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Rebirth System And More

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Posted

Hi ForsakenRO players! I was talking to [GM]Veracity the other night and he seems to like my suggestion, so I'm putting it here on forums for all to read and leave opinions about.

Rebirth System:

Once a player hits base and job level 255, the player has the option to "rebirth". But, to rebirth, a player must undergo a series of tests/quests. The advantage of being reborn is that, for example, when a person rebirths for the 1st time, that player will receive 200 extra stat points, instead of the usual 100. So, in total, a player will have 200 stat points, plus the stat points that he/she gains from leveling back to 255.

The catch being, to rebirth, a player must collect some items to give to a NPC for them to be granted rebirth status.

Karma/Fame System:

When killing people, players get a chance to gain Karma points and Fame points. Fame just shows where you are in the PVP ladder. Karma, on the other hand, judges what can happen to your character. If a person has positive (+) karma points, whenever that person is killed, there may be a chance to lose an equipped item. However, if a player has negative (-) karma points, the chance is lessened.

For those who might recognize this, the idea was taken from WaffleRO, a server that closed back in 2005 or 2006. I just thought that this might add to the excitement that this wonderful server already has.

If you wish to discuss this in length, I'm usually in-game, or you can leave me a message in my inbox on forums.

Thanks, hope you all like the concept =D

Tony

Posted

Rebirth System:

Once a player hits base and job level 255, the player has the option to "rebirth". But, to rebirth, a player must undergo a series of tests/quests. The advantage of being reborn is that, for example, when a person rebirths for the 1st time, that player will receive 200 extra stat points, instead of the usual 100. So, in total, a player will have 200 stat points, plus the stat points that he/she gains from leveling back to 255.

The catch being, to rebirth, a player must collect some items to give to a NPC for them to be granted rebirth status.

You might aswell remove the class change Npc's and make people do the quests for the first job changes too, not too sure people would be happy about that..

Karma/Fame System:

When killing people, players get a chance to gain Karma points and Fame points. Fame just shows where you are in the PVP ladder. Karma, on the other hand, judges what can happen to your character. If a person has positive (+) karma points, whenever that person is killed, there may be a chance to lose an equipped item. However, if a player has negative (-) karma points, the chance is lessened.

It's a good idea, but its hard to get people into PvP without the risk of losing their items while doing it, but wouldn't it just make the people with more gear keep their's, but the people with less gear lose it. As its pretty much gear > skill on this server because of the valkyrie weapons/ headgear bonus'

Posted (edited)

what mint has mentioned regarding the pvp suggestion is correct. people who have better gear will have an advantage. and cmon, we have a lot of custom items including donation items, it would be unfair to those who actually donated to lose something they paid for. it would kill the fun of pvp since, people wont pvp if they there is a risk of losing something you worked for in game or something you donated.

but i like the fame/karma system, just not the dropping of things risk. i like having the Killer/Hero situation in some mmos to be implemented here as well. let's think of pros and cons of Hero and Killer status. like when you are on Hero status(you killed many players with Killer Status) you gain some kind of discount from npcs or some kind of reduction. then while on killer status, you gain damage increase or something like that. ill think of something later..

on the rebirth system, we have the knight quest for that, it gives you 200 stat points and some gear. i dunno if we have to add another set of quest that gives the same thing, and if it stacks, i don't know how will that play out since 200 more stat points to distribute and that is a huge thing in my opinion.

Edited by ZerO25
  • Like 1
Posted

I really like these two ideas, but we'd need to adapt the prizes/rewards for both the rebirths and the fame/karma systems. I don't think it would be fair for anyone to lose their items, and I don't think the stat bonus would work here necessarily, but I'd like it if people could suggest other ideas to give incentives for these two systems. :)

Posted

I forgot to mention something about the Karma Ladder: Every time someone is PK'd, that person loses a certain amount of zeny. We could do that instead of the items =D I can fully understand how it is to lose a donated item, so yeah, maybe we can remove that part.

But imagine someone carrying around something like 20m, and that person gets killed by another player. The person carrying, if under the positive karma point, could lose something close to 10-15m. But if under the negative karma point, that person would only lose something like 1-2m, if not lower.

