sartorius19 Posted December 22, 2014 Report Posted December 22, 2014 Ok so, i dont know why bolt spam got modified. As far as i can see last time, we only have problems due to no delay Burst damage of SN bolts. Bolts spam are quite crappy even before the update, Its not just for prof. I tried spamming bolts using my biochemist and wizard as well. They are really slow compared to other burst skills of other classes. Biochemist are affected somehow due to their usage of bolts specially in most certain cases. Also it is clearly given to them to be of use in PvP. Considering they only use lvl 5 bolts, slowing the spam would make it less effective and gives less viability to be of use in battles. Prof on the other hand may seem to spam faster due to the double bolt. But as im seeing it now when i ask people to be on gtb, the delay on those missed i made is too great. compared again on most skills. The Double Bolt couldnt make it up to it specially for ungeared ones who damages like 1-4k bolts. Lastly, The wizard, i know bolts arent their main thing, as they can use Aoe Skills to avoid getting reflected and deal massive damage. But are not enough to actually kill. Besides considering the problem on their HP. I believe wizards would be the one who gets affected the most. Also most wizards use bless ring for add. cold bolt damage. I suggest to reconsider the modification. if its intended to make the bolt spam slower, then at least modify it on a different level. Matk classes specially wizard are almost like farmers or leechers, its getting too hard for new ones to actually play them and be viable on PvP. In which many players would also love to enjoy playing these classes in PvP. Matk are easily countered enough with gtb+fcp. So i dont think it would hurt to adjust the modifications.
Opiate Posted December 22, 2014 Report Posted December 22, 2014 i wonder what was the reasoning behind the nerfs anyway? if it was to compensate for stun locking then why not up the damage to compensate? as it is the viable classes for pvp are very quickly being slimmed down to lord knight, sniper, champ and clown. everything else is simply obsolete or only useful for their utility - such as bio (not really but their maximum strength requires a lot of money), priest, pally, etc. prof was extremely weak to begin with. and if it was a nerf for super novices why not just nerf their HP, where the real problem is?
Desamor Posted December 22, 2014 Report Posted December 22, 2014 i wonder what was the reasoning behind the nerfs anyway? if it was to compensate for stun locking then why not up the damage to compensate? as it is the viable classes for pvp are very quickly being slimmed down to lord knight, sniper, champ and clown. everything else is simply obsolete or only useful for their utility - such as bio (not really but their maximum strength requires a lot of money), priest, pally, etc. prof was extremely weak to begin with. and if it was a nerf for super novices why not just nerf their HP, where the real problem is? The problem on SN wasn't his HP, was the usage of the priest cape that gave them 100% no delay on skill, their HP is good and everything else n_n! And as said before classes like LK got the nerf due the amount of player that use external program to cheat. Also yea, Am agreed with this, Sage already can't use kingring/FBH, so they relay on the speed of the bolts they can do, if that get reduced it will fate the same destiny as gunslinger >D!
Opiate Posted December 22, 2014 Report Posted December 22, 2014 The problem on SN wasn't his HP, was the usage of the priest cape that gave them 100% no delay on skill, their HP is good and everything else n_n! And as said before classes like LK got the nerf due the amount of player that use external program to cheat. Also yea, Am agreed with this, Sage already can't use kingring/FBH, so they relay on the speed of the bolts they can do, if that get reduced it will fate the same destiny as gunslinger >D! even so a simple fix to the capes being useable would fix that, not bolt nerfs. i just don't see the reasoning behind the bolt changes since matk classes are really no problem whatsoever. all of them are very easy to counter
gennova Posted December 23, 2014 Report Posted December 23, 2014 LOL this update makes me giving up on using bolt. As many ppl already default on GTB so I just go staving everyday. +1 anyway. Its like 1 sec 1 bolt when I test it
ThePerfectHit Posted December 23, 2014 Report Posted December 23, 2014 (edited) Didn't bother to read most of the replies, but I'm pretty sure it was nerfed due to SN spam is my guess. Since SN's have minimal animations on their skills, it was easily spam-able. Either way I don't mind if this get's passed, nowadays all you see if people using pathetic redux sets, which disgust me because the skill level of this server has dropped drastically. I'd rather have people play their classes, the way it was meant to be played. So yeah, +1. Edited December 23, 2014 by ThePerfectHit
sartorius19 Posted December 23, 2014 Author Report Posted December 23, 2014 (edited) i wonder what was the reasoning behind the nerfs anyway? if it was to compensate for stun locking then why not up the damage to compensate? as it is the viable classes for pvp are very quickly being slimmed down to lord knight, sniper, champ and clown. everything else is simply obsolete or only useful for their utility - such as bio (not really but their maximum strength requires a lot of money), priest, pally, etc. prof was extremely weak to begin with. and if it was a nerf for super novices why not just nerf their HP, where the real problem is? bolts can never stun lock someone except otherwise use of macros to have faster spams. cause even a prof with double bolt cant stunlock anyone without the usage of the fiber lock. only thing i can see why they nerfed the bolt spam is that due to Sn spams, but then again its only available to them as they got no casting delay by using the priest cape. No need to affect all matk classes. The update got a big impact on matk classes compared to SNs that can still spam bolts and go hybrid to mammo type which deals good damage +all the skills available to them. LOL this update makes me giving up on using bolt. As many ppl already default on GTB so I just go staving everyday. +1 anyway. Its like 1 sec 1 bolt when I test it well Stave isnt that good enough to be a main skill =.= though i mainly use voluspa than highness. If the Bless RIng would give good improvement on stave why not go stave type all the way .lol but if they go back to usakoring which is easy enough. stave sux real hard. lol so we still rely on bolts. and besides its our main skill. Edited December 23, 2014 by sartorius19
Double Trouble Posted December 23, 2014 Report Posted December 23, 2014 just wanna say.. .. +1 for this..
