atari0623 Posted May 31, 2014 Report Posted May 31, 2014 AOG/HOD is use specially for WS but it only does 3k more damage than Valkhat, example is 31k damage became 34k and it only got 1slot then ur vulnerable to freeze, i think its unfair that shipcaptain hat got big difference and it is invulnerable to freeze, and its only bought by activity tokens, unlike AOG/HOD cost 40$. My Suggestion is please improve the damage by 80%- so its damage can add up to 6k coz its only got 1slot, invulnerable to freeze and got 1 slot. Thanyou for your kind consideration,
sartorius19 Posted May 31, 2014 Report Posted May 31, 2014 i agree on invulnerability BUT NOT on 80% more damage. so im 50 50 on this.
atari0623 Posted May 31, 2014 Author Report Posted May 31, 2014 40% damage cost only 3k more damage, so if its 80 it will only add another 3k damage. since its not invulnerable to freeze
Rayray Posted May 31, 2014 Report Posted May 31, 2014 You are assuming alone on one factor: your own damage. 80% damage is too big honestly. I can only imagine how hard thanatos CT would be if we give them 80% more damage using HOD. Invulnerability to freeze, I can agree with, however I am still skeptical. WS is probably the only skill spamming class that only needs 2 kiels. Hence, it can always have fsoldier, so the weakness to freeze due to using HOD is probably it's biggest weakness(not counting dispel). But then again, it was easy to switch or just use evil druid or unfrozen armor when fighting someone that is not a bio or a champ.
atari0623 Posted May 31, 2014 Author Report Posted May 31, 2014 my point is the 40% damage that it is indicate to the helm cost only 3k? whats OP about that? and im not assuming on my own factor, because i only see 2-3 WS that uses the helm. because its like useless. you get the point? im suggesting it to be refined or something like that. so people go interested to buy it or use it @_@
sartorius19 Posted May 31, 2014 Report Posted May 31, 2014 (edited) well ray said it. 80% is too big. i can see WS damaging 30-40k using expansion only. and the kiel cards as ray said. thats what bugs me most. Edited May 31, 2014 by sartorius19
atari0623 Posted May 31, 2014 Author Report Posted May 31, 2014 No, i just tried it, it doesnt make a high diff like your thinking, im using valk expansion hat, my damage is 40k and when i tried aog my damage is 43k, 3k difference sacrificing 1 slot and freeze immunity.
Rayray Posted May 31, 2014 Report Posted May 31, 2014 Computations in RO is not as easy as you think. You are basically asking a 2x mforger effect on one helm alone. Again, you are assuming only on your own damage. I assume you do not have thana because you said 40k damage CT. Your suggestion should include EVERYONE, not just you. Other users might have thana, your suggestion does not mention any tests regarding it.
atari0623 Posted May 31, 2014 Author Report Posted May 31, 2014 Almost all chars that got thana is OP Even LK w/thana is OP or even a prof's stave crash w/ thana is OP. And im pointing out, the effect is almost thesame as valk expansion dealing 3k more damage only and your sacrificing your immunity to freeze and extra slot.
atari0623 Posted May 31, 2014 Author Report Posted May 31, 2014 You think its fair? Example, if i wear valk expansion my damage is 40k i can reserve my extra stat points because of the attack speed of it and yet im invulnerable to freeze at the same time i can put seyren windsor & fsold card. And when i wear aog, my damage is 43k and vulnerable to freeze and i should put atleast 150+ agi so i got 195 attackspeed. You think its fair? And about you just said, about thana, for example i got thana and my damage became 100k using aog, ofcourse my damage will be high too if i wear valk expansion if i got thana. Infact as you have said, its OP if 80% on headgear only, for example again, lk got the cards 2fbh(100% damage to demi) 2tg(40% damage) + skelworker the damage will be 140%+ w/o sacrifing bonus stats and invulnerable to freeze, unlike ws 2mforger(80%) +aog(40%) = 120% and sacrificing bonus attackspeed and freeze immunity.
