covers a 15x15 area in a freezing mist, causing damage and inflicting [Freezing] status to targets that enter. Targets caught with [Freezing] status have their defense, attack speed and movement speed lowered, and take longer to cast spells.

[Level 1] : 30% chance to cause freezing status

[Level 2] : 40% chance to cause freezing status

[Level 3] : 50% chance to cause freezing status

[Level 4] : 60% chance to cause freezing status

[Level 5] : 70% chance to cause freezing status

Jack Frost

Max Lv: 5

Prereq: Frost Misty 3

Description: Deals water element damage to all targets in [Freezing] status effect.

[Level 1] : Water Element Magic Damage 300%

[Level 2] : Water Element Magic Damage 400%

[Level 3] : Water Element Magic Damage 500%

[Level 4] : Water Element Magic Damage 600%

[Level 5] : Water Element Magic Damage 700%

Summon Ball Lightening

Max Lv: 5

Prereq: Lord of Vermilion 1

Type: Active / Damage

Description: Summons a ball of lightning near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drains SP over time.

[Level 1] : Max 1 Ball Lightening / Deals 100% Wind Element Magic Damage / 30s Duration

[Level 2] : Max 2 Ball Lightening / Deals 150% Wind Element Magic Damage / 40s Duration

[Level 3] : Max 3 Ball Lightening / Deals 200% Wind Element Magic Damage / 50s Duration

[Level 4] : Max 4 Ball Lightening / Deals 250% Wind Element Magic Damage / 60s Duration

[Level 5] : Max 5 Ball Lightening / Deals 300% Wind Element Magic Damage / 70s Duration

Chain Lightening

Max Lv: 5

Prereq: Summon Ball Lightening 1

Description: Deals wind element damage to a single target. When a target is struck by chain lightening, chain lightening will also chain to enemies near the target. Higher levels of the skill increase the amount of times it can chain.

[Level 1] : Wind Element Magic Damage 300% / 5 Chain

[Level 1] : Wind Element Magic Damage 400% / 6 Chain

[Level 1] : Wind Element Magic Damage 500% / 7 Chain

[Level 1] : Wind Element Magic Damage 600% / 8 Chain

[Level 1] : Wind Element Magic Damage 700% / 9 Chain

Summon Stone

Max Lv: 5

Prereq: Heavens Drive 1

Type: Active / Damage

Description: Summons a magic stone near the caster that explodes when attacked. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stone drains SP over time.

[Level 1] : Max 1 Stone / Deals 100% Earth Element Magic Damage / 30s Duration

[Level 2] : Max 2 Stone / Deals 150% Earth Element Magic Damage / 40s Duration

[Level 3] : Max 3 Stone / Deals 200% Earth Element Magic Damage / 50s Duration

[Level 4] : Max 4 Stone / Deals 250% Earth Element Magic Damage / 60s Duration

[Level 5] : Max 5 Stone / Deals 300% Earth Element Magic Damage / 70s Duration

Sienna Execrate

Max Lv: 5

Prereq: Summon Stone 1

Description: Causes petrification status to a single target and all targets nearby.

[Level 1] : 50% Success / 3 x 3 Area

[Level 2] : 55% Success / 5 x 5 Area

[Level 3] : 60% Success / 5 x 5 Area

[Level 4] : 65% Success / 7 x 7 Area

[Level 5] : 70% Success / 7 x 7 Area

Earth Strain

Max Lv: 5

Prereq: Sienna Execrate

Type: Damage / Debuff

Description: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm.

[Level 1] : Earth Element Magic Damage 360% / Divest Weapon & Divest Helm Effect Chance 3%

[Level 2] : Earth Element Magic Damage 420% / Divest Weapon & Divest Helm Effect Chance 5%

[Level 3] : Earth Element Magic Damage 500% / Divest Weapon & Divest Helm Effect Chance 7%

[Level 4] : Earth Element Magic Damage 600% / Divest Weapon & Divest Helm Effect Chance 9%

[Level 5] : Earth Element Magic Damage 700% / Divest Weapon & Divest Helm Effect Chance 11%

Tetra Vortex

Max Lv: 5

Prereq: Comet, Jack Frost, Chain Lightening, Earth Strain 5

Type: Damage / Debuff

Description: Summons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Ball Lightening, and Stone before casting or the skill will fail. Targets struck by Tetra Vortex will receive one status effect from Burning, Freezing, Stun, and Bleeding status ailments.

