Lenneth Posted August 29, 2013 Report Posted August 29, 2013 (edited) Consolidating all WoE related suggestions as proposed by Aerynth, and it makes things easier to just discuss any WoE related suggestions in one thread so we don't have to repeat the same thing in diff threads, and it's easier for administrator review as well. Currently, suggestions that have been raised with regards to WoE: 1. Emp HP: Stays/Lower/Revert to 250m 2. Castle Drop: Rares, tickets 3. Woe Schedule: Timing of the WoEs, castle numbers 4. Alliance/Guild Cap Did I miss out any? __________________________________________________________________________________ My Opinion on the above matters: 1. I don't mind slight modifications, but not a HP low enough for a break in every 2-3 minute like what was before. As for low Emp HP being more challenging for big guilds. If big guilds did not bother defending before Emp HP boost, what makes you think they will do it now with all the gear boosts? 2. I like Aerynth's idea of increasing drop rate with castle eco. it's good incentive to invest in proper defence, but i'm not sure if it's possible on the script side. 3. Time: more Asian WoEs, it can be at 11pm (GMT +8)to cater to the European players. Castle Number: any reason for American WoEs having 3 castles instead of 1 like the rest? If not, it's probably better to reduce it to 1 and have the other two castles scheduled for Asian/Europe WoEs. 4. Fine as it is now. If American WoEs are reduced to one castle, most of the alliance arrangements will not last (I'm assuming this alliance issue is most prominent in American WoEs when big guilds mutually agree not to attack each other). Edited September 1, 2013 by Lenneth
ChainBreak Posted August 29, 2013 Report Posted August 29, 2013 I love you Ry <3 Hahaha 1) I would agree on the new emp HP staying or only slight lowering. Tbh I found WoE to be quite boring when the emp HP was still low. It didn't even matter if a guild set up defences or not. In the end the emp would always break regardless of them. 2) I think increasing the value of a castle with higher econ is a good idea. It promotes the use of strategic def by the castle holders and thus also strategic attacks by the attacking guilds. 3) More Euro times would be awesome for me. Hehehe Maybe put 2 castles on every WoE or distribute them 1/2/2 so the WoEs are more even. 4) I don't agree on alliance/guild cap. In the end it's their choice and if you can get one of the big guilds to join a plan of overthrowing the others who are lazily sitting on their thrones it could become quite a fun show. :3
Hypnosis Posted August 29, 2013 Report Posted August 29, 2013 Consolidating all WoE related suggestions as proposed by Aerynth, and it makes things easier to just discuss any WoE related suggestions in one thread so we don't have to repeat the same thing in diff threads, and it's easier for administrator review as well. Currently, suggestions that have been raised with regards to WoE: 1. Emp HP: Stays/Lower/Revert to 250m 2. Castle Drop: Rares, tickets 3. Woe Schedule: Timing of the WoEs, castle numbers 4. Alliance/Guild Cap Did I miss out any? __________________________________________________________________________________ My Opinion on the above matters: 1. I don't mind slight modifications, but not a HP low enough for a break in every 2-3 minute like what was before. As for low Emp HP being more challenging for big guilds. If big guilds did not bother defending before Emp HP boost, what makes you think they will do it now with all the gear boosts? 2. I like Aerynth's idea of increasing drop rate with castle eco. it's good incentive to invest in proper defence, but i'm not sure if it's possible on the script side. 3. Time: more Asian WoEs, it can be at 11pm to cater for European players. Castle Number: any reason for American WoEs having 3 castles instead of 1 like the rest? If not, it's probably better to reduce it to 1 and have the other two castles scheduled for Asian/Europe WoEs. 4. Fine as it is now. If American WoEs are reduced to one castle, most of the alliance arrangements will not last (I'm assuming this alliance issue is most prominent in American WoEs when big guilds mutually agree not to attack each other). Nope, you got everything. x) Well for the first bullet, I think the HP is a bit high, but I'm against lowering it too much because I know it will just result in us being in the same position as before, doing the thing we were trying to prevent from the get-go. I can't really voice my opinion on the second matter other then I think rare should be rare, Making those items even easier to obtain wouldn't do much good, imo of course. I honestly would agree with moving WoE, but changing the times too erratically is gonna affect how other players attend WoE as well, so that would need to be picked at slowly, honestly. And as for the fourth I don't think there is alot to do there because there is the times when people may need the numbers to win, Alliances can be a good thing or a bad thing, but penalizing people for making friends with someone shouldn't be allowed. Whether they do or don't ally is their sole decision and I think we should leave it at that.
Lenneth Posted August 29, 2013 Author Report Posted August 29, 2013 I love you Ry <3 Er, I'm not Ryan! Biomehanika is. I honestly would agree with moving WoE, but changing the times too erratically is gonna affect how other players attend WoE as well, so that would need to be picked at slowly, honestly. It doesn't need a complete reshuffle. We can consider taking the two extra castles off American WoE, and schedule them for two extra time slots on top of the existing ones.
