Victoria Posted May 23, 2013 Report Posted May 23, 2013 (edited) I would like to suggest to disable SNAP on WoE, traps becomes useless with Snap being enabled, even fiber lock can't stop Snap, if Back slide has been disabled why enable Snap?. And we would more likely can defend the castle if we have planted many traps and snap doesn't ruin our plan. ;3 Edited May 23, 2013 by Victoria
gagosila123 Posted May 23, 2013 Report Posted May 23, 2013 -1, you will just lose a skill that needs of a champ...
Imbecile Posted May 23, 2013 Report Posted May 23, 2013 The default banned skills on woe are reviewed and well chosen. They're the default banned skills in woe in all RO server(take note, DEFAULT) Nothing to disable and unable about it.
El7 Posted May 23, 2013 Report Posted May 23, 2013 Snap was enabled a very long time ago and i see no problem with it. And it doesn't make sense why snap will ruin your traps in woe. Most class can be trapped but traps can be easily countered. We'll just gonna wear marine sphere and magnum all traps in the castle or let the pallies/lk do it. Champs just snap everywhere and they can't break the emp. And remember that champs are the most fastest who can reach the emp and they can ecall their/your members in the emp fast. So just imagine if there's no Snap and all of you has been slow grace walking in the moon. -1
Autopsies Posted May 23, 2013 Report Posted May 23, 2013 (edited) As much as I want to agree with this so a Champ never clears the entirety of my traps in 5 seconds again, removing Snap from their arsenal in WoE will make them a pretty miserable class in the castles. -1 Edited May 23, 2013 by Autopsies
Victoria Posted May 23, 2013 Author Report Posted May 23, 2013 earlier this day, American WoE, our sniper filled the emp room with traps for our defense (last 4mins i think?) then all of a sudden, there's this champ snapping around destroying all our traps even my fiber lock doesnt work, thus they take over the castle and we are unable to defend our castle. and also, about Ecall, we are not using champions for ecall at the moment and we can break/def fair enough. Snap doesn't make champs miserable, because they can use cspeeds just like the rest of us. Its okay for me if the LKs/pallies/bios will destroy the traps, because it takes some time for them to do so, not like champs maybe in 5-10 seconds all the traps that have been in placed where unexpectedly gone.
plok123 Posted May 23, 2013 Report Posted May 23, 2013 Well, I wouldn't want it disabled, but at least let them get trapped and all that even when using Snap :)
carlooreste Posted May 23, 2013 Report Posted May 23, 2013 Dont worry, next woe i wont let champs destroy your traps :) ill use remove trap so champs dont need to snap on it :)))
Victoria Posted May 23, 2013 Author Report Posted May 23, 2013 Dont worry, next woe i wont let champs destroy your traps :) ill use remove trap so champs dont need to snap on it :))) Hahaha! you wont be removing our traps because ill use fiber lock on you :P thus, my prof trap can't be remove with your Remove Trap skill :P
Procastinate Posted May 23, 2013 Report Posted May 23, 2013 -1 On this suggestion.. As what other people said and i will repeat, Snap Back then was disabled and this caused a lot of champ users to hate woe. and a lot of changes were made. If your mad about your traps or your fiber lock that isnt working on champs then you just need a good strategy like dispelling them always when you see them so that they cant snap in and out of your traps thats simple. no need to disable snap on woe. It's just like cutting one foot and burying it in the ground for champs.. so Disagree sorry
carlooreste Posted May 23, 2013 Report Posted May 23, 2013 Hahaha! you wont be removing our traps because ill use fiber lock on you :P thus, my prof trap can't be remove with your Remove Trap skill :PHehe then i tell my friend to support me, to use magnetic earth so fiberlock wont work. :)
thejay2xa Posted May 23, 2013 Report Posted May 23, 2013 I think Snap is a basic champion skill, it's enabled on woe for a reason... as much as I want to agree I see nothing wrong with it. It's an advantage for champions, yes, but that's the beauty of playing ragnarok you just have to find a way to counter an attack/skill or in this case - in woe. You just need to find a strategy to prevent the champion from actually entering the emp room and take over your castle. My suggestion for this: Use a Loki's Veil with a Clown and Gypsy up in the entrance. It blocks the use of skill, so the champ can't snap. You can also use Bio's Bomb as a trap alternative.
Rayray Posted May 23, 2013 Report Posted May 23, 2013 Champs only jobs in woe is to move around, kill people or ecall if they can. That's it. So I don't think it is necessary to remove one of them. Traps are fairly easy to counter, I myself let me get trapped since I do not need to be in the emp anyway. Bomb is a nice way to slow people, there are tons of things to slow people up, even kill them. Wizards can spam meteor to stagger people, gunslingers and grandcross pally can team up to protect an entrance way, Acolyte class's decrease agi, and many more among others. Combine it with traps and we got one hell of a good defense.
Autopsies Posted May 23, 2013 Report Posted May 23, 2013 earlier this day, American WoE, our sniper filled the emp room with traps for our defense (last 4mins i think?) then all of a sudden, there's this champ snapping around destroying all our traps even my fiber lock doesnt work, thus they take over the castle and we are unable to defend our castle. and also, about Ecall, we are not using champions for ecall at the moment and we can break/def fair enough. Snap doesn't make champs miserable, because they can use cspeeds just like the rest of us. Its okay for me if the LKs/pallies/bios will destroy the traps, because it takes some time for them to do so, not like champs maybe in 5-10 seconds all the traps that have been in placed where unexpectedly gone.Err, any class can get through traps easily, so your point that other classes take "some time," especially LK and Pally, is irrelevant. Not only that, but you main a Professor. You have the ability to clear more traps than a Champ can INSTANTLY, yet you don't see anyone complaining about your class' ability to do that.Nothing is wrong with Champ's ability to clear traps (which is only slightly better than other classes in most cases). The class' movement (their most important quality in WoE) does not need to be axed because your defense fell short.
