NewbieForNow Posted April 20, 2014 Report Posted April 20, 2014 Is there any update regarding on Legendary Ammunition for Ninja Class?. :th_e2:
Sensation Posted April 22, 2014 Report Posted April 22, 2014 There could be if players suggested what these legendary ammunition would supposed to do. Do you have any suggestions? I assumed this topic would suggest things like properties of this, seeing this is a suggestion forum.
ChainBreak Posted April 22, 2014 Report Posted April 22, 2014 Ninjas have hide blink + auto-blink with ccs plus mirror image which lets them autododge 5 physical hits so why should we give them more dmg?
Rayray Posted April 24, 2014 Report Posted April 24, 2014 The legendary arrows and bullets add minimal damage anyway. Trust me, it doesn't really add much damage, so making a kunai is not a problem(if the GM team has time to do it). I can agree if the topic starter put what stats they want. And lastly, this should not be a priority as the ninja class don't really need it.
bataclanmarriel Posted April 24, 2014 Report Posted April 24, 2014 +1 ^_^ammo'sL.arrowsL.bulletsL.???so...L.kunai too ^_^ for ninja'snice idea sir...
Carlo~ Posted April 24, 2014 Report Posted April 24, 2014 would be good if ninjas have elemental kunai like those in snipers :) but as what others said, it's not really needed xD -neutral -holy -immaterial -shadow -water -fire -wind -earth
ChainBreak Posted April 24, 2014 Report Posted April 24, 2014 I disagree on the ghost kunai since that would make a huge difference to the dmg. Ninjas shouldn't deal any more dmg than they do atm since they have ultra high evasive capabilities.
Sensation Posted April 24, 2014 Report Posted April 24, 2014 Just upgrades from the current available elements seem more fair no?
Rayray Posted April 25, 2014 Report Posted April 25, 2014 Just upgrades from the current available elements seem more fair no? Yep that is what I was thinking too. Definitely no Ghost kunai.
exe_calibur Posted April 25, 2014 Report Posted April 25, 2014 Ghost Kunai againt GR... haha that'd make me go back to Ninja. It really would be too much of a help. Don't know if a neutral Kunai with Cursed Water would be any different. Maybe only that you have to rely on a consumable. I guess you could implement a reuse time delay to the item, if it's possible haha.
jameslamela Posted April 25, 2014 Report Posted April 25, 2014 how about... L.holy kunai, L.shadow kunai, L.ghost kunai.. well see.. huehuehue!
Carlo~ Posted April 25, 2014 Report Posted April 25, 2014 Just upgrades from the current available elements seem more fair no? yeah , but it will be good if shadow kumai is also added! the current elemental kunai can be easily countered by angeling! X)
NewbieForNow Posted April 29, 2014 Author Report Posted April 29, 2014 There could be if players suggested what these legendary ammunition would supposed to do. Do you have any suggestions? I assumed this topic would suggest things like properties of this, seeing this is a suggestion forum. GM' Here is my suggestion. as of now we only have: Icicle Kunai Black Earth Kunai High Wind Kunai Heat Wave Kunai Fell Poison Kunai I think we should make Legendary Kunais on all elements just like the Legendary Arrows: One more suggestion. Ninja's are described as "Someone who moves like a shadow but as fast as lightning" so i think the effects should gave Ninjas more movement speed with this kunais and Damages should at least be Equal to Legendary Arrows: NOTE: Please Make the quest HARDER than any L. Ammunition so that whiners will stop whining :th_no1:
Zombee Posted April 29, 2014 Report Posted April 29, 2014 I'm not exactly sure how I feel about this suggestion. Kunai ninjas dish out some naaaaasty damage as it is, with our without thana. Not to mention their CDless evasive abilities make them nearly impossible to hit.
NewbieForNow Posted April 29, 2014 Author Report Posted April 29, 2014 I'm not exactly sure how I feel about this suggestion. Kunai ninjas dish out some naaaaasty damage as it is, with our without thana. Not to mention their CDless evasive abilities make them nearly impossible to hit. You can Hit us with aspd 195 -_-
Rayray Posted April 29, 2014 Report Posted April 29, 2014 You can Hit us with aspd 195 -_- A good ninja will use hide+shadow leap then recast cicada before he gets cornered. If long range attacks, you guys have flip tatami. Only a whitesmith will have an easy time against ninjas on a wide map or a biochemist if you guys forget to use flip tatami.
Zombee Posted May 1, 2014 Report Posted May 1, 2014 You can Hit us with aspd 195 -_- You must not be a very bright ninja then. Look, ninjas are perfectly fine without the kunais. If the increase is THAT minimal, then why bother implementing it in the first place ( insertquestionmarkherecauseicantusethem ) Whitesmiths are the only classes that can effectively kill a ninja and even then a remotely decent Kunai ninja isn't going to let that happen whether they have Pnuema or not. 30k+ Kunai throws that are spammable while being 100% invulnerable to any damage coming your way.