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kax

Certain Things

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Posted (edited)

Hi. Short & simple =]

For the current Creator Black Sword:

- Level 10 Lightning Spear of Ice & (what is the other skill from a ninja? i forgot) instead of Cold Bolt for Creator BS. For elite weapon, make it level 5.

- Enable 1 percent chance to dispell when attacking.
- Editted from Ryuk's suggestions: 20% of autocasting Level 10 Mammonite for each attack. 30% more damage on mammonite. Every 10 int gets 4 dex.
- 5% reduction from long-range damage.
- Base hp+8000
- Base hit+100


Gypsy (and perhaps for clowns as well):


- Current normal yggseeds carriage is only 200. [means 100 for yggberries] Isn't it obviously too little? I suggest 300 yggseeds minimum. Means please add around 200 weight for these classes.

Edited by kax
Posted

Hi.

For the current Creator Black Sword:

- Level 10 Lightning Spear of Ice & (what is the other skill from a ninja? i forgot) instead of Cold Bolt for Creator BS. For elite weapon, make it level 5.

Disagree, cause if you got that skill, you wont need any Kiel cards, you'll just need 195 ASpd and spam like crazy.

Gypsy (and perhaps for clowns as well):

- Current normal yggseeds carriage is only 200. [means 100 for yggberries] Isn't it obviously too little? I suggest 300 yggseeds minimum. Means please add around 200 weight for these classes.

Errmm, what do you mean by that? how many seeds/berries you can carry is depend on your Weight Limit / Str. o-o

Posted

Hi.

Disagree, cause if you got that skill, you wont need any Kiel cards, you'll just need 195 ASpd and spam like crazy.

Errmm, what do you mean by that? how many seeds/berries you can carry is depend on your Weight Limit / Str. o-o

1. have you played a creator hybrid before? WELLLLLLLLL i use to main creator and IT SUCKS! you invest wayyyyyyyyyyyy to much in str making it near impossible to have a good mammonite dmg or a decent acid demo dmg, but i don't agree on this suggestion but i will agree on boosting mammonite by 100% more dmg and for those who disagree go test it first before you disagree with me.

and as for the 2nd why suggestion i disagree also, why would you need more weight on a highly op class? thats like giving more weight to sinx.

Posted (edited)

I can agree with changing the bolt to the ninja skill, seems fair enough.

I disagree with the dispel. If you want dispel wear valk R just like everyone else.

I strongly disagree with giving clown/gyp a higher weight limit. Get some more str. They're already balanced and in my opinion don't need any sort of buffing.

Edited by Xtopher
Posted

Creators are very underpowered ATM. Coastly in therms of zenny, most powerful skill is INT based and extremely nerfed in potency VS GR, their other offensive skills, STR based and weak by nature for not benefitting of %+ cards, mammonite is terrible to be built uppon, homunculus have no utility other than Lif with her speed pot effect, summmoning skills, useless because their plants have low-rate stats.

But i see no reason for agreeing with the suggestion sorry...creators are in need of SERIOUS buffing to become combat-able in full gearing scale, these changes won't make a difference at all.

Also, i'd never agree on a buff favoring the currently cheapest class of the game(Clowns/Gypsy), sorry!

Posted (edited)

STR based and weak by nature for not benefitting of %+ cards,

Mamonite does get influenced by % cards. You're confusing Cart termination with mamonite. Mamo does get effected, Cart termination doesn't.

As for the topic. I highly agree that creators need a massive boost. But I also agree with Sorrow. They need something way more than this. This won't change a thing for them.

As for the weight on clowns. I can agree with a light weight boost, cause they are one of the only classes that dont get a weight boost. Do remember only the merchant class was supposed to have the weight advantages together with peco paladins/LKs. However now every single class got the extra weight so it would be nothing but fair if the remaining classes got it too.

Edited by Ryuk
Posted

Clowns should have enough Str to hold berries/seeds though. As they only need Primarily Dex and vit, small amount of int and then strength. Same as with snipers, I think that snipers shouldnt get the weight boost from their valkyrie weapon.
Classes such as Proff, Soul-Linkers need the extra boost as they spend their status points on Primarily Int,vit, 150 on dex, and agi for attack speed, leaving less points for strength than a clown would have. As clowns dont need the 150 extra levels that magic classes need for auto-cast, and they also need literally no agi as dex gives them attack speed.

Posted

Mamonite does get influenced by % cards. You're confusing Cart termination with mamonite. Mamo does get effected, Cart termination doesn't.

