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Norse_Joog

Emperium Hp Depending The Econ

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Posted

In my previous suggestion many of you guys disagree so how about this



The higher the ECON the higher the EMP so if the castle is Zero Econ then the Emp HP would just be 250 M like before and it will only increase depending on the rise of the ECON by the next days the guild holding the castle.



  • Like 1
Posted

In my previous suggestion many of you guys disagree so how about this

The higher the ECON the higher the EMP so if the castle is Zero Econ then the Emp HP would just be 250 M like before and it will only increase depending on the rise of the ECON by the next days the guild holding the castle.

I don't agree.

I think it would be simpler to lower it a tad bit instead of lowering it back to what it was previously.

Doing this is just going to give back power to small factions.

-1

Posted

so you fear a small guild or a solo breaker with the big guild you have, isn't that challenging?

Posted

so you fear a small guild or a solo breaker with the big guild you have, isn't that challenging?

No and that has nothing to do with this, The whole point of WoE is for Guilds. Defending an emperium that is going to break after someone gets lucky last minute while whacking it with the other hundred who run in and them taking it by chance? That is not the type of WoE I enjoy playing, sorry. Running everywhere for last minute isn't fun and it should've never been that way in the first place.

Posted

doesn't this suggestion make Euro Woe castle a default 250m HP? same with payon castle probably.

Posted

doesn't this suggestion make Euro Woe castle a default 250m HP? same with payon castle probably.

No shit right, Those are always broken so they would always be @ 250. ._____.;;

See with a higher HP, guilds have the possibility of possessing more then one castle, which may seem dumb, but if you think about it, Who actually holds 2 castles? It is possible if there were a guild leader that knew what he was doing with the current HP, and I think that's cool, because if your guild is strong enough to hold 2 castles at once, Then more power to you.

Posted (edited)

there's no point of it.

If breakers ain't be break a castle, the harder it is for them the next time around they break it.
-1

Edited by benchiiie
Posted (edited)

Give me 20 veteran WoE members and we will hold easily 2 to 3 castles every WoE.

On the issue at hand, doesn't really matter to me. The HP now doesn't seem too impossible for solo breaker like me, if I still do play vigorously.

Edited by Aerynth
Posted

Give me 20 veteran WoE members and we will hold easily 2 to 3 castles every WoE.

On the issue at hand, doesn't really matter to me. The HP now doesn't seem to impossible for solo breaker like me, if I still do play vigorously.

That's what I like to hear from my Guild Leader. Y U SO PRO SHANE?

Posted

Give me 20 veteran WoE members and we will hold easily 2 to 3 castles every WoE.

On the issue at hand, doesn't really matter to me. The HP now doesn't seem too impossible for solo breaker like me, if I still do play vigorously.

Exactly. x)

Posted

i disagree, why? because yolo

Posted

you disagree coz you enjoy the econ now, and Juan why is it always to be you? your not even playing..

Posted

you disagree coz you enjoy the econ now, and Juan why is it always to be you? your not even playing..

Yes, I am playing the game, But I am to busy with my child to be playing every single day, and whether I am or am not playing shouldn't affect the outcome of suggestions whatsoever. Before people would wonder what economy was, Now people actually have it. People are holding castles for more then one day because someone isn't getting lucky with three guys and their berserk, that shows that this emperium is actually good at what it was meant to do & that was to solve the last break problem. I think it accomplished that, and of course there is going to be negative feedback but that is expected, like I said, it needs to be tweaked a little if anything, but nothing more.

Posted

This doesn't seem to have much support and I don't think it'd be the best solution. We're looking into balancing out the emp's HP, but this isn't the best way to do it.



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