ChainBreak Posted December 21, 2013 Report Posted December 21, 2013 Hi ppl I wanted to suggest changing the weapon lvl of the Loki's dagger and it's legendary version to lvl4. Reason for this is that the lvl 4 weapon level provides a much better increase on the atk stats than a lvl 1 weapon. Because the focus for the Loki's dagger is the use of skills such as Soul Destroyer and Meteor Assault (which is btw the only SinX skill that can bypass ninja's cicada shells) that don't benefit from % increasing cards, having a higher atk value is very important. Same goes for the Venom Splasher skill. All skills that get an increase from the Loki's dagger have the same restrictions on them: 1) No increase from EDP 2) No increase from % modifiers 3) No benefit from left-hand weapon stats Those restrictions make it very difficult to get high enough dmg on the skills to actually kill someone. Also the use of a Soul Destroyer orientation decreases the dmg for the other skills ignificantly since there's less STR on the base stats. For that reason I think replacing the 5% on demi-human race should be changed to an atk-bonus and/or the change of the weapon lvl to 4. From the 3 skills at the moment I feel like they all deserve a buff. SD is completely blocked by pneuma and flip tatami, MA is a close range skill with delay on movement since it's a aoe skill and VS has the hardest of all: It can only affect enemies with 3/4 of their HP or less. The thing with SD is of course that a major buff could cause balance issues as the SinX is originally intended as melee class and as such the ranged skills should not be so strong that they can dish out FAS dmg. The restriction from the need of INT stat still plays a role, but overall the increase doesn't need to be huge since the skill has already been buffed enough to have good dps. The bonus on atk or change in weapon lvl might already be enough. For MA the restriction on the movement is of course good for the balance since ninjas are still able to escape using their Shadow Jump skill. Still the dmg on this is so low that no ninja will go down from the spam. Here a slight boost in the skill dmg combined with the mentioned above improvements for the atk stat would be sufficient. The biggest problem I see at the moment is VS. It can deal very high dmg with it's based 1000% modifier, but the restriction of the target having to have only 3/4 of their HP or less makes the skill very hard to use. With the normal seed spamming there is close to no chance to activate this skill successfully on a player. There is a autocast chance on the ifrit ring, but the chance is low and with the combination of constant HP regeneration through seeds the chance of success for this skill on a player in any realistic PvP scenario is pretty much zero. One improvement I can see here is adding a autocast on the dagger the other is adding a custom card that gives a autocast chance for this skill (the later option would require a good chance for autocast since it would take away a valuable card slot). Those two are really the only options I see for this skill to get used at all. If there's more input you can give on this subject please do so. I would really like to see more skill/usage on SinX. Thanks for reading! 1
jameslamela Posted December 21, 2013 Report Posted December 21, 2013 doesnt look like a threat for me... why not we should give this one a try.. :3
Procastinate Posted December 24, 2013 Report Posted December 24, 2013 great observation, i do agree with it, it can also make the assasin class more flexible not just as SB or Breaker xD
minggoyyy Posted January 4, 2014 Report Posted January 4, 2014 Can we please try this. LOL! Cause its has the same price with other weaps but ithink it isnt that effective. just my view :)
ChainBreak Posted January 27, 2014 Author Report Posted January 27, 2014 Bump I would like to ask more players for input on this matter. :)
nilo16 Posted January 27, 2014 Report Posted January 27, 2014 I like it and agree we do need some fun with daggers +1