As for the topic. I highly agree that creators need a massive boost. But I also agree with Sorrow. They need something way more than this. This won't change a thing for them.

Oh~

i was reffering to Bomb/Demonstration and Acid Terror xD Since i did make a mention on Mammo individually; they're terrible to be built upon cause if the Creator goes pure STR, s/he can't use their greatest skill, become penalized in the range, becomes easily reflectable, and will end up coasting more than AD type(consuming zenny on each mammo, verters and considerably more yggs for lack of SP/being reflected)

And yeah poor thingies...i'm currently maining creators to get a feel for what they really need, they are one of my favorite classes.

Posted (edited)

Oh~

i was reffering to Bomb/Demonstration and Acid Terror xD Since i did make a mention on Mammo individually; they're terrible to be built upon cause if the Creator goes pure STR, s/he can't use their greatest skill, become penalized in the range, becomes easily reflectable, and will end up coasting more than AD type(consuming zenny on each mammo, verters and considerably more yggs for lack of SP/being reflected)

And yeah poor thingies...i'm currently maining creators to get a feel for what they really need, they are one of my favorite classes.

Oh, I agree to that. =P

As for what they need. I'd say a matk bonus so they can do enough damage to force people to gtb (right now everyone just easily outyggs their magic)/Increase the coma rate on the creator weapon/ Massively boost homunculus to be anywhere near useful. Homunculus are a HUGE part of the creator which is completely useless on here. I was thinking about giving the weapon a certain card effect that normally goes in armor. Like the more int you have the more str it adds. This could encourage hybrid builds. Maybe add autocast mamonite/acid terror to the weapon so the coma rate can kick in too. People would have to choose to either reduce the damage or remove the chance of being coma'd/magic spammed.

Those are just a few thoughts =P

As for the clown thing : Clown needs high dex for their damage. Clown needs a larger amount of vit to get the hp profs have, clowns also need agi to get max aspd (specially if they want to use kobold), clowns need int to make the jt useful and clowns need str to carry yggs. Combining these things clowns lose about just as much stat points in int/agi and str as profs use for just agi. Yet profs do get the bonus weight and clowns dont. Maybe instead of level 10 add level 5 to clowns/gypsies ?

Edited by Ryuk
Posted

Oh, I agree to that. =P

As for the clown thing : Clown needs high dex for their damage. Clown needs a larger amount of vit to get the hp profs have, clowns also need agi to get max aspd (specially if they want to use kobold), clowns need int to make the jt useful and clowns need str to carry yggs. Combining these things clowns lose about just as much stat points in int/agi and str as profs use for just agi. Yet profs do get the bonus weight and clowns dont. Maybe instead of level 10 add level 5 to clowns/gypsies ?

Agree. That is the reason why I suggest the suggestion.

I was thinking about giving the weapon a certain card effect that normally goes in armor. Like the more int you have the more str it adds. This could encourage hybrid builds. Maybe add autocast mamonite/acid terror to the weapon so the coma rate can kick in too. People would have to choose to either reduce the damage or remove the chance of being coma'd/magic spammed.

Those are just a few thoughts =P

Wow, what a nice suggestion! Can I add your suggestions to my post?

Posted

Oh, I agree to that. =P

As for the clown thing : Clown needs high dex for their damage. Clown needs a larger amount of vit to get the hp profs have, clowns also need agi to get max aspd (specially if they want to use kobold), clowns need int to make the jt useful and clowns need str to carry yggs. Combining these things clowns lose about just as much stat points in int/agi and str as profs use for just agi. Yet profs do get the bonus weight and clowns dont. Maybe instead of level 10 add level 5 to clowns/gypsies ?

Some of the the above is true but clowns can spam one skill that can paralyze, break shield, break headgear, dispel, coma, stone curse, half enemy attack. They need to have a disadvantage. They don't need more weight limit given to them. They should be fragile and should not be holding too many yggs.

Posted

I disagree with clowns getting a weight limit boost. I main clown and with all of the proper stats, I can carry 300 seeds while still having enough dex to do good damage. They are already balanced and do not need this.

Posted (edited)

I disagree on giving a weight boost to clowns and gypsies both are highly offensive classes and have to sacrifice something along with that if you want to hold more Gear/Yggs/ then modify your build and add in some more Strength.

Edited by Seraphine
Posted

I AGGGGGGGGGGGREEEEEEEEEEE ABOUT THE CLOWN GET THE WEIGHT ENLARGEMENT TOTALLY AGREE BRO!!!!!!!!

Posted

Agree. That is the reason why I suggest the suggestion.

