CrimToo Posted August 3, 2011 Report Posted August 3, 2011 I really hope this Tao Gunka nerf is gonna fixed. All the wrong classes got affected by it. As someone that mains a wizard, having some hp is really important while still being able to do decent magic damage. I cant survive a full Asura anymore. I need that HP back! Meanwhile SinX and Champions and Lord Knights, the strongest classes retain the same HP and power. This really needs some further consideration and altering. Paladin seems to have about the same hp, I think I lost maybe 10k on my pally, no big deal. Other classes who deserved a bit of a reduction like GS is more balanced due to their power levels with the Vali's weapon(just an example). Professors dont need the Int that Wizards do to do the same damage due to their double bolt skill. Point being, that certain classes really need that extra bit of HP in order to survive...well, anything really with the damage that everyone is putting out with your new weapons. Combine that with the super high spam rate and its gonna be near impossible for a Wizard to play without sacrificing major magic. Please consider assigning HP bonuses individually among particular classes again.
Sorrow Posted August 3, 2011 Report Posted August 3, 2011 i'm in agreement. Out of all the classes that were really affected but the recent fix on tao. Wizzards are by far the ones that got the heaviest blow. i'm aware that Tao seemed to have a slight problem and its bonus was like 100% instead of the 60% that were proposed. But really, the 'problem' was no problem at all. It gave a very fair amount of HP to classes that really needed it, allowing them to survive one hit-kills they previously couldn't. And now, they once again are unable to do it. It's fine if the fix is to affect stalkers, slingers and snipers seeing as their HP formulas were good enough to allow them to retain their ability to survive one shots frim single Full-Asuras even with the fix to tao now. With a bit of pain, as a professor player, i can also agree to the fix for professors, our HP formula is a bit better than wizzards, and with some sacrifice we can still barely make it. But i ask that please it is reconsidered keeping the "mistake" for wizzards at least.
TensaZangetsu Posted August 3, 2011 Report Posted August 3, 2011 what happen to the tao =o and when it happen?
Veracity Posted August 3, 2011 Report Posted August 3, 2011 You guys can feel free to discuss this, but I just want to say it was not a nerf. Tao, on this server, was never supposed to add that much, that was a bug and people should have reported it sooner.
xXxJCxXx Posted August 3, 2011 Report Posted August 3, 2011 (As of 9am server time) A friend of mine told me that he isn't receiving the same HP he was while wearing one Tao Gunka. Also when i right click the card I only see the original Tao Gunka Effect (100% Max HP -50 Def -50 MDef). It doesn't specify the actual effect in the description as it did before. I'm not sure if this has been fix already but it would be nice if we see again the actual effect of the card. Thanks :biggrin:
Veracity Posted August 3, 2011 Report Posted August 3, 2011 We'll update the card description ASAP, thanks for letting us know. If there's any other issues like that, you can file a ticket or PM me about it. (: You can see the effect of the card on the Wiki, under guides, and the Modified Cards list.
supream Posted August 3, 2011 Report Posted August 3, 2011 can you tell me how much the bug gave us before?
Veracity Posted August 3, 2011 Report Posted August 3, 2011 It was giving a lot of/most classes 100% instead of 30% or 50% for stalker/sniper, and 60% for mage classes.
Genesis Posted August 3, 2011 Report Posted August 3, 2011 Certain classes were receiving over 100%. It wasn't a nerf at all, just a very serious bug that was fixed.
Sorrow Posted August 3, 2011 Report Posted August 3, 2011 Well if i may call it that way, it was a benefic bug ;p The fixment threw a lot of classes back into the one-hit KO Era. The quest for balance is trial and error, and that was an error that came for good of balance, specially true for the wizzard class. So basicly asking for keeping the 'mistake' and make it official and not a bug? At least for the wizzard class.
Xtopher Posted August 3, 2011 Report Posted August 3, 2011 Honestly, I think everything should be put back the way it was. Classes were steadily becoming more balanced and no ones HP was certainly OP. Now with most classes HP reduced champs can one shot a lot of classes if geared properly. In short I say just put it back to what it was. Yea, it was a bug, but was it a bad bug? 1
Genesis Posted August 3, 2011 Report Posted August 3, 2011 You could make a suggestion about it. Wizard aren't exactly powerhouses so I don't think anyone would object to that. The best way to explain the bug is that it was giving 30% + whatever the bonus was. For example, if it was suppose to give you 60%, it would give you 90% ( 60 + 30). Clasees that didn't get any sort of extra bonus (like Assassin Cross) were unaffected. I don't want to point fingers but I asked a certain person to test this, I was told it was fully functional (kind of a hard thing to miss don't you think?). I code things, this person tests it in detail after my rough testing. I can't do it all. I sincerely apologize for this issue, I'm sure a lot of people are upset about it but it was indeed a bug.
