supream Posted October 8, 2011 Report Posted October 8, 2011 its hard to pay attention for two hours for me. and + you will get a lot more afkers in your guild.
.Kyuubi. Posted October 8, 2011 Report Posted October 8, 2011 (edited) I say we try a one hour woe with the new changes applied and if need be extend it for another hour (like the first test) just to see how everything goes. the castle is idiot proof to defend, u have e calls, the outside flag takes u directly to the emp room, and from there u go to where ever you're needed. Edit: also in the new castle it doesnt announce when people are killed or by who, it also doesnt announce who the emp breaker is Edited October 9, 2011 by .Kyuubi.
Leo `D Posted October 9, 2011 Report Posted October 9, 2011 my Suggestion will be since i have experience this many times.. I agree that the GStone Hp get low to 200m since we have to break more walls before to emp.. and I suggested that the wall from First to Second Deffence will be 50m and the 3rd Wall Deffence Will be like 80m since its only 4 Pillars Feel Free to comment
Xtopher Posted October 9, 2011 Report Posted October 9, 2011 (edited) Edit: also in the new castle it doesnt announce when people are killed or by who, it also doesnt announce who the emp breaker is Agreed. Add this please. Edited October 9, 2011 by Xtopher 2
Genesis Posted October 15, 2011 Author Report Posted October 15, 2011 I watched WoE 2.0 today, the main problem I saw was that heals were doing 32k, while players were doing 5~9k per hit. Also, I don't think the 2 minute repair time is right. Perhaps 5 minutes between repairs would be better. Any other suggestions?
Veralynn Posted October 15, 2011 Report Posted October 15, 2011 Sounds fair to me. Great WoE btw guys! That was amazing, also genesis: Are there plans to add the kill counter to this map too?
.Kyuubi. Posted October 15, 2011 Report Posted October 15, 2011 (edited) alright so far its easy as shit to defend the woe 2.0 castle, i think the time interval between healing the guardian stones should be increased from 2-maybe 5or10 min both ghost and aggresive made an allience and could only break on stone at a time. we broke one stone, moved to the other and they resurrected it, we where playing a losing game and it felt like the where just smashing us into a wall over and over actually, i feel like the repair time should be increased to 15minutes. they're surper easy to defend and its not like they have a small amount of hp, with safety walls on such a small target all people have to do is stand around the stone and thats a super defense Edited October 15, 2011 by .Kyuubi.
Xtopher Posted October 15, 2011 Report Posted October 15, 2011 I am curious about something: If this is in beta stage and full of imbalances and bugs. Why are people allowed to get items from it? Isn't that a bit unfair?
Drax Posted October 15, 2011 Report Posted October 15, 2011 (edited) I think today was a perfect example that WoE 2.0 is still unbalanced and completely one sided. The Guardian Stones can be repaired every...10-15 Mins, it took close to 30 mins just to take one stone down with both of the biggest guilds on the server allied and other guilds rushing it aswell sooo.. the stone breaks and then just instantly getting puts back up? Lets lower the HP or increase the repair time or something because that was a total and complete waste of my time/life/ and yggs Another point that trying to click on the stones is even worse than before when you would have 50 people gathered around the emp, Trying to click on those little stones while u have 10+ GS's spamming desparado lagging the shit out of the server and several breakneck users making it horrible to even walk or move around. Edited October 15, 2011 by Drax
Genesis Posted October 15, 2011 Author Report Posted October 15, 2011 Sounds fair to me. Great WoE btw guys! That was amazing, also genesis: Are there plans to add the kill counter to this map too?That could definitely be done. I'll add that to my todo list right now. alright so far its easy as shit to defend the woe 2.0 castle, i think the time interval between healing the guardian stones should be increased from 2-maybe 5or10 min both ghost and aggresive made an allience and could only break on stone at a time. we broke one stone, moved to the other and they resurrected it, we where playing a losing game and it felt like the where just smashing us into a wall over and over actually, i feel like the repair time should be increased to 15minutes. they're surper easy to defend and its not like they have a small amount of hp, with safety walls on such a small target all people have to do is stand around the stone and thats a super defense 10 minutes sounds good to me. The defending guild has the ability to warp back to the guardian stone in 10 seconds flat. The attacking guild does not. @Pessimists: Stop complaining. Seriously just stop. You act like children, complaining about everything. This WoE was unquestionably better than last WoE. Next WoE will be even better than this WoE. If you truly dislike WoE 2 then don't play it. Simple as that, no one has a gun to your head. These things take time to refine. If all of you had the perfect formula you should have posted it before. Which none of you did. Therefore, come off your high horse and dwell upon us commoners for a bit while we fine tune WoE 2. Thank you. *Edit* Nothing, and I do mean nothing, that is clientside will make you (outside of that specific client) lag. There are a few changes we can make to the map (later on) that might assist with lag (primarily the water effects). But again, no third party program will make you lag.
Drax Posted October 15, 2011 Report Posted October 15, 2011 Ok so if its still being tested and bugs are being fixed, Why would drops be enabled? you're pretty much just giving out free items
Genesis Posted October 15, 2011 Author Report Posted October 15, 2011 Because, I want there to be an incentive to get large parties of people to try WoE 2. Plus, 1 extra week isn't going to give them anything to write home about in terms of chests, I made certain of that. If this answer doesn't suffice then because I said so. *edit* I forgot to mention, any investments they make you keep.
