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rasko

High Wizards In Pvp

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Posted

I could agree with Sorrow, more HP and maybe more damage cards for selective skills. I would add there the boost on SC the same way Prof got it.

I really don't follow you when you say that the only way a wizard can kill is when the player is AFK, Wizards have a lot to do and a lot to give in PvP, you can't expect a 1 hit kill for every class, every class has it down sides and that is what keeps the balance. Like Bishop said switching gear is mandatory for most of the classes if not all of them while PvP'ing. I shall say that it takes time to actually nail a class and get the right tactics and equipment, wizards is not the difference.

HP bonus and more damage cards + a SC boost sounds like it would solve alot of the problems I've been having.
Posted

Ok so now Bolt spells do crappy dmg on Wizzards. Nice.

Ive played wizzard, fyi, for around 2 months. and i know what im saying. The only thing that HW does its the SC dmg, and maybe the HP boost, it doesnt needs more dmg cards because u can o massive dmg with 3tg 1phree in the highness and your bolts will be good.Since i used 3 wizz highness, i know the right combos. so chill oout cowboy. And trust me, the only HW that could actually beat me after like a 20 minute duel, is Crim, the one and only good HW in the entire fRO.

Dudu.

Posted

Just give them more HP and +Damage to Storm Gust/Heaven's Drive/Lord of Vermillion plox. :3

Storm Gust one shotting people...that guy was on Strong Shield+Maya and Double Devilings waiting for a JT wasn't it?

Storm Gust does do ALOT of damage as it is.. earlier a High Wizard randomly storm-gusted me and it hit for 18k per hit. The High Wizard had very basic gear and a staff that could be Mall-Bought, & I was using Fshield + Usako. With the correct gear (Zod, highness, correct carding etc..) storm gust could hit 40-50k per tick, even on reducts. Not including the fact that it's massively spammable, along with practicly every other Wizard spell... increasing the damage would destroy the balance that they already have in my opinion.

Posted

Storm Gust does do ALOT of damage as it is.. earlier a High Wizard randomly storm-gusted me and it hit for 18k per hit. The High Wizard had very basic gear and a staff that could be Mall-Bought, & I was using Fshield + Usako. With the correct gear (Zod, highness, correct carding etc..) storm gust could hit 40-50k per tick, even on reducts. Not including the fact that it's massively spammable, along with practicly every other Wizard spell... increasing the damage would destroy the balance that they already have in my opinion.

I have Pretty good gear and mine hit for 11k-12k so I call bullshit on 40-50k per tick. I'll even link you to my other thread so you can see my equips: http://www.forsaken-ro.net/forum/index.php?showtopic=20383&pid=233450&st=0entry233450

Ok so now Bolt spells do crappy dmg on Wizzards. Nice.

Ive played wizzard, fyi, for around 2 months. and i know what im saying. The only thing that HW does its the SC dmg, and maybe the HP boost, it doesnt needs more dmg cards because u can o massive dmg with 3tg 1phree in the highness and your bolts will be good.Since i used 3 wizz highness, i know the right combos. so chill oout cowboy. And trust me, the only HW that could actually beat me after like a 20 minute duel, is Crim, the one and only good HW in the entire fRO.

Dudu.

TG doesn't affect spells, we went over this earlier.

Posted

I have Pretty good gear and mine hit for 11k-12k so I call bullshit on 40-50k per tick. I'll even link you to my other thread so you can see my equips: http://www.forsaken-ro.net/forum/index.php?showtopic=20383&pid=233450&st=0entry233450

TG doesn't affect spells, we went over this earlier.

I was just stating what I saw earlier, so there's no need for inappropriate language..

I said that with Completed Gear 40-50k per hit is possible.

About the TG thing, he means that without Magic Damage modifying cards you can still do decent damage. People use the combination "3xTG, Phree" for Stavecrasher.

Posted (edited)

I was just stating what I saw earlier, so there's no need for inappropriate language..

I said that with Completed Gear 40-50k per hit is possible.

About the TG thing, he means that without Magic Damage modifying cards you can still do decent damage. People use the combination "3xTG, Phree" for Stavecrasher.

Ah thanks for clarifying, wasn't trying to be offensive. Seriously though with full gears no way you hit 40-50k on someone. If that was true I wouldn't be complaining, I would be wiping entire groups with SG spam even if it only hit 20k. Edited by rasko
Posted

Ah thanks for clarifying, wasn't trying to be offensive. Seriously though with full gears no way you hit 40-50k on someone. If that was true I wouldn't be complaining, I would be wiping entire groups with SG spam even if it only hit 20k.

