Kittie Posted November 27, 2011 Report Posted November 27, 2011 (edited) TAEKWON GIRL & BOYRANKERS INCLUDED I'm making this suggestion to be an umbrella thread about possible future changes to the Taekwon (TK) class. If you are not aware, the TK is a First Level job class that leads into the Soul Linker and Star Gladiator classes.:: CLASS OVERVIEW :: Taekwons do not traditionally use weapons, but instead are barefooted and get a bonus using the sprint skill. They rely on spamming kick skills and are primarily DPS based. Most people who choose to stay Taekwon and choose not to progress to Star Gladiator opt to become RANKER in which they enjoy 300% HP and SP (before HP+ modifiers). I will structure this suggestion thread around the assumption that a PVP Taekwon is a RANKER.:: DIFFERENCES BETWEEN TKs AND SGs :: Taekwon RANKERS do not possess the hatred skill that SGs do. Hatred is the reason why many SGs like Xtopher or Chuck Norris are able to use Flying Kick as a "nuke" type skill. Hatred greatly increases attack strength against specific classes they choose to target on that specific character (subject to change). Instead, RANKERS use the special ability they get through ranking to spam kicks repeatedly and almost infinitely and at a fast pace enough to be compared to an Assassin Cross in terms of DPS. These kicks generally do 300%-400% ATK. RANKERS do not get the ability to use hatred, so their damage is smaller and they cannot be considered a "nuker" type class like Champions, Gypsies, magic users, or even Snipers. Their damage should be on par with high damage/skill-DPS classes such as Lord Knights and Spiral Pierce, Snipers and FAS/DS, Ninjas and Throw Shurikens, Whitesmiths and Cart Termination, etc.:: FACT OR MYTH :: YES, Taekwons can hit 600k HP with a full vit build and no strength. This build usually is played as a full reflect build, using double OL armor to reflect-kill Asura Champions while surviving the damage using garment reductions.NO, a Taekwon cannot be a tank and damage dealer at the same time. If you choose to be a tank, your damage is dealt through reflecting melee damage or reflecting magic bolts.:: MY BUILD & EXPERIENCE :: My current build as a RANKER is full strength, using strength belts, FBH shoes...the whole shebang. I do roughly 12,000 damage with my best kicks using the best equipment to help boost ATK, including Ship Captain Hat and Infernal Cape. 12,000 is laughable damage for this class, which is why I am proposing some changes. I also only have 250k HP with one Tao Gunka card on. This is WITH the 300% HP I get for being a RANKER. I can carry 400 seeds with almost max strength.:: TL;DR - SUGGESTION #1 ::Valk Weapon Xtopher has suggested a Star Gladiator weapon in another thread, so I will follow suit. A Valk Weapon for this class is ultimately the next step to balancing the class and making it a viable option for serious PVP and WOE/GVG. Here are the proposed stats and effects: "ASTRILD'S TEXT" (since the current elite weapon is a Book) ATTACK +200 ASPD +20 STR +20 INCREASE DAMAGE TORNADO KICK +200% INCREASE DAMAGE HEEL DROP +350% INCREASE DAMAGE ROUNDHOUSE +350% INCREASE DAMAGE COUNTER KICK +350% I know it seems like a really high modifier for the skills, BUT I used Microsoft Excel to set up a rough calculation of the ending damage with these modifications against a player with Frigg's Shield + Usakoring and a Sacred Wing. I find that's the average set-up for serious PVPers. With this proposed weapon, RANKERS will do around 23,500 damage when they have Ship Captain and Infernal Cape on the strongest kick. That is pretty reasonable since the average player does not possess the two pieces of equipment which boost damage considerably (roughly 25%). As far as why Tornado Kick gets a smaller multiplier: Tornado kick is slightly area of effect, so it shouldn't do too much damage. Tornado Kick should not make RANKERS into mob-handlers. They really should be one-on-one fighters, but useful in gang situations to use Tornado Kick to uncloak nearby players. Relying in high ASPD, the ASPD bonus will let RANKERS put their status points into dexterity to get instant cast, and vitality to boost HP.:: SUGGESTION #2::Further Boost to Infernal Cape Xtopher and I fought against each other before the Capes were revised the first time, and I think we both agree that the Taekwon Boost was really not enough. Is 15% enough? Probably not. I'm shooting for 20% ATK. That would add roughly 400 ATK versus the current 200 ATK (on average). This really is