Procastinate Posted January 25, 2014 Report Posted January 25, 2014 Before this post i have considered everything that it can impose. This topic was rejected for a lot of times already but it will be worth a try for never before this suggestion was made. How about making the Stalker Blessed Ring the exact reverse in stats/attributes as the stalker cursed ring. Here are the current effects. Stalker Blessed Ring:Walking speed +15%Reduce Damage taken from Demihumans by 5%Reduce Vit def by 10%Attack +15%SP + 10%HP +10%Dex +20Int +20Flee +15 ----------------------------------------------------------------- Stalker Cursed Ring: Walking speed +10%Reduce Damage taken from Demihumans by 5%Reduce Vit def by 10%Matk +15%SP + 10%HP +10%Dex +10Int +30Enable the use of Level 5 Heaven's Drive --------------------------------------------------------------------------------- So now, I want to suggest that the stalker bless instead of Dex + 20, Int+ 20, make it Dex + 30, Int + 10 just the exact reverse of Stalker curse and add Crit + 20 to 30. So the new Stalker Blessed Ring will be Walking speed +15%Reduce Damage taken from Demihumans by 5%Reduce Vit def by 10%Attack +15%SP + 10%HP +10%Dex +30Int +10Flee +15 Crit +20 to +30 (depends on the community) ------------------------------------------------------------------------------------------------ Points to ponder on why make this changes. 1. Stalker Blessed ring focuses more on Bow type attacks so more Dex would be useful thus and to compensate on the additional dex there will be a loss on int of 10 thus making it par. 2. Most stalker Bless type uses FAS and DS as their main point of damage unlike the stalker Oriental it gives out 35% on magical attacks and the bow gives 25% to Bow type skills only so an additional crit will make it a little balanced, specially when opponent uses fcp really difficult to kill and stalkers now are quiet soft to kill if you know how. To add, stalkers can be a victim of a hit-and-run KO, this should make fights more interesting. 3. I don't see more stalker bow/blessed type roaming around more and i hope this changes will make or shall i say encourage more people to play the class. 4. Economy-wise. Simply generating more work for the making of the rings and more effort. More demand. 5. Fun :) -no explanation about fun cause the word says it :)HOPING for you kind responses :DConstructive criticism please and support thank you!
Rayray Posted January 25, 2014 Report Posted January 25, 2014 I don't see any harm on it, although the crit stat bonus seem rather not needed. If we do put the crit stat bonus there, it will help FAS stalkers and will not help any other stalker build. Stalker is made to be a flexible class, so I don't like limiting the options for the class. Making the ring have crit bonus and everyone will have the same build. I actually would rather have the blessed ring enable arrow shower actually as the only skill that hits cloaked people from the stalker skill tree have a small range and needs you to be in hide status first I do use bow stalker, but not use any of the ring since my build is weird.(DS/Matyr stalker or my DS/Rapid Smite). Even though they are effective and fun to play with, they are lacking somewhere imo, but I cannot pinpoint it.
llarenasonny Posted January 26, 2014 Report Posted January 26, 2014 No harm for this.. I am a ring maker, it is nice if all kind of ring will be worth after finishing.. :)
Procastinate Posted January 27, 2014 Author Report Posted January 27, 2014 Hahaha I know Rayray. There is really something missing in stalker right now which i myself can't exactly see where it is.for the crit part i know helps most of the FAS type stalker but if your just on redux type which you purely hit on your enemies having vr,thanamaero,sk, on your bow crit can also help a lot :) oh yea that one too about arrow shower stalkers need that skill to uncloack enemies. Maybe many would react on why? Stalkers already have the slightless mind skill thing. but you need to go near and hide first then use the skill which is at a big disadvantage (not for magical since they have heavens drive skill on their side.by the way. thanks for adding more info :)IIarenasonny. thanks for supporting bud. Yea it can be of a more demand in the society which can lead to more jobs for a ring make like you and for those who farm for requirements. :)Keep your insights shared! Thank you!
Procastinate Posted January 29, 2014 Author Report Posted January 29, 2014 Bumping this Topic for more information to be analyzed
ChainBreak Posted January 29, 2014 Report Posted January 29, 2014 I think so far we can settle on the 2 different orientations for Stalkers: 1) Magic type 2)Physical type Since those are the general orientations you can take as a Stalker I would suggest making the ring-effects buff those orientations in general instead of a singular build to maximize the amount of usable builds. (Please note that I can only rely on my experience from playing against Stalkers) for the Bless ring I would suggest the following changes: INT + 20 -> STR + 20 SP + 10% -> SP + 15% Also I would suggest making 2 seperate bows for Stalker instead of just one. One bow with LUK and/or CRIT boni for FAS builds and the other with DEX bonus for DS builds. for the Curse ring I'm not really sure what could be a good change to give a good direction. Maybe people who actually play Stalker would be able to give input in what they find lacking at the moment. Further I would disagree with increasing the Stalker dmg by too much as the class is atm more of a flexible tank class than a DD class so if the dmg were to be increased by a significant amount the class as whole would have to be debuffed on the defensive side to keep a balance.
