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Gerald

Improvement Of Taekwon

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Posted

I read a thread that says 90% of players are not favored the job Taekwon . Why?, because this job needs a player with dedication, I meant if you are not in the top 10 rankers this job is useless. As far as I play fRO, I noticed that even you are in the top 10 you are weak, yes! you can use the so called infinite kicks but your damage to player is so disappointing as well as in MVPs . And also the worst part of being a Taekwon is, you can't wear weapon, so sad. /sob

I came from other server that the job Taekwon is very usefull in PVP, MVP and even in breaking an Emperium. Why? because they have high atk power depending on the TK fame/points that they have.

Sir GM, I want to suggest to improve this job in our server. My suggestion is for every TK fame/point their is additional 2 atk points. Example, my TK fame/point is 151 x 2 = 302 additional atk points.

My co-Rankers there please support this for the improvement of our job.

IGN: G e r a l d

More power to fRO.

Posted (edited)

Hello

Well, the no weapon for TK was true until... like half year ago? now you can make the legendary taekwon weapon (even if it doesn't give high bonus stats, it allows wear some cards on it, better than nothing).

Reading the description of mission skill, it says anyone with rank 90+ gets the bonus, dont know if its true. but if its, you dont need to be on the top 10 to get bonus (that is more for fame i think)

as far i know the ones being good at breaking emp are the SG (know one or two on this server cause, being pro with SG is the most dificult job on RO) (IMHO)

about your suggestion, i prefer to give some improvements to weapon / capes / rings, that way every TK player benefits and not only the ones that live for that class (being ranker means spending your fro life on that that quests and fame is enough bonus for that.... hehe) but that is only my opinion, lets wait for other players to comment. :)

Edit: reading the description again, says that any 90+ taekwon ranker gets tripled hp and sp, and i think it aslo implies to get the infinite combos ability

Edited by Danger
  • Like 1
Posted

Sir

Weapon that add 5 dex and str, and reduce 5% of asdp.

The bonus is only in top 10.

Yes SG, but if my suggestion will be implemented the TK can bypass SG. :)

Thank you Sir.

Posted

To clear some doubts in this topic:

1: The tripple HP and SP and infinite kicks are a bonus only given to the top 10 rankers as long as the ranker is above level 90.

2: We normally don't do skill edits so it's better if we could look into item changes or custom items for the basic taekwondo class. (If you have any suggestions for changes to current items etc, feel free to share).

3: I personally feel like the taekwondo top has been a big burden for anyone wanting to start a taekwondo ranker these days. A lot of the top 10 rankers are long gone and I personally feel like the top should be resetted or better yet expanded. Expanding it however would require a skill edit as well.

TK rankers should never bypass the damage of a star gladiator. The ranker is supposed to be the more constant (less bursty) damage dealer that is a lot tankier than the star gladiator and able to fight all targets instead of just 3 classes.

Posted

1. That's right sir.

2. No skill edit will hapen, just finishing mission and it will add the bonus.

3. Me as well begin from newbie and Top Ranker is not been burden to me. What do you mean Sir, ''expanding it''.

How to fight from other class, that TK is been left behind in the long run. I meet PARANOiA and test her damage, she's fully geared me not but then, her damage is 1k+ although it was spam.

Posted

Changing the skill so it adds attack for every point is a skill edit.

What I mean with expanding it is giving the bonus not only to the top 10 but for instance to the top 50. So the class gets more popularity in general.

Posted

Are taekwons even allowed to do the forsaken knight quest? Haven't tried yet but if not, would be best if they get +200 stats from the quest.

TKs are good, would be best if it'll be buffed in any way possible. If possible, increasing its job level to 255 would be great. IF possible. LOL.

They obviously need a buff. Taekwon is one of my favourite class. Would be good if it gets buffed in any way possible.

+100000 on this topic.

  • Like 1
Posted

Yes they can, the only one not allowed to do the quest are SG

for the job lvl, you can a) spend some millions to get all your skill tree, or b) wait to become ranker to get all skills

Posted

I spent millions. I suggested the job level to be changed for cards purposes. Because some cards are correlated to job level IE: Ifrit.

Posted

mmm I had not thought of that, but it makes sense, you got my vote on that suggestion :D

Posted
mmm I had not thought of that, but it makes sense, you got my vote on that suggestion :D

Hope to see changes in the near future. Because I've been reading reviewed suggestions, some approved once but still they're not implemented. Like IE: Pori Pori Revenge Event change suggested by Vic. This was already approved and yet there's no change at all. Pori Pori's HPs are still at 95m Lowering it to 35ish was the suggestion by Victoria. I really hope changes will happen soon.

Posted

+1 to 255 job lvl


Changing the skill so it adds attack for every point is a skill edit.

What I mean with expanding it is giving the bonus not only to the top 10 but for instance to the top 50. So the class gets more popularity in general.

Top 50? For me, it's unfair for those who work hard to become ranker(me).

For me the fair is, giving the 2 atk points bonus for every mission that been completed whether you're in top or not.

Posted

Honestly that suggestion sounds more like "Hey, I want you to give me bonus stats because I'm a ranker"

As said earlier, its better to make improvements for whole class, that way you give incentive to anyone who wants to try the TK job.

if you only give bonus to the ones that are already on top, nobody will care for the changes and only few will benefit.

Posted

Its not like that Sir.

I think my suggestion is good, not only for the rankers(top 10) but also for the beginners(starting TK mission).

I didn't say that the +2 atk bonus is only for the top.

Thank you Sir

Posted

PS Star glads can do the knight quest also :]


3: I personally feel like the taekwondo top has been a big burden for anyone wanting to start a taekwondo ranker these days. A lot of the top 10 rankers are long gone and I personally feel like the top should be resetted or better yet expanded. Expanding it however would require a skill edit as well.