notgoing to make the class overpowered. Taekwon is not a "nuker" class, so it won't increase it's damage considerably since it doesn't enjoy skills that have 1000% damage multipliers like Arrow Vulcan. Large tweaks in ATK will not have much of an impact on end damage. Also, this Cape is not readily available to all, so it would provide further incentive to spend $40 to get it. At the current effect, it really isn't worth $40, much less $20. And mind you, I am not saying I don't appreciate the work on the capes - I think they are cool. They just need a few more tweaks to really hit that point where I can say "I love the cape.":: CONCLUSION :: All in all, I think the RANKER class is something people should really want to play. Yes, it takes a long time to become a RANKER, so I believe the effort put in should be rewarded. There can only be 10 RANKERS in the server, so the class is somewhat exclusive. The benefits they enjoy should be high since it's limited to a certain group of people who choose to keep up with continually ranking to stay in the top 10. Currently, the class is almost a joke - a "troll class" one could say, as the most effective use for them is an Asura Reflector. A viable PVP class - not likely at the moment. Let's turn them into something that's both fun to play, and effective.Thank you for reading and posting a well-informed critique. Edited November 27, 2011 by Kittie 3
Xtopher Posted November 27, 2011 Report Posted November 27, 2011 C A M P F I R E S O N G Song!! C'mon Som... @Kittie: I like the idea of giving the class a valk weapon. I don't know about TK ranker as you so I'll trust you with that needs to be buffed. I just think it should definitely be tested before being put ingame. You said the kicks can be spammed pretty much endlessly. So you want normal auto attack damage + endless spam of 23,500 on friggs(usak) and sacreds? Seems like a bit much to me but I haven't seen TK ranker actually pvp in years... So I can't say for sure.
Dudu Posted November 27, 2011 Report Posted November 27, 2011 (edited) Damn, Imagine a Pvp TK Ranker, with around 400k HP, and 23k Per kick, plus they have tumbling, which it makes them barely touchable, and dealing this amount of dmg? Not even Sinx's and they need edp to get at least 16k on 1 dagger. I think the dmg modifiers needs to get tested before giving those big percentages. Edit: Plus they dont use verters, which makes them carry lots of seeds and you cant dispell tumbling. This needs to get tested alot before adding. Edited November 27, 2011 by Dudu
Drax Posted November 27, 2011 Report Posted November 27, 2011 (edited) ^ agreed would need alot of testing before its put ingame Edited November 27, 2011 by Drax
Everyone Posted November 27, 2011 Report Posted November 27, 2011 Since there is a cape specifically made for TK's, I can't really knock that suggestion. My main issue is with what the TK class is. As you mentioned in your 2nd sentence, it's a First Level(2-1) job class meant to 'transcend' into a 2-2 class, SL or SG(aka TK master), in order to compete with LK's, SinX's, Champions, etc. The /ranker benefits, imo, were only meant to be used as a tool to get to the next class on LR servers. The fact that you can already keep up is nothing short of outstanding, but I don't believe it's a viable basis for further bonuses. My other issue, which is basically the same, is that any 2-1 class can boldy make these claims and suggestions for their specific class if they're outfitted with the proper custom gears.
Xtopher Posted November 27, 2011 Report Posted November 27, 2011 Since there is a cape specifically made for TK's, I can't really knock that suggestion. My main issue is with what the TK class is. As you mentioned in your 2nd sentence, it's a First Level(2-1) job class meant to 'transcend' into a 2-2 class, SL or SG(aka TK master), in order to compete with LK's, SinX's, Champions, etc. The /ranker benefits, imo, were only meant to be used as a tool to get to the next class on LR servers. The fact that you can already keep up is nothing short of outstanding, but I don't believe it's a viable basis for further bonuses. My other issue, which is basically the same, is that any 2-1 class can boldy make these claims and suggestions for their specific class if they're outfitted with the proper custom gears. This gentleman makes a very good point. Never really thought about it but TK is just a base class from which SG and SL sprout. Its kind of like suggesting Thief be buffed to the level of assassin or rogue.