Procastinate Posted January 31, 2014 Author Report Posted January 31, 2014 Thanks Norieth that gives us another option :)Dex + 30 would be fine and Int + 10 or change this to STR + 10 or Vit +10since other stalkers use non bow type skills like martyr BB and etc.for the stalker bow i think maybe just a little boost like having +10% additional dmage on non-bowtype skills since whats stated in the bow is just for Bow type skills thus, having this wouldnt hurt so much for range type players example fas and ds but will do a big help for those BB builds Martyrs and etc.I really cant say that the class now is more like of a tank class, ever since they took out the dmage redux of 35% or was that 30%, the redux of the stalker is just similar to a redux of a sniper or etc. In my own i have tried playing this class and mind you Full asura kills one hit and non 2 hits while Thana Fas kills 3 hits non thana kills 5 hitsThana BB's kills 2-3Hits non thana 5-7 hits. and etc.Seeing the logic of the change, gives rise to suggestions like this :)Please continue on supporting this thread! Thanks!
Procastinate Posted February 7, 2014 Author Report Posted February 7, 2014 Bumping this Thread for more insight :)
Rayray Posted February 7, 2014 Report Posted February 7, 2014 Thanks Norieth that gives us another option :) Dex + 30 would be fine and Int + 10 or change this to STR + 10 or Vit +10 since other stalkers use non bow type skills like martyr BB and etc. for the stalker bow i think maybe just a little boost like having +10% additional dmage on non-bowtype skills since whats stated in the bow is just for Bow type skills thus, having this wouldnt hurt so much for range type players example fas and ds but will do a big help for those BB builds Martyrs and etc. I really cant say that the class now is more like of a tank class, ever since they took out the dmage redux of 35% or was that 30%, the redux of the stalker is just similar to a redux of a sniper or etc. In my own i have tried playing this class and mind you Full asura kills one hit and non 2 hits while Thana Fas kills 3 hits non thana kills 5 hits Thana BB's kills 2-3Hits non thana 5-7 hits. and etc. Seeing the logic of the change, gives rise to suggestions like this :) Please continue on supporting this thread! Thanks! My stalker has around 280k hp though. So I kinda see where they are going when they say they are like a semi-tank. Besides my LK and pally and of course SN, my stalker probably has the highest hp. I seriously suggest putting arrow shower skill on the ring.
TensaZangetsu Posted February 7, 2014 Report Posted February 7, 2014 (edited) Stalkers have only 1 main fighting spell. if we arent talking about copying anything, I think it would be fair to give stalker a huge double strafe boost, since its the only spell they have. I know this class can copy spells, but dispel defeats that purpose and who like's getting link, every single times... gets very annoying. I think it would be better like this, in my personal opinion. That way, they can focus on other important stats to put in, if they so choose to be a hybrid. I think if they made this change, stalker will become a worthy oponenet again, but as of right now they're a joke...seriously... Edited February 7, 2014 by TensaZangetsu
tongenorga Posted February 7, 2014 Report Posted February 7, 2014 (edited) i support this for game improvment. -_- +1 Edited February 7, 2014 by tongenorga
Procastinate Posted February 7, 2014 Author Report Posted February 7, 2014 My stalker has around 280k hp though. So I kinda see where they are going when they say they are like a semi-tank. Besides my LK and pally and of course SN, my stalker probably has the highest hp. I seriously suggest putting arrow shower skill on the ring. 280k? thats the same HP with my dual Gloom on Sinx. Prolly cause your Martyr Type, and to correct you sir, as of the moment Stalkers cant stay as semi tank type ( I know they could if we got the right gears like SA, Poop, Friggs etc.) basing on the item attributes basically. Stalkers can only take like 1on1 up to 2on1 cases but to that extent you need to spam great amount of seeds. and if your redux type youll be having a lower damage. so yeah having Arrow shower will help a lot too. so maybe a new stat of + 30dex +10int + 10Vit +10crit +ArrowShowerskill ? Stalkers have only 1 main fighting spell. if we arent talking about copying anything, I think it would be fair to give stalker a huge double strafe boost, since its the only spell they have. I know this class can copy spells, but dispel defeats that purpose and who like's getting link, every single times... gets very annoying. I think it would be better like this, in my personal opinion. That way, they can focus on other important stats to put in, if they so choose to be a hybrid. I think if they made this change, stalker will become a worthy oponenet again, but as of right now they're a joke...seriously... Exactly the point! Besides from Having DS, they also have Divest but if your opponent gets FCPed then nevermind though. I see you get my point here. They really need some sort of boost in order for stalker to be a "Worthy Opponents". I think besides from other classes this class is the class which is the most behind in somethings. i support this for game improvment. -_- +1 Thanks for supporting Bud! Thank you to all for supporting this thread! Please continue your support for the betterment of the game by Sharing your insights as well as suggestion connected to this Thread. Once again, Thank you very much!
