TensaZangetsu Posted January 26, 2014 Report Posted January 26, 2014 Can we come up with some different effect for the Loki daggers and Loki blades? I really don't see a reason for adding meteor assualt and breaker bonus damage when those build are horrible and wouldn't kill no one. I can't really think of anything and was hoping if anyone else agree with me. I wan't to improve them, but not make them overpowerd. If anyone else have any thoughts or idea, please feel free to comment.
Rayray Posted January 26, 2014 Report Posted January 26, 2014 Soul Breaker build is decent, only problem is the spam. Brian(Shadi) already made a suggestion to put 10% reduce delay on the blades so that the soul breaker build can be used, but we have no news on that suggestion as of this moment.
TensaZangetsu Posted January 26, 2014 Author Report Posted January 26, 2014 Ahh I c how much damage can he do?
Rayray Posted January 26, 2014 Report Posted January 26, 2014 Not sure about Brian, but I can deal around 20-30k on one blade, not using thana. Think of it like CT for whitesmiths(but of course the CT is so much better)
TensaZangetsu Posted January 26, 2014 Author Report Posted January 26, 2014 1 blade? You pump int? I can never get my damage above 15k and I use 2 weps... that's weird
ChainBreak Posted January 26, 2014 Report Posted January 26, 2014 1 blade? You pump int? I can never get my damage above 15k and I use 2 weps... that's weird Of course you need to put some INT to get good SBK dmg. INT directly increases the dmg.
Rayray Posted January 27, 2014 Report Posted January 27, 2014 To answer it simply, I main INT classes, so basically I have gears for INT type classes. So yeah, I did pump Int.
TensaZangetsu Posted February 1, 2014 Author Report Posted February 1, 2014 (edited) Without any major boost, I don't see myself using this spell as often as I would. Im not looking for any damage as close to FA, but something decent. This spell also requires you to add so much int and str, which isn't worth it in my opinion. sinX is a very squishy class and we can't afford to be putting int, unless the spell is worth the damage, which its not. I don't even think its a good idea to give them range to begin with since they already have 2 other options, that can dish out massive spike damage. Leave the range to snipers. This is coming from someone who's been playing sinx for years and use and tried every build. Without any major boost, I don't see this spell being useful. Suggestion for loki dagger: 6% more damage to medium size monster and get rid of the meteor and soul breaker bonus. I didn't suggest a change for loki blade, because its the only weapon that can be equip with daggers to achieve double damage, which is already good. This class obviouly don't need a boost, but for costing $30, it better give something useful.. Edited February 1, 2014 by TensaZangetsu
Rayray Posted February 1, 2014 Report Posted February 1, 2014 Without any major boost, I don't see myself using this spell as often as I would. Im not looking for any damage as close to FA, but something decent. This spell also requires you to add so much int and str, which isn't worth it in my opinion. sinX is a very squishy class and we can't afford to be putting int, unless the spell is worth the damage, which its not. I don't even think its a good idea to give them range to begin with since they already have 2 other options, that can dish out massive spike damage. Leave the range to snipers. This is coming from someone who's been playing sinx for years and use and tried every build. Without any major boost, I don't see this spell being useful. Suggestion for loki dagger: 6% more damage to medium size monster and get rid of the meteor and soul breaker bonus. I didn't suggest a change for loki blade, because its the only weapon that can be equip with daggers to achieve double damage, which is already good. This class obviouly don't need a boost, but for costing $30, it better give something useful.. Since when sinx is a squishy class? Seriously though, all the blade needs is the 10% cast delay reducts so that Soul Breaker can be spammed. Other than that, it is decent. I didn't say i put like 200+ int, you just have to find a balance between str and int, using the formula of the skill itself. I don't say no to the changes on the dagger, however, if that happens the other 2 daggers might become useless. 1
Genesis Posted April 15, 2014 Report Posted April 15, 2014 We plan to change the weapon level, to make them more usable. After that is done, please feel free to suggest other changes.