Kittie Posted November 27, 2011 Author Report Posted November 27, 2011 (edited) I gave an overview of how the class was played - it helps to read that before making statements like the ones below. But I'm really happy to clarify. You said the kicks can be spammed pretty much endlessly. So you want normal auto attack damage + endless spam of 23,500 on friggs(usak) and sacreds? Seems like a bit much to me but I haven't seen TK ranker actually pvp in years... So I can't say for sure. You should really compare TK RANKER to a class like Lord Knight and Spiral Pierce. Spiral Pierce on average does about 20,000-30,000 on players with Friggs + Usako and Sacreds and can be spammed endlessly. The spam speed is really the same as the spam speed of kicks on a RANKER. A normal TK class is not able to spam them as fast - it'd be the same as spamming kicks on a Star Gladiator, since you're familiar with that class. Assassin Cross does more damage, and the damage per second is much higher than this proposed RANKER modification. Damn, Imagine a Pvp TK Ranker, with around 400k HP, and 23k Per kick, plus they have tumbling, which it makes them barely touchable, and dealing this amount of dmg? Not even Sinx's and they need edp to get at least 16k on 1 dagger. I think the dmg modifiers needs to get tested before giving those big percentages. Edit: Plus they dont use verters, which makes them carry lots of seeds and you cant dispell tumbling. This needs to get tested alot before adding. I'm really annoyed at this statement. If you had read through my MYTHS OR FACTS section, you would know it'd be impossible to get 400k HP and do 23k kicks. You cannot be a tank and a damage dealer at the same time. If you built your RANKER to have 400k HP, you would need to significantly decrease your STR, meaning you'd probably do around 15k kicks if you're lucky. Like I said before, on my current build with optimal equipment for the highest damage, my HP WITH TAO is a measly 250,000. That's less than a Lord Knight. Regarding Tumbling - this skill is actually pretty detrimental to a Ranker who chooses to spam kicks. Once Tumbling is triggered, a player dodges that one attack and can follow through with Flying Kick. However, SGs primarily use Flying Kick after Tumbling since it's an ultimate nuke. But RANKERS do not since Tumbling breaks up the continuous kicking, and causes an awkward pause in which they are vulnerable. "Barely touchable" is such an uninformed and exaggeration of the effects of Tumbling. Also, you have to keep in mind RANKER is a much more confrontational class than SG. SG's jump around, and use sprint + flying kick to deal high amounts of damage in one attack, much like Asura or Final Strike from Ninja's. RANKER must be up close, in melee range, and stay there like an Assassin Cross to do the damage. Since there is a cape specifically made for TK's, I can't really knock that suggestion. My main issue is with what the TK class is. As you mentioned in your 2nd sentence, it's a First Level(2-1) job class meant to 'transcend' into a 2-2 class, SL or SG(aka TK master), in order to compete with LK's, SinX's, Champions, etc. The /ranker benefits, imo, were only meant to be used as a tool to get to the next class on LR servers. The fact that you can already keep up is nothing short of outstanding, but I don't believe it's a viable basis for further bonuses. The /ranker benefits on an LR server is not used to get to the next class on LR servers. On LR servers (ones with a decent population that is), you do the Taekwon Mission to rank to be in the top 10, which is extremely competitive, relative to the size of the server. Yes, the TAEKWON class is supposed to lead into SG or Soul Linker, but RANKING affects it in a different way. TAEKWON MISSION and RANKING BENEFITS allow a player to stay as a first class in order to compete with transcendent classes. I've played RANKER on a low rate before and this is pretty much the understanding of the class. In fact, RANKERS are highly sought after in terms of PVP since their DPS can easily trump Assassin Crosses in low rates. In low rates, it's hard to build a class to get 195 ASPD. It's really a RANKER ability to be able to get near 195 ASPD on low rate servers through kick spam even when the RANKER may only have 170 ASPD. You can spam kicks as fast as you can press the buttons once a stance is triggered on RANKER. The benefits make it so you either choose to stay RANKER or progress to the next classes. I have no idea where you think RANKERS only rank to move up to Star Gladiator. On a low rate server, it would take way more time to become a RANKER than it would be to gain enough levels and job levels to do the quest for the Star Gladiator change. Think about it like a Super Novice. A super novice chooses to remain "like a novice" possessing all First Class Skills. It's certainly a specialty class and the Forsaken Server has provided the proper buffs via equipment to make it competitive in PVP. Even moreso a Tank + Damage Dealer than a TK RANKER. ::::::::::::: Also, I've been informed that items can be tested in game before finalizing. I think that would be ideal to make further tweaks since numbers on paper are different from how they perform. I did the math using an excel spreadsheet that lets me change the bonus % on the skills and see the end damage on someone with proper reductions, so I used that to come up with the numbers. Edited November 27, 2011 by Kittie 1