Also, yes, we have the Forsaken Knight quest that gives another 200 stat points. But think of it this way, with the rebirth system, you'd be receiving more and more starting stat points at level 1. You referred to other people having lesser gear. Consider this: a person with 50 rebirths, but with shitty gear, can take on a fully equipped donor with only like 25 rebirths. Advantage or disadvantage? I'm pretty sure it would bring out the best in the PVP community.

Please continue to add comments and suggestions about these systems =D Thank you

Posted

I forgot to mention something about the Karma Ladder: Every time someone is PK'd, that person loses a certain amount of zeny. We could do that instead of the items =D I can fully understand how it is to lose a donated item, so yeah, maybe we can remove that part.

But imagine someone carrying around something like 20m, and that person gets killed by another player. The person carrying, if under the positive karma point, could lose something close to 10-15m. But if under the negative karma point, that person would only lose something like 1-2m, if not lower.

Also, yes, we have the Forsaken Knight quest that gives another 200 stat points. But think of it this way, with the rebirth system, you'd be receiving more and more starting stat points at level 1. You referred to other people having lesser gear. Consider this: a person with 50 rebirths, but with shitty gear, can take on a fully equipped donor with only like 25 rebirths. Advantage or disadvantage? I'm pretty sure it would bring out the best in the PVP community.

Please continue to add comments and suggestions about these systems =D Thank you

Well, lets consider this: A person with 50 rebirths, but has INCREDIBLE GEARS, takes on anybody with none or less than 25 rebirths than they'll be OP....I'll probably suggest that there should be a limit on how many times we can rebirth. :) As for the Karma points, maybe 5mil if you have positive karma and keep the 1-2mil for negative karma points. :)
Posted

^what jay said is correct again. if there would be tons of rebirths(meaning tons of +200 stat points). any character could go overboard with stats. I do not like that. again, 200 stat points is already a huge thing. i played some servers where you could potentially max out every stat available, it isn't fun. Id say 1 rebirth is good enough, add the knight quest and that is 400 stat points to distribute. trust me that is already huge.

ill make my favorite class, creator, as an example. with 7.4k stat points to distribute(with knight quest done). i can go distribute stat points to all stat except luk to gain decent damage with AD and magic(high int), 195 aspd(at least 100+ agi), 150 total dex, enough str to carry at least 150 seeds + bottles and gear and enough vit to have 220k+ hp. 200 more stat points could actually give me more str to carry more seeds, can put some vit to at least make my hp 240k+. just that 200 stat points can already make a huge difference for me. imagine it to someone who has better gear than me and is using an LK.

P.S. OFF TOPIC : And im sorry to say this but, I get tired of people calling everyone with better gear "Donor". i pvped for a few times yesterday and about 5 people told me that i won because i was a donor. I haven't donated in this server ever, and trust me, I wanted to. Most of the guys you see with king sets and emps and valk weapons, most of them farmed for their stuff. It's unfair to be labeled as such. Please do not make it as an excuse too.

  • Like 1
Posted

Also just a thing to add~ Babies don't get rebirth so they'll be like useless

Posted

Also just a thing to add~ Babies don't get rebirth so they'll be like useless

Babies ^-^

The rebirth system is where you can get more additional stats.(correct me if im wrong)

What about the rebirth system will be applied in babies class. Babies will take advantage of having more stats.

I guess.. we can promote that babies are also PRO from the normal ones.

I don't see babies in fcity. Babies are like useless.So,let's make them also a hero.

Posted

Babies useless? Even with now babies u can kos ppls

See oathkeeper sn? Nas's sn?maria's sn?jano's baby prof?

Austin's baby sniper? They got incredible powers , liks the sn mammonite build

The dmg is around 36k ea and jano's bolts on baby prof is around 7k without mb

I think babies was not so bad, and then baby crusader grand's cross

See the dmg can kill pally, even when I'm using baby crusader, I kill several pally with knight set,

Nd belt, mall blade, 4 kingring and a lzod , that's enough to kos ppl's

And cayote I disagree ur suggestions actally:( as ray says , I will be unfair if we lost items and got tons of rebirth:)

My suggestion is let gm make a prizes of the most farmer of the month, most kills of the month, most voter of the month, something like that and got prizes:)

"Srry is I got some words that's wrong spelling"

Posted

The only baby character worth making is the super novice. others are basically useless with regards to this suggestion since they will not be getting anything from it. that is what coffee break and mint are pointing out. if we get let's say a few more rebirths for stats, the babies would be left out.