Kittie Posted August 3, 2011 Report Posted August 3, 2011 I would have to agree with changing it back to the way it was even if it was bugged. It was like that for so long with no suggestions to "nerf" it, it now seems like a huge change.
Forum~ Posted August 3, 2011 Report Posted August 3, 2011 I agree with the majority in this thread. Although it was a bug, it was a pretty balancing bug. Tao should be re-fixed. I have to note though, I think people are exaggerating when they say champs OHKO them now. If you have that little HP, you need to take some stats off your primary stat and sacrifice it into vit. Plus, aren't champs supposed to OHKO, or close to it, when they go full asura? It's not like they have tons of HP in this state either (~60k-70k). I play professor and even with the tao nerf, I can tank a thana, aloevera 'voked full asura (without guild buffs) (me wearing fluffy wings, energy coat, gr, 2xrays, fshield, usako).
Genesis Posted August 4, 2011 Report Posted August 4, 2011 Well, no one suggested to fix the bug because they either didn't realize it or they didn't want to hinder the class they played. When I realized this bug I didn't know whether it was something that was created recently or if it was something that had been here a while. I just knew it was a bug and it needed to be fixed. I don't think we would have a problem changing it back (note, you are going to need to suggest percentages because they were all over the place) for certain classes. Where it stood (past tense), it gave the bonus to the following classes: 1. Gypsy/Bard - 80% 2. Stalker - 80% 3. Professor/Wizard - 90% 4. Gunslinger - 90% 5. Star Gladiator - 60% 6. Super Novice Max HP + 70,000 and 90% Please note this is without any other sort of bonus (excluding things like Forsaken King Armor, Valkyrie Weapons, etc). Gypsy/Bard/Stalker do not need such a large HP boost, specially with the Valkyrie Weapons. I base myself off what I have seen in PvP. However, this is something you guys would need to debate among yourselves. I ordered a new monitor today, because my old one was having trouble. Once it gets here (a few days) I plan to blaze through the to-do list for the next update. If you guys made a topic in the Suggestion forum today, I should be able to implement any accepted changes with that update (or possibly sooner). Feel free to base yourself off the stuff I posted above, this was the effect of the card before it was fixed.
Forum~ Posted August 4, 2011 Report Posted August 4, 2011 (edited) 1. Gypsy/Bard - 80% 2. Stalker - 80% 3. Professor/Wizard - 90% 4. Gunslinger - 90% 5. Star Gladiator - 60% 6. Super Novice Max HP + 70,000 and 90% Feel free to base yourself off the stuff I posted above, this was the effect of the card before it was fixed. Most people seem to agree that old tao effect was fine. Not much to debate so I say we just fix it back to this. Agree? (Though personally, I think Stalker is a bit too high based on how they perform with full reduction gears...) Edited August 4, 2011 by Forum~
Genesis Posted August 4, 2011 Report Posted August 4, 2011 Most people seem to agree that old tao effect was fine. Not much to debate so I say we just fix it back to this. Agree? (Though personally, I think Stalker is a bit too high based on how they perform with full reduction gears...)It still needs to be in the suggestion forum. It allows us to log all changes and gives people a chance to voice their opinions. Despite the fact that it has been ingame for a while, it is a pretty big change. I think people should have the option to agree or disagree. Specially since the effects it had were never agreed upon by the community. Gypsy/Bards weren't suppose to get the bonuses ever so that's problematic, specially with their abilities and how easily they can be spammed. Same goes for stalker. This is why I am insisting on the topic. =]
Forum~ Posted August 4, 2011 Report Posted August 4, 2011 (edited) In short, it seems we're re-doing tao card effect except now we have prior knowledge on how these changes can affect in-game PvP. My thoughts on what the bonuses should be: 1. Gypsy/Bard - 60% 2. Stalker - 60% 3. Professor/Wizard - 70% 4. Gunslinger - 60% 5. Star Gladiator - 70% 6. Super Novice Max HP + 70,000 and 90% not sure how this works out since I've never played Super Novice with the new (not-so-new) weapon. The above stated changes are still higher than default 50% so I don't think there is any need to complain. inb4 y stalker/gs get so low? Because stalker can play efficiently with full reductions so more HP is the last thing they need. GS should be what we call "glass cannons". They've been given shields lowering their mortality considerably in PvP. I don't think they need more HP than they already have so 60% is a good fit. Edited August 4, 2011 by Forum~
Genesis Posted August 4, 2011 Report Posted August 4, 2011 Could you copy/paste this into the suggestion forum? I'll go ahead and close this topic.
Veracity Posted August 4, 2011 Report Posted August 4, 2011 Moving this to accepted since we may (possibly) change the effect of the card. Please post any further suggestions concerning this in this topic: http://forum.forsaken-ro.net/index.php?showtopic=20232