Everyone Posted November 27, 2011 Report Posted November 27, 2011 where you think rankers only rank to move up to Star Gladiator I did say, imo. : ) It was basically my generalized ideal that a 2-1 class would eventually want to ascend to the following 2-2 class, or that theTK(ranker or not) would eventually want to ascend to TK Master, where they could benefit from the skills(such as hatred,sprint,etc.) and class bonuses therein, not to remain in a lower class with anticipations of becoming a 2-2 rival via customization. Apparently, that's not the case here. However, what happens to the SG when/if the TK is a better option? a vicious circle of even stronger weapon suggestions? Is it okay because there's only 10 eligible spots and those spots are only beneficial to veteran/donor players? Would this push the class across the threshold of being a tank and a heavy-to-moderate dps'r(that is IF both suggestions are implemented the way you currently have them designed, with valk weapon alone almost doubling your current 12k on the strongest kick)? Keep in mind that I'm not 100% against your suggestions. I'm just asking all the questions that I think should be addressed before acception/rejection. And honestly, who wouldn't do everything in their power to perpetuate a conversation with the awsmcuteness that is Kittie. [/flattery]
Forum~ Posted November 27, 2011 Report Posted November 27, 2011 (edited) Great suggestion. However, with such a suggestion, I think it naturally follows that one append is necessary. The Ranker list should reset either half a year to at the most, a quarter of a year. The ranker list if I recall correctly, is very outdated with the older players. With the rankings reset in such a fashion, it gives newer players a shot at playing this class. I think four months is a reasonable amount of time to get yourself within the rankings if you truly tried and also have fun playing it in PvP. Note that without this reset, the ranker class is realistically limited to a few group of people. Also, without the reset, who (excluding those on the rankings or near the rankings) would consider purchasing a Ranker Valkyrie Weapon or a Ranker Infernal Cape? Not much I bet. Edited November 27, 2011 by Forum~
Kittie Posted November 27, 2011 Author Report Posted November 27, 2011 I appreciate the questions really since it allows whoever is reading to get clarification on a class that most people don't know much about (or may not even know exists). @EVERYONE I feel like the SG and TK are completely different classes, with completely different play styles, which means different appeals. SG is catered to nukers who want the one-hit-KO, while TK is catered to those looking for high DPS. Xtopher has already suggested a Valk weapon for the SG, so that's been done. And no, I don't think this will perpetuate a vicious cycle, per se, as we are just trying to get every PVP class a viable weapon so they can be balanced with classes that have one already. New suggestions of new valk weapons are virtually inevitable anyways. I don't think this would push the threshold of creating a tank with high DPS (which is actually a Lord Knight...), since the Infernal Cape modification and Valk Weapon do not increase the Ranker's HP. With the calculations I made, to get 23,500 damage with a kick skill, the Ranker would need to keep their build pretty much the same as it is now, which is already 300 str, leaving no room for much vit. @FORUM~ I've really already shared my thoughts on that with everyone on that thread. But I'll speak to it here. The lowest person on that list is 107 points which is shared by someone else who doesn't play, and me. It'd be really feasible to get into that #10 spot if a player was committed. The valk weapon shouldn't make the Taekwon a class people just want to try out since they have the money/tokens to purchase the equipment. If I had to choose, a reset of every 6 months is do-able. I do want to keep the Ranker list pretty exclusive, where not everyone can be one - just those who commit themselves to keeping up in the list.
sessions Posted November 27, 2011 Report Posted November 27, 2011 Mmmkay I agree with these suggestions for a few reasons. A) Kittie knows what she's talking about. She's had her ranker for awhile now and has tested it extensively. B) As of now Ranker is basically worthless other than going for 300 vit and getting mad reflect. As she said even with 300 str the damage is pretty poor. (Rankers weren't built to reflect damage, they are sposed to be kicking people in the balls really, really hard) C) She tested her kicks on me (spamming as fast as possible) and even when I had literally no reductions on (no shield and all) her damage didn't even come close to killing me. D) Ranker requires far more work than any other class on a high rate to reach, especially since getting to 255 on your final transcended class takes all of 5 minutes with a decent leech. It should be rewarded because of the effort required to actually use it. E) The title of this thread is awesome. Jk that's not really a reason. 1
Drax Posted November 28, 2011 Report Posted November 28, 2011 (edited) Only thing i really disagree with is the resetting of every 6 months, if you look at the list about.... 8 of the people on the list dont actually play anymore i think the only people who do are me and Kittie so I dont think it would need to be reset since it wont take much to pass people who dont play anymore. Edited November 28, 2011 by Drax 1
Xtopher Posted November 28, 2011 Report Posted November 28, 2011 Why don't we expand the ranker list? Maybe to 15 or 20 slots. Just a thought.
