supream Posted August 6, 2010 Report Posted August 6, 2010 ok nines...... severily hindered and underpowered snipers are at the moment, there not severly underpowered. i tested them pvped each class with them. the classes i seem to have a problem with are pallies clowns and champs. ive killed all other classes with it.
Sorrow Posted August 6, 2010 Report Posted August 6, 2010 (edited) Nines...you didn't get the point. Snipers are the best ranged damage dealers of the game, they were made to deal the most damage in range, that's what they should do. And i really don't understand what's the problem in giving points and insights about the matter to reach an agreement. i'm interested in learning what others think, and my opinion is passive to changes depending on what they point me to. If conversations about the matter is getting off topic and 'baby crying', then i'll just stick with the "i agree to all that has been suggested in the first post" and case closed ^^ Edited August 6, 2010 by Sorrow
nines Posted August 6, 2010 Report Posted August 6, 2010 Snipers are indeed like mike and I have said supposed to be a class of high damage and good support But just like a mage in world of war craft they are supposed to be squishy . The damage Bonus is needed but not to 600% thats just going over board. 540% would add another 4k each hit 8k dmg bonus seems fair. But if we were to make it so traps were unavoidable massive damage bonus range strip and all of that anyone in a nd set could ruin pvp, fcps would become over priced because you would have a bunch of people rolling to sniper and abusing it. Traps like I said I agree on this I also think the traps damage should be boosted so they can do like 20k hits since in iRO traps played a major part in there damage dealing. But they should also have there life lowered so blast clip can kill them other wise like I have said before your a sitting duck just waiting for a shotgun in the face.
Ethereal Posted August 6, 2010 Author Report Posted August 6, 2010 Plus kiting people is extremely easy on a sniper you get wind walk and you can use a regular bow with like thana maeros on it and u can keep going for a long time. What would maybe add a new setup for snipers instead of adding a 1 handed bow how about add an alternative bow, Forsaken Cutter Bow. Damage: 100 Stats: -20 Dex -20 Vit -20 agi. Gives thana Effect. This would make it so snipers could decide on getting minus bonuses to put in more damage if the person doesn't have skolls on and if they do have skolls on you could sub out your incan off your main bow to add more damage like 2x tg 2x skel worker instead of an incan. But yah 1 handed bow would prove op to magic classes plus they could tank asura + sinxs while there supposed to be a support class Since this is a high rate server I say just up there support skills instead of making them tanks also. Also for ankle snare why not give it an effect like fiber lock if when they get trapped gives snipers bonus damage on the target by like 10% or something? I personally think that the alternative bow wouldn't be that effective in some cases. Sure, it can be useful for people without Thanatos cards, but what about the people that do have it? It wouldn't change the fact that they're going to have to deal with insanely large amounts of damage from TSS, magic, AV and a few other skills. As Sorrow mentioned, snipers are meant to be a high-damage dealing long-ranged class. I honestly do not think that they're supposed to be a "support class." I hate to bring this up but in the past gypsies/clowns were considered "support classes," but they proved a lot of people wrong. And now they considered to some people as "OP." I kind of disagree and agree at the same time with fibre lock. On one hand, I do personally think that it could be an interesting way to deal more damage; but on the other hand, a lot of the suggestions in the original post already plan to give snipers a good amount of damage boosts. magnum break breaking it is find as it is now. traps in woe dont break from one magnum break from someone who uses marine sphere card, only from lks and pallies. the traps know slows people down already. they go away so fast due to alot of people running on them. I think I might agree with you and Sorrow on this one. If it's possible, I think that only level 10 magnum break from paladins and lord knights should have the ability to break the traps. its for stripping you guys want never breaking traps, shielded snipers with all ranged attacks with 260k hp from the tao and weapon, and people cant snap backslide or charge attack from the traps (charge attack has the same effect as if i were to backslide), and super reduces while you try and strip someone. is this