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Found 1 result

  1. TAEKWON GIRL & BOY RANKERS INCLUDED I'm making this suggestion to be an umbrella thread about possible future changes to the Taekwon (TK) class. If you are not aware, the TK is a First Level job class that leads into the Soul Linker and Star Gladiator classes. :: CLASS OVERVIEW :: Taekwons do not traditionally use weapons, but instead are barefooted and get a bonus using the sprint skill. They rely on spamming kick skills and are primarily DPS based. Most people who choose to stay Taekwon and choose not to progress to Star Gladiator opt to become RANKER in which they enjoy 300% HP and SP (before HP+ modifiers). I will structure this suggestion thread around the assumption that a PVP Taekwon is a RANKER. :: DIFFERENCES BETWEEN TKs AND SGs :: Taekwon RANKERS do not possess the hatred skill that SGs do. Hatred is the reason why many SGs like Xtopher or Chuck Norris are able to use Flying Kick as a "nuke" type skill. Hatred greatly increases attack strength against specific classes they choose to target on that specific character (subject to change). Instead, RANKERS use the special ability they get through ranking to spam kicks repeatedly and almost infinitely and at a fast pace enough to be compared to an Assassin Cross in terms of DPS. These kicks generally do 300%-400% ATK. RANKERS do not get the ability to use hatred, so their damage is smaller and they cannot be considered a "nuker" type class like Champions, Gypsies, magic users, or even Snipers. Their damage should be on par with high damage/skill-DPS classes such as Lord Knights and Spiral Pierce, Snipers and FAS/DS, Ninjas and Throw Shurikens, Whitesmiths and Cart Termination, etc. :: FACT OR MYTH :: YES, Taekwons can hit 600k HP with a full vit build and no strength. This build usually is played as a full reflect build, using double OL armor to reflect-kill Asura Champions while surviving the damage using garment reductions. NO, a Taekwon cannot be a tank and damage dealer at the same time. If you choose to be a tank, your damage is dealt through reflecting melee damage or reflecting magic bolts. :: MY BUILD & EXPERIENCE :: My current build as a RANKER is full strength, using strength belts, FBH shoes...the whole shebang. I do roughly 12,000 damage with my best kicks using the best equipment to help boost ATK, including Ship Captain Hat and Infernal Cape. 12,000 is laughable damage for this class, which is why I am proposing some changes. I also only have 250k HP with one Tao Gunka card on. This is WITH the 300% HP I get for being a RANKER. I can carry 400 seeds with almost max strength. :: TL;DR - SUGGESTION #1 :: Valk Weapon Xtopher has suggested a Star Gladiator weapon in another thread, so I will follow suit. A Valk Weapon for this class is ultimately the next step to balancing the class and making it a viable option for serious PVP and WOE/GVG. Here are the proposed stats and effects: I know it seems like a really high modifier for the skills, BUT I used Microsoft Excel to set up a rough calculation of the ending damage with these modifications against a player with Frigg's Shield + Usakoring and a Sacred Wing. I find that's the average set-up for serious PVPers. With this proposed weapon, RANKERS will do around 23,500 damage when they have Ship Captain and Infernal Cape on the strongest kick. That is pretty reasonable since the average player does not possess the two pieces of equipment which boost damage considerably (roughly 25%). As far as why Tornado Kick gets a smaller multiplier: Tornado kick is slightly area of effect, so it shouldn't do too much damage. Tornado Kick should not make RANKERS into mob-handlers. They really should be one-on-one fighters, but useful in gang situations to use Tornado Kick to uncloak nearby players. Relying in high ASPD, the ASPD bonus will let RANKERS put their status points into dexterity to get instant cast, and vitality to boost HP. :: SUGGESTION #2:: Further Boost to Infernal Cape Xtopher and I fought against each other before the Capes were revised the first time, and I think we both agree that the Taekwon Boost was really not enough. Is 15% enough? Probably not. I'm shooting for 20% ATK. That would add roughly 400 ATK versus the current 200 ATK (on average). This really is notgoing to make the class overpowered. Taekwon is not a "nuker" class, so it won't increase it's damage considerably since it doesn't enjoy skills that have 1000% damage multipliers like Arrow Vulcan. Large tweaks in ATK will not have much of an impact on end damage. Also, this Cape is not readily available to all, so it would provide further incentive to spend $40 to get it. At the current effect, it really isn't worth $40, much less $20. And mind you, I am not saying I don't appreciate the work on the capes - I think they are cool. They just need a few more tweaks to really hit that point where I can say "I love the cape." :: CONCLUSION :: All in all, I think the RANKER class is something people should really want to play. Yes, it takes a long time to become a RANKER, so I believe the effort put in should be rewarded. There can only be 10 RANKERS in the server, so the class is somewhat exclusive. The benefits they enjoy should be high since it's limited to a certain group of people who choose to keep up with continually ranking to stay in the top 10. Currently, the class is almost a joke - a "troll class" one could say, as the most effective use for them is an Asura Reflector. A viable PVP class - not likely at the moment. Let's turn them into something that's both fun to play, and effective. Thank you for reading and posting a well-informed critique.
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