Drax Posted October 15, 2011 Report Posted October 15, 2011 and what about the point that i brought up? how are you suppose to be able to target those little stones while u have the entire defending guild around it + the attacking guilds?
Genesis Posted October 15, 2011 Author Report Posted October 15, 2011 and what about the point that i brought up? how are you suppose to be able to target those little stones while u have the entire defending guild around it + the attacking guilds?That's an entirely different idea altogether, with its own problems. MAYBE, and I do mean maybe, a sprite replacement would help.
Drax Posted October 15, 2011 Report Posted October 15, 2011 ok thanks that might be helpful and fix the issue.
Genesis Posted October 15, 2011 Author Report Posted October 15, 2011 ok thanks that might be helpful and fix the issue.The sprite won't be replaced anytime soon. First the repair extension and anything else I believe will help that someone else suggests. You cannot make massive sweeping changes to WoE 2. If you do, you will lose sight of what the problem is and create a number of other ones. They need to be small and gradual till they work. This isn't reworking, this is fine tuning.
Xtopher Posted October 15, 2011 Report Posted October 15, 2011 That could definitely be done. I'll add that to my todo list right now. 10 minutes sounds good to me. The defending guild has the ability to warp back to the guardian stone in 10 seconds flat. The attacking guild does not. @Pessimists: Stop complaining. Seriously just stop. You act like children, complaining about everything. This WoE was unquestionably better than last WoE. Next WoE will be even better than this WoE. If you truly dislike WoE 2 then don't play it. Simple as that, no one has a gun to your head. These things take time to refine. If all of you had the perfect formula you should have posted it before. Which none of you did. Therefore, come off your high horse and dwell upon us commoners for a bit while we fine tune WoE 2. Thank you. *Edit* Nothing, and I do mean nothing, that is clientside will make you (outside of that specific client) lag. There are a few changes we can make to the map (later on) that might assist with lag (primarily the water effects). But again, no third party program will make you lag. You asked us for thoughts and our opinions. We gave them to you. Our attitude isn't going to be the greatest when we've kinda wasted an hour and massive amounts of YGG tickets. No one has a perfect formula but when you ask for our opinion then get angry when we give it no progress will be made. Yes, it was better than last time... But we're trying to help improve it even further. You are right though. No ones making me do anything. I'm personally done with WoE 2.0 until its in it's final stage. I'm also done making suggestions. PS: As far as the lag is concerned... The program in question spams a skill three times per 1 touch/click. It goes beyond that of a macro which spams at a rate limited to what a normal player's spam. When you multiply this with a huge AoE spam such as desperado with 2-3 gunslingers it does create lag for some players. The program itself doesn't target lag people, but the resulting spam does lag people if used by multiple people with certain skills. Best of luck, Chris
Genesis Posted October 15, 2011 Author Report Posted October 15, 2011 How is saying we should remove WoE 2.0 improving it?
Xtopher Posted October 15, 2011 Report Posted October 15, 2011 How is saying we should remove WoE 2.0 improving it? Where does it say that? I don't see it. Nah, kidding. I meant remove it and test it on another platform (your test server or whatever). I just don't think its right for a guild to get advantages because the systems bugged. Plus the only ones that seemed to be enjoying themselves were the ones with the castle that couldn't be taken.
Seraphine Posted October 15, 2011 Report Posted October 15, 2011 (edited) Where does it say that? I don't see it. Nah, kidding. I meant remove it and test it on another platform (your test server or whatever). I just don't think its right for a guild to get advantages because the systems bugged. Plus the only ones that seemed to be enjoying themselves were the ones with the castle that couldn't be taken. 1-2 people can't test Woe 2.0 accurately it needs to be a larger population, and the only way to do that is bring it onto the server. Edited October 15, 2011 by Seraphine
Genesis Posted October 15, 2011 Author Report Posted October 15, 2011 I hid the post where you said it. Here is what we will be experimenting with for next WoE 2.0: 1. Stone HP reduced from 200 mil to 150 mil. 2. repair time increased from 2 minutes to 10 minutes.
Veralynn Posted October 15, 2011 Report Posted October 15, 2011 Where does it say that? I don't see it. Nah, kidding. I meant remove it and test it on another platform (your test server or whatever). I just don't think its right for a guild to get advantages because the systems bugged. Plus the only ones that seemed to be enjoying themselves were the ones with the castle that couldn't be taken. I went through 3k seeds today defending, it's not really a big deal. I also had fun LAST WoE 2.0 when I was attacking, I do agree on the changes to repair time and stone hp, I'd like to see people get to the barricades atleast.
Sorrow Posted October 15, 2011 Report Posted October 15, 2011 i didn't have a chance to play it yet, but i'm sure it'll be even more awesome if GTB gets nerfed :3
Xtopher Posted October 16, 2011 Report Posted October 16, 2011 (edited) @Genesis: Can you please check to make sure the WoE 2.0 map has the same damage nerfs as the normal WoE maps? I seem to take MUCH more dmg in WoE 2.0 than normal WoE. Especially magic and ranged damage. Edit: I'm sitting in normal WoE right now and similar skills are doing much less damage to me. Edited October 16, 2011 by Xtopher