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Zathine

Woe Saftey Wall Etc

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Posted

Ever since WoE has been a place you can use saftey wall on the Emperium taking a castle is nearly impossible I remember the old woe like 9 months ago and it was actually good xD so what is this? The same 3 guilds usually occupy the same 3 castles on the same days it's a piss off. People with new guilds cant even compete with the other ones so what's the point of having WoE? Maybe if WoE was a little less BS filled the server would grow?

Posted (edited)

Castles break all the time,without safety wall it would just be all luck on who can get the last hit and safety wall gives new guilds a chance to hold a castle I see no reason to disable safety wall.

Edited by Seraphine
Posted (edited)
Safety wall is an essential part of WoE. Guilds are supposed to be able to guard. WoE is NOT supposed to be a breaking-fest. Removing safety-wall will indeed bring back woe the way it was. Boring, no competition, breaking-fest and guilds full of assassins because guarding would be impossible anyway. I strongly disagree with removing safetywall, instead I'd recommend you to get a good prof in your guild and tell him to use magnetic earth. Edited by Ryuk
Posted

The rich get richer, same thing goes for ladder you know the drill.

The rich get richer, same thing goes for ladder you know the drill.

THIS WHAT I TRYNA GET TO EM' MAN ~ ):

Posted (edited)

@nad, you can't bro lololol there is always gonna be a well geared old player standing before you since this server population is so low, with there little group of friends and its been like that for years and has never changed so your chances of winning is slim mainly goes out to ladder and maybe that's the reason why this server isn't that popular as it should be lol..

Edited by TensaZangetsu
Posted

I strongly disagree on removing the safety walls from WoE, for what Ryuk have stated above, it is very essential in defending a castle. I don't think you are able to defend a castle yourself or with your guild, without the usage of Safety Walls. Plus, its fun this way and very challenging, you don't always get what you want, it really depends on your luck/luk.

@nad, you can't bro lololol there is always gonna be a well geared old player standing before you since this server population is so low, with there little group of friends and its been like that for years and has never changed so your chances of winning is slim mainly goes out to ladder and maybe that's the reason why this server isn't that popular as it should be lol..

Sadly and unfortunately so true but we are talking about a different topic at the moment and not about ladder. In my opinion, don't have to state the obvious LOL
Posted

theres a lot of annoying things people use in WOE and safety wall is one of them i guess you have to deal with it brooo!

Well If you don't like it, you can just leave?

Just saying.

Guest lolensue
Posted

WOE is okay with safety wal because of the population. There are lots of breakers btw and only one can safety wall the emp at a time and there are lots of breakers rushing. well ladder is a different thing

Posted

If you are now starting off as a guild do you want to be handed a castle? You are new so you really cannot expect to have it all easy. Every guild has to work hard and build up to occupy a castle. Recruit people and work on a defensive strategy. Then you will see the importance of safety wall and just how fun woe can be. Starting off is always hard but it can be worth it if you keep at it. I disagree to disabling safety wall in woe.

Posted (edited)

Well If you don't like it, you can just leave?

Just saying.

I was obviously referring this comment to the person that posted this suggestion, to deal with it.

I disagree, because it isn't necessary!

Edited by TensaZangetsu
Posted

quit qqing in forum if you cant get a castle. learn tricks..be a good puppy. less qq more pew pew

Posted

Make your breakers wear a detale card in armor. It casts magnetic earth around them.

Use tactics and fully think about something before suggesting such a big (in my opinion) change.

Posted

Oh I disagree by the way . ):

Its a defensive skill Prof. Priest & HW uses . They're just using it tacticaly* .

I myself hate safety wall because I play champ + Raging Palm Strike has been nulled in WoE so I can't even push dem . Sux .

But disabling it in WoE I don't agree .

Posted

Small guilds as in...3 breakers? Solo'ers?

There are ways to counter safety wall you know, by asking to disable it on woe, you're taking out a very important role 3 classes have during woe, rendering them much less useful. Not to mention reducing the defensive aspect of woe by a lot, seeing as during woe, people mainly rush for the emp and ignore everyone in their way(as best as they can that is), protecting the emp itself is, more often than not, the only way to really stop/delay a prepared/solid invader squad, specially if someone manages to make a recall right to the face of the emp.

Big guilds didn't start as they are, it takes time to aquire trusty allies, and during woe they work a lot to keep their castle/take one. Its a team based event where offense and defense play vital and equally important roles...not a race to see who breaks first.

Some tactics for your consideration;

*No matter how many casters are around, The safety wall can be cast only one per tile and is not renewable, its easy to explore this weakness of the skill.

*Safety walls don't spring out of mid air...they are signature skills of three jobs; Professor, Wizzard and Priests. The Safety wall is constantly being re-created? Attack and kill nearby Professors/Wizards/Priests, after that you're home free.

*An ally Professor can cast Magnetic Earth on the emp preventing the cast of further safety walls, bring one with you.

*An ally Wizzard can cast Gambatein on any ground spell(includes Safety Wall) to destroy them, additionally, wizzards can wrack havoc with their nuke spells, bring one with you.

*An ally Priest or Champion can cast Pneuma, Pneuma and Safety wall are barrier spells that protect against ranged and meelee attacks respectively, the thing is...they don't stack in the same area and Pneuma has a wider area of effect, a Priest and/or a Champion can stop the cast of Safety wall if they can fit one pneuma in the gap between their casts, bring one with you.

*But if you hate having friends and allies and want to do all by yourself, consider using Detale and/or Errende cards, Detale is more effective; it activates by being hit with magic and casts ME around you, if you're at the emp and someone is using SW...chances are that you ARE being hit with magic, don't Use GTB or else ME won't activate. Errende is less reliable...but it can work and when it does its pretty...interesting.

As you can see, Safety Wall is FAR from an invincible skill.

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