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Perishable

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Posted

YEAH MAKE IT HAVE 200M HP. :D

Posted

Hmm, I like the idea but heres a few thoughts:

1. I know this has been harped and harped but boosting Priests abilities a bit a long with boosting the HP of the Emp would help with defense.

2. I feel like friends would just work together taking turns breaking and wracking up items.

3. I really like the idea of making it similar to the low rate break speed!

Posted

Take turns breaking? 0.01% is so low that you're lucky if you get an item in 4 WoEs. So yeah, I agree with keeping it at a low % for the drops, and with 200m HP or MORE (more pls.) it wouldn't be that easy to take turns breaking.

Posted
did you just add that geni?

Oh no, I didn't this is just in theory, throwing ideas around.

i think if the Emp takes longer to break, it is worth defending, that's why people defended it before but don't know I think.

Posted

I personally could not see this working without increasing the Emperium's HP. Even if the drop chance is low, it breaks far too often. It could probably use even more than 200m HP, to be honest. Having the Emp drop items is an interesting idea though.

Posted

I totally agree with the ideas that are stated in this suggestion, it would spice woe a bit more. I don't consider myself an awesome breaker but I try to... But I find that the emperium does break a bit too fast which sometimes takes to fun out of breaking for me.

And about the priest being able to Heal the emp, I think we could give it a try and see if it keeps woe balanced because with an HP Boost for the emp plus an HP Healing it every what 3 seconds? "im not sure" would make it even more fun for breakers "In my case", and for Guilds to defend.

Posted (edited)

Or maybe you could make sure the emp only takes a certain amount of damage?Like say only 25k dmg max per hit?

EDIT:And mayb if you defended you would be able to gain ygg tix after every WoE?

Edited by Vitri
Posted
I LIKE SUGGESTION !

I LIKE THIS. As long as the rare items drop VERY VERY low percentages.

I want to say that maybe if a guild defends for a whole WoE without their Emperium breaking, maybe they get a boosted chance of drops? Nothing huge.. Maybe just like .5% or 1%? It's not much, but it's something guilds would definitely work for. Even a little higher chance of getting drops would help a lot.

Posted

Yesss More Hp and make it take forever to break.

Because no one ever defends 1 castle because 15 seconds isnt enough time to really defend.

and over all it sounds fun having it take twice as long.

Posted

A WoE emperium is a monster turned NPC. You can't make it drop items. Castle treasure drops can me modified though.

Posted
I want to say that maybe if a guild defends for a whole WoE without their Emperium breaking, maybe they get a boosted chance of drops? Nothing huge.. Maybe just like .5% or 1%? It's not much, but it's something guilds would definitely work for. Even a little higher chance of getting drops would help a lot.

if your emp dosent break then your eco can continue to rise giving you a better change for drops.

Posted

We don't need an increase in the amount of treasure boxes given by economy / % of WoE drops, that's fine the way it is. More HP is healthy for defending though as it gives a guild more of an opportunity to hold a castle, and should be accepted. It's unfortunate that the emperium is an NPC and not a monster as Genesis said, as it cannot drop anything upon death, or can it?

Posted

Well, I totally agree in this Suggestion, So we dont have to keep a castle to get stuff and such.

A WoE emperium is a monster turned NPC. You can't make it drop items. Castle treasure drops can me modified though.

Well, How about Every time Emp broke there will be a Treasure that give's the drops near the Emp that can only be seen by the Guild Master.and yeah, we cant make Emp Hp goes too high since most of the breakin goes with the Breaker with Thana , So when the HP goes more then it would be harder to the one with no Thana to break it.So i think 200m is already nice.

P.s : Well, since you guys want to hear a Suggestion from us, Can you check this one up too? :x

Concetration Speed Potion

New Event Suggestion with all the description

Posted
if your emp dosent break then your eco can continue to rise giving you a better change for drops.

Oh yeah. Duh. xD.

Posted
A WoE emperium is a monster turned NPC. You can't make it drop items. Castle treasure drops can me modified though.

If that's the case, then I agree with increasing the emperium's HP.

And totally disagree with altering the castle treasure drops. They are fine as they are now.

Posted
Well, How about Every time Emp breaks* there will be a Treasure that give's the drops near the Emp that can only be seen by the Guild Master.

In that case that's more likely getting the drops exactly the very same way as we do now, the Guildmaster goes into the treasure room and get's the drops. But in the case that it can only be seen by the Guildmaster, what if a breaker from a certain guild (thats not the Guildmaster) get's to break castle?... The way you explain it is that the person who broke the emp won't be able to see the "chest" so he/she won't be able to open it and get the drops.

Another thing that came to mind is that in the case it could get implemented... Is it possible that the person that broke the emp and makes the so called "chest" to spawn or w/e to be the only one that can be able to open it if it spawns in the middle of the emp room with a huge guild around?.

A WoE emperium is a monster turned NPC. You can't make it drop items. Castle treasure drops can me modified though.

Before I give my opinion about this I would like to let you people know I'm not familiar with the server or WoE codifications so I don't know if what I suggest can be done.

Is it possible to make the WoE NPC Emp turned back as a monster but make it unable to move just like Amon Ra or Lady Tanee, but at the same time unable to use skills?... If that's possible to be changed, then it might drop the items.

I repeat again thats just something that came up to my mind... It's an imaginary solution to the problem I've never made any research about if it's possible or not.

Posted
Is it possible to make the WoE NPC Emp turned back as a monster but make it unable to move just like Amon Ra or Lady Tanee, but at the same time unable to use skills?... If that's possible to be changed, then it might drop the items.
I'm afraid that is impossible. As for as I know emp is partly an npc because of the script attached to it when it breaks. (warping everyone out of the castle, changing castle ownership) If we just change it to a monster I don't think those options would be possible.
Posted (edited)
I'm afraid that is impossible. As for as I know emp is partly an npc because of the script attached to it when it breaks. (warping everyone out of the castle, changing castle ownership) If we just change it to a monster I don't think those options would be possible.

Yeah thats exactly what the Emp does, its based on a Script that makes the following things:

When WoE starts the "Emp" script activates and kick everyone that is not in the guild that has the castle.

When the Emp get break it activates a self script that kicks everyone that doesnt belong to the guild and it automatically changes to Property of that guild.

When WoE ends, the script is over.

So that means you cannot modify the Drops like Gen said, so increasing the HP would be a super better idea.

As a Fail Breaker myself, i cant make it to the Emp sometimes cuz it breaks in less than 20 secs LOL.

But yea + 1 to 250m HP on the Emp :3

Edited by Goldy


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