TensaZangetsu Posted February 7, 2014 Report Posted February 7, 2014 (edited) its behind in damage and nothing else. Stalker = Divest? SERIOUSLY DIVEST? everyone uses FCP now and days are we seriously talking about divest? that shit is useless, unless we're talking about LMS or something...where you can run around and wait for them to lose fcp, which is never fun Edited February 7, 2014 by TensaZangetsu
ChainBreak Posted February 7, 2014 Report Posted February 7, 2014 Stalkers cant be uncloaked by sight or ruwach though. This gives a lot of advantages against other melee classes. Only LKs can uncloak them using magnum and hit them using spiral, any other class won't be able to do this unless they spend one accessory slot for the card. If they use gtb shield on top of that they won't even be uncloaked by magic classes. If you consider the above fcp isn't even that much of a deal since you just need to wait untill it wears off.
TensaZangetsu Posted February 7, 2014 Report Posted February 7, 2014 Stalkers cant be uncloaked by sight or ruwach though. This gives a lot of advantages against other melee classes. Only LKs can uncloak them using magnum and hit them using spiral, any other class won't be able to do this unless they spend one accessory slot for the card. If they use gtb shield on top of that they won't even be uncloaked by magic classes. If you consider the above fcp isn't even that much of a deal since you just need to wait untill it wears off. Okay everyone knows they have great maneuver ability, but this isn't about that.
Procastinate Posted February 8, 2014 Author Report Posted February 8, 2014 Stalkers cant be uncloaked by sight or ruwach though. This gives a lot of advantages against other melee classes. Only LKs can uncloak them using magnum and hit them using spiral, any other class won't be able to do this unless they spend one accessory slot for the card. If they use gtb shield on top of that they won't even be uncloaked by magic classes. If you consider the above fcp isn't even that much of a deal since you just need to wait untill it wears off. Thank you for this, everyone knows how stupid a stalker could be if the enemy gets FCPed or if the Enemy has Higher Dexterity than of the stalker, and you already have stated of the Magnum skill, if one really knows how to maneuver his or her char by switching even a prof or wiz can easily kill a stalker, for example SN's and Profs, Huge amount of bolts and if not other skills, using switching acce. Main Point here is how to boost stalker so that they can be competitive a be a worthy class / opponent to be. specifically in the physical stalker type. Another thing to add is, By using stalker bow one uses range type skills basically, so when people gets on Pnuema and FCP, what will happen to stalkers? They simply run out of battle. Im supposing everyone will get the point now :) Anyways, thank you for supporting! Keep your ideas rushing through :)
Kayla Minerre Posted February 8, 2014 Report Posted February 8, 2014 Thank you for this, everyone knows how stupid a stalker could be if the enemy gets FCPed or if the Enemy has Higher Dexterity than of the stalker, and you already have stated of the Magnum skill, if one really knows how to maneuver his or her char by switching even a prof or wiz can easily kill a stalker, for example SN's and Profs, Huge amount of bolts and if not other skills, using switching acce. Main Point here is how to boost stalker so that they can be competitive a be a worthy class / opponent to be. specifically in the physical stalker type. Another thing to add is, By using stalker bow one uses range type skills basically, so when people gets on Pnuema and FCP, what will happen to stalkers? They simply run out of battle. Im supposing everyone will get the point now :) Anyways, thank you for supporting! Keep your ideas rushing through :) The problem that I see is that you're forcing a type by most of this. I'll have to take another look at the rings and weapons for further suggestions, but the point of a stalker is to be versatile. If you have the gear, you can be anything you want. Now, I'll admit that the damage a stalker does is paltry when compared to the original skill owners, but you have the mobility that the majority of classes don't. They aren't about damage and they never should be. They're the sabotage class. They go in, strip their defenses, and take advantage of it. Anyway, despite that, they are weak, so I'd be down for something of a buff (especially that arrow shower thing). Maybe something similar to what the bow has (the increase bow type damage by XX%), but repurposed for all damage. Nothing huge, but maybe 10-20%. This will expand upon what they can do damage-wise without forcing a type. As for the pneuma, all you need to do is use bowling bash or get charge strike or something similar. There are tons of pushback skills that you can take advantage of (especially bowling bash if they use RSX). You could even just use a spare accessory for a quick magnum break if need be.
