Phenomenon Posted June 27, 2010 Report Posted June 27, 2010 (edited) 1. I don't know if this was fixed or not, but since I have not seen any whatsoever, please fix the guardians in all WoE Castles, to the way they used to be before they were mysteriously brought back to 'normal'. It made defending, Woe Strategies, and WoE in general so much more interesting, and gave some more versatility to some classes, prompting team work. 2. I don't know if this was suggested/rejected/accepted beforehand, but anyone can correct me if so, but can we PLEASE buff Sanctuary and Heal again so that Priests have more to offer during WoE/Annihilation Events. They already are quite useful, but it was much more interesting beforehand when Sanctuary and Heal were actually considered useful. 3. Guild vs. Guild Announcer. I'm sure how people who participate in LMS/NDLMS/LTS have seen that with the new LMS announcer, whenever someone dies in said event, it is said so in a local broadcast. I think this should be enabled in GvG as well, as it would make the event much more interesting, just how it made LMS more interesting. 4. Soul Gladiator/Soul Linker Elite Weapon Edits. The new rental weapons have done wonders for recently underplayed classes (Sniper/Gunslinger), finally giving these classes an even chance in a high rate environment, but I feel soul gladiators and soul linkers were left behind. They can be quite good at PvP, given the right rates/circumstances/allowance of items, but in our server, I do not see this to be so. Soul Gladiator's elite weapon should either give them a heft attack boost (enough to maybe do 4-5k melee WITHOUT thanatos on people wearing usakoring f.shield?) or give them the ability to use some skill outside there skill tree which will compensate for there ineptness in our server, such as the ability to use level 2-3 Enchant Deadly Potion, or a skill that has a nice attack boost to it, such as bash, zen and throw spirit sphere (I've seen this on other servers), etc. For Soul Linker's, I'd say enable the use of a high level bolt or magical attack, or a higher matk boost. They, like wizard/professor, are doomed to be more int/matk based, and thus should be nullified (to an extent, reflect is killer.) because of GTB users, but they should be given an opportunity to be a force to be reckoned with if an open opportunity for an attack arises. Edited June 27, 2010 by Phenomenon
Perishable Posted June 27, 2010 Report Posted June 27, 2010 1. Yes 2. Cannot be fix? We didn't nerfed it. It just came with the updates we updated for the server? I think 3. Yes 4. Maybe. Since I don't play those classes.
Xtopher Posted June 27, 2010 Report Posted June 27, 2010 1. I agree. It would make woe more interesting. 2. I have a suggestion post fully devoted to the priest class. I'm waiting for it to be accepted/rejected or at least acknowledged by the administration: http://forum.forsaken-ro.net/index.php?showtopic=17679 3. I'm impartial. 4. I would love to see more classes used so yes.
Phenomenon Posted June 27, 2010 Author Report Posted June 27, 2010 2. Cannot be fix? We didn't nerfed it. It just came with the updates we updated for the server? I think Yeah, it wasn't intentionally. It was just never fixed. Thank you Xtopher for showing me your topic, it looks like you're really devoted to High Priests.
Rayray Posted June 27, 2010 Report Posted June 27, 2010 I agree to everything, although I do not know if we can really fix heal/sanctuary.
Shadi Posted June 27, 2010 Report Posted June 27, 2010 I agree to all of the suggestions. However : Giving star glads edp would be too much, All I really want for them is to be able to change their hatred skill targets that way they won't be restricted to fighting only 3 classes. A small hp boost would be good too, the current book gives 5%, with about 190-200 vit that gives you 5k extra hp.... I think this boost should be a tad bigger ^^ .In a different star glad topic I gave a few suggestions to improve this class as well. http://forum.forsaken-ro.net/index.php?showtopic=17612 that's the topic about possible SG changes.
Rayray Posted June 27, 2010 Report Posted June 27, 2010 i wanted to add one suggestion though. make a command where we can reset the target of the skills that the SG uses. I dunno if reset skills does it though..
Shadi Posted June 27, 2010 Report Posted June 27, 2010 That's basically what I said zero xDD; We can already reset the maps, but we can't reset the hatred targets. Which is the most important of all skills on star glad >_<;
Xtopher Posted June 28, 2010 Report Posted June 28, 2010 (edited) (about heal) It's never been explicitly said that it can't be done (at least in these forums) and if it was done before I can't imagine that it would be impossible. I would think this is true. I have yet to actually hear anything from the GMs pertaining to changing heal/sanctuary. I'm really up for almost anything that would make woe more interesting... It gets kind of bland after a while... Edited June 28, 2010 by Xtopher
Forum~ Posted June 28, 2010 Report Posted June 28, 2010 I'm really up for almost anything that would make woe more interesting... It gets kind of bland after a while... Especially because the only part of WoE that matters are defending guilds and the last 5 minutes of it... As for Jawn's suggestion, they would all benefit the uniqueness of our server and so I agree (except the part where SGs would get Enchant Deadly Poison).
Apo Posted June 28, 2010 Report Posted June 28, 2010 I believe this could help a huge majority of the server.
Phenomenon Posted July 17, 2010 Author Report Posted July 17, 2010 Bump, my suggestions are pretty self-explanatory and pretty logical, sighh.
Damnascus Posted July 17, 2010 Report Posted July 17, 2010 Heal/Sanctuary was buffed before, it can be done again.
Veracity Posted September 25, 2010 Report Posted September 25, 2010 1. Sure, we can do this. 2. We can't change this directly (or any other skills) but we could develop other items that would increase it. 3. Yes. 4. We currently are not going to be editing the elite weapons. We can consider this when making new items for these classes, however. They definitely need some attention to hopefully improve them, I agree. - Accepted -