what you guys really want to have happen? We understand that the dagger is mainly for stripping the enemy. You make it seem like traps are invincible or something. There's ways to counter it- remove trap, backsliding/snapping before you see the trap happen or even simply walking around it. Charge attack isn't really the same as backslide. Charge attack goes to the enemy, while backslide is a basic escape maneuver. You already know this but once you go into charge attack, you can spiral pierce, bowling bash, spear boomerang, etc., etc.. Also don't make it seem like if you can't backslide, you're literally dead. It's literally a pain to always and get assassins when they're off-guard if they're always spamming cloak or hide. It always forces us to use either detect or arrow shower, and most of the times, it leaves us no time to use double strafe or focus arrow at all. And it's not really "super reductions." It's a mere 5%. So what if you try and strip someone with a 5% reduction on your dagger (including other reduction gears if you have any)? FCP counters it. I'm pretty sure it's not as deadly as a clown/gypsy going pure reduct with a combat knife (10% reductions) and taroting somebody. And as far as I'm concerned, Tarot is far more deadly with its ability to break armors, coma, reduce attack and a couple of other effects. The gypsy/clown can also switch into a stripping weapon as well and will most likely not die due to the large amount of reductions he/she already has. Since you're kind of bringing the whole "Well, I played this class and I can do this ____, ____, and ______. I rock at this ____," and whatever, 1 handed bow snipers are NOT OP except in the cases against magic classes because I tested it against the classes that you were having trouble dealing with. A one-handed bow sniper against a clown/gypsy definitely evens it out a lot. Today, I went against BoBo, a clown from Influence, and it was a perfectly even match- but with one thing- he said he wouldn't use tarot. The match was perfectly even, but in the end I would've lost (if it wasn't for him being asurad by a champion). Now, if he actually decided to use tarot, that would've reduced my winning chances by a lot. Fighting against assassin crosses with a 1-handed bow is pretty balanced as well. I fought against Smeay on his assassin and he also claims that me and him had both equal chances of winning that duel. Yeah, I understand that snipers can deal a pretty good amount of damage sometimes at a consecutive pace, but in this case, it doesn't always work out that well. With the ability to backslide and cloak like a maniac, it became extremely difficult for me to dish some damage out sometimes. Traps were definitely useful, but when they can backslide RIGHT beside you then you might possibly be worried. In the end I lost, due to the fact that I didn't YGG on time. Now if I didn't have a shield, I would've been long-gone a long time ago. Snipers are indeed like mike and I have said supposed to be a class of high damage and good support But just like a mage in world of war craft they are supposed to be squishy What? "Snipers are indeed like mike." What...? And what does WoW have to do with this... I've never played WoW so I wouldn't even know how mages even are, lol. The damage Bonus is needed but not to 600% thats just going over board. 540% would add another 4k each hit 8k dmg bonus seems fair. 600% is indeed going a little overboard. I think 540% is a little overboard as well. Although I do agree that the maximum double strafe damage percentage needs to be improved a little bit, I don't think it needs to go that high. Double strafe is spammable (depending on the person), and on some occasions, can give the enemy very little time to breathe. But if we were to make it so traps were unavoidable massive damage bonus range strip and all of that anyone in a nd set could ruin pvp, fcps would become over priced because you would have a bunch of people rolling to sniper and abusing it. Traps like I said I agree on this I also think the traps damage should be boosted so they can do like 20k hits since in iRO traps played a major part in there damage dealing. But they should also have there life lowered so blast clip can kill them other wise like I have said before your a sitting duck just waiting for a shotgun in the face. I can see your point with the amount of people going on sniper and "abusing it." But let's not forget the fact there are always other classes available that can be on par with sniper evenly. And like Sorrow said once again, we can always reverse the effect if it becomes too out of control. And once again, you're not basically "sitting ducks." There are always ranged attacks that can always reach the sniper.