Hypnosis Posted August 29, 2013 Report Posted August 29, 2013 I've always thought that the times we're a little odd, so yeah I could totally agree with you all on that.
ChainBreak Posted August 29, 2013 Report Posted August 29, 2013 Er, I'm not Ryan! Biomehanika is. I know, but I'm sure he will read it. (ಠ⌣ಠ)
Biomehanika Posted August 29, 2013 Report Posted August 29, 2013 I know, but I'm sure he will read it. (ಠ⌣ಠ) That is such horse shit
ChainBreak Posted August 29, 2013 Report Posted August 29, 2013 Ok I'm sorry Ry. Please forgive me. u_u' Coming back ontopic: As long as the WoE emp is easier than KoE emp I don't have a problem with it.
etffbtw Posted August 29, 2013 Report Posted August 29, 2013 (edited) Consolidating all WoE related suggestions as proposed by Aerynth, and it makes things easier to just discuss any WoE related suggestions in one thread so we don't have to repeat the same thing in diff threads, and it's easier for administrator review as well. Currently, suggestions that have been raised with regards to WoE: 1. Emp HP: Stays/Lower/Revert to 250m 2. Castle Drop: Rares, tickets 1. Might Rather Suggest Asian Woe Emperuim HP would stay as it is and Lowering A little Bit on American woes 2.Since I suggested Increasing Drop Rate of woe drops and ended up being closed I respected their comments and reply That Rare Drops Should always Be rare nothing to argue about it When it comes to Tickets Red boxes suggesting to put more rather than 4 seeds and 4 berry 1edp since. The community is Rising Up More people are joining Woe , Guild masters that cant afford paying tokens to their members could pay seeds that came from red boxes 3.adding up 1 more castle in Asian woe sounds quite cool since Asian woes got so many people on and adding 1 more caslte may reduce the lag and not ended up being accused of using programs here's What genesis Reply When you have this amount of people in one location, or even one map, it will lag. Not because the server cannot handle it, in fact it won't go above 10% usage under heavy load. Instead, its just because of the sheer amount of activity going on. People spaming skils in a small space (i.e. emp room) will lag anywhere and on any hardware in the world. No its not because of any third part program. The location it is in right now is perfect, middle of the United States in a major datacenter with excellent routing. However, if you play from the other side of the world, it might lag for you because of the distance, or more likely, because of routing. The routing aspect, is something you can look into and improve yourself. Edited August 29, 2013 by etffbtw
Veracity Posted August 31, 2013 Report Posted August 31, 2013 Typically we don't really like topics that make multiple suggestions, but since these are all so closely related it's good and actually preferable. Thank you guys for your efforts. :) I just encourage everyone who replies to consistently number the different topics you're discussing according to the first post. As for the suggestions... 1. Emp HP: Stays/Lower/Revert to 250m: We're planning on reducing the emp's HP, but it will never go back to what it was. Knowing this now, it'd be great if people could suggest exact amounts for the emp's new HP! 2. Castle Drop: Rares, tickets: We've been discussing increasing the drop rates of the castle drops, though it wouldn't be by too much if we did. Feel free to discuss exact drop %s because that would be most helpful. 3. Woe Schedule: Timing of the WoEs, castle numbers: Okay, we're considering adding new times and new castles. I know Lenneth has made a time suggestion of 11pm, what do people think of that? What day works best, etc.? We'd need a lot of feedback on this from Asian & European players. It's unlikely we'd take a castle or two away from American WoE, we'd be more likely to add a new castle with new drops. 4. Alliance/Guild Cap: I'm personally not sure what I think of this. Generally, we don't like to interfere in the gameplay in this way. In the past, these things have a way of working themselves out in a little while. If not, we may have to do something, but that would only be as a last resort if things got bad. Edit: Also, I'm pinning this suggestion topic. Ensuring we provide a great WoE experience is a top priority of ours.
Rayray Posted September 1, 2013 Report Posted September 1, 2013 1. Emp HP- around 800-850m. My reasoning for this is simple, if 250m takes around a minute to break, it will take around 2-3 minutes to break 850m hp emp(if there are tons of people breaking it). that should be a decent amount i guess. 2. Castle Drop- i still say no to it, the castles rarely break as much now, so econ is higher. no need to increase the drops if the econ is high. 3. I like the 11pm suggestion. Day, I am not sure but any day works for me i guess. 4. No need for an alliance cap, it is the people's choice to do that cowardly thing about making deals and not attacking castles, it will die down soon enough when people start to become greedy again.
Aerynth Posted September 1, 2013 Report Posted September 1, 2013 One; Emperium's health point 700m, reasons being it shouldn't be too high for the defending castle to slack. If it takes too long to break, it'll get bored as well. Two; a slight increase in drop chance would be great, encourage more people to WoE and if its too low the guild leader would hoard for too long cause the castle drops are too rare. Three; I like the timing now, so nothing from me. Four; it's part of gameplay, should not be removed.