gennova Posted December 23, 2014 Report Posted December 23, 2014 bolts can never stun lock someone except otherwise use of macros to have faster spams. cause even a prof with double bolt cant stunlock anyone without the usage of the fiber lock. only thing i can see why they nerfed the bolt spam is that due to Sn spams, but then again its only available to them as they got no casting delay by using the priest cape. No need to affect all matk classes. The update got a big impact on matk classes compared to SNs that can still spam bolts and go hybrid to mammo type which deals good damage +all the skills available to them. well Stave isnt that good enough to be a main skill =.= though i mainly use voluspa than highness. If the Bless RIng would give good improvement on stave why not go stave type all the way .lol but if they go back to usakoring which is easy enough. stave sux real hard. lol so we still rely on bolts. and besides its our main skill. Well its just sarcasm because I'm dissapointed with this update about bolt. LOL I play 3 char and all of them was int type which is Prof, Bio, and HWiz. Did you know how I feel about this update? Now I'm lazy to playin. And I didn't want to switch class cause I love magic
Rayray Posted December 23, 2014 Report Posted December 23, 2014 I cannot go on, can someone put up a video of their bolt spam? The lower the ping, the better. Because I am at 200+ ping and if someone with less than that cannot spam decently then something is really wrong.
sartorius19 Posted December 23, 2014 Author Report Posted December 23, 2014 i got higher ping. 220-250. and im lagging whenever take vids. so i cannot put up a vid.
Danny Posted December 23, 2014 Report Posted December 23, 2014 I was thinking what if they put an addition effects on the Legendary Weapons and Valkyrie Weapons for Prof, Bio and HW to counter the delays of the Bolts? So in turned, SN/Baby SN would still be affected by the delays of the bolts spamming as intended. Like, for example(AND JUST AN EXAMPLE, don't be hatin and I really don't know how much the % delays of the bolt spams either, so im basing this on assumptions): Legendary Weapon(Prof): +65% ~ 70% Decrease Delays of bolts speed (LOL idk) or Increase Bolt speeds? Valk Weapon(Prof): +80% Decrease Delays of bolts or vice versa. OR if you guys don't want it on the weapons, the effects would be on the cape or rings? Prof Vote Cape: +60% ~ 70% Decrease Delays of bolts spam or etc. Prof Infernal Donation Cape/Drake Jacket: +80% Decrease Delays of bolts spam or vice versa. If the Donation Cape becomes Cursed/Blessed Rings/Jackets: +100% Decrease Delays of bolts spam or vice versa. Is this possible though? What do you guys think?
AsBloodRunsBlack Posted December 23, 2014 Report Posted December 23, 2014 +1 to this making magical user useless
Desamor Posted December 23, 2014 Report Posted December 23, 2014 I was thinking what if they put an addition effects on the Legendary Weapons and Valkyrie Weapons for Prof, Bio and HW to counter the delays of the Bolts? So in turned, SN/Baby SN would still be affected by the delays of the bolts spamming as intended. Like, for example(AND JUST AN EXAMPLE, don't be hatin and I really don't know how much the % delays of the bolt spams either, so im basing this on assumptions): Legendary Weapon(Prof): +65% ~ 70% Decrease Delays of bolts speed (LOL idk) or Increase Bolt speeds? Valk Weapon(Prof): +80% Decrease Delays of bolts or vice versa. OR if you guys don't want it on the weapons, the effects would be on the cape or rings? Prof Vote Cape: +60% ~ 70% Decrease Delays of bolts spam or etc. Prof Infernal Donation Cape/Drake Jacket: +80% Decrease Delays of bolts spam or vice versa. If the Donation Cape becomes Cursed/Blessed Rings/Jackets: +100% Decrease Delays of bolts spam or vice versa. Is this possible though? What do you guys think? It would case that Sage have more than -100% delay causing the same problem with SN wearing the cape, I think it can be solved if the bolt rate get back and they made something with the cape so SN can't wear it, maybe edit the soul link, make it impossible SN use the cape, return the bolt as they were and problem fixed :p!