Shadi Posted February 8, 2014 Report Posted February 8, 2014 Can agree with adding arrow shower and the change in stats to be more physical oriented with one of the rings. However I disagree with the crit bonus, that's simply pushing people to the FAS build while we already have people using FAS build so much. We want versatility options not a boost to the already existing methods that we stalkers have.
Procastinate Posted February 9, 2014 Author Report Posted February 9, 2014 Can agree with adding arrow shower and the change in stats to be more physical oriented with one of the rings. However I disagree with the crit bonus, that's simply pushing people to the FAS build while we already have people using FAS build so much. We want versatility options not a boost to the already existing methods that we stalkers have. Alright Arrow shower with Stat Change to need to add crit. Since we can opt to have Freyrs Gaunt with Ifrits on them. So the new suggested ring effect would have a change of. Dex + 30 Int + 10 Vit + 10 (optional) Enables use of arrow shower Thanks for supporting! Continue sharing your insights!
tongenorga Posted February 9, 2014 Report Posted February 9, 2014 Can agree with adding arrow shower and the change in stats to be more physical oriented with one of the rings. However I disagree with the crit bonus, that's simply pushing people to the FAS build while we already have people using FAS build so much. We want versatility options not a boost to the already existing methods that we stalkers have. bro.. adding arrow shower??? better use sniper than stalker they can just copy one skill at a time not 2 or many more better if they use pneuma come near to them and snatch them and do 1 v 1... i agree with the crit bonus
Procastinate Posted February 10, 2014 Author Report Posted February 10, 2014 Can agree with adding arrow shower and the change in stats to be more physical oriented with one of the rings. However I disagree with the crit bonus, that's simply pushing people to the FAS build while we already have people using FAS build so much. We want versatility options not a boost to the already existing methods that we stalkers have. bro.. adding arrow shower??? better use sniper than stalker they can just copy one skill at a time not 2 or many more better if they use pneuma come near to them and snatch them and do 1 v 1... i agree with the crit bonus Nice, I almost forgot about the pnuema skills in which all classes can attain through a certain card, i forgot the card name but im certain there is, this is another vulnerable side of stalker (physical aspect) FCP + Pnuema = more useless Physical Stalker.| I see that many of you get my point, and do agree with this. We just need more opinion from other people in order for us to know, differentiate improve and balance this class. Please continue sending your information about this thread! Thank you! :)
Zombee Posted February 10, 2014 Report Posted February 10, 2014 My stalker has around 280k hp though. So I kinda see where they are going when they say they are like a semi-tank. Besides my LK and pally and of course SN, my stalker probably has the highest hp. I seriously suggest putting arrow shower skill on the ring. Even more than a SinX..?
Procastinate Posted February 10, 2014 Author Report Posted February 10, 2014 Even more than a SinX..? Rayray's build is on Martyrs so he probably have a huge HP but that hp is like a GR Tao combination already Sinx on GR Gloom or Dual Gloom doesn't matter has an Hp of at least 250-280K and mind you that HP doenst have Tao yet, and were talking here of having full gears. but i cant agree on his statement which he says "Stalkers are Semi-tank" cause at their current state they are not. Send in more of your will :) Keep supporting this guys! #FortheBettermentOfTheGame #Improvement
Zombee Posted February 11, 2014 Report Posted February 11, 2014 Why arrow shower? Dont you guys have backstab/raid? Also dec int hybrid can use fire wall scrolls.
Procastinate Posted February 11, 2014 Author Report Posted February 11, 2014 Why arrow shower? Dont you guys have backstab/raid? Also dec int hybrid can use fire wall scrolls. In this type we're focusing on improving Physical type stalkers, why would we even tend to bother putting some int if we know that to boost our damage we need dexterity, they suggested to add arrow shower mainly because its being an opposite of some like to Heaven's Drive skill which will uncloak the enemy if they hide, Maybe some if you would rebut, "what? there's no need of an arrow shower skill since they have Slightless Mind!" Once again, Sightless mind can only be usable when you use hide not stalk and when you hide you cant move and in order to see that cloaking enemy you need to go near it which if you hide and use the skill he can easily avoid the skill.