Norse_Joog Posted August 12, 2013 Report Posted August 12, 2013 PLease put back the Emperium HP back to 250 million With now 1.? Billion HP its getting boring sir it takes a long time to break and it only gives the stronger guilds hostage longer.. 1
Hypnosis Posted August 13, 2013 Report Posted August 13, 2013 That's the whole point. WoE is a Guild thing, if you're strong enough to solo it, then more power to you, but WoE has always been intended to give more power to the bigger guilds. I think this emp promotes actual guilds instead of small groups, I've seen guilds with big numbers do really well, and I'm happy to say that this type of WoE is much more fun.
Prince_Jester Posted August 13, 2013 Report Posted August 13, 2013 (edited) Agree with Hypnosis ^^ +1 Very well said Sir ^^ The Greater the HP of the Emp .. The Greater the Challenge in WoE .. The Greater the Challenge the More Fun and Excitement are Waiting ^^ Edited August 13, 2013 by Prince_Jester
Devour Posted August 13, 2013 Report Posted August 13, 2013 People always resist change and do not like it at first because it's different than what they're used to. That's just how it is. So to people who don't like it, give it some time. If it indeed is problematic we will readjust, but it's very unlikely it would ever go back to what it was. and it was suggested already HERE
Rayray Posted August 13, 2013 Report Posted August 13, 2013 Revert the hp back to 250m so we can get that ridiculous last minute rush again? No thanks.
Prince_Jester Posted August 13, 2013 Report Posted August 13, 2013 (edited) hahaha!! true :)) NOT ! xD Challenging parts are more added !! let's go ^^ Edited August 13, 2013 by Prince_Jester
Myuu00 Posted August 14, 2013 Report Posted August 14, 2013 -3 would be pointless if its hp is ~200m... if thats the case, all sinx just make their guild and do a 1 man guild and wait for u to get lucky
gagosila123 Posted August 16, 2013 Report Posted August 16, 2013 (edited) Sorry to say that reverting the hp to 250m will be harder to defend, I broke an emp like 3 more remaining minutes, and we're only 3 only in guild to defend, and it's easily got by bigger guilds because of the hp of emp, so -1 for this suggestion... Edited August 16, 2013 by gagosila123
gagosila123 Posted August 16, 2013 Report Posted August 16, 2013 And lemme just add something, WOE It's still a matter of luck, the last hitter in a last minute or a second in the emp will still own the castle and I would just say that bigger guilds will have higher chance of taking the castle but it doesn't mean that smaller guilds cannot have the chance to break, of course they still can, they just need that sneaking power to break and avoid some nuisance during breaking.. So it's just fair to me to have the emp a bigger hp.. :)
Hypnosis Posted August 16, 2013 Report Posted August 16, 2013 Why does everyone keep asking to revert HP. It is better this way, Quit trying to get it lowered so you can do that stupid noob sinx break shit. Last minute & shit. If you're gonna last min, take a bigass guild and take it. Quit trying to break it with one person, Of course you aren't gonna be able to unless you got good luck. That's common sense. It is better this way, end of story. -1.
Norse_Joog Posted August 20, 2013 Author Report Posted August 20, 2013 this was just a suggestion favored to those who only have a small guild, i know you guys benefit so much with this higher HP Emp so you don't need to shits or fuck,etc. reason why players make their own guild coz most of the big guilds have corrupt leaders, and common sense? your guilds are already strong enough to defend plus higher HP Emp i guess Emp will never break specially Prontera. Chance? theres a chance to try but it will never happen
Rayray Posted August 20, 2013 Report Posted August 20, 2013 Smaller guilds got an advantage of having the emp with a higher HP if they break it. Let us admit that breaking is still luck based on you getting the last hit. If a small guild breaks the emp with around 1 min remaining, chances are that guild gets the castle. Now, put it back to 250m hp. WoE becomes a waiting fest. sure, guilds go in in about the first few minutes, then just wait until the last minute mark to rush the emp and get the castle It doesn't matter if the guild is small or big, they all go last minute unless you are the ones defending your castle.
SquidySquid Posted August 20, 2013 Report Posted August 20, 2013 Emp with more hp means woe now depends on teamwork instead of luck now. :) If you're a solo-ing. I am not sure you could survive til the emperium breaks. Unless you have a safe build. Just my opinion. Not quite sure.
Hypnosis Posted August 20, 2013 Report Posted August 20, 2013 this was just a suggestion favored to those who only have a small guild, i know you guys benefit so much with this higher HP Emp so you don't need to shits or fuck,etc. reason why players make their own guild coz most of the big guilds have corrupt leaders, and common sense? your guilds are already strong enough to defend plus higher HP Emp i guess Emp will never break specially Prontera. Chance? theres a chance to try but it will never happen WoE was never intended for small guilds to be in control, they have a chance at breaking and keep last minute if they're lucky but defending is left to the big guilds who want economy and all that other stuff. That's why this Emperium is better, It also allows guild masters (if they invest money into their players or defenders) the possibility of drops because the emperium is harder to break.
