ginkgo Posted May 28, 2010 Report Posted May 28, 2010 (edited) Let me explain to you where the balance has been lost with Clowns and Snipers with a little history from the Low Rate days... In those days both classes were even in PvP because both had their Pro's and Con's, the advantage of a sniper was the fact that its skills although weaker than a Clown were incredibly fast (Double Strafe) and would inflict the same amount of damage that a Clown would in the same amount of time due to the fact of Double Strafe's after cast delay was minimal. While the Clowns Arrow Vulcan could be cast instantly on a well armed clown the After Cast delay was 100% meaning he would have to wait for the current arrow Vulcan to finish before casting another one. Since Arrow Vulcan did more damage than double strafe yet was way slower the 2 skills were balanced out. The Fact that Clowns Had a shield was indeed because they were slower than Snipers who could strafe then push the enemy back right after as well as the fact Snipers had more range and could hit Clowns out of distance of Vulcan. So there was the balance. Here is how it is imbalanced now. The Speed difference is gone now between the Sniper and the Clown. So now the Clown is as fast as the Sniper and More Powerful. A Sniper can do 3 double strafes a second using Kiels. A clown can do 3 Vulcans in a second using Kiels. Double Strafe damage: 380% Arrow Vulcan damage: 800% Se the problem there? When those 2 skills are head to head at the same speed the clown will all ways win. On top of that the shield that was meant to protect the slow clown now adds an extra advantage to the already twice as strong Clown over the Sniper. So let us add a shield into the mix. We will use the best shield. FK Shield with Usakoring 55% resist. The damage is now like this. Double Strafe 171% (reduced the damage by 55%) Arrow Vulcan 800% I don't know about you all....But i see a huge problem there....... What i recommend to make the sniper unique since he lost his speed which was his upper hand. Is increase his double strafe damage to not only match a Clowns Vulcan but actually surpass it which is necessary due to the fact they cannot use shields like Clowns. This is My suggestion Increase Double Strafe power to 800% That is even with clowns giving snipers the advantage of more spam but way less defence. Edited May 28, 2010 by ginkgo
Cirrus Posted May 28, 2010 Report Posted May 28, 2010 A lot even disagrees with even just 5-10k damage boost in DS. There has been a lot of discussion about this and there has also been tons of debate how to improve Snipers. It started with buffing their HP through the Tao Gunka card, buffing the Forsaken Sniper Bow for more carrying capacity, and another suggestion involving increasing DS % to 400, Phantasmic Arrow being able to pierce Pneuma, enabling Ankle Snares to be Arrow Shower'd, the Sniper Bow getting 20% demihuman resists, and such, but not as drastic as almost triple % buff. Clowns and Gypsies can not spam AV continuously like a Sniper does Double Strafe. They do it in bursts, and that's how they're able to kill through damage. But not all players are blessed with lightning fast net, hence unfortunate ones only doing 2 at a time, most can only go up to 3, and a few 4-5. Also, needing 3 Kiels, they're up for a lot of disadvantages as well. A Sniper's DS delay is only affected by attack speed, thus more options for helm cards. Obvious disadvantages, one is the lack of shield, hence the suggestion for reductions. At the rate they can spam 3k attack times 1100% plus all their other modifiers, the low HP classes don't even have a chance to react to this anymore, and it is much worse than Arrow Vulcan, as there is no breathing room. What I suggest is be more familiar with how the PvP scene is. Sniper does need a boost but not as drastic as that, and even how little each class still has their own advantages and disadvantages.
ginkgo Posted May 28, 2010 Author Report Posted May 28, 2010 (edited) Fine then put double strafe at 800% at odds with clowns then the only advantage they would have would be the extra spam speed. Edited May 28, 2010 by ginkgo
Rayray Posted May 28, 2010 Report Posted May 28, 2010 I'd rather suggest that strip works again at long range attacks. There are a few snipers nowadays, but a good player can hold his own using a sniper.
sEretLy cute In disguiZe Posted May 28, 2010 Report Posted May 28, 2010 (edited) Fine then put double strafe at 800% at odds with clowns then the only advantage they would have would be the extra spam speed. hmm funny cause I can deal 18k DS spam on shielded people o.o I really do think about increasing their weight capacity Edited May 28, 2010 by sEretLy cute In disguiZe
Xtopher Posted May 28, 2010 Report Posted May 28, 2010 Inb4 "use coma cards". I agree, snipers suck. Long range strip and a little bit stronger DS would be nice... Maybe Tripple Strafe as opposed to Double?
sEretLy cute In disguiZe Posted May 28, 2010 Report Posted May 28, 2010 Inb4 "use coma cards". I agree, snipers suck. Long range strip and a little bit stronger DS would be nice... Maybe Tripple Strafe as opposed to Double? omg I saw a server which has triple strafe and all snipers and stalkers were owning o.o deliberately
Adum* Posted May 28, 2010 Report Posted May 28, 2010 Long ranged strip would be nice. I don't really think snipers need a damage boost. Or have traps last longer and be able to be arrow showered. One more thing, make assassin cross and champions not be able to backslide/snap out of snare (or that web skill that professors have).
Xtopher Posted May 28, 2010 Report Posted May 28, 2010 Disagree I'm sorry this is a bit offtopic but I hate when people do that. ^ It's just a word unless you provide some sort of reasoning. Did you flip a coin? Anyway, I don't know about the snap/backslide stuff because I feel that would upset a lot of pvpers. But I would like to see Snipers integrated into pvp somehow.
Adamxd Posted May 28, 2010 Report Posted May 28, 2010 There are different topics already made for clown and sniper, so why you did another one? I suggest to do something with tarot card, snipers are fine as they are. Learn to play. K thx.
ginkgo Posted May 28, 2010 Author Report Posted May 28, 2010 Snipers are not fine as they are i can smear them all over the ground they have a huge KILL ME sign on their head when they enter PvP. I don't see a problem increasing their attack when clowns have that same attack power and a shield wtf people lol.
ginkgo Posted May 28, 2010 Author Report Posted May 28, 2010 Snipers are not fine as they are i can smear them all over the ground they have a huge KILL ME sign on their head when they enter PvP. I don't see a problem increasing their attack when clowns have that same attack power and a shield wtf people lol.
Adum* Posted May 29, 2010 Report Posted May 29, 2010 Snipers are not fine as they are now. Kuoch can testify for this. As for the backslide/snap, those two class are the strongest in this server. If they get trapped, assassin cross can just spam cloak and snipers will have a hard time trying to hit them. As for champions, they can use pnuema (however you spell that darn skill). If it will upset most pvpers, good! If they are as good as they claim to be, they'll be able to counter whatever they come across with.
Cirrus Posted May 29, 2010 Report Posted May 29, 2010 They're not fine, but a simple "give them 999% more damage" isn't the best way, and as Adum* said, a lot more of the older players want something rather than a brute force buff.
Adum* Posted May 29, 2010 Report Posted May 29, 2010 More tactics than just high damage. Pvp should be about how is better at tactics/strategy, than who have the highest damage/more berries/better equips.
Ryuk Posted May 29, 2010 Report Posted May 29, 2010 I don't feel like snipers need a damage boost , however I do agree with returning the trap+arrowshower back to the way it used to be.
ginkgo Posted May 30, 2010 Author Report Posted May 30, 2010 WTf are you guys talking about HUGE damage boost is just double lol Freaking clowns do this amount of damage and they have a shield to boot LOL
Soop Posted May 30, 2010 Report Posted May 30, 2010 (edited) i didnt read most of this but i use a baby sniper and i do pretty good but its not because my damage. I just have a few arrows and my various weps and my shield hotkeyed. Simple tactic is just use a knife to divest wep and shield from some1 while wearing a shield, then equips bow and push them back and attack. Now hopefully by the time that divest wears off tehy should be dead, im still not sure if the duration lasts very long even with all the dex but unless they have fcp i have been able to kill quiet a few people doing this. Well, in all honesty i cant tell you how many people just warp away (wimps) when i get em but its really all in technique not so much damage.and once the shield and wep are out of the picture with the right arrow and luk (crits) you should be able to hit 9k damage or so. AND... edit* thats with a bow that only has an inca. if i throw in my 2 tgs and a hydra i have hit up to 16k on certain people >:3 again depends on the arrow types too Edited May 30, 2010 by Soop
Adum* Posted May 30, 2010 Report Posted May 30, 2010 WTf are you guys talking about HUGE damage boost is just double lol Freaking clowns do this amount of damage and they have a shield to boot LOL I know clowns do more damage, but they can't reach as far as snipers can -I believe they cant, not unless the one I was fighting yesterday was pretty stupid. But snipers don't really need a damage boost. There are better suggestion than boosting their damage. and btw, ranged strip still works, its just takes forever -its like coma in LoD now. x.x
Deceptive Posted May 30, 2010 Report Posted May 30, 2010 People just love to fight over this topic. I also think that Snipers don't need an enormous power boost, just a few new abilities like being abler to Arrow Shower traps. I tried PvP Sniper before, and yeah it was kinda horrible matched up against other classes.
Adum* Posted May 30, 2010 Report Posted May 30, 2010 i will fight for snipers!! >;D anyway, i say, just giving snipers effective statuses, they would rape. even lame crit builds would easily kill a decent sinx. but yea, arrow repel pierce pnuena (by chance), arrow shower ankle snare, sinx/champs not be able to backslide/snap out of snare are good enough changes for snipers. lets put more strategy in the playin field than just mere high damage. yah?anyone?
Deceptive Posted May 30, 2010 Report Posted May 30, 2010 i will fight for snipers!! >;D anyway, i say, just giving snipers effective statuses, they would rape. even lame crit builds would easily kill a decent sinx. but yea, arrow repel pierce pnuena (by chance), arrow shower ankle snare, sinx/champs not be able to backslide/snap out of snare are good enough changes for snipers. lets put more strategy in the playin field than just mere high damage. yah?anyone? I agree. This gives Snipers more of a chance to win, without boosting their power ridiculously.
Adum* Posted May 30, 2010 Report Posted May 30, 2010 I agree. This gives Snipers more of a chance to win, without boosting their power ridiculously. thank you! i believe this will change pvp.