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Phenomenon

Edge/guillotine Buff.

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Posted

Oh, yay. Another suggestion by me, though I wish a GM would have some input every once in awhile, but I understand they're busy. Well, I was reading the Provoke suggestion by Supreamus, and I didn't quite agree with having Lord Knights have an all-time Level 10 Provoke, though an Auto-Beserk buff would have been nice, I do think they need SOMETHING to make up for their lack of strong offensive skills. (I think Bowling Bash's knock-back is useful.. but it sure desecrates the class when they want to deal constant damage and they have to keep moving to do so.)

I suggest that the Edge or the Guillotine or BOTH have a higher % of committing coma when used by the Lord Knight or Paladin Classes. You can't say these classes are over powered offensively, and besides being a physical tank, a Paladin doesn't have many uses (Maytr's Reckoning can easily be countered). A STR-based Paladin is also quite lack luster.. While Lord Knight Classes are nice offensively, ranged classes and well almost all other physically based classes are offensively more efficient, even if they lack in the HP-department. I'm just suggesting to make these weapons have a 3~5% chance of committing coma when hitting. This figure of course could be lowered, but I just think it would bring more versatility to these classes.

Posted
I'm just suggesting to make these weapons have a 3~5% chance of committing coma when hitting. This figure of course could be lowered, but I just think it would bring more versatility to these classes.

OMG, that would be higher than Coma Tarot. I say 1% because of their high weight capacity and high HP modifier.

Say, how much is edge right now x.x?

Posted (edited)
OMG, that would be higher than Coma Tarot. I say 1% because of their high weight capacity and high HP modifier.

Say, how much is edge right now x.x?

Certain people say it's 1% already, I say otherwise, it's not enough for the LK/Paladin class either way IMO.

Edited by Phenomenon
Posted

Wouldn't edge at 3%/195 attack speed be completely OP?

I mean, if Coma tarot is at around 3% and it already causes massive QQs, what would this incur?

Posted

At least 2%, more than what it is now, I just don't see Lord Knight's having much of an advantage against Champions or Clowns, or any long range class as their SP is WAYY too low to warrant the use of Assassin Cross Card. Their damage on Usakoring-wielding players is also subpar at best, and knock-back prevents it from being spammed efficiently. I think they need a boost, and Paladin needs more offensive versatility.

Posted (edited)
At least 2%, more than what it is now, I just don't see Lord Knight's having much of an advantage against Champions or Clowns, or any long range class as their SP is WAYY too low to warrant the use of Assassin Cross Card. Their damage on Usakoring-wielding players is also subpar at best, and knock-back prevents it from being spammed efficiently. I think they need a boost, and Paladin needs more offensive versatility.

Well, still, a LK switching between Spear and edge is pretty deadly. Spiral pierce comes at you consistently and from a decent range/semistunlock. Plus, they can nerf your damage as well as your walking speed, rendering you, their toy. Sure, versus a clown, they'll have to put on GTB to prevent getting coma'd, but they can easily tank AV damage with decent demi-human reducts and their high HP mod. I disagree on buffing edge for LKs.

However, buffing it for paladin is understandable.

DISAGREE FOR LK

AGREE FOR PALLY

Edited by Forum~
Posted
Wouldn't edge at 3%/195 attack speed be completely OP?

I mean, if Coma tarot is at around 3% and it already causes massive QQs, what would this incur?

Well, still, a LK switching between Spear and edge is pretty deadly. Spiral pierce comes at you consistently and from a decent range/semistunlock. Plus, they can nerf your damage as well as your walking speed, rendering you, their toy. Sure, versus a clown, they'll have to put on GTB to prevent getting coma'd, but they can easily tank AV damage with decent demi-human reducts and their high HP mod. I disagree on buffing edge for LKs.

However, buffing it for paladin is understandable.

DISAGREE FOR LK

AGREE FOR PALLY

I still say against a long range class, they are at a GREAT disadvantage. Tanking means wasting berries while the enemy only uses them leisurely to restore SP, either remove the knock back from Bowling Bash or do something to make the class more balanced to other classes. Champions can snap out of spiral pierce and use pneuma to counter it, SinX can cloak to stop the spiral pierce spam, Clown/Gypsies can tarot to break, dispell buffs, coma and dish out an even deadlier long range attack. 2% or so coma chance while using skills or melee seems reasonable to me.

Posted

I think it should be buffed for everyone but sinx hehehehhehe. But not 3-5% that's insanely high. Valkyrie Randgris is now .5% on everything but sinx and it still autocasts a ton. I am not sure the current rate but I've tested it and it coma'd anywhere from 12 seconds to 3+ minutes.

Posted

Well, maybe including Whiesmith into the equation would be reasonable within an Edge buff, but not all classes besides sinX that can use it (Creator is fine, they can make someone switch to GTB with their elite weapon alone.)

Posted
I am not sure the current rate but I've tested it and it coma'd anywhere from 12 seconds to 3+ minutes.

I can back him up for this because it was done on me... 12 seconds- TWICE IN A ROW OMG.

I agree with what Patty said. Even at .5% for dispel, it sure does auto-cast a lot. It would help to know what the edge coma percentage was at...

Using the Valkyrie Randgris card as a reference point, I would think that the coma would be buffed to around .15-.3%...

Even that may be too high, IDK.

Posted

It makes sense to increase it's coma % on all the classes that can wield it except assassin cross. Those classes are rather hard to pvp with efficiently against other top tier classes such as Champion, SinX, and Clown/Gypsies.

Posted
It would help to know what the edge coma percentage was at...

Yeah could someone please tell us the actual percentage? It's kinda hard to suggest what to increase it to when we don't even know what it currently is. Anyway every class that can use them except sinx should get them. The last thing we need are a bunch of them running around with two edges.

Posted (edited)

I agree. Now coma chance with edge is 0.01= drop thana card rate. Pallies now can only wait when someone dumb atak him and die from reflect:/ more vit more coma chance? Sounds Good

Edited by Adamxd
Posted (edited)

Agree coma for every class especially Paladin and super novice I do like 10k on gr and usko user and paladin offensive ability is retarded no need to explain but ya change coma!

Edited by bankai`
Posted

i dont think that its a good idea to give the LK class that effect with either edge or guillitine becuase they can do massive dmg and their HP is insane so for one they dont die 2 they can kill a lot of people and 3 they are very well balanced this new effect would completely ruin the class all together.

Posted
LK's are really not a killer class nowadays, they usual win is through attrition or they are used as support. (ever since edge was nerfed)

This.

LK damage is so easy to Ygg through. Unless they have Thana and that other guy doesn't wear Skolls, well... 10-15k damage on Usakoring, with the occasional x2 isn't much. Sure they have alot of everything but that's just... boring? Attrition is boring too. Plus you still gotta switch fast and use verters for this to work anyway. Takes practice and that's an additional 3 slots and only people who are fast will be able to utilize forcing people back and forth Usakoring and GTB.

Posted (edited)
Is it possible for coma to work every sundays to wednesdays but not on thursdays to saturdays?

And lets not forget about holidays. Increase by 5% on holidays.

Also, I agree with Cirrus and Anarii.

Edited by xBiscuit
Posted

Yes, well.. a suggestion of 3-5% is way too much as I see it now.. I think the chance of it activating about half or a third of the chance of valkyrie randgris activating with a non-sinX class is good.

Posted (edited)

What about 2%? Since Sinx can use 2 weapons they can have 2% coma chance. So 2% to the other classes sound fair.

Off; i find extremely odd making lots of powerful items and nerfing the original RO ones...

Edited by Sorrow
Posted (edited)
What about 2%? Since Sinx can use 2 weapons they can have 2% coma chance. So 2% to the other classes sound fair.

Off; i find extremely odd making lots of powerful items and nerfing the original RO ones...

Lmao, you really think Edge is 1% right now? Go and test it out, it's not. Valkyrie Randgris, at 0.50% or whatever, will activate 15-20++++++++++++++++ times before Edge's Coma does.

Edited by Phenomenon
Posted (edited)

Edge's coma is NOT 1%. I tested it out like Phenomenon. In fact, the person I am testing with DIED on the damage NOT on the coma(using 1 edge.damaging 200 each and his hp is 350k+ with the occasional misses since I am not using phreeoni).

Edited by ZerO25
Posted
Off; i find extremely odd making lots of powerful items and nerfing the original RO ones...

yea it is kind of wired to nerf stuff that was in iro. but for example if book of death was left alone and coma was at 10%. would that be fair?



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