Norse_Joog Posted August 21, 2013 Author Report Posted August 21, 2013 higher HP is boring not a challenging one, the true challenging is defending a less HP Emp that would forced the guilds to take a move on how they gonna defend their Emp. Common sense? with higher HP Emp whats challenging there? your just gonna relax there and wait till WOE ends
Rayray Posted August 21, 2013 Report Posted August 21, 2013 You got it in reverse. Have you been in Euro WoE? I swear the castle breaks often, meaning that the HP ain't really that high when there are tons of people breaking it, it wasn't impossible. Common sense? a lowered emp HP is an easy woe. You just sit back and relax for like 55-58 minutes, then start to walk before the last minute. Even a guild not going in during the whole hour of woe can get the castle on last minute break doing just that.
Hypnosis Posted August 21, 2013 Report Posted August 21, 2013 higher HP is boring not a challenging one, the true challenging is defending a less HP Emp that would forced the guilds to take a move on how they gonna defend their Emp. Common sense? with higher HP Emp whats challenging there? your just gonna relax there and wait till WOE ends So get a big guild. There is no reason to lower the emp HP when this emperium makes bigger guilds better, due to the fact that they can actually defend and heal their emp without worrying about two or three people from the same guild getting lucky.
Norse_Joog Posted August 23, 2013 Author Report Posted August 23, 2013 dude.. EURO WOE is different its natural to break faster in EURO coz all the guilds is fighting only for one castle.. but what about the AMERICAN, its you who didn't get my point since you guys actually don't get my point. how about this suggestion The higher the ECON the higher the EMP so if the castle is Zero Econ then the Emp HP would just be 250 M like before and it will only increase depending on the rise of the ECON by the next days the guild holding the castle.
Norse_Joog Posted August 23, 2013 Author Report Posted August 23, 2013 You can't say its challenging since your in the position of defending. But just to make it fair, the reducing of HP could give challenges too for the defending guild and I think your not dumb enough to let a small guild or a solo breaker take your castle.
Rayray Posted August 23, 2013 Report Posted August 23, 2013 There is no challenge on a 250m HP emperium. It breaks almost every minute even with people defending it simply because the hp was too low.
Hypnosis Posted August 23, 2013 Report Posted August 23, 2013 You can't say its challenging since your in the position of defending. But just to make it fair, the reducing of HP could give challenges too for the defending guild and I think your not dumb enough to let a small guild or a solo breaker take your castle. It does not matter who is or isn't dumb, This just gives them back the opportunity to be creating their small guilds and there will be no promotion of larger guilds because this will basically cancel that out. I have done both defending and attacking in this WoE and yes, I'll tell you right now, It is time consuming, But that is the whole point, WoE was pointless before when all you would do was run in and out in and out because of the speeds and how fast it would break, Now there is actual Defending. I don't see the point of playing a 250m HP emp, it is pointless, and The emperium may need hp adjustments, minor adjustments at most, but it does not need to be reverted. Again, -1.
Norse_Joog Posted August 24, 2013 Author Report Posted August 24, 2013 you did not understand, the challenge i mean is for the defending, i think it would be fair enough if not only the contending guild would have a challenge. Big guilds are big so with just a small or solo guild as contender do you think thats fun? Even you in your big guild some of your guildies say " this WOE is boring no ones coming in "
Rayray Posted August 24, 2013 Report Posted August 24, 2013 With a 250m emp hp, NO BIG GUILD WILL DEFEND IT. they will try to defend or slow things down, but they all know that it is futile, the HP is too low to be defended at, even a small guild like ours in Elith with less than 3 breakers took down Alde castle with all of OSFA defending it, so are you saying they defended it badly? Seriously, the big HP on emp is actually a challenge for both small and big guilds. Big guilds has to actually make a decent defense, or else, if they lose it with like 1 minute left, they lose the castle for sure. Small guilds has to think of ways to actually fend off the defending guild even with small numbers.
Hypnosis Posted August 24, 2013 Report Posted August 24, 2013 With a 250m emp hp, NO BIG GUILD WILL DEFEND IT. they will try to defend or slow things down, but they all know that it is futile, the HP is too low to be defended at, even a small guild like ours in Elith with less than 3 breakers took down Alde castle with all of OSFA defending it, so are you saying they defended it badly? Seriously, the big HP on emp is actually a challenge for both small and big guilds. Big guilds has to actually make a decent defense, or else, if they lose it with like 1 minute left, they lose the castle for sure. Small guilds has to think of ways to actually fend off the defending guild even with small numbers. +1.
Ichiro Posted August 24, 2013 Report Posted August 24, 2013 -1 no need to revert the emp back to 250m. You should just have suggested to reduce it a little. 250m is so low vs our items now.