Monaco96 Posted December 21, 2014 Report Posted December 21, 2014 goodjob to all gm's *THUMBS UP* Quote
ThePerfectHit Posted December 21, 2014 Report Posted December 21, 2014 BTW Kills still not counting for Prontera castle. Quote
Ohki Posted December 21, 2014 Report Posted December 21, 2014 There really shouldn't be much of a difference for legitimate players. Macro users, would notice a significant delay. There are two types of skill delays, client side and server side. Client side delay is determined primarily by the sprite animation. Server side delay for the skills is determined by timer calculations. (You can spam x skill after y after cast delay). All we did was modify this delay to be on par with client side delay. Thereby preventing third party programs or macros from being effective. Macro users (and other third party programs) will be at a disadvantage to legitimate players. All these skills changes were tested with by myself, and 3 other players. All from different area of the world (1 from US, 1 from Europe, 2 from different regions of Asia). All of these players knew the skills being modified, and knew the class well. My suggestion would be to give the changes a chance, we can tweak skill delays as needed. And yes, we will be modifying other skills in the future as need be. :) Let this knowledge ring through the heavens... Good update so far. <3 Quote
Desamor Posted December 21, 2014 Report Posted December 21, 2014 b4d upd4t3 0mg!!! d1z s0x, -1 :(:(:(:(:(!!! hhu33uh3uh3uh3. (Buen trabajo Mr.Jorge e.e!) (yea that was sarcasm >D) Quote
Xtopher Posted December 22, 2014 Report Posted December 22, 2014 Good to see you guys are still putting out steady updates. This server has always been great with class balance. Quote
darkmotherfucker123 Posted December 22, 2014 Report Posted December 22, 2014 Good job with the updates, I do have to say that the LK hit was very well deserved, especially in WOE where these tanky mofo's just camp at the entrance and BB the crap out of everyone and everything that comes in at,(if i may assume) 60-70 per hit, non stop, knowingly there is no pushback. I dont know about the sniper and champ hit tho, if they were planning to hit snipers and champs, shouldn't the GM's have done it by now already? Champs are one of the most powerful classes on the server, but I dont know about snipers. Quote
Double Trouble Posted December 22, 2014 Report Posted December 22, 2014 i wanna try that event.. pm me ingame guys.. hehe Quote
symphony37 Posted December 22, 2014 Report Posted December 22, 2014 There really shouldn't be much of a difference for legitimate players. Macro users, would notice a significant delay. There are two types of skill delays, client side and server side. Client side delay is determined primarily by the sprite animation. Server side delay for the skills is determined by timer calculations. (You can spam x skill after y after cast delay). All we did was modify this delay to be on par with client side delay. Thereby preventing third party programs or macros from being effective. Macro users (and other third party programs) will be at a disadvantage to legitimate players. All these skills changes were tested with by myself, and 3 other players. All from different area of the world (1 from US, 1 from Europe, 2 from different regions of Asia). All of these players knew the skills being modified, and knew the class well. My suggestion would be to give the changes a chance, we can tweak skill delays as needed. And yes, we will be modifying other skills in the future as need be. :) That being said, there is no need to lower down the prices of the items of these classes. Don't let lowballers win. LoL Quote
kingcobra Posted December 25, 2014 Report Posted December 25, 2014 i do the patch for this christmas . but always getting stucked at the file christsmas_patch 1-2_12-19-2014.pdfany solution for this???always gravity error cos of cant patch Quote
Veracity Posted December 25, 2014 Report Posted December 25, 2014 Kingcobra, try downloading our manual patch. :) Quote