High Wizard Highness

Zodiac Aurora

Loli Hat

Fbh cards

Kingring Cards

Donation Intelligence Belts

Rucksack

Forsaken: armor, cloak, shield, boots

Im pretty sure that would get you 40-50k Storm Gusts

Posted

You will do more with scarf than rucki my sxc Mint. and u can do way more with a Butterly Aura or an Emp

Posted

You will do more with scarf than rucki my sxc Mint. and u can do way more with a Butterly Aura or an Emp

Yeah scarf would be better~ Sorry forgot

& I was trying to keep it cheaper~ lol

Posted (edited)

Rasko, did you read what I posted? I basically gave you the strategy of the best wizard I've seen. When all of your spells are nerfed by one card you have to branch outward. Buffing your storm gust does nothing. Maybe you would be a little bit more annoying in WoE/GvG or gang situations but in a 1v1 you'll lose by just dumping all your stats in int and spell damage. We're on a server where 195 attack speed is easily accessible and ifrit rings are abound. Make use of what you have and you'll be surprised at just how powerful a lot of the "under-powered" classes can be if used in an unconventional way.

If a wizard challenges me to a duel I'm most likely going to slap on GTB and start making him regret his class decision. If, by off chance he has thana I just use skolls as well. If I'm FCP'd (and trust me, I am 90% of the time) there is nothing this guy could do, unless he is able to think on the spot, switch items around and start throwing an asura build at me. Now with GTB and possible skolls on I'm very likely to die from an asura, even with approximately 170-200 str base on the wizard.

You don't need more spell damage. If you want to nuke people throw on full int, matk gear, and get an alt account to mind break you. You can have 999k Matk and I'll still nerf your magic attacks entirely with one card.

Edited by Xtopher
Posted

Storm Gust does do ALOT of damage as it is.. earlier a High Wizard randomly storm-gusted me and it hit for 18k per hit. The High Wizard had very basic gear and a staff that could be Mall-Bought, & I was using Fshield + Usako. With the correct gear (Zod, highness, correct carding etc..) storm gust could hit 40-50k per tick, even on reducts. Not including the fact that it's massively spammable, along with practicly every other Wizard spell... increasing the damage would destroy the balance that they already have in my opinion.

If a wizard challenges me to a duel I'm most likely going to slap on GTB and start making him regret his class decision. If, by off chance he has thana I just use skolls as well. If I'm FCP'd (and trust me, I am 90% of the time) there is nothing this guy could do, unless he is able to think on the spot, switch items around and start throwing an asura build at me. Now with GTB and possible skolls on I'm very likely to die from an asura, even with approximately 170-200 str base on the wizard.

You can have 999k Matk and I'll still nerf your magic attacks entirely with one card.

:/ ...balance huh?

Let me tell you one thing about AoE spells, one atribute they have that only a magic user can understand after trying it out; Stacking.

LoV and Storm Gust don't stack, what does it mean? Simple; if you have 57 wizzards spamming storm gust in a single spot, only one is gonna hit, it has a fixed speed of one second between hits. It means even if you're under an area that is being bombarded with 57 storm gusts, you will only recieve one 500% matck hit(that's half the damage of a cold bolt) of water property every 1 second and freeze in the third.

In other words; It doesn't matter how spammable Storm Gust can get, you always will be hit in that fashion even if there's thousands of Storm Gusts acting upon you, you will recieve one hit each 1 second, and that's all. And no one dies from a single hit of 50k every 1 second, you have time enough to use 12 yggs before the next hit.

Posted

:/ ...balance huh?

Let me tell you one thing about AoE spells, one atribute they have that only a magic user can understand after trying it out; Stacking.

LoV and Storm Gust don't stack, what does it mean? Simple; if you have 57 wizzards spamming storm gust in a single spot, only one is gonna hit, it has a fixed speed of one second between hits. It means even if you're under an area that is being bombarded with 57 storm gusts, you will only recieve one 500% matck hit(that's half the damage of a cold bolt) of water property every 1 second and freeze in the third.

In other words; It doesn't matter how spammable Storm Gust can get, you always will be hit in that fashion even if there's thousands of Storm Gusts acting upon you, you will recieve one hit each 1 second, and that's all. And no one dies from a single hit of 50k every 1 second, you have time enough to use 12 yggs before the next hit.

What this guy said/
Posted

:/ ...balance huh?

Let me tell you one thing about AoE spells, one atribute they have that only a magic user can understand after trying it out; Stacking.

LoV and Storm Gust don't stack, what does it mean? Simple; if you have 57 wizzards spamming storm gust in a single spot, only one is gonna hit, it has a fixed speed of one second between hits. It means even if you're under an area that is being bombarded with 57 storm gusts, you will only recieve one 500% matck hit(that's half the damage of a cold bolt) of water property every 1 second and freeze in the third.

In other words; It doesn't matter how spammable Storm Gust can get, you always will be hit in that fashion even if there's thousands of Storm Gusts acting upon you, you will recieve one hit each 1 second, and that's all. And no one dies from a single hit of 50k every 1 second, you have time enough to use 12 yggs before the next hit.

