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devil_trigger

Suggestion Part 2 (its Been A While)

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Posted (edited)

Finally i'm able to play again :) hehehe...well here i go

1) Bot Detector Thing (i think i noticed and reported this long time ago xD) - its still annoying and still can kill you specially when your luring mobs, or some instance (you pressed @warp at the same time it appeared) you wont be able to move, use @warp again or worst won't be able to character select too specially when monsters are near you and starts attacking you, the only thing you can do is either press ALT+F4 or wait till your character dies :( i'm not against the bot detector, its just that maybe we can be somehow invulnerable/mobs can't attack us while typing the code?

2) Champion/Monks Using Body Relocation/Snap to Remove/Get out of Traps - i suggested this before on my old server (that died long time ago) and was able to change it, it made the WoE more intense since the defense is more tighter, and i think this is unfair in WoE/PvP for a Sniper/Hunter, a good Sniper/Hunter knows when and where to put his/her traps specially in tight situations, but the trap/Remove Trap skill becomes useless because you can just Body Relo/Snap out of it, hope this can get fixed here too.

3) Maybe Revise the effect of GTB? - maybe make it reduces 90%or (???%) of magic damage inflicted on wearer and still nullifies status aliments & buffs ? cause Wizzards/Profs has nothing to do to you when you're wearing GTB (like Sniper/Hunters a bit unfair for them too)

4) Entweihen Crothen Card - this card becomes useless since its compounded on Armors, maybe it can be changed to be compounded on weapons instead? since most of the badass cards are for other jobs, Mage Type Characters has less useful cards to choose from to put on their weapons.

5) A new command, @alootid 1 <name of item>, @alootid 2 <name of item>, @alootid 3 <name of item>, (get the idea?) - so that we no longer need to put trashes in our inventories just to @autoloot the items that we want, and its a pain when you suddenly come across a MVP with a rare drop and you forgot that your inventory is full, specially here in fRO the loots disappears fast. (happened to me so i know the feeling </3)

6) Uhhh maybe Revise some of the items for the other jobs rarely seen on the server? - this is my personal opinion (i maybe wrong though) i rarely see jobs like Star Gladiator, Stalker, White Smith, Ninja, Gunslinger and a few Clowns/Gypsy, High Priest, maybe a little boot on their items would help? like example giving the High Priests a killing skill(s) (Priest Weapon Adds Holy Light Damage + ???%) so that they're not just for Healing & Buffng?


Again just a Suggestion/Personal Opinion, not forcing to change it or something :) Rok On

Edited by devil_trigger
Posted

1. I thought you are invulnerable when the bot check comes out? Or I assume because I never had the problem you mentioned.

2. Not sure if that comes in as skill edits or source edits. FRO rarely does those kind of edits as it might do more harm than good.

3. Any wizard/prof/magic class player that gets shutdown by a simple GTB card is not really good. All Decent magic class users will actually say that Maya card is worse than GTB by a long shot.

4. Not sure because i havent tested, but Kingring and necromancer cards do more than enough to increase MATK. I don't think we need another one that increases it.

5. Been discussed before and it was rejected i think.

6. None of the jobs listed there are weak, except probably Gunslinger(until they get new valk weapons which we had been suggesting before). In fact, Stalker is probably one of the most versatile characters in game if used right.

Posted

@Rayray

Regarding the 'invulnerability', you're not invulnerable but you just take very minimal damage (imagine redux)

Ontopic:

1. Simple solution to the problem is just to relogin, and the botcheck will reappear, according to a GM.

2. Skill edits are quite occasional, as of today AS is still not fixed (which is already asked by Vinny to be fixed)

3. This has already been suggested before, and it's been denied most of the time. And Maya's quite efficient against mage classes or bolt users, than GTB.

4. Seems pretty plausible, why not? +1.

5. +1, I can't really think of anything else to say.

6. Right now, I can agree w/ the fact that Gunslingers are pretty weak, but the rest are pretty much strong enough to stand by themselves.

Especially for Mastersmiths, Stalkesr, and my main, Clowns. :)

Posted

1. Sure why not
2. If it possible then yes
3. Nope GTB fine the way they are. I won't argue about this, since I already argued this many times already and I'm maining Professor and High Wizard right now so I won't accept argument like I didn't play the class
4. Even I hardly use Kingring for magic class. I prefer to use card like VR, WS or DWar on my main weapon rather then compound that small boosting card
5. I don't know if this possible or not but I'm agree with this
6. This should been made into another detailed suggestion since your word seemed too vague for now

Posted

5 is rejected because it's a renewal client command. We don't have renewal client so we can't have renewal commands untill the server changes to renewal client which I'm not sure will ever happen.

Posted

It won't be changed to a renewal client. The GM's already said that it would be too difficult to do it because every customization would have to be re-done via the renewal scripting which is different than the pre renewal scripting. However I am all for the renewal interface alone.

Posted

1. +1

2. hmmmm i don't really know.

3. +0 well if they are well build wiz and prof are OP they dont really need to change GTB they can Use stave, Most of the time they do not play solo in Fro they play in group so GTB is useless. :)

4. +1

5. +1 we need this, so that we do not loot useless items.

6. they are not weak specially stalker,Priest and WS. but, +1 for Gunner,Star Gladiator and SL They need some modification.

^.^



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