Xtopher Posted August 6, 2010 Report Posted August 6, 2010 As I said before, I would really rather we stick to the classes core efficiencies rather than augmenting it to make it something that it is not meant to be. Instead of making a kiting/damage class a tanking class why don't we just stick with boosting it's kiting and damage dealing abilities? You have suggested multiple legitimate ways to boost damage, but have kind of left it's range/kiting abilities out (with the exception of helping traps). I didn't think about it until Nines said something about it but we could definitely give them more than one (two handed) bow for the forsaken elite quest. As you've mentioned: you can't really kill people with a dagger... so why not give them more than one bow? A bow that boosts walking speed, range, hp, and some resistance to demi humans is much more fitting than a one handed bow to me. Maybe give it a chance at auto-casting arrow repel while attacking? A good offensive bow and a good defensive bow would maybe balance the class without deviating from what it is really meant to be. I agree with Supream that the class is not meant for tanking. I understand and agree that our server REALLY revolves around high damage output and damage reductions, but I can not agree with changing a class from what it was originally meant for.... Lastly: We can not compare/contrast a katar'ed sinx to a sniper with a bow. The classes are meant for two completely different things and their skills are no where near similar.
nines Posted August 6, 2010 Report Posted August 6, 2010 Squishy means like they take mass damage but theres a side effect to it they also take mass damage. And by support class I don't mean a class that can take on like two people on at once or demolish a champ, A sniper can do good against a champ since they have to be in range to asura you, you could skid trap or ankle snare them easly but they can also fall back on toss. Snipers are a class you have to be patient with to get a kill just like they were in iRO I know this is a high rate server but the class value seems to stayed the same. I do agree on 1. They need a damage boost pretty bad (Even in iRO a hunters auto attack would keep on par with a sinx using lvl 1 edp) 2. Traps need to be just what they are a trap you can't get out of unless u like tear ur ankle off or something but were not foxes. 3. Maybe a little more hp so you could maybe vsing a champ put devs on and tank an asura. 4. Phantasm Arrow always should be knocking people of out pneuma idk why it doesn't do it on this server. 5. And this is the one we all agree on. I Love Me (Cocky Points +15) @Xtopher thats a pretty good idea make it like a tactical decision to switch from survivor to damage (but then again theres those people who would just use the low damage so they could run forever and ever).
supream Posted August 6, 2010 Report Posted August 6, 2010 Charge attack isn't really the same as backslide. Charge attack goes to the enemy, while backslide is a basic escape maneuver. You already know this but once you go into charge attack, you can spiral pierce, bowling bash, spear boomerang, when you charged attack you wont go to the person so you can "bowling bash" them or "spiral pierce" them. it knocks them back so you can get them to walls. the space will stay the same between you and the person. and with your suggestion it will stop me from using it. since charge attack moves your sprite just like backslide. And it's not really "super reductions." It's a mere 5%. So what if you try and strip someone with a 5% reduction on your dagger (including other reduction gears if you have any)? FCP counters it. I'm pretty sure it's not as deadly as a clown/gypsy going pure reduct with a combat knife (10% reductions) and taroting somebody. And as far as I'm concerned, Tarot is far more deadly with its ability to break armors, coma, reduce attack and a couple of other effects. The gypsy/clown can also switch into a stripping weapon as well and will most likely not die due to the large amount of reductions he/she already has. it will make it so they will start running. just trap then with the dagger on so then they can put on their weapon. 5% is alot just like 5 more stats. like you said yourself this topic is about snipers not clowns. ive beaten smeay with my sniper with a 2 handed bow. also i beaten bobo with a 2 handed bow on my sniper too. there are other ways then just spaming ds and trapping all over the place to win. some people want changes so that their character can kill any class
sessions Posted August 8, 2010 Report Posted August 8, 2010 Alright so...Now we have 1 handed rental bows, 1 handed donation bows, can we seriously just have 1 handed elite bows now? I realize that rental/donation weapons are supposed to be better than the elite bows, but really? They have much better stats even if they were ALL 1 handed or 2 handed. Throw in the fact that the elite bow is 2 handed while the others are 1 handed, and the elite bow is just plain horrible.