I don't think resetting the top rankers is a good idea there are still a few of them that plays including me. It would suck if you guys reset it since rankers have spent hours and hours getting to whatever top they are.

Posted

PARANO¡A here. .-.

Even with a full party for max Kihop bonus (it caps out at 10 party members/+100% atk, I believe), TK ranker's damage leaves a lot to be desired, so +1 to the general idea. The whole idea of the top 10 ladder is to make taekwon a competitive class, but there's not going to be many people competing if the damage is horrible. With the current scores, it really doesn't take that long to get on the top 10, and it took me about 3 or 4 days to get to #1, so I don't think it needs to be reset -- but the reward isn't really worth the effort as it stands atm.

I had the idea that any future Valkyrie weapons could give normal bonuses/stats like any other valk weap, and just disable the Kihop bonus altogether while wearing it so it wouldn't be completely overpowered. I know rankers are tanky (about as much hp as a LK on pvp build, and as high as 1m hp on vit build), so maybe that could be balanced out with the weapon as well? Idk, it would need some thought and testing...

Posted

I say we first need to remove the rankers that are not on the game anymore. something along the lines of not logging in for 6 months to one year should be good.

Posted (edited)

There's a lot of things this server can improve with the taekwons.

Here's some things I noticed:

1. Some monsters on target mission wouldn't count even if you're killing the said target. Examples: Goldenring, Pouring, Usakoring and the like. (Kobold aren't included since there's specific class of kobold that counts)

2. Reading from top down on this thread simply shows that taekwon's damage isn't enough compared to other classes. Giving it a buff would be fun.

3. Valk weapon. I'd love to donate for one.

4. Legendary weapon updates - Sorry but I disagree with Danger as his logic goes that it's better than nothing. Wearing it changes is close to nothing I can say since there's just 2000 increase in damage. - I tried even with tg on and the likes. Why is that? Because wearing a weapon negates the damage amplification from "Sprint". - This though few taekwon players only know. If you sprint and stop without weapon your "kick" damage increases. - With the weapon, it's disabled. Why be stingy with stats it's a legendary weapon in the first place. To think that there's no valk weapon and it gives low stats is really disappointing.

That's mostly it. I'll try to find new inputs as I continue looking up to this class. I started the class seeing this thread. Most of the logic I see here are true, but some, needs improvement. Gerald asking for 2 ATK per finished mission is a bad idea. Why? People who has the time on their hands can go all day all night doing mission and earn 2 ATK per mission. Let's say there's someone who manages to go 2000 missions - This is profoundly hard and is really hard to do. With 2 per attack that's 4k additional without extra effort.

2 ATK per mission can be a good idea tho. Giving it a cap would be the best solution if ever this will be implemented. 700 - 1000 mission cap would be best. Since a ranked taekwon's ATK maxed with gears would be round 1.8 - 2.2ish. Adding up 2k would create a Taekwon version of a Sinx on EDP + Converter.

Awaiting confirmation. Thanks.

Edited by masang
Posted

4. Legendary weapon updates - Sorry but I disagree with Danger as his logic goes that it's better than nothing. Wearing it changes nothing I can say since there's 200 increase in damage. - I tried even with tg on and the likes. Why is that? Because wearing a weapon negates the damage amplification from "Sprint". - This though few taekwon players only know. If you sprint and stop without weapon your "kick" damage increases. - With the weapon, it's disabled. Why be stingy with stats it's a legendary weapon in the first place. To think that there's no valk weapon and it gives low stats is really disappointing.

Have to disagree on that, as I've tested this back and forth-- say you have 2 TG+Skel+Inca on l. weapon, my damage will be about 4-5k per hit in each combo skill kick depending on opponent's gears, but barehanded with the Sprint bonus it's only going to be about 2k ... So the 4 card slots are definitely an advantage. The downside in wearing a weapon is that it drastically lowers your Aspd, making you put a crap-ton of stats into Agi to get 195 aspd...

Posted

Have to disagree on that, as I've tested this back and forth-- say you have 2 TG+Skel+Inca on l. weapon, my damage will be about 4-5k per hit in each combo skill kick depending on opponent's gears, but barehanded with the Sprint bonus it's only going to be about 2k ... So the 4 card slots are definitely an advantage. The downside in wearing a weapon is that it drastically lowers your Aspd, making you put a crap-ton of stats into Agi to get 195 aspd...

Thanks for clearing this up, that was supposed to be 2000. Changed it now. Lacked 0.

Posted

That's mostly it. I'll try to find new inputs as I continue looking up to this class. I started the class seeing this thread. Most of the logic I see here are true, but some, needs improvement. Gerald asking for 2 ATK per finished mission is a bad idea. Why? People who has the time on their hands can go all day all night doing mission and earn 2 ATK per mission. Let's say there's someone who manages to go 2000 missions - This is profoundly hard and is really hard to do. With 2 per attack that's 4k additional without extra effort.

Sir Masang that's the trill of being TK. Being a TK really needs extra/hard effort.

Posted (edited)

Sir Masang that's the trill of being TK. Being a TK really needs extra/hard effort.

I know. But let's not forget that there's such a thing like over rewarding. Read the paragraph after the one you quoted so you'll know. 2000 missions is hard to do but it isn't impossible. Reaching it with your suggestion implemented would cause taekwons to be overpowered on that perse. Try and be reasonable. Giving it a cap would be the best solution like what I said on the last paragraph.

Edited by masang
Posted

Cap means there's a limit with how many additional attack damage a taekwon can get. In my suggestion, 1000 missions will be the cap. Meaning if you reach 1000 missions, you get 2000 attack and you won't get any additional anymore after that. Reaching 1001 wouldn't give you +2 attack. Every mission that's over 1000 wouldn't count. That's a cap.



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