Lenneth Posted September 1, 2013 Author Report Posted September 1, 2013 (edited) 1. Emp HP: Around 800m should be fine. 3. Woe Schedule: Timing of the WoEs I say we make good use of weekends because that's when most ppl have least full day commitments (ie. work, school etc). Therefore, I suggest to shift Woe 2.0 to 10/11pm (GTM+8) so it is around late morning for American players, afternoon for the European players and night time for Asian players, should be convenient for majority of the population. Sunday nights (GMT+8) should be fully utilized too for the above reason. Castle number: Is there a reason why American WoE must have 3 castles? I tried one this morning, and WoE population is much lower than what we usually have on Asian WoEs. Edited September 7, 2013 by Lenneth
slacterinc Posted September 1, 2013 Report Posted September 1, 2013 1) As far my observation castle now take around 2-4 mins to break ( with 5-9 full breaker) so...if considering to normal break it will take 15-20 mins ( without single dead )...its fine by me now,bt if the emp cn be lower my suggestion is around 900k.. 2) For castle drop,i like if it will be slightly increase so even average guild cn afford to go woe..( as u cn see big guild with low castle drop will eventually broke lastly ) 3) The 11pm should be fine,but adding more castle on Euro woe will be better,or remake the castle on america,and euro woe with 2-2 will be ok..and less lag in these woe.. 4) lastly, for this...alliance will be a great, bt it also has a disadvantage when the alliance start to break 1 castle,the other alliance cnt do any other than helping def....and will be hard for last mnt break mostly...when the alliance get the break,the other alliance will def and wait the castle to break again by other guild ( nt alliance ) to get the castle back. this will disadvantages when the time for last break..
Shadi Posted September 1, 2013 Report Posted September 1, 2013 1. Emp HP: Stays/Lower/Revert to 250m Emp's (without being fully defended) right now can break within 2 minutes. To be exact last US woe the payon castle broke at 58:10 then broke again at 59:55. This is however on a castle without stronghold (For the ones that don't know, you can invest in a castle, not only on economy but also on stronghold which highers your emp's HP.) My suggestion would be letting the base HP (I believe it's 1.8bil atm) stay the same but removing the option to increase it with stronghold. This way the emp will always have the same amount of HP and not differentiate depending on how long someone has had the castle. Because, lets be honest. The castles without invested stronghold all break easily. (Aldebaran, payon and EU's geffen) 2. Castle Drop: Rares, tickets I agree on a small increase of droprates and an upgrade in the amount of tickets dropping from red boxes to 6 each (used to be 7 back in the day, now it's 4) 3. Woe Schedule: Timing of the WoEs, castle numbers I think most WoE times are alright for the EU crowd, aside from the EU WoE on friday. This WoE is held when every EU player is still in class or at work. I saw someone else suggesting a change to the WoE 2.0 times. I highly doubt europeans need a change to that time. Considering it's on saturday morning from 1 to 2 am, with the weekend up ahead it seems doable for me. Perhaps make it 1 or 2 hours earlier but that's about it. 4. Alliance/Guild Cap It's all about the guildleader's mentality. Instead of wanting a challenge they prefer waiting at the emp for an entire hour and securing their castle. It's understandable, cause they want the drops. But at the same time it ruins fun for everyone that plays woe for fun instead of drops only. Bluntly said, the guildleaders need to grow some ....., I don't think it's up to the administration to change anything about it. Though in my opinion WoE would be better off without any alliances possible.
Hypnosis Posted September 1, 2013 Report Posted September 1, 2013 I don't think the alliance needs to be reworked that is how the game is and people are allowed to do that, making changes to that will only increase problems, maybe they won't occur now but it will happen. Drops, I could agree with the Red boxes. &HP I think 800-1b would be fine.
Lenneth Posted September 1, 2013 Author Report Posted September 1, 2013 3. Woe Schedule: Timing of the WoEs, castle numbers I think most WoE times are alright for the EU crowd, aside from the EU WoE on friday. This WoE is held when every EU player is still in class or at work. I saw someone else suggesting a change to the WoE 2.0 times. I highly doubt europeans need a change to that time. Considering it's on saturday morning from 1 to 2 am, with the weekend up ahead it seems doable for me. Perhaps make it 1 or 2 hours earlier but that's about it. WoE 2.0 is 7am for Asian players, 1am for EU players. It is doable if you want to be hardcore, but you got to admit those are not the best option when we have better choices. bringing it forward 1 to 2 hours means it's 5am for Asian players, don't think it's a good time. I proposed 11pm on a Saturday because like i said it is a convenient time (around 11am for US players, 5pm for EU) for players from all 3 major time zones. Isn't this better than WoEing in the wee hours?