x2424x Posted March 23, 2015 Report Posted March 23, 2015 as title said, :3since arrows are unlimited :D1 arrow = Unlimited shot. maybe they can also make it to AB & AG1 AB & BG=Unli Acid Demonstration / Bomd / Acid Terror :D 1
kyoshiro029 Posted March 23, 2015 Report Posted March 23, 2015 Dunno..... well if were doing such a suggestion then why only a bio-chemist..... even ninjas have that kind of problem... carrying elemental stones and such.... Well i dunno if they'll consider this... maybe they have a reason why the arrows and bullets are unlimited and not the bottles granade/acid bottle/and elemental stones
x2424x Posted March 23, 2015 Author Report Posted March 23, 2015 Dunno..... well if were doing such a suggestion then why only a bio-chemist..... even ninjas have that kind of problem... carrying elemental stones and such.... Well i dunno if they'll consider this... maybe they have a reason why the arrows and bullets are unlimited and not the bottles granade/acid bottle/and elemental stones sorry, but i dunno that ninjas also don't have unlimited ammo's, i never use ninja class :3 hope, they'll consider this. :3
Rayray Posted March 23, 2015 Report Posted March 23, 2015 It has been suggested before and it was not approved. You can't compare arrows with bottles as arrows gets used when using normal attacks, bottles are only used during skills. As someone who ONLY uses biochemist nowadays, I disagree. It would make biochemist way too OP for 2 main reasons. 1. Weight limit. making bottles infinite would increase your seed carrying capacity not only on your character but also on your cart. Even full int biochems will have a lot of seeds then. 2. Stunlock. One of the only weaknesses of biochemist is having a limited supply. Giving them infinite bottles and you will stunlock someone until they die. Doesn't even matter if they had FCP, all you had to do is spam until they lose the FCP and die then. The bottles are so cheap nowadays too. Back when I started using biochem, i would literally use up more than 200m a day if I wanted to fully pvp and woe and other stuff. Now you just farm a few stone of sages and you can pvp easily. With that said, i would suggest a different one though. As the limited supply of bottles is only really intended for the skill acid demonstration, I would agree to a suggestion saying that the Bomb skill(the one you put on the floor) and Acid Terror not use any bottle. I think that would be a bit of a balance.
ThePerfectHit Posted March 23, 2015 Report Posted March 23, 2015 Besides what was already stated, making bottles unlimited reduces the need for zeny which hurts the market in the long run. It is already mainly only used for 2 things (BC and recarding) so leave it the way it is.
AsBloodRunsBlack Posted March 24, 2015 Report Posted March 24, 2015 It has been suggested before and it was not approved. You can't compare arrows with bottles as arrows gets used when using normal attacks, bottles are only used during skills. As someone who ONLY uses biochemist nowadays, I disagree. It would make biochemist way too OP for 2 main reasons. 1. Weight limit. making bottles infinite would increase your seed carrying capacity not only on your character but also on your cart. Even full int biochems will have a lot of seeds then. 2. Stunlock. One of the only weaknesses of biochemist is having a limited supply. Giving them infinite bottles and you will stunlock someone until they die. Doesn't even matter if they had FCP, all you had to do is spam until they lose the FCP and die then. The bottles are so cheap nowadays too. Back when I started using biochem, i would literally use up more than 200m a day if I wanted to fully pvp and woe and other stuff. Now you just farm a few stone of sages and you can pvp easily. +1 i agree wit u ray With that said, i would suggest a different one though. As the limited supply of bottles is only really intended for the skill acid demonstration, I would agree to a suggestion saying that the Bomb skill(the one you put on the floor) and Acid Terror not use any bottle. I think that would be a bit of a balance.
Sensation Posted March 24, 2015 Report Posted March 24, 2015 This will cause more Zeny inflation as there will be even less sources where it can be spend on. However, if a 'perk' can be purchased to activate a skill that unlimited bottles will be activated, it should require you to carry (for example) 1k of each at least to preserve the weight limit balance that would be required in PvP for the carry capacity of consumables. Being aware that you directly aim at one skill (acid demonstration) for the usage of bottles and perhaps desire to remove the consumption from the separate skills (Acid Terror & Bomb), but that still is undesirable as it could shift the way Creators play (which is admirable) and then 'abusing' that form of free skill spamming. I think it's safe to say that this suggestion would deteriorate the current game play and with balance in mind, this should be gently rejected.
gennova Posted March 25, 2015 Report Posted March 25, 2015 I play bio class before even though now the set already sold, but in that short amount of time enjoying the class I didn't think this suggestion is necessary as for I don't have problem with carrying 700 set of bottle in inventory and 1k set in cart.
kyoshiro029 Posted March 25, 2015 Report Posted March 25, 2015 Guess i was right that something was up...... told ya there is a reason... xD i dont really use my bio chemist that much nor my ninja
nagi Posted March 25, 2015 Report Posted March 25, 2015 Suggest also for Legendary Acid Bottle & Bottle Grenade with Additional damage on AD : ) (Questable and Unlimited) hehehehehe.
Rayray Posted March 25, 2015 Report Posted March 25, 2015 Suggest also for Legendary Acid Bottle & Bottle Grenade with Additional damage on AD : ) (Questable and Unlimited) hehehehehe. It's like you did not read our replies. O_O
kyoshiro029 Posted March 26, 2015 Report Posted March 26, 2015 Lol bruh that is not possible edp are consumables... xD they arent ammos @nagi lol.... da feck isnt that what was suggested in the thread and gm sensation also said the cons of having them unlimited xD either ypu didnt read or you're just joking
Aerofox Posted March 26, 2015 Report Posted March 26, 2015 Not every ammunition deserves to be unlimited and have legendary versions. Also, for everyone who will suggest gameplay changes to certain classes: Think thoroughly of the cause and effects of your suggestion. and don't suggest stuff just to overpower one class so that you can switch to it and stomp on everyone. l2p -1
gennova Posted March 27, 2015 Report Posted March 27, 2015 (edited) Nah it doesn't matter what you suggest. If its bad then everyone will bash it down just like this suggestion. But the point is let everyone got a fair chance to speak their opinion. If it that bad that it need to be bashed down, so let it be. Hopefully they understand the reasoning of whoever bash it down and learn from it. Suggestion section should not have any limitation. Edited March 27, 2015 by gennova