Wow, what a nice suggestion! Can I add your suggestions to my post?

Sure feel free to add it =p.

Some of the the above is true but clowns can spam one skill that can paralyze, break shield, break headgear, dispel, coma, stone curse, half enemy attack. They need to have a disadvantage. They don't need more weight limit given to them. They should be fragile and should not be holding too many yggs.

I understand what you're saying, yet I don't fully agree to it. There are many classes that 'should' have this disadvantage. Yet only a few of those have it still. Clowns/gypsies have their own disadvantages too aside from the weight limit. I agree clowns don't need massive boosts but adding level5 weight limit would (in my opinion) be nothing but fair.

Posted

Oh, I agree to that. =P

As for what they need. I'd say a matk bonus so they can do enough damage to force people to gtb (right now everyone just easily outyggs their magic)/Increase the coma rate on the creator weapon/ Massively boost homunculus to be anywhere near useful. Homunculus are a HUGE part of the creator which is completely useless on here. I was thinking about giving the weapon a certain card effect that normally goes in armor. Like the more int you have the more str it adds. This could encourage hybrid builds. Maybe add autocast mamonite/acid terror to the weapon so the coma rate can kick in too. People would have to choose to either reduce the damage or remove the chance of being coma'd/magic spammed.

Those are just a few thoughts =P

Precisely what i was thinking :3 in fact, i'm trying to develpop a weapon project with these interesting characteristics. While forced to GTB AD can get a chance to deal descent damage, and if not on GTB their magic will take care of that, sounds like a winner xD For homunculus, i was tthinking in maybe making them into something like the guardiams in woe are now...except maybe much less HP but still enough to be a nuissance(like surviving 3 asuras maybe), since they can't really wear reductions, we'd have to somewhow cap Vanil's special skill though if that was to happen. Mob editions are possible so maybe tweak up a bit the plants too, i remember in low rate...autocasting fun with hydras and tanking+meeleeing goodness with geographers! xD
Posted (edited)

Precisely what i was thinking :3 in fact, i'm trying to develpop a weapon project with these interesting characteristics. While forced to GTB AD can get a chance to deal descent damage, and if not on GTB their magic will take care of that, sounds like a winner xD For homunculus, i was tthinking in maybe making them into something like the guardiams in woe are now...except maybe much less HP but still enough to be a nuissance(like surviving 3 asuras maybe), since they can't really wear reductions, we'd have to somewhow cap Vanil's special skill though if that was to happen. Mob editions are possible so maybe tweak up a bit the plants too, i remember in low rate...autocasting fun with hydras and tanking+meeleeing goodness with geographers! xD

Yup winner is found =P. and yeah making them a nuissance is good enough =P.

you main clown ryuk? lololo

I don't play as much. And when I do I play stalker or champ mostly. Edited by Ryuk
Posted (edited)

I editted the suggestions by adding some more points. I still believe the Dispell is needed for creators, because that 1 slot is so important to replace with incant/tgen/phreeoni (for hybrid builds).

Edited by kax
Posted

I editted the suggestions by adding some more points. I still believe the Dispell is needed for creators, because that 1 slot is so important to replace with incant/tgen/phreeoni (for hybrid builds).

Every 10 int gets 4 dex.

I think adding str instead of dex would have a better effect for creators. But that's just my personal opinion.
Guest lolensue
Posted

imo, i want lvl 3 enlarge weight limit on clowns even tho i dont play clowns anymore. I see they need weight to carry things. For me i cant carry much stuff like fparts and emps etc because of weight

Posted

What about not only changing the skill but also increasing the damage of Acid Demo (by alot). What would you suggest for a creator weapon (even if it means a new one entirely)?

Posted (edited)

20% more damage with acid demo

Str+20

Int+40

Enable the use of Level 5 Fire Bolt and Level 5 Cold Bolt

Magic attack+20%

35% more damage with mammonite

What do you guys think about this for a new weapon?

Edited by Seraphine
Posted

What about not only changing the skill but also increasing the damage of Acid Demo (by alot). What would you suggest for a creator weapon (even if it means a new one entirely)?

If there is going to be a new weapon, I'll make it specialised just for AD damage. And at the same time I'll modify the current weapon to be a hybrid weapon. So that means creator will carry both weapons when pvping. Idk, just my two cents =)

Posted

20% more damage with acid demo

Str+20

Int+40

Enable the use of Level 5 Fire Bolt and Level 5 Cold Bolt

Magic attack+20%

35% more damage with mammonite

What do you guys think about this for a new weapon?

I like, this could work.


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