Oathkeeper has the best gears he can put on his Super Baby. and he was on this server basically longer than me(i took a few years break) so he knows the ins and outs of pvp in this server. no wonder he is that good. (I AM PRAISING YOU THAT MUCH OATH, NOW GIVE ME YOUR BUTTERFREE RUCKSACK)

Posted

The only baby character worth making is the super novice. others are basically useless with regards to this suggestion since they will not be getting anything from it. that is what coffee break and mint are pointing out. if we get let's say a few more rebirths for stats, the babies would be left out.

Oathkeeper has the best gears he can put on his Super Baby. and he was on this server basically longer than me(i took a few years break) so he knows the ins and outs of pvp in this server. no wonder he is that good. (I AM PRAISING YOU THAT MUCH OATH, NOW GIVE ME YOUR BUTTERFREE RUCKSACK)

+1. Babies can't use Valkyrie weapon. How can they got incredible powers if most people couldn't have Best gears.

And also, Babies have less HP than the normal one. I think its 50% less than the normal classes.

Posted (edited)

Pretty much, Babies are useless because of their lack of HP, and the only baby job that would survive pvp matches, is a Super Novice.

I'm still up for the Rebirth System, but maybe like 1 rebirth and thats it :) As stated from Ray Ray,

^what jay said is correct again. if there would be tons of rebirths(meaning tons of +200 stat points). any character could go overboard with stats. I do not like that. again, 200 stat points is already a huge thing. i played some servers where you could potentially max out every stat available, it isn't fun. Id say 1 rebirth is good enough, add the knight quest and that is 400 stat points to distribute. trust me that is already huge.

ill make my favorite class, creator, as an example. with 7.4k stat points to distribute(with knight quest done). i can go distribute stat points to all stat except luk to gain decent damage with AD and magic(high int), 195 aspd(at least 100+ agi), 150 total dex, enough str to carry at least 150 seeds + bottles and gear and enough vit to have 220k+ hp. 200 more stat points could actually give me more str to carry more seeds, can put some vit to at least make my hp 240k+. just that 200 stat points can already make a huge difference for me. imagine it to someone who has better gear than me and is using an LK.

P.S. OFF TOPIC : And im sorry to say this but, I get tired of people calling everyone with better gear "Donor". i pvped for a few times yesterday and about 5 people told me that i won because i was a donor. I haven't donated in this server ever, and trust me, I wanted to. Most of the guys you see with king sets and emps and valk weapons, most of them farmed for their stuff. It's unfair to be labeled as such. Please do not make it as an excuse too.

Edited by Amicable
Posted

@coffee break: Babies can use valk weapons btw.

@cresentchaos: what suggestion dude? :)

ohh.. My baby priest cant use valk weapon.

Posted

Pretty much, Babies are useless because of their lack of HP

exactly.

ohh.. My baby priest cant use valk weapon.

Are you sure? o-o

Maybe it's the level?

- - - - -

On topic : Since this idea was taken from another RO server, wouldn't this makes us a copier / stealer ? even if the server has been closed, the old player of the server might notice and start mocking us or something..

Posted (edited)

Are you sure? o-o

Maybe it's the level?

- - - - -

yes, it says You can't put this item on.

Im 255/255.

Edited by coffee break
Posted

then why i saw a baby rouge using Stalker sb? o.o

IDK. i'll file a ticket for this ^-^

Posted

Guys, please stay on topic for this suggestion...

Also, yes, the idea was taken from another server, but believe me, there are other servers out there that do the same thing. It isn't really copying. What we'll be doing, if we implement it, is that we'll enhance and make it more friendly, if not efficient =D

Posted

im still 50/50 on this. i find that the stat points from the Knight quest is good enough.

Posted

I really like the concept behind this and perhaps we can incorporate it in some new and original way, but I think it could create signifcant balance problems as it's suggested here. Nonetheless, thanks for your thoughtful comments! :)



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