Two Storm Gust's don't stack on top of eachother, But im pretty sure Storm Gust and LoV stack together, probably applies to meteor storm too. So Storm Gust's decent-hitting 50k damage per tick, combined with Meteor Storm's damage (Which can be massive) is a pretty lethal combination.. and both spells cause a pretty decent knockback effect.

Posted

MS and SG don't have much synergy going on; SG knocks people around in random directions, by many times knocking you out of its own area, while MS has a smaller area of effect and needs a start up; by the time the first meteor connects after MS's cast, SG would have probably knocked the target off the area.

  • Like 1
Posted

Mint, I really appreciate the constructive criticism, but do you have any ideas that would BALANCE high wizards. I mean, saying "don't buff this don't, buff that" is all fine but I'd like to hear more solutions from you. You seem like a reasonable person.

Posted

"You're bordering on person attacks man, chill out."

Posted

Mint, I really appreciate the constructive criticism, but do you have any ideas that would BALANCE high wizards. I mean, saying "don't buff this don't, buff that" is all fine but I'd like to hear more solutions from you. You seem like a reasonable person.

I thought I made it apparent that there are High Wizards that I've seen play that need no help being 'Balanced' and can hold their own in a fight. So in my opinion no solutions are needed, that's why I gave none.

If you want to talk about balance... compare the High Wizard Highness with the Proff Highness or Voluspa's. Massive Difference, High Wizards have already been given the boost they need to Pvp properly.

Links:

Wizard Highness

Professor Highness

Voluspa's Staff of Prophecy

Posted (edited)

I thought I made it apparent that there are High Wizards that I've seen play that need no help being 'Balanced' and can hold their own in a fight. So in my opinion no solutions are needed, that's why I gave none.

If you want to talk about balance... compare the High Wizard Highness with the Proff Highness or Voluspa's. Massive Difference, High Wizards have already been given the boost they need to Pvp properly.

Links:

Wizard Highness

Professor Highness

Voluspa's Staff of Prophecy

Oh well, I tried to be constructive but instead of getting anything done it's just been a huge debate.

-Edit-

K So, I went and rolled a GS with pretty much the same gears and I fucking faceroll nearly everything instantly. All you people saying HW isn't underpowered are either high or haven't played one recently.

Edited by rasko
Posted

People are just trying to get their points across. This is what every single one of you is trying to do. However, lets try and do this respectfully. Specially considering we are on on the same team here. We are all trying to improve the server in anyway we can. Its human nature to think we are always right, I understand that. However, lets hear people out, they might provide an alternative point of view that could bring insight into the discussion. Changes can be tested. If they work, they stay. if they don't, they get removed. Nothing is written in stone. So please, let people voice their opinions. Then voice yours. We want to hear everyone's opinion. However, do not simply shut someone down, explain why you think otherwise in a respectful manner.

Posted

People are just trying to get their points across. This is what every single one of you is trying to do. However, lets try and do this respectfully. Specially considering we are on on the same team here. We are all trying to improve the server in anyway we can. Its human nature to think we are always right, I understand that. However, lets hear people out, they might provide an alternative point of view that could bring insight into the discussion. Changes can be tested. If they work, they stay. if they don't, they get removed. Nothing is written in stone. So please, let people voice their opinions. Then voice yours. We want to hear everyone's opinion. However, do not simply shut someone down, explain why you think otherwise in a respectful manner.

Couldn't have said it better myself. Thanks.
Posted (edited)

YOU CAN'T KILL PEOPLE WITH A HIGH WIZARD UNLESS THEY ARE AFK OR OUT OF YGGS.

I do PvP sometimes with My HW, and I know for a fact I have killed people who where Not out of berry/seed, and I know they were not afking cause they was atking me,

Well Kanein, with that ping you could even spam with 2 kiels lol. Its perfect for PvP'in. You need faster fingers.

Pandaring Sucks, use TG's instead. 40% Stave Increase is WAAAAAY too OP. But yeah, it does needs a boost.

I know what your saying but the thing is Normal status set up for a HW if you had 4 pandarings ( 40% add to stave in all) and try to hit someone it miss alot more, was all I ment. ^_^

Edit to add---

BTW isnt SG+MS combo kinda silly, I may be wrong but their elements are not really a boost for one another. Like I said I may be wrong but Ive never used SG+MS because of their elemental Propertys ...?.? Anyone else??

Edited by BlackWolf
Posted

Yeah i agree with Kanein, that combo is silly, you gotta be pr0 and use SG,water ball and cold bolt haueheauheaueaeau

Posted

Like i said, they don't have much synergy going on to be properly used together xD Hence why i think SG needs a boost; it works nice on its own, so it has to be strong on its own. The best thing to go with SG would be a Jupitel Thunder IF the enemy freezes ;P

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