nines Posted September 6, 2010 Report Posted September 6, 2010 (edited) Alright 1. Card for any class that wants to break can use. Since most people would like to break on champs or lord knights or etc. Name: Forsaken Emperium Card Effects: Gives level 5 Edp + 10% damage to Holy Race. Reduce Damage to Medium Sized Monsters 100%. Once item with card removed dispels edp. (To prevent abusing, medium sized monsters are demi human, also de buff on remove to keep people from edp unequip then kill people.) Carded Into: Cloack. Obtained by: Chain Quest? (Yes No Maybe So) 2. Pouring Card Change: Change it so pouring cards just do 15% Bonus with All Ranged Skills/Attacks and Keep the 10% Bonus for Focus Arrow Strike. Auto Attack damage is pretty low and double strafe damage sucks so an extra 10% if stacking 2 of them wouldn't be that bad. 3. MORE CRAMPED LMS ROOM PLEASE? Srsly getting annoying people just snapping or backsliding away to make the timer go out in lms. Edited September 7, 2010 by nines
Rayray Posted September 7, 2010 Report Posted September 7, 2010 wouldn't that card be too OP for champs? well if it only WORKS in the throne room it might be plausible but I kinda disagree on giving anymore different class skill to other classes unless they are in much need of it(e.g. increase weight limit for mage classes) I agree on changing pouring card though.
nines Posted September 7, 2010 Author Report Posted September 7, 2010 How op for champs? Its for emp breaking....If your talking about mvp oping could change it so it reduces damage to everything but small sized monsters.
kuoch Posted September 7, 2010 Report Posted September 7, 2010 Suggestion 1; Uhm, so Emp card can be used outside of WoE? If so, I don't know about that, kinda craazy. I mean didn't Guild Hideout have EDP buff before it was removed, and champs were going crazy with the crazy EDP TSS. & Classes with EDP buffs are already OP'd. Besdies Sinx I guess. Suggestion 2; Yeah, I say yes to the pouring card. Even stacking 2 pourings, doesn't really help so much in damage, it's basically a wasted slot for cloak.
nines Posted September 7, 2010 Author Report Posted September 7, 2010 Suggestion 1; Uhm, so Emp card can be used outside of WoE? If so, I don't know about that, kinda craazy. I mean didn't Guild Hideout have EDP buff before it was removed, and champs were going crazy with the crazy EDP TSS. & Classes with EDP buffs are already OP'd. Besdies Sinx I guess. It has -100% damage to medium sized so that means players would be useless and when taken off dispells edp so can't equip edp then put other stuff on.
maxlittle007 Posted September 7, 2010 Report Posted September 7, 2010 (edited) Alright 1. Card for any class that wants to break can use. Since most people would like to break on champs or lord knights or etc. Name: Forsaken Emperium Card Effects: Gives level 5 Edp + 10% damage to Holy Race. Reduce Damage to Medium Sized Monsters 100%. Once item with card removed dispels edp. (To prevent abusing, medium sized monsters are demi human, also de buff on remove to keep people from edp unequip then kill people.) Carded Into: Cloack. Obtained by: Chain Quest? (Yes No Maybe So) 2. Pouring Card Change: Change it so pouring cards just do 15% Bonus with All Ranged Skills/Attacks and Keep the 10% Bonus for Focus Arrow Strike. Auto Attack damage is pretty low and double strafe damage sucks so an extra 10% if stacking 2 of them wouldn't be that bad. 3. I don't know what else to suggest. Suggestion 1 : Agreed As the name suggests its forsaken EMPERIUM card,so it can be a treasure chest drop?Obtaining it by chain quests is fine aswell.Champs/pallys/stalkers etc etc can make themself useful by breaking emp rather than just randomly killing inside the castle. Pouring card beign 10% already does more damage on focused arrow strike,making it 15% is too much. Edited September 7, 2010 by maxlittle007
nines Posted September 7, 2010 Author Report Posted September 7, 2010 Read please....15% for everything range related on the sniper but 10% for fas.
maxlittle007 Posted September 7, 2010 Report Posted September 7, 2010 Read please....15% for everything range related on the sniper but 10% for fas. Oh now i see what you mean,well i thought it was like giving an extra 15% boost without disturbing the 10% which the card already has on FAS which might make it 25% xD. Sorry my bad,well i agree with suggestion 2 :thumbsup_still:
Adamxd Posted September 7, 2010 Report Posted September 7, 2010 I disagree about this emperium card, I think every class has its own job to do during woe. Champs kill breakers.