Victoria Posted May 23, 2013 Author Report Posted May 23, 2013 (edited) Err, any class can get through traps easily, so your point that other classes take "some time," especially LK and Pally, is irrelevant. Not only that, but you main a Professor. You have the ability to clear more traps than a Champ can INSTANTLY, yet you don't see anyone complaining about your class' ability to do that.Nothing is wrong with Champ's ability to clear traps (which is only slightly better than other classes in most cases). The class' movement (their most important quality in WoE) does not need to be axed because your defense fell short. What? O.o i dont see any professors easily removing traps better than the champ we have seen. magnetic doesn't work on traps (bummer) If disabling snap on WoE is a bad idea, maybe you guys can suggest more strategies to stop snapping champs coming inside the emp room :3 and thank you to Rayray for giving out strategies on how to defend our castle. now we will crush that champ (Immortal Technique). >:) Edited May 23, 2013 by Victoria
Autopsies Posted May 23, 2013 Report Posted May 23, 2013 What? O.o i dont see any professors easily removing traps better than the champ we have seen. magnetic doesn't work on traps (bummer) If disabling snap on WoE is a bad idea, maybe you guys can suggest some strategy to stop snapping champs coming inside the emp room :3Oh, lol, I was sure ME did... in that case, disregard that. Either way, every class can casually stroll through traps. Champs have low HP and die faster than most classes. If you see a Champ come in, everyone should focus on him to stop him quickly from chipping away at your defense or screwing up your traps. They are annoying as hell, I agree, but Snap isn't that good that it needs to be messed with. The only strategy I can suggest is for everyone to bum rush him.
Victoria Posted May 24, 2013 Author Report Posted May 24, 2013 That champ moves so quick i cant even cold bolt him even once T_T tried fiber locking him and he got away xD after he destroyed some of the traps at the entrance of the emp room, his comrades began to take action, and killed some of us :3 how can i stop him from snapping away that fast? :3
nehneh Posted May 24, 2013 Report Posted May 24, 2013 -1 Come on that how champ play. So just find a way to counted it. This is a tactic! Why don't u stop posting and start to find soulution?
carlooreste Posted May 24, 2013 Report Posted May 24, 2013 Champs are not that easy to control xD and Also, you need to target snap, unlike backslide. That means you need to be good in order to do that. Castles are not that easy to snap with. Someone had just said, try to dispell the champ, you can also bolt him, but you need better aiming. Champs die fast, they have low hp but not all because some champs are so pro, they are IMMORTAL jk. you just said, you cant cold bolt him, but you can cast fiberlock on him, means that you can also bolt him coz you can target him. If he goes gtb, then do physical attacks, like FAS, desp, asura, etc. im sure that champ will die!
zergling Posted May 24, 2013 Report Posted May 24, 2013 You want to know how to stop a champ from breaking all your traps? It's really easy. Kill a bitch. Kill the champ that's trying to snap into your traps and the problem is solved. P.S. you broke too early if you broke last 4 minutes, that was your own fault and you deserved to lose your castle.
Victoria Posted May 24, 2013 Author Report Posted May 24, 2013 You want to know how to stop a champ from breaking all your traps? It's really easy. Kill a bitch. Kill the champ that's trying to snap into your traps and the problem is solved. P.S. you broke too early if you broke last 4 minutes, that was your own fault and you deserved to lose your castle. and No, we didnt broke the castle 4mins before, its like 10mins or something? so we have been defending for approximately 6minutes that time and the champ came around 4 mins and destroyed all the traps and his comrade began to break at last 2mins :3 Champs are not that easy to control xD and Also, you need to target snap, unlike backslide. That means you need to be good in order to do that. Castles are not that easy to snap with. Someone had just said, try to dispell the champ, you can also bolt him, but you need better aiming. Champs die fast, they have low hp but not all because some champs are so pro, they are IMMORTAL jk. you just said, you cant cold bolt him, but you can cast fiberlock on him, means that you can also bolt him coz you can target him. If he goes gtb, then do physical attacks, like FAS, desp, asura, etc. im sure that champ will die! Thanks for the tips :) and i fiber lock him by accident actually, im just aiming at everything and accidentally aim at him :3
SquidySquid Posted May 24, 2013 Report Posted May 24, 2013 What? O.o i dont see any professors easily removing traps better than the champ we have seen. magnetic doesn't work on traps (bummer) If disabling snap on WoE is a bad idea, maybe you guys can suggest more strategies to stop snapping champs coming inside the emp room :3 and thank you to Rayray for giving out strategies on how to defend our castle. now we will crush that champ (Immortal Technique). >:) You're so wrong. Prof can removes trap too.
Victoria Posted May 24, 2013 Author Report Posted May 24, 2013 (edited) You're so wrong. Prof can removes trap too. I tried using Land Protector and it didn't remove the traps :3 i even tried it at for_fild01 with El's traps :3 Edited May 24, 2013 by Victoria