Kittie Posted November 28, 2011 Author Report Posted November 28, 2011 (edited) Only thing i really disagree with is the resetting of every 6 months, if you look at the list about.... 8 of the people on the list dont actually play anymore i think the only people who do are me and Kittie so I dont think it would need to be reset since it wont take much to pass people who dont play anymore. This is why I think we don't need the resetting of the rank list. But I will settle for 6 months. Ranking should be a commitment and continual maintenance to enjoy the benefits of the class, and furthermore the benefits of the TK Valk Weapon. @XTOPHER I think expanding the list would be a source edit. 10 Rankers out of a general population of 300 is already a good handful in my opinion. Especially since only like 100 actually WOE and GVG. Edited November 28, 2011 by Kittie
Drax Posted November 28, 2011 Report Posted November 28, 2011 I think if the list is expanded then the top 3, maybe 5 should receive something extra than the others would not get.
Aerynth Posted November 28, 2011 Report Posted November 28, 2011 I would like to see how far this would go, I myself would opt to try as a PvP Taekwon in the server. I also agree with Forum with the resetting of the ranks to give new players a try, those old player who was on the ranks now are of old players. And the current ones should make an effort if they would want to stay on the top 10 rank. As for the what Forum has mention, I would be one of those who would not invest on a valk and cape without the reset. Still, heads up to Kittie for these suggestion. Really thought it thoroughly, test em out to see howd it go. :)
.Kyuubi. Posted November 28, 2011 Report Posted November 28, 2011 The only reason I would have to disagree with this is that the TK Ranker is a base class. other than that I agree completely
Dudu Posted November 28, 2011 Report Posted November 28, 2011 I would like to see how far this would go, I myself would opt to try as a PvP Taekwon in the server. I also agree with Forum with the resetting of the ranks to give new players a try, those old player who was on the ranks now are of old players. And the current ones should make an effort if they would want to stay on the top 10 rank. As for the what Forum has mention, I would be one of those who would not invest on a valk and cape without the reset. Still, heads up to Kittie for these suggestion. Really thought it thoroughly, test em out to see howd it go. :) The TK ladder doesnt needs any sort of reset sir, it has to stay like it is. If you want to be in the TK ladder, then work your ass off and Rank, like the Top 10 did it. If new players wants to Rank, they just need a TK and 195 aspd, its 100 mobs, not mvps. Even with the PvP set or even better, the new knight set, you can kill them sooo easily. So -1 in this Ranker Ladder Reset. And imo, comparing TK with a LK is kinda weird, just because of the fact that TK is a 2-1, with lots of disadvantages and LK is already Trans, so basically here you want to make a Knight be as strong as a LK, and thats kinda imposibble, they do need a buff, but not a buff to make them comparable to LK.
sessions Posted November 28, 2011 Report Posted November 28, 2011 Completely agree with you on the first part 3du but I have a problem with this: And imo, comparing TK with a LK is kinda weird, just because of the fact that TK is a 2-1, with lots of disadvantages and LK is already Trans, so basically here you want to make a Knight be as strong as a LK, and thats kinda imposibble, they do need a buff, but not a buff to make them comparable to LK.I think there are some serious flaws in this whole argument that TK don't deserve bonuses to be on par with other classes just because they are not Trans classes. (See below) D) Ranker requires far more work than any other class on a high rate to reach, especially since getting to 255 on your final transcended class takes all of 5 minutes with a decent leech. It should be rewarded because of the effort required to actually use it.This is a high rate and to be honest Trans classes just mean better skills and better hp mods. This isn't an low rate where Trans deserves a huge advantage over other classes. And it's really not the same as making Knight=LK due to the extra effort needed for TK ranker. I believe someone compared it to Super Novice being non trans yet still being able to compete in PvP thanks to valk weapons. However comparing LK to TK on the basis of playing style is in fact weird. As Kittie said they are most comparable to Assassin Crosses. Since they have to get up in their enemies faces and auto attack (plus kicks) rather than the LK way of being a tank while doing damage from a distance (Spiral Pierce&BB)