cranial19 Posted December 24, 2014 Report Posted December 24, 2014 as she said ^, Sn cant wearp capes or rings now, besides non=donation. so why not just put the bolts back before the update. it wasnt a problem anyways since Sn cant abuse them now,
sartorius19 Posted December 24, 2014 Author Report Posted December 24, 2014 (edited) I was thinking what if they put an addition effects on the Legendary Weapons and Valkyrie Weapons for Prof, Bio and HW to counter the delays of the Bolts? So in turned, SN/Baby SN would still be affected by the delays of the bolts spamming as intended. Like, for example(AND JUST AN EXAMPLE, don't be hatin and I really don't know how much the % delays of the bolt spams either, so im basing this on assumptions): Legendary Weapon(Prof): +65% ~ 70% Decrease Delays of bolts speed (LOL idk) or Increase Bolt speeds? Valk Weapon(Prof): +80% Decrease Delays of bolts or vice versa. OR if you guys don't want it on the weapons, the effects would be on the cape or rings? Prof Vote Cape: +60% ~ 70% Decrease Delays of bolts spam or etc. Prof Infernal Donation Cape/Drake Jacket: +80% Decrease Delays of bolts spam or vice versa. If the Donation Cape becomes Cursed/Blessed Rings/Jackets: +100% Decrease Delays of bolts spam or vice versa. Is this possible though? What do you guys think? I was thinking what if they put an addition effects on the Legendary Weapons and Valkyrie Weapons for Prof, Bio and HW to counter the delays of the Bolts? So in turned, SN/Baby SN would still be affected by the delays of the bolts spamming as intended. Like, for example(AND JUST AN EXAMPLE, don't be hatin and I really don't know how much the % delays of the bolt spams either, so im basing this on assumptions): Legendary Weapon(Prof): +65% ~ 70% Decrease Delays of bolts speed (LOL idk) or Increase Bolt speeds? Valk Weapon(Prof): +80% Decrease Delays of bolts or vice versa. OR if you guys don't want it on the weapons, the effects would be on the cape or rings? Prof Vote Cape: +60% ~ 70% Decrease Delays of bolts spam or etc. Prof Infernal Donation Cape/Drake Jacket: +80% Decrease Delays of bolts spam or vice versa. If the Donation Cape becomes Cursed/Blessed Rings/Jackets: +100% Decrease Delays of bolts spam or vice versa. Is this possible though? What do you guys think? making this would make a lot of coding works again, i suggest to just put it back the way it was since it never had been a problem because Sn cant spam that fast though having Tremendous HP and Massive matk is crazy enough +the free 2k stat points. Though if they were only the ones to fight, its prettty easy to counter, its only becoing toublesome when they on gangs. I remember having a discussion in nerfing the HP% of tao gunka for SNs. Edited December 24, 2014 by sartorius19
Danny Posted December 24, 2014 Report Posted December 24, 2014 HMMM I guess so. its +1 from me anyways! Revert it back please! I do agree that the new updates is making the Prof(or even Bio) magically Inept when Prof itself is suppose to be excel in spamming fast bolts!
Roi Posted December 24, 2014 Report Posted December 24, 2014 +1 to this, tbh ONLY the SN's made bolts OP, I'm pretty sure everyone was fine with Prof/Wiz/Bio bolt spam before the update. So I say just bring back the Prof/Bio/Wiz bolt spam because it's too unfairr to the people that main Prof/Wiz/Bio
gennova Posted December 24, 2014 Report Posted December 24, 2014 +1 to this, tbh ONLY the SN's made bolts OP, I'm pretty sure everyone was fine with Prof/Wiz/Bio bolt spam before the update. So I say just bring back the Prof/Bio/Wiz bolt spam because it's too unfairr to the people that main Prof/Wiz/Bio Its unfair on me T_T (I main Prof & Bio & Wiz) ~~~~> The Wiz was the suckest class on my account after this update.
heha Posted December 28, 2014 Report Posted December 28, 2014 oh come on. i don't play that often now but with this update, mage class is definitely deem useless now.
gennova Posted December 29, 2014 Report Posted December 29, 2014 oh come on. i don't play that often now but with this update, mage class is definitely deem useless now. Yeah jas hwiz become more and more difficult to use for pvp. Not to mention mage class already easy to counter.
sartorius19 Posted December 29, 2014 Author Report Posted December 29, 2014 I hope this would reconsidered, i didnt post this suggestion without giving it a try and test it in-game. >.< and dont know what really is the maiin reason why they nerf bolt spam of all classes who uses it.
gennova Posted December 29, 2014 Report Posted December 29, 2014 I ask my friend who got 100+ ping and compare with my 300+ ping. And the difference not that much since the delay already long LOL. It's like 0.6 to 0.8 delay per bolt