maxlittle007 Posted September 7, 2010 Report Posted September 7, 2010 (edited) I disagree about this emperium card, I think every class has its own job to do during woe. Champs kill breakers. Its not like we are forcing champs/pallys etc etc to emp break.They can choose to be an emp breaker or defensive/offensive.Its their own choice,Its all about planning and strategy. Edited September 7, 2010 by maxlittle007
nines Posted September 7, 2010 Author Report Posted September 7, 2010 (edited) I disagree about this emperium card, I think every class has its own job to do during woe. Champs kill breakers. You realize in ro every class was meant to be able to break.........so I don't see your point in that hunters broke more than sinxs in iRO I know this isn't iRO but point is still point........everyone's meant for defense everyone's meant for breaking. The HR thing and the mass hp just makes it lean towards sins here. Also Edited Option 3. More a qq thing but still a good suggestion. Edited September 7, 2010 by nines
Ryuk Posted September 7, 2010 Report Posted September 7, 2010 Not all classes are made to break the emperium with. If you want to break then use an emp breaking class. Also you have not thought of baby classes. baby classes have the size small as well. This would mean every class would have edp level 5 against them without the 100% dmg reduction. And you can't add 100% less damage to small monsters as well because that would give -100% damage to the emp. I'd very much prefer keeping WoE the way it's supposed to be. With defenders and breakers and not get the same old story we used to have , with guilds having only breakers because guarding would be impossible. As for the pouring cards, I don't think snipers really need an even bigger boost. Unless this change would only work for the king weapon and the rental weapon. Because with the new bow snipers really are strong enough already.
Angels&Demons Posted September 7, 2010 Report Posted September 7, 2010 Wouldn't the +10% damage increase to Holy Race also increase the damage of SinX on the emp? And yeah, I believe that not all classes are meant to break.
Encyclopedia Posted September 7, 2010 Report Posted September 7, 2010 Alright 1. Card for any class that wants to break can use. Since most people would like to break on champs or lord knights or etc. Name: Forsaken Emperium Card Effects: Gives level 5 Edp + 10% damage to Holy Race. Reduce Damage to Medium Sized Monsters 100%. Once item with card removed dispels edp. (To prevent abusing, medium sized monsters are demi human, also de buff on remove to keep people from edp unequip then kill people.) Carded Into: Cloack. Obtained by: Chain Quest? (Yes No Maybe So) 2. Pouring Card Change: Change it so pouring cards just do 15% Bonus with All Ranged Skills/Attacks and Keep the 10% Bonus for Focus Arrow Strike. Auto Attack damage is pretty low and double strafe damage sucks so an extra 10% if stacking 2 of them wouldn't be that bad. 3. MORE CRAMPED LMS ROOM PLEASE? Srsly getting annoying people just snapping or backsliding away to make the timer go out in lms. Are you serious? First of all, Auto Attack damage is pretty low for almost any class except sinX, so talking about how your auto attack is low is pretty pointless. You're meant to use skills and tactics when using a sniper, not point and wait. I don't think Snipers need a boost at all. Not damage wise at least. I agree with Ryuk, if pouring card is changed but nulled when using the Soaring Bird, then I would agree, and yeah. Each class has it's use. Assassin Crosses aren't meant to buff. Priests aren't meant to dominate offensively. Not all classes are meant to break. Lets aim for class balance and more help for newer players before exploring an area that doesn't need changing.
nines Posted September 7, 2010 Author Report Posted September 7, 2010 (edited) Ok....The bow exist the fas damage is good but do you realize how shitty double strafe damage is? I do fkin 15k ds to people with only a shield on....no real reducts, if theres a sgw that 15k drops to 8-10k....I want you all to notice how I said EDUCATED OPINIONS ONLY......Don't just come in here and waste time, with your ego boosted retard rant. I see your point ryuk, Im sure theres a way around it just can't think of it atm just woke up and about to go to college so ill get back to you on that. And read ^ post for your sniper thing exluding everything after the 8-10k part the other stuff was for encyclo Alright back just gonna edit post for you Ryuk. Can leave the damage to small holy and what ever else emp is and -100% damage from demi human. Thats the way to avoid all players. Edited September 7, 2010 by nines
DeathZyte Posted September 8, 2010 Report Posted September 8, 2010 Well, I agree on suggestion 2. For suggestion 1, I think Ryuk is right. Every class was created to have specific role particularly in WoE but you can however use sinX if you want to break. So yeah, sorry but I disagree on emp card.
Ryuk Posted September 8, 2010 Report Posted September 8, 2010 Well, I was able to reach 16k ds on just shield users with the elite bow. I do think if you use the right cards and gears you can reach higher damage than the amounts you stated (kobold archer cap for example, so you switch between double kiel and single kiel or fsoldier or w/e you put in kobold). Still at the rate DS can be spammed + from a far range it should be a tad weaker than the shortrange skills and at the moment I think the damage is more than fine. Alright back just gonna edit post for you Ryuk. Can leave the damage to small holy and what ever else emp is and -100% damage from demi human. Thats the way to avoid all players. This would fix the baby character problems yes. But still in my opinion certain classes are supposed to be good at breaking, and certain classes are supposed to be better at other tasks. So in my opinion I don't think this should be in (just my opinion though).
Veracity Posted October 7, 2010 Report Posted October 7, 2010 Suggestion 1 (Emperium Card): I have to disagree with this. Certain classes were intended to be breakers, and others are better at defense, buffing teammates, etc. Suggestion 2 (Pouring Card): We've accepted boosting this card slightly or adding a new one. Suggestion 3 (LMS Room): The map for LMS is unlikely to be changed. I understand where you're coming from about this, though. Thanks for your suggestions. (: - Rejected -