[Level 1] : 4 Element Magic Damage 500% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding

[Level 2] : 4 Element Magic Damage 600% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding

[Level 3] : 4 Element Magic Damage 700% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding

[Level 4] : 4 Element Magic Damage 800% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding

[Level 5] : 4 Element Magic Damage 900% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding

Posted
This makes me want to start playing HW again, but I can't wait for the other classes.
Posted

GTB > Warlock.

:s

Lmao.

Posted

That ghost attack 600% damage to ghost... Would be such an essential skill since everyone wears Ghostring.

o_o Amazing I wonder what the other updates are for the other classes.

Posted

Dude

White Imprison

Max Lv 5

Prereq: Soul Expansion 3

Type: Status Effect

Description: Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state you cannot take damage other than ghost property attacks. You can use this skill on yourself, however you will take 2000 hp damage when it ends.

[Level 1] : Success Rate 50%

[Level 1] : Success Rate 60%

[Level 1] : Success Rate 70%

[Level 1] : Success Rate 80%

[Level 1] : Success Rate 90%

This will save us from Asura Strike, Throw Spirit Sphere, etc.. and 2000HP is nothing lost in a High Rate. I'ma like this class :]

Posted
Those 2k HP would probably be buffed to 30-50k hp (In lowrates high wizards hp get arround 5k-7k)

With how underpowered HWs here are, I doubt it'll be brought up to 30-50k.

Not only that, but these are Warlocks, not High Wizards.

Posted

I'd join fRO again for sure. Like, definitely.

Posted

But like Warlocks are going to be strong,all the other new classes will have their own feature too. Will have to test them all out to know which one to use. But definitely I'll be trying Warlocks first.

Posted
In two words... HOLY CRAP!

would be amazing to see this implemented in the server but who knows how long would that take

Actually It Takes Nothing to Implement Because KRO auto updates all Pservers The only Hard part is Implementing it into Job Changer in town The Custom NPCs were made from scritpers who knew what they were doing, and Most of the scripts were just passed around and Changed maybe a little bit.

Posted
Actually It Takes Nothing to Implement Because KRO auto updates all Pservers The only Hard part is Implementing it into Job Changer in town The Custom NPCs were made from scritpers who knew what they were doing, and Most of the scripts were just passed around and Changed maybe a little bit.

Do you know what you're talking about?

Balancing them is going to be difficult.

Posted
Actually It Takes Nothing to Implement Because KRO auto updates all Pservers The only Hard part is Implementing it into Job Changer in town The Custom NPCs were made from scritpers who knew what they were doing, and Most of the scripts were just passed around and Changed maybe a little bit.

No they do not...? Adding "custom" classes is not hard, constructing skill formulas and defining variables is what takes time. Any server that "has" any of the 3-1/3-2 classes are guessing simply because KRO themselves have no idea what the final result will be.

Posted

In short eA, will not be working on these classes till official solid information is released. You cannot emulate something that has not yet been completed. And God knows when Gravity will complete them.

Posted

damn HW might get some pretty cool skills...

wonder how they'll look?

:lmaosmiley:

Posted

I prefered the previous sprite the rune knight had to be honest. This one reminds me of some star wars character and not a real cool knight like before.

Posted
Earth Strain

Max Lv: 5

Prereq: Sienna Execrate

Type: Damage / Debuff

Description: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm.

[Level 1] : Earth Element Magic Damage 360% / Divest Weapon & Divest Helm Effect Chance 3%

[Level 2] : Earth Element Magic Damage 420% / Divest Weapon & Divest Helm Effect Chance 5%

[Level 3] : Earth Element Magic Damage 500% / Divest Weapon & Divest Helm Effect Chance 7%

[Level 4] : Earth Element Magic Damage 600% / Divest Weapon & Divest Helm Effect Chance 9%

[Level 5] : Earth Element Magic Damage 700% / Divest Weapon & Divest Helm Effect Chance 11%

This could be suuuuuuuuch a big help. :<

Edit:

These sprites are the gayest sh!t I've ever seen.

Warlock_m_front_skill.gif

Warlock_m_front_wait.gif

Posted
Warlock_m_front_wait.gif

LOL.

Doctor: Ok, cough!

(If you get the joke it'll be funny)

Posted
LOL.

Doctor: Ok, cough!

(If you get the joke it'll be funny)

LOL.

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