Ethereal Posted August 8, 2010 Author Report Posted August 8, 2010 when you charged attack you wont go to the person so you can "bowling bash" them or "spiral pierce" them. it knocks them back so you can get them to walls. the space will stay the same between you and the person. and with your suggestion it will stop me from using it. since charge attack moves your sprite just like backslide. And I never had the intention of changing charge attack as well. Well I just tested that theory and you're right on the part about the Bowling Bash. But after you charge attack someone, you CAN Spiral Pierce them. And do you see CHARGE ATTACK anywhere in this list: snap, backslide, magnum break? No. The suggestion does not affect charge attack. it will make it so they will start running. just trap then with the dagger on so then they can put on their weapon. 5% is alot just like 5 more stats. like you said yourself this topic is about snipers not clowns. ive beaten smeay with my sniper with a 2 handed bow. also i beaten bobo with a 2 handed bow on my sniper too. there are other ways then just spaming ds and trapping all over the place to win. 5% reduction isn't the same as 5 stats. They're two entirely different things. I'm pretty sure there's no stats that reduce demi-human damage. And I don't think you got my comparison with the snipers and clowns. Clowns with daggers are far more deadly than snipers, considering their tarot card. Snipers on the other hand can reduce damage by 5%, but the clowns/gypsies can reduce the enemies MATK/ATK by 50%. So my point is, snipers with daggers isn't as deadly as it seems. It may 'seem' a lot, but in reality- not really. some people want changes so that their character can kill any class I'm sorry, WHAT? I did not make this topic so that my character can simply kill any class out there- but rather to balance them. I didn't just randomly play sniper one day and then realizing that I sucked so bad that I thought snipers needed more buffs. I'm trying to improve snipers in general, not just for myself. I'm playing sniper to get a better opinion and perspective on how they could be improved so that they have an equal chance of going against other classes. Alright so...Now we have 1 handed rental bows, 1 handed donation bows, can we seriously just have 1 handed elite bows now? I realize that rental/donation weapons are supposed to be better than the elite bows, but really? They have much better stats even if they were ALL 1 handed or 2 handed. Throw in the fact that the elite bow is 2 handed while the others are 1 handed, and the elite bow is just plain horrible. Definitely agreed. The 1-handed rental bow and the 1-handed donation bow FAR EXCEEDS the offensive capabilities of a normal elite bow. The elite bow clearly is overpowered by the rental bow and the donation bow. The elite bow just seems like... a normal bow. It's like a little sibling to the other bows that they just don't want. The difference between the bows is far too great and something really needs to be done. And also, if the rental bow and the donation bow were intentionally 1-handed, I don't see any reason why the elite bow shouldn't be 1-handed as well.
Rayray Posted August 8, 2010 Report Posted August 8, 2010 Most of us use shields anyway, and I do not see why we couldn't make the elite sniper bow one handed. A sniper on a dagger(stripping dagger) is so fucked up with FCP anyway so no complaints there. DS damage is somewhat not too good to be honest but 600% is indeed overboard. Getting out of traps using backslide and snap is kinda pointless since they are called "traps". and regarding woe, making snap and magnum break doesn't break traps would FORCE other guilds who only knows how to break with their guild made of 99.99% breakers to use counter snipers and stalkers to remove the traps. It would make WoE more interesting than now where the ones with the most breakers online wins.
supream Posted August 8, 2010 Report Posted August 8, 2010 nothing needs to be done to snipers now due to the new weapons.