Aerynth Posted November 28, 2011 Report Posted November 28, 2011 (edited) The TK ladder doesnt needs any sort of reset sir, it has to stay like it is. If you want to be in the TK ladder, then work your ass off and Rank, like the Top 10 did it. If new players wants to Rank, they just need a TK and 195 aspd, its 100 mobs, not mvps. Even with the PvP set or even better, the new knight set, you can kill them sooo easily. So -1 in this Ranker Ladder Reset. I am currently doing it, so its not a problem for me bro. My concern is that the top 10 ranks now, how many of them are actually still playing? I agree with working our asses off to get up the ranks, but by doing so may be difficult for others if the ranks remain the same, overtime it will just get too high that the others may not even consider trying, and if they do create a valk for TK characters, the people who is gonna purchase it are only the handful minority, why bother creating a weapon if its to be used only to a handful of people. Why put so much effort on creating such valk when there is no one besides the top 10 ranker getting it. Even better, 2 out of 10 of the rankers buying it. I feel that it is only reasonable enough to have a reset every 6 months interval. its long enough to play the taekwon class, and if they would want to remain top 10, they have to put a formidable amount of effort to stay in. Like kittie said, being a taekwon needs commitment. Thats just my opinion tho. Edited November 28, 2011 by Aerynth
Everyone Posted November 28, 2011 Report Posted November 28, 2011 I can only assume that all of the people on the /taekwon list are still around or at least they haven't abandoned the account since the names on the list are not 'null' like the /alchemist and /blacksmith lists. I'm kind of against the idea of a /list reset set on an amount of time. Let's say that this suggestion makes the cut. If in 6 months the list is the same in terms of average points (100-300), then I really see no reason to bother with a reset(and possible patch). Given the fact that all this will be nothing if you're not on the list, is sabotage not a foreseeable obstacle? (all it will take to ruin this list and all the gear is ill-will and no life, and there's no shortages of either out there) What if 10 people go f'n nuts in the first weeks after it's implemented or reset and jack up the ratings to 1k over the 11th rank. Purposefully knocking certain people off the list to keep them from woe'ing/pvp'ing or some other mischievous reason. Would we then be back here on the forums asking and arguing for another reset or more ''rules'' with punishments for sabotaging a list meant for a lower class? ... more later, gotta go to work ...
Kittie Posted November 28, 2011 Author Report Posted November 28, 2011 I'm on an iPhone so I can't type that much lol. I'm not comparing the LK to TK in the sense that I want them to be stronger than that class. The comparison was made to just give an example of how they are played, as constant damage dealers via skills, not just pure DPS like Assassins. After the valk weapon, LK would still have more HP and more Atk than a ranker. Regarding the ladder reset. I just wanted to clarify my thoughts on the matter. I really am agianst any type of reset. I think it's easy enough to get into the ranks and to maintain your position. I always try to stay in it at number 9 or 10. And when I get pushed out I rank back in. However, between a 3 month or 6 month reset, I would prefer the latter if it's absolutely necessary. I see the need to bring up time and money for future potential donations, but just for my ranker, I'd buy 4.
Appie Posted November 28, 2011 Report Posted November 28, 2011 (edited) Rankers already get rewarded..BUT MAYBE added bonuses to the ranker current bonus (without the addition of items/gears) would be better? I'm one of those people who feel weird about TKs using weapons the same way I feel weird about snipers using shields. I get that it's a high rate server but somethings just don't make sense with the class. It becomes something completely different when too much is changed. But, that's just my bias opinion. It's not really even a competitive class at the moment and until that changes I think any further rewards should be put on hold. It's a little premature to suggest rewarding when those who are ranked have just been sitting in the top 10 for a year now. If anything changed to further benefit those who are ranked the possibilities of getting to the top becomes even harder. The people who are currently in the top 10 will remain there; especially if a valk weapon existed and a boost on the cape is made. Yea, the cool thing about rankers that sets them apart is their exclusiveness. You can feel entitled to your boosts and your elite title as Ranker because it took you a whole two weeks to get there. So now you're suggesting you also have to be rich and willing to donate to be (stay) in the top 10? That just seems a little TOO exclusive to me. If you really want people to play TK suggest something that boost the boys and girls that aren't ranked. Give em a little incentive to do missions even if getting to the top 10 seems out of reach. Also, I saw it suggested several times of a reset to the tk points, which I'm not really for. But would it be possible to say, every (?) months have all points of each player reduced by half? (Doing this once might even be enough) Keeping those who earned their points in the top ahead but at the same time giving those who are lagging behind a chance to catch up? If there is is constant flow to the competition then those who are in the top would be more deserving of better rewards for their efforts. Edited November 28, 2011 by Appie
Kittie Posted November 29, 2011 Author Report Posted November 29, 2011 And what kind of bonuses would those be...? The same as the suggested weapon or what? I think that would also require heavy source editing which in the end wouldn't even benefit the server in terms of donation support. I don't really see the benefit on the admin side to do all the work necessary for those changes.