sartorius19 Posted May 31, 2014 Report Posted May 31, 2014 Man. ur starting to rant. And that is not how it is computed as ray said ro got a different computation and not base on the the % u see alone. Learn the stacking of cards and recompute. Bonus damage base on cards is a lot complicated than that . really. And the thing we are saying. is that ur test is only conducted on urself. so basically ur basis of this suggestion is only on ur character. FYI. LK spiral is only 3-5k on average fight. and BB LK dont use the card combo ur saying. Try to do some more testing and try to learn things out by experimenting more. Cause ur basically asking to nerf an item to nerf a class. and it will have a big impact. And always remember that theres no single class that can kill all class.and btw. thana is not dependable actually. its just skolls. done. so u basically go to basic card combo for consistency of damage.
Carlo~ Posted May 31, 2014 Report Posted May 31, 2014 If you find aog useless for that price, then dont use/buy it. It just adds 3k for you maybe because of the demihuman reduction of your enemy. Try to remove the reduction and you will see bigger difference. Also, it's same as the loli hat/magic eye hat and the other hat for magic class which gives same matk to professors who uses piamette ears which is just a vote item.
Rayray Posted June 1, 2014 Report Posted June 1, 2014 You think its fair? Example, if i wear valk expansion my damage is 40k i can reserve my extra stat points because of the attack speed of it and yet im invulnerable to freeze at the same time i can put seyren windsor & fsold card. And when i wear aog, my damage is 43k and vulnerable to freeze and i should put atleast 150+ agi so i got 195 attackspeed. You think its fair? And about you just said, about thana, for example i got thana and my damage became 100k using aog, ofcourse my damage will be high too if i wear valk expansion if i got thana. Infact as you have said, its OP if 80% on headgear only, for example again, lk got the cards 2fbh(100% damage to demi) 2tg(40% damage) + skelworker the damage will be 140%+ w/o sacrifing bonus stats and invulnerable to freeze, unlike ws 2mforger(80%) +aog(40%) = 120% and sacrificing bonus attackspeed and freeze immunity. You make it seem that WS is a weak character. I will take your example then. LK deals 5-6k spiral pierce without using ship captain right. that's 25-30k somethin damage per spam. So with 2fbh(100% damage, but it will become 95% or less due to diminishing returns) 2 tg( 35%-40%) and skel worker which gives around 15% nets you 30k damage. So let us add all those percentages(even though that is not the way to compute it) and we get like 145%+ bonus damage. So you get 25-30k damage due to having 145% more damage. For WS, 2mforger(80%) + thor's hammer(80%) and you get around 38-45k damage(cause my WS can reach 42-43k on legendary weapon). If you look at it, it is pretty much the same if you increase the % that an LK can get, he will reach the same damage of the WS. Take not that the LK needs ship captain to reach your damage and that makes him vulnerable to stone. Now that is without Thana. Computing for thana takes a lot of work, but let us assume that it will probably double (or do more than double) the damage. For a skill that has a decent spam rate with 2 kiels, Does not really consume seeds just to spam(LKs need to spam seeds while spamming Spiral due to low sp), cannot be reflected, has a chance to break an enemy's armor due to WS buffs, and is being used by a class that can pretty much duel any class and beat them(with the right hands), I daresay that increasing its damage is not needed. Again, I can agree with immunity to freeze, to make it function like Ship captain. 80% increase in total damage of CT is too much. I already can hit 70k-100k ,depending on enemy, Thana CT on my tests, and I am using legendary hammer and str gaunts.
gennova Posted June 16, 2014 Report Posted June 16, 2014 +1 to anti freeze and while you at it add anti freeze to loli hat, magic eye hat, tengu hat, and necromancer hood
Forum~ Posted June 16, 2014 Report Posted June 16, 2014 (edited) my point is the 40% damage that it is indicate to the helm cost only 3k? whats OP about that? and im not assuming on my own factor, because i only see 2-3 WS that uses the helm. because its like useless. you get the point? im suggesting it to be refined or something like that. so people go interested to buy it or use it @_@Imperial helmet adds only +3 more stats and it costs in the 10k ballpark range. Your point? People will still value 3k damage because they want to min/max their characters. I disagree with this suggestion. Edited June 16, 2014 by Forum~