Ethereal Posted August 8, 2010 Author Report Posted August 8, 2010 (edited) nothing needs to be done to snipers now due to the new weapons. Why thank you for your insightful answer- you definitely backed up your statement with so many things. In all seriousness, would you care to expand? I'd like to honestly know WHY you thought that. And from my personal opinion: DONATION WEAPONS =/= INSTANT CLASS BALANCE. The original intention of the donation weapons(judging from the reasons I've seen on the forums), is to give a little help in balancing things; not just give them an instant class balance. Judging from what you said in your 1 sentence response, you make it seem like everyone can obtain a donation weapon easily. IMO, a class should be semi-balanced on its own, while equipment and cards are there for support and help balance the class a little more. And there are plenty of other classes that got boosted as well. Yes, I get the point that snipers got 'buffed,' but that was only damage-wise. No where in the updates did it say that "RANGED STRIP HAS NOW BEEN FIXED," so you basically have to go up close to the person in order to strip. Also, the weapon doesn't help snipers with anything strategy wise. There are other classes that can still dominate if fought properly (stares at LK and their 200% spiral damage boost). But regardless, saying that "nothing needs to be changed," is not the best choice of words. What if I was using an elite bow (2-handed that you say SHOULDN'T be changed) and you were using a Black Halberd while I ankle snared you. Then you charge attack me and simply spiral pierce me to death... balanced? Don't think so. Edited August 8, 2010 by Ethereal
supream Posted August 8, 2010 Report Posted August 8, 2010 (edited) Arrow Strafe & sharp shooting +40% damage, Falcon Assault +15% damage, +15% hp, 1% chance of casting strip helm, weapon, shield, or armor Agi + 30, Dex + 30 Level 10 weight increase. also it is one handed. the only things i think need to be changed is pantasmic arrow piercing penuma and backslide and snap from traps. no hp weapon change or damage change looks to be necessary. also, like i said before, charge attack dosent close the gap in between me and the person it just knocks them back the same space. its used for getting people to walls. so when i charge attack you i wont be able to spiral pierce. Since u want never breaking traps, and charge attack is basically the same thing as backslide i wont be able to charge attack from the traps. Edited August 8, 2010 by supream
sessions Posted August 9, 2010 Report Posted August 9, 2010 Arrow Strafe & sharp shooting +40% damage, Falcon Assault +15% damage, +15% hp, 1% chance of casting strip helm, weapon, shield, or armor Agi + 30, Dex + 30 Level 10 weight increase. also it is one handed. the only things i think need to be changed is pantasmic arrow piercing penuma and backslide and snap from traps. no hp weapon change or damage change looks to be necessary. also, like i said before, charge attack dosent close the gap in between me and the person it just knocks them back the same space. its used for getting people to walls. so when i charge attack you i wont be able to spiral pierce. Since u want never breaking traps, and charge attack is basically the same thing as backslide i wont be able to charge attack from the traps. Okay how can you say the class is fine now? Just because they got a pretty strong DONATION weapon does not mean they are balanced. First of all what about those who are still using an elite bow? They are still just as screwed as usual. I think the release of the new weapons makes it even more obvious that the elite bow needs buffed. I know that it's supposed to be elite<rental<donation but it can't really be that far off. Also I don't see why phantasmic arrow and traps should be the only thing changed. For Ankle Snare I know you agreed to this but I still don't see your arguement about charge attack. Backslide and Charge attack are two COMPLETELY different things. Charge attack brings you close to the target, actually needs a target in the first place, and is an offensive attack. Backslide and snap for that matter are both evasive skills that require no target. Charge attack would still work fine because it isn't even the same type of skill as the other two. And I think we've pretty much agreed that magnum would still break traps so you wouldn't have to worry about that either. You say charge attack is basically the same as backslide which I don't get at all. I also don't know why you don't think a damage or hp boost is not necessary, since only people using the donation bow have these benefits. The elite bow should still receive a 10% hp bonus. And I do kinda sorta maybe see your point about the damage bonus because with the new bow it could be pretty deadly. Which in my opinion means the elite bow needs even more of a bonus to damage so that the donation bow does not get even further buffed. Also why the hell shouldn't there be an elite dagger now that is intended for stripping? The donation bow can autocast EVERY type of strip with a shield, so why shouldn't elite weapon users be able to strip just a shield and weapons while wearing a shield and having increase weight limit. So yeah... the donation bow is nice and all but it really doesn't fix anything for your normal everyday sniper running around.
nines Posted August 9, 2010 Report Posted August 9, 2010 The hp boost isn't needed im tanking asuras with 2x pouring on and 210k hp Kouch is survivor mode like 300k+ hp still doing like 32k spammable with ds and has a shield on, with skolls. Only thing the class needs now is for phantasm arrow to knock people out of pneuma.
Ethereal Posted August 9, 2010 Author Report Posted August 9, 2010 I definitely agree with Sessions there. Just because there's a donation bow out there, it doesn't mean that there shouldn't be any changes at all. Like Sessions said, what about the people still using the elite bow? You cannot honestly expect everyone out there to have a donation bow. With the release of donation bows, the oh-so-utterly-useless-and-not-cared-about-elite-bow definitely needs an improvement. Improving the elite bow DOES NOT AFFECT THE DONATION BOW WHAT-SO-EVER. We are speaking about the ELITE bow, not the DONATION bow. Improving the elite bow isn't necessary? Have you even seen the elite bow...? I'm pretty sure I've mentioned this before but the donation/rental bow FAR exceeds the offensive and defensive capabilities of an elite bow. We understand that the elite bow shouldn't be as powerful as the rental/donation bow, but really... they obviously need a huge improvement. And once again... CHARGE ATTACK IS NOT THE SAME AS BACKSLIDE. As Sessions mentioned, they are two completely different things. Charge attack is not an escape maneuver like backslide is. Backslide does not require a target; while charge attack does. Backslide goes away from the enemy; while charge attack goes to the enemy. Backslide doesn't deal any damage; while charge attack does. Charge attack pushes the enemy back; while backslide doesn't. And once again... the suggestion does not include charge attack in any way what so ever.
sessions Posted August 9, 2010 Report Posted August 9, 2010 The hp boost isn't needed im tanking asuras with 2x pouring on and 210k hp Kouch is survivor mode like 300k+ hp still doing like 32k spammable with ds and has a shield on, with skolls. Only thing the class needs now is for phantasm arrow to knock people out of pneuma. Yeah but that's with the pretty donation bow not with an elite bow...
supream Posted August 9, 2010 Report Posted August 9, 2010 when you guys make suggestions do u consider people without the king set elite weapon? so why should i do the same? yes ethereal backslide dosent cause damage or go to the opponent or need a target, but dont they both move you from the trap? also if u use both arnt you still stuck? yes you are so why would it effect those skills but not this one. i mention charge attack cause it has something to do with you never breaking traps that you want to have happen. did you not use clown tarot as a example? you cant do something then if i do it you get the choice of getting mad.
nines Posted August 9, 2010 Report Posted August 9, 2010 The gms made these weapons based off our suggestions at least there meeting us half way, Yes it is a Donation but hell the only things that aren't donation are woe drops and elite <.< everyone else is running around with donation ruckies and the ruckies are the same price as for a weapon less qq and more pew pew please. They through us an update after everyone has been qqing about no updates well guess what we got it finally yay, and now afterwards after they read our suggestions took ideas from them gave us an awesome update people still qqing. But, Making the elite bow 1 handed I have no problem with mainly because after long use of the Soaring Bird I can say shield isn't over powered plus the magic users now have an option to fight back against gtb. Btw im not trying to pick a fight here just saying this is how it looks like.
Genesis Posted August 9, 2010 Report Posted August 9, 2010 There might be a longer option for rent weapons, elite weapons aren't getting boosted.
Ethereal Posted August 9, 2010 Author Report Posted August 9, 2010 when you guys make suggestions do u consider people without the king set elite weapon? so why should i do the same? yes ethereal backslide dosent cause damage or go to the opponent or need a target, but dont they both move you from the trap? also if u use both arnt you still stuck? yes you are so why would it effect those skills but not this one. i mention charge attack cause it has something to do with you never breaking traps that you want to have happen. did you not use clown tarot as a example? you cant do something then if i do it you get the choice of getting mad. I'm sorry... what? I'm sorry if me trying to express my opinion makes me look 'mad.' I'm sorry if me trying to prove my point makes me look angry. And I'm truly sorry that me trying to support something that I believe in makes me look like I'm mad. No seriously, I'm not mad. I'll admit it, I didn't really consider the people who didn't have the elite weapon. But that's not what this is about. This isn't about the donation bow and how much it greatly impacted snipers. This is about improving something that really needs an upgrade- and that's the elite bow. Improving the elite bow has little to nothing to do with the donation bow. Tell me- what will come of harm if we improve the elite bow that will never be as powerful as the donation bow? What is SO wrong about improving the elite bow? Will it be overpowered? Will it be too powerful? Yes, I perfectly understand that Charge Attack and Backslide both move you away from the trap and you can use them if you're stuck in one. But guess what? If charge attack isn't mentioned, then it's a loop-hole. Take advantage of it. It'll give lord knights an edge over snipers; just like champions with their Pneuma and TSS when they get trapped. Your comparison with the charge attack and backslide has nothing to do with my comparison between snipers with daggers and clowns/gypsies with daggers- considering they are two totally different situations. The gms made these weapons based off our suggestions at least there meeting us half way, Yes it is a Donation but hell the only things that aren't donation are woe drops and elite <.< everyone else is running around with donation ruckies and the ruckies are the same price as for a weapon less qq and more pew pew please. They through us an update after everyone has been qqing about no updates well guess what we got it finally yay, and now afterwards after they read our suggestions took ideas from them gave us an awesome update people still qqing. Yes, we understand that they based the weapons off our suggestions, but it's not like you can bring a donation bow to ND-LMS, ND-Survival and ND-PvP, can you? We are trying to suggest an improvement in the elite bow to try and give everyone an overall better chance in everything- and that includes the non-donation events that you can't bring a donation bow into. There might be a longer option for rent weapons, elite weapons aren't getting boosted. What do you mean by a longer option for rent weapons? I can't exactly understand it that well but I suppose you're saying that instead of 5 coupons for 3 hours, you're going to do something like 5 coupons for 5 hours? (Example). And also, do you mind if I ask why the elite weapons aren't getting boosted? I don't want to sound harsh or say this in an offensive tone or anything but I think that kind of makes the elite bow a tad obsolete.
nines Posted August 9, 2010 Report Posted August 9, 2010 The gunslinger gun is also obsolete for people who ladder on gunslingers. But genesis is saying there might be more of an option for making the rental bow 1 handed instead of the elite one. But since rental has been brought up I think the price for them is to expensive for a short period of time.
sessions Posted August 9, 2010 Report Posted August 9, 2010 The gunslinger gun is also obsolete for people who ladder on gunslingers. But genesis is saying there might be more of an option for making the rental bow 1 handed instead of the elite one. But since rental has been brought up I think the price for them is to expensive for a short period of time. The rental bows are already 1 handed........which is one of the key parts of the arguement FOR elite weapons being 1 handed too. I agree that the rentals could be a little cheaper also.
supream Posted August 9, 2010 Report Posted August 9, 2010 im pretty sure that when geni said a longer option for rental weapons, i think he means that the maximum hours that you can choose from will be increased.
Poringly Posted August 9, 2010 Report Posted August 9, 2010 (edited) --- [ 03 ] Ranged Strip Original Sources: Topic by L2Aim. http://forum.forsaken-ro.net/index.php?showtopic=13908 Topic by kuoch. http://forum.forsaken-ro.net/index.php?showtopic=17115 Suggesting: Make ranged strip work again. Reason: Ranged strip was one of the things that truly made snipers shine. When this was still around, there were a lot more snipers than there were today. With it, it definitely helped snipers with effective strategies and made them more versatile. It would be useful in WoE (standing far away and stripping someone) and PvP. --- Well, i did my own research of Ranged Strip and.. here's the result : i use my own Sniper and Paladin to do this. Was my Sniper wearing 1. Baby Leopard Hat ( Divest Helm , 7% Success ) 2. Composite bow with 4xMetaling Card ( Divest Wep , 5% ea which mean 20% total ) Or here's my Sniper's equipment : [Link] and here's my Paladin wearing : 1. Irish Hat for the helm. 2. Pike for the weapon. #1 Image of the stripping. ( Wep ) #2 Image of the stripping. ( Helm and Wep , but didnt really show the Helm divestment. ) Here's the status of the Paladin Which got stripped. ----- Sry for any weird language or w/e. >: Peace :3. Edit : It take around 10min or less for the Divest skill to